David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Access to an other world ??? | You would have to make some significant changes to the engine source to allow for streaming levels. ... read more | 10/15/2007 (12:08 pm) |
| TGame Engine Advanced & Torque Game Engine | The RTS Starter Kit is built upon TGE and not TSE. As such, you have to have a license to TGE.... read more | 10/15/2007 (11:03 am) |
| TXB Saving problem | Did you change the scene file for it to load? Do a Find in Files search in VS and search for .txscen... read more | 10/15/2007 (10:43 am) |
| RTS Starter kit question | The [url=http://www.garagegames.com/mg/forums/result.area.php?qa=37]RTS Kit[/url] forums for registe... read more | 10/15/2007 (8:13 am) |
| . | [url=http://www.garagegames.com/mg/forums/subscriptions.php]Edit your subscriptions[/url] and add th... read more | 10/15/2007 (6:56 am) |
| Should I buy torque? | The first question that I have to ask is what your development experience is currently. Do you have ... read more | 10/13/2007 (10:59 am) |
| One on one fight. | I know. I was just letting you know.... read more | 10/13/2007 (10:43 am) |
| Marble Blast Ultra in a browser window (instant action) | In some ways, yes. Torque 2 is a C++ engine with scenegraph components(2D/3D, or your own if you wan... read more | 10/13/2007 (10:40 am) |
| One on one fight. | Please do not push refresh. It posts a second time (or in this case, created a new topic).... read more | 10/13/2007 (9:55 am) |
| Tombraider character I completed | Very, VERY nice artwork!... read more | 10/13/2007 (9:37 am) |
| Dif's And Dts | Portals wouldn't help much with exterior city areas. That's where you would want to implement LOD. I... read more | 10/12/2007 (7:30 pm) |
| How the hell does this happen? | Have you tried the new [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=67687]Construc... read more | 10/12/2007 (12:41 pm) |
| Instant Action....and so it begins | One of the things that I found to be a stroke of genius in IA and one of those community "duh's" was... read more | 10/11/2007 (5:31 pm) |
| RandomNumberGenerater | Are you looking for the TGE version that has it? I think TGB is now at 1.5 compliance, though I do n... read more | 10/09/2007 (8:03 am) |
| Batched conversion script? | I wrote a perl script a while back to do it. I ran into problems with texture directories as it recu... read more | 10/08/2007 (3:04 pm) |
| Color Customizable | [quote]Well they BOTH run on TS so it must have it.[/quote] That doesn't mean that everything is im... read more | 10/08/2007 (11:26 am) |
| Torque 1.5.1 tech specs | Depending on how you optimize your drawing, you will have widely variant numbers of "objects" on scr... read more | 10/08/2007 (7:45 am) |
| How do I compile with Xcode? | Load the project, set the release, and then build the app. You will need to copy the application to ... read more | 10/08/2007 (7:18 am) |
| Deciding on Level Map | Perhaps explain what you mean by "freezing" the map. That's where I'm losing you.... read more | 10/08/2007 (6:34 am) |
| Pathed Interiors? | You have to implement the pathed interior resource and set up your paths according to it to make use... read more | 10/07/2007 (9:35 am) |
| asdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfasdf | Well, you can pay through the nose for a texture artist (since it is a HUGE amount of work) or you c... read more | 10/07/2007 (9:11 am) |
| Does TGE for Wii support... | For the most part, you would want to use the SDK rather than changing it. If you change the SDK and ... read more | 10/07/2007 (9:09 am) |
| Making a round planet stage | And implement polysoup collision to use kongdutka's idea.... read more | 10/06/2007 (5:07 pm) |
| Does TGE for Wii support... | If you can code it, and the Official Wii SDK supports it, then it can happen.... read more | 10/05/2007 (8:32 am) |
| Does TGE for Wii support... | Network support != MMO support. There's nothing that says that you couldn't make a MMO from it, but ... read more | 10/04/2007 (2:31 pm) |
| Arteria Gaming packs for TGB | @Greg You should be able to load them into a 3D application and then render the angles you need for... read more | 10/04/2007 (9:18 am) |
| [Content removed by Moderator.] | How strange that I have not heard of this Pixelbox academy before. Strange. EDIT: Also, where di... read more | 10/04/2007 (9:14 am) |
| Character walk from point A to B | Look at the FPS demo and look at how the Orc moves along a path. When you trigger it, move the chara... read more | 10/04/2007 (8:41 am) |
| How to make a radio controled Missile? | Good call Tim. I was making the assumption that he was doing that. While it would be a cool effect t... read more | 10/04/2007 (6:42 am) |
| Character walk from point A to B | The [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3645]mouse movement[... read more | 10/04/2007 (6:25 am) |
| TGE and TGB working together? | It used to be much easier than it currently is. You used to be able to drop it into your TGE project... read more | 10/04/2007 (6:19 am) |
| How to make a radio controled Missile? | Do a search for setControlObject to find the syntax to use. I believe that was it.... read more | 10/03/2007 (12:13 pm) |
| How to mesure how much a character has walked? | You use a database to store information. You use the scheduler to have the engine get you that infor... read more | 10/03/2007 (12:12 pm) |
| Orbiting Camera | Create a path at the start of the race and set the camera to that path. For an example, look at the ... read more | 10/03/2007 (10:55 am) |
| 1st time using TGEA | Do not just build and run the app. Just build it and make sure that the output directory is in the e... read more | 10/03/2007 (6:27 am) |
| Importing Cal3D to use in Torque Game Builder | While TGB can make use of 3D character data (in the form of DTS's), it is not a 3D engine. If you ou... read more | 10/03/2007 (6:24 am) |
| Constructor Exporting Bugfix Test | It seems to have solved my carving collision issues!... read more | 10/02/2007 (2:07 pm) |
| TXB question | I think it was stated a while back that they would not be giving out the Builder source. It's been a... read more | 10/02/2007 (10:26 am) |
| Help with a few things in TGB. | These questions would be better asked on the [url=http://www.garagegames.com/mg/forums/result.area.p... read more | 10/01/2007 (7:35 pm) |
| IA, which platform will GG prefer? | No way Gary! It's gonna be Opera. That way it will kill two birds with one stone. After all, Opera i... read more | 10/01/2007 (6:01 pm) |
| Ninja Conquest Team | The tone felt more fitting of a piece for the Grand Guignol than Wilde's [i]Salome[/i] when I wrote ... read more | 09/27/2007 (2:29 pm) |
| TGEA, Constructor and Collision Issues | There are currently some issues with collision. If you save the interior as a .map file, close all f... read more | 09/27/2007 (6:42 am) |
| Do I need to learn C#? | While that is true, it may be more work than necessary. But if you are a VB programmer, [url=http://... read more | 09/27/2007 (6:37 am) |
| Ninja Conquest Team | Sadly, that's the stuff that works its way free of my brain. EDIT: And I have nothing against hi... read more | 09/27/2007 (6:10 am) |
| Blowing up buildings | I would recommend, and I thought I did but it was probably a different thread on the same topic, tha... read more | 09/26/2007 (9:50 am) |
| Problem Exporting a Basic Shape | That's what that thread addresses. It stops the engine from culling large DTS shapes. That way you c... read more | 09/26/2007 (9:46 am) |
| Problem Exporting a Basic Shape | Yeah. I've seen the Jetsons, but I also seem to remember the conveyors moving along the surfaces at ... read more | 09/26/2007 (9:36 am) |