David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Climbable Ladder | Is [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11502]this[/url] the ... read more | 11/14/2007 (7:27 am) |
| 3d Diggers | I'm sure they'll have their site back up shortly. They've got some great packs on there. I've been a... read more | 11/14/2007 (7:24 am) |
| Huge Terrain Creator (HTC) for TSE | Out of curiosity, did anyone not get HTC when they paid for it? There seems to be a lot of hostil... read more | 11/14/2007 (7:22 am) |
| GuiAviBitmapCtrl | Great job, Luke! I completely forgot about your changes to the resource!... read more | 11/14/2007 (6:50 am) |
| 1.4.2 and directX | Vista ships with 9.0c, I believe. Have you made sure that your graphics drivers themselves are up... read more | 11/14/2007 (6:48 am) |
| 3rd person game kit? | It would be handy to have examples for FOV shifts for sniper scopes or binoculars. Or a couple of ex... read more | 11/14/2007 (6:44 am) |
| A lot of game ready character models are on sale (50% off) | The account still exists, as do two other posts on the forums. I noted that it was a direct copy of ... read more | 11/14/2007 (6:22 am) |
| TGEA demo : DX9 didn't cut it... | @Quentin Does your card support pixel shaders? I always got that message on lower end cards. I've n... read more | 11/14/2007 (6:18 am) |
| Removing unused dif objects from game engine. | Are you sure that they're not loaded somewhere, say below the terrain? I know I had something simila... read more | 11/14/2007 (6:14 am) |
| IFL files and the skins/ folder | Check out the [url=http://tdn.garagegames.com/wiki/DTS/3dsmax/Advanced_Materials]Advanced Materials ... read more | 11/13/2007 (2:29 pm) |
| A lot of game ready character models are on sale (50% off) | Actually, 3DRT confirmed that it is the source code for their site, including their license with min... read more | 11/13/2007 (2:27 pm) |
| A lot of game ready character models are on sale (50% off) | It's good to know that I'm not on crack!... read more | 11/13/2007 (2:25 pm) |
| Max amount of brushes/faces in single/all DIF ? | 1) I'm not sure what the exporters handle. I thought that the number of face restrictions had been r... read more | 11/13/2007 (2:23 pm) |
| Making a round planet stage | Nope. The BSD license does not require you to release the entire codebase ala the GPL.... read more | 11/13/2007 (8:39 am) |
| DirectX7 | Oy! That would take a lot of work since Torque is a full engine and not a component API. Now that I ... read more | 11/13/2007 (8:38 am) |
| Maybe this will fix your torque/audio problems... | That's a very nice explanation!... read more | 11/13/2007 (8:35 am) |
| Forums at AFX | It is a sad day when a perfectly good poster comes to such a tragic end. Let this be a lesson to us ... read more | 11/13/2007 (8:09 am) |
| Forums at AFX | I believe they are here. Jeff Faust definitely seems to be here a lot answering questions. But yo... read more | 11/13/2007 (7:57 am) |
| TGEA demo doesn't start | Pressing F11 should do it.... read more | 11/13/2007 (7:13 am) |
| Maya 2008 DTS exporter for Mac available? | GG does not support the exporters. They are community created and supported. GG has provided resourc... read more | 11/13/2007 (7:12 am) |
| Publish (build Project) | There is nothing like that in TGE. You will have to package your mod directory, your executable, ... read more | 11/13/2007 (7:04 am) |
| Constructor: grouping/renaming in brush list ? | I do not believe you can do either of those. I really would love both features. One of my favorit... read more | 11/13/2007 (7:02 am) |
| Newbie needs help | You will need to [url=http://www.garagegames.com/mg/forums/subscriptions.php]modify your subscriptio... read more | 11/13/2007 (6:52 am) |
| IFL files and the skins/ folder | Here is some[url=http://tdn.garagegames.com/wiki/DTS/LightWave/Creating_IFL%E2%80%99s_%28Image_File_... read more | 11/13/2007 (6:50 am) |
| 3D Artist avail | Most likely it will depend on the requirements of the art in your project, and those negotiations wi... read more | 11/13/2007 (6:47 am) |
| Avapack animation error | The [url=http://www.garagegames.com/developer/torque/artist/]artists page[/url] has a 9 exporter.... read more | 11/13/2007 (6:46 am) |
| Wwii Mmorpg | Hehe. I read that as an invasion of the Normandy forums and not forums for the Invasion of Normandy.... read more | 11/13/2007 (6:43 am) |
| Game Institute Game Challenge #4 | Man, if I weren't dead busy with grad school right now, I'd love to participate!... read more | 11/13/2007 (6:41 am) |
| How do I get an instance of a template object in TXB? | Even though you've posted this in the incorrect place twice, I'm going to point you to the TX and TX... read more | 11/13/2007 (6:39 am) |
| Shockwave and Torque? | No. Torque does not publish to Shockwave. It is a complete application rather than a plug-in compone... read more | 11/13/2007 (6:37 am) |
| DirectX7 | I'm not sure which version of DirectX the GL wrapper supports, but I believe it is 8. Torque is an O... read more | 11/12/2007 (8:18 pm) |
| . | @Tank Dork Heh. Yeah, the terrains especially have a "Torque-y" look to them! @Pload A decision... read more | 11/12/2007 (3:12 pm) |
| Disabling the windows key? | Looking through the code, I see the references to the L/R Windows and Apps keys. Don't know why it's... read more | 11/12/2007 (3:02 pm) |
| Disabling the windows key? | It could have something to do with the cross-platform nature of the engine. Perhaps supporting the d... read more | 11/12/2007 (2:52 pm) |
| Constructor Issue with Collision | It is a patch for 1.0.3.... read more | 11/12/2007 (2:29 pm) |
| VS2005 Including DX9 | Is the file where it should be? Perhaps it was munged on install.... read more | 11/12/2007 (1:49 pm) |
| Kynapse AI in Torque | The licensing question is one you would have to ask them, though I doubt they would work in that mod... read more | 11/12/2007 (1:48 pm) |
| Porting Existing 2D game to Torque - is it easier than rewriting | On top of that, you would need to make sure that your source code was platform-neutral on the C++ le... read more | 11/12/2007 (9:36 am) |
| Suggestions on splash and MM screen | Now, that one I like! When it was all white, it got muddled. But that one holds the eye.... read more | 11/12/2007 (9:08 am) |
| Alt-tab Issues In Vista - Fix Neeeded - Please | As I noted in another topic about this, it worked on my Platinum Vista installs when I did exactly w... read more | 11/12/2007 (8:55 am) |
| Hollowing Brushes | I've noticed sometimes that the options for the previously selected brush sometimes appear in the pr... read more | 11/12/2007 (8:40 am) |
| Detail brushes + dynamic light? | You will have to add your dynamic lighting inside of Torque, I believe. Your static lightmaps have t... read more | 11/12/2007 (8:38 am) |
| Tutorials | Arteria has released some [url=http://www.garagegames.com/mg/snapshot/view.php?qid=1539]video tutori... read more | 11/12/2007 (8:37 am) |
| Creating a sphere: bug ? | Reduce the number of sides/segments. For some reason, it maxes out and the calculations go wonky. If... read more | 11/12/2007 (8:36 am) |
| . | Tribal Trouble wasn't made in Torque. It was a Java-based engine.... read more | 11/12/2007 (8:02 am) |
| Free Difs (house, cottage, pillars) | Very sweet! Unfortunately, the data limit has been exceeded for Geocities.... read more | 11/12/2007 (7:59 am) |
| Kynapse AI in Torque | Most likely it is quite expensive, like Havok. Perhaps you should contact them and ask if they have ... read more | 11/12/2007 (7:46 am) |
| Anyone interested in a GuiBitmapCtrl that rotates ? | I really like the sound of this! I'd be interested in it!... read more | 11/12/2007 (7:39 am) |
| VS2005 Including DX9 | Check the headers area of the project to see if the DirectX headers are being included.... read more | 11/12/2007 (7:34 am) |
| 3D artist for hire | Nice! I really like your style! Good luck!... read more | 11/12/2007 (6:54 am) |