Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
Access to an other world ??? You would have to make some significant changes to the engine source to allow for streaming levels. ... read more 10/15/2007 (12:08 pm)
TGame Engine Advanced & Torque Game Engine The RTS Starter Kit is built upon TGE and not TSE. As such, you have to have a license to TGE.... read more 10/15/2007 (11:03 am)
TXB Saving problem Did you change the scene file for it to load? Do a Find in Files search in VS and search for .txscen... read more 10/15/2007 (10:43 am)
RTS Starter kit question The [url=http://www.garagegames.com/mg/forums/result.area.php?qa=37]RTS Kit[/url] forums for registe... read more 10/15/2007 (8:13 am)
. [url=http://www.garagegames.com/mg/forums/subscriptions.php]Edit your subscriptions[/url] and add th... read more 10/15/2007 (6:56 am)
Should I buy torque? The first question that I have to ask is what your development experience is currently. Do you have ... read more 10/13/2007 (10:59 am)
One on one fight. I know. I was just letting you know.... read more 10/13/2007 (10:43 am)
Marble Blast Ultra in a browser window (instant action) In some ways, yes. Torque 2 is a C++ engine with scenegraph components(2D/3D, or your own if you wan... read more 10/13/2007 (10:40 am)
One on one fight. Please do not push refresh. It posts a second time (or in this case, created a new topic).... read more 10/13/2007 (9:55 am)
Tombraider character I completed Very, VERY nice artwork!... read more 10/13/2007 (9:37 am)
Dif's And Dts Portals wouldn't help much with exterior city areas. That's where you would want to implement LOD. I... read more 10/12/2007 (7:30 pm)
How the hell does this happen? Have you tried the new [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=67687]Construc... read more 10/12/2007 (12:41 pm)
Instant Action....and so it begins One of the things that I found to be a stroke of genius in IA and one of those community "duh's" was... read more 10/11/2007 (5:31 pm)
RandomNumberGenerater Are you looking for the TGE version that has it? I think TGB is now at 1.5 compliance, though I do n... read more 10/09/2007 (8:03 am)
Batched conversion script? I wrote a perl script a while back to do it. I ran into problems with texture directories as it recu... read more 10/08/2007 (3:04 pm)
Color Customizable [quote]Well they BOTH run on TS so it must have it.[/quote] That doesn't mean that everything is im... read more 10/08/2007 (11:26 am)
Torque 1.5.1 tech specs Depending on how you optimize your drawing, you will have widely variant numbers of "objects" on scr... read more 10/08/2007 (7:45 am)
How do I compile with Xcode? Load the project, set the release, and then build the app. You will need to copy the application to ... read more 10/08/2007 (7:18 am)
Deciding on Level Map Perhaps explain what you mean by "freezing" the map. That's where I'm losing you.... read more 10/08/2007 (6:34 am)
Pathed Interiors? You have to implement the pathed interior resource and set up your paths according to it to make use... read more 10/07/2007 (9:35 am)
asdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfasdf Well, you can pay through the nose for a texture artist (since it is a HUGE amount of work) or you c... read more 10/07/2007 (9:11 am)
Does TGE for Wii support... For the most part, you would want to use the SDK rather than changing it. If you change the SDK and ... read more 10/07/2007 (9:09 am)
Making a round planet stage And implement polysoup collision to use kongdutka's idea.... read more 10/06/2007 (5:07 pm)
Does TGE for Wii support... If you can code it, and the Official Wii SDK supports it, then it can happen.... read more 10/05/2007 (8:32 am)
Does TGE for Wii support... Network support != MMO support. There's nothing that says that you couldn't make a MMO from it, but ... read more 10/04/2007 (2:31 pm)
Arteria Gaming packs for TGB @Greg You should be able to load them into a 3D application and then render the angles you need for... read more 10/04/2007 (9:18 am)
[Content removed by Moderator.] How strange that I have not heard of this Pixelbox academy before. Strange. EDIT: Also, where di... read more 10/04/2007 (9:14 am)
Character walk from point A to B Look at the FPS demo and look at how the Orc moves along a path. When you trigger it, move the chara... read more 10/04/2007 (8:41 am)
How to make a radio controled Missile? Good call Tim. I was making the assumption that he was doing that. While it would be a cool effect t... read more 10/04/2007 (6:42 am)
Character walk from point A to B The [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3645]mouse movement[... read more 10/04/2007 (6:25 am)
TGE and TGB working together? It used to be much easier than it currently is. You used to be able to drop it into your TGE project... read more 10/04/2007 (6:19 am)
How to make a radio controled Missile? Do a search for setControlObject to find the syntax to use. I believe that was it.... read more 10/03/2007 (12:13 pm)
How to mesure how much a character has walked? You use a database to store information. You use the scheduler to have the engine get you that infor... read more 10/03/2007 (12:12 pm)
Orbiting Camera Create a path at the start of the race and set the camera to that path. For an example, look at the ... read more 10/03/2007 (10:55 am)
1st time using TGEA Do not just build and run the app. Just build it and make sure that the output directory is in the e... read more 10/03/2007 (6:27 am)
Importing Cal3D to use in Torque Game Builder While TGB can make use of 3D character data (in the form of DTS's), it is not a 3D engine. If you ou... read more 10/03/2007 (6:24 am)
Constructor Exporting Bugfix Test It seems to have solved my carving collision issues!... read more 10/02/2007 (2:07 pm)
TXB question I think it was stated a while back that they would not be giving out the Builder source. It's been a... read more 10/02/2007 (10:26 am)
Help with a few things in TGB. These questions would be better asked on the [url=http://www.garagegames.com/mg/forums/result.area.p... read more 10/01/2007 (7:35 pm)
IA, which platform will GG prefer? No way Gary! It's gonna be Opera. That way it will kill two birds with one stone. After all, Opera i... read more 10/01/2007 (6:01 pm)
Ninja Conquest Team The tone felt more fitting of a piece for the Grand Guignol than Wilde's [i]Salome[/i] when I wrote ... read more 09/27/2007 (2:29 pm)
TGEA, Constructor and Collision Issues There are currently some issues with collision. If you save the interior as a .map file, close all f... read more 09/27/2007 (6:42 am)
Do I need to learn C#? While that is true, it may be more work than necessary. But if you are a VB programmer, [url=http://... read more 09/27/2007 (6:37 am)
Ninja Conquest Team Sadly, that's the stuff that works its way free of my brain. EDIT: And I have nothing against hi... read more 09/27/2007 (6:10 am)
Blowing up buildings I would recommend, and I thought I did but it was probably a different thread on the same topic, tha... read more 09/26/2007 (9:50 am)
Problem Exporting a Basic Shape That's what that thread addresses. It stops the engine from culling large DTS shapes. That way you c... read more 09/26/2007 (9:46 am)
Problem Exporting a Basic Shape Yeah. I've seen the Jetsons, but I also seem to remember the conveyors moving along the surfaces at ... read more 09/26/2007 (9:36 am)