David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Keep Realm Wars Alive | Is this Realm Wars of a modification of Realm Wars?... read more | 11/07/2007 (8:49 am) |
| Constructor Sourcecode?!? | I don't believe the source is available to the general public. I'm also not sure if it is available ... read more | 11/07/2007 (8:47 am) |
| Hollowing Brushes | Do you notice a jump when you match up the texture scale?... read more | 11/07/2007 (8:45 am) |
| Face editing | Whenever I notice this, I usually reset the texture and then reapply the setting I want. That way I ... read more | 11/07/2007 (8:43 am) |
| How to buy Rack 'em Up Road Trip's source code | The source code is not for sale.... read more | 11/07/2007 (8:41 am) |
| Direct connetion to Ghost wars | It doesn't exist. Is there any way to find this? I'm always interested in playing new things!... read more | 11/07/2007 (8:40 am) |
| Mod | It doesn't seem to exist anymore.... read more | 11/07/2007 (8:40 am) |
| Dexsoft-games Bundle Offers | Very, very cool!... read more | 11/07/2007 (8:39 am) |
| Microphones & Multiple Speakers | TGE 1.5.2 has some nice built-in audio capabilities for ranged audio in the mission, but I do not be... read more | 11/07/2007 (8:38 am) |
| Recompiling torque 1.5 | Have you added any resources to the engine or are you doing an "out of the box" compile? If it is ou... read more | 11/07/2007 (8:36 am) |
| Torque engine used in new "g-phone"? | TorqueX would be nearly impossible on the device since it requires XNA to function. A developer woul... read more | 11/07/2007 (8:33 am) |
| Starsiege Source Code | If VU does not have the source, then I'm not sure where it would be. GG received the source for the ... read more | 11/07/2007 (8:27 am) |
| Constructor Crashing | There are some [url=http://www.garagegames.com/mg/forums/result.area.php?qa=59]Constructor forums[/u... read more | 11/07/2007 (8:25 am) |
| Appraise writer | I seemed to have missed this. It's probably solved now, but I'll definitely help you out, Ward. If y... read more | 11/07/2007 (8:22 am) |
| Composer available - Quality music in quick turnaround. | This might be better served in the [url=http://www.garagegames.com/mg/forums/result.forum.php?qf=33]... read more | 11/07/2007 (8:20 am) |
| Fix for the "Old Video Drivers" error in nVidia's latest | This is quite helpful. I have been trying to help a Demo user who was getting this error. Unfortunat... read more | 11/07/2007 (8:17 am) |
| A lot of game ready character models are on sale (50% off) | Looks like 3DRT's site. EDIT: Actually, 3DRT confirmed that it is the source code for their site... read more | 11/07/2007 (8:14 am) |
| Program finder? | Mission files are text files. You can use any text editor to open them. This also probably should... read more | 11/07/2007 (8:13 am) |
| TGE in News | I would like to have a look at the data that they acquired in testing. I especially like the piece o... read more | 11/07/2007 (8:12 am) |
| Finished Graveyard | I like the stones and the fence. One thing that I think would be very cool is to adjust the lighting... read more | 11/07/2007 (8:11 am) |
| Constructor basics video from Arteria | Looking good, as always. I'm hoping to be able to pick them up with my next paycheck.... read more | 11/07/2007 (8:09 am) |
| Are you using Theora? | This is pretty cool, though I don't know if it would be an advert-base. It is definitely good to sup... read more | 11/07/2007 (8:08 am) |
| Weapon Spawn | What are you seeing in the console? Make sure that the datablocks exist and that the crossbow.cs is ... read more | 11/07/2007 (8:07 am) |
| Replace openGL API to DX( TGE Resource to TGEA ) | I'm not sure, but if it is a requirement of your project, I'd start familiarizing myself with the pa... read more | 11/07/2007 (8:04 am) |
| DIF Problem | I'm betting you're really having the problem in TGE, too. You just haven't noticed it since it is no... read more | 11/07/2007 (7:59 am) |
| Constructor can't export cathedral | I just exported it and loaded it into the stronghold mission just fine. It took a while to export (o... read more | 11/07/2007 (7:17 am) |
| Backed In Static Meshes for TGEA 1.0.3 | I think DTS object transparency is still an issue.... read more | 11/07/2007 (7:06 am) |
| Swapping Models | Also, make sure your model is setup correctly and that the datablock for it is setup correctly.... read more | 11/07/2007 (6:28 am) |
| Simple question about defaultbind | I don't believe you can do it that way. You would have to write a function to capture the key presse... read more | 11/07/2007 (6:27 am) |
| Sound will not play w/ TGB | Did you open the console (~) to check for errors? Whenever I have a problem like this, it is usually... read more | 11/07/2007 (6:22 am) |
| Help on fish demo tutorial | Run the cleanDSO.bat file in the tgb directory and see if that fixes your problem. Most likely the d... read more | 11/07/2007 (6:20 am) |
| File Types for TorqueX | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5909]map23DS[/url] might... read more | 11/06/2007 (5:35 pm) |
| Backed In Static Meshes for TGEA 1.0.3 | I do not believe map2dif_plus has the DTS baking included. I've dropped levels into TGEA with the... read more | 11/06/2007 (12:30 pm) |
| TGE and TGE SDK - What's the difference? | They're the same thing.... read more | 11/06/2007 (7:30 am) |
| A lot of game ready character models are on sale (50% off) | Wow. I had this sudden deja-vu experience going there. I thought I was at 3DRT for a moment.... read more | 11/06/2007 (7:28 am) |
| Should the community spider and index the GG forums? | I highly doubt that the forum system would go away in terms of accessibility. Rather, it would most ... read more | 11/06/2007 (7:22 am) |
| Camera falling through terrain - working through tutorial | Make sure your spawn sphere is above the terrain. Usually when that happens, you are spawning with y... read more | 11/05/2007 (2:02 pm) |
| Find all visible objects | Unless the targeting was like in Bangai-o, where the homing missiles head for the nearest target. Bu... read more | 11/05/2007 (1:40 pm) |
| Need Help | The first thing you would need to do is become a registered developer with Sony or through a registe... read more | 11/05/2007 (1:35 pm) |
| Does GG have "private" betas or only public ones? | It would be more effective from a bandwidth perspective to allow read-only access to the SVN repo. T... read more | 11/05/2007 (1:03 pm) |
| Does GG have "private" betas or only public ones? | There have been private betas in the past that have been on a sign-up basis. I'm not sure about how ... read more | 11/05/2007 (12:56 pm) |
| DEXSOFT-GAMES, Cartoon-shops model pack | How fun! I love the designs!... read more | 11/05/2007 (12:12 pm) |
| Need Help | Do you have an official PSP devkit that you are willing to provide to developers on a contractual ba... read more | 11/05/2007 (12:11 pm) |
| Student Internship | I'd recommend contacting [url=http://www.garagegames.com/my/home/view.profile.php?qid=1605]Phil Carl... read more | 11/05/2007 (11:38 am) |
| Video, Camera, and... Action | Film, by its technology, is a static world. It is dynamic in the sense of motion, but it is "set" in... read more | 11/05/2007 (11:36 am) |
| Run-Time, In-Game Object Manipulation(s) | 1. In the mission editor, you can add a large number of game entities using the editor panes. 2. ... read more | 11/05/2007 (10:38 am) |
| Which audio file formats support TGB? | I believe it is OGG and WAV. MP3's would require integration of FMOD or similar system.... read more | 11/05/2007 (10:13 am) |
| Interpreter-Style Debugging | You have full engine debugging available through breakpoints and such in Visual Studio. If you are u... read more | 11/05/2007 (9:31 am) |
| Jump pads : DTS or DIF ? | Make sure your collision mesh is labeled correctly. Also make sure it is as close to the shape of th... read more | 11/05/2007 (9:26 am) |
| Torque good for adventure games? | It is rather tied to TGE in that it makes use of cameras and such. I'm not sure if there are C++ cha... read more | 11/05/2007 (9:24 am) |