Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
Climbable Ladder Is [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11502]this[/url] the ... read more 11/14/2007 (7:27 am)
3d Diggers I'm sure they'll have their site back up shortly. They've got some great packs on there. I've been a... read more 11/14/2007 (7:24 am)
Huge Terrain Creator (HTC) for TSE Out of curiosity, did anyone not get HTC when they paid for it? There seems to be a lot of hostil... read more 11/14/2007 (7:22 am)
GuiAviBitmapCtrl Great job, Luke! I completely forgot about your changes to the resource!... read more 11/14/2007 (6:50 am)
1.4.2 and directX Vista ships with 9.0c, I believe. Have you made sure that your graphics drivers themselves are up... read more 11/14/2007 (6:48 am)
3rd person game kit? It would be handy to have examples for FOV shifts for sniper scopes or binoculars. Or a couple of ex... read more 11/14/2007 (6:44 am)
A lot of game ready character models are on sale (50% off) The account still exists, as do two other posts on the forums. I noted that it was a direct copy of ... read more 11/14/2007 (6:22 am)
TGEA demo : DX9 didn't cut it... @Quentin Does your card support pixel shaders? I always got that message on lower end cards. I've n... read more 11/14/2007 (6:18 am)
Removing unused dif objects from game engine. Are you sure that they're not loaded somewhere, say below the terrain? I know I had something simila... read more 11/14/2007 (6:14 am)
IFL files and the skins/ folder Check out the [url=http://tdn.garagegames.com/wiki/DTS/3dsmax/Advanced_Materials]Advanced Materials ... read more 11/13/2007 (2:29 pm)
A lot of game ready character models are on sale (50% off) Actually, 3DRT confirmed that it is the source code for their site, including their license with min... read more 11/13/2007 (2:27 pm)
A lot of game ready character models are on sale (50% off) It's good to know that I'm not on crack!... read more 11/13/2007 (2:25 pm)
Max amount of brushes/faces in single/all DIF ? 1) I'm not sure what the exporters handle. I thought that the number of face restrictions had been r... read more 11/13/2007 (2:23 pm)
Making a round planet stage Nope. The BSD license does not require you to release the entire codebase ala the GPL.... read more 11/13/2007 (8:39 am)
DirectX7 Oy! That would take a lot of work since Torque is a full engine and not a component API. Now that I ... read more 11/13/2007 (8:38 am)
Maybe this will fix your torque/audio problems... That's a very nice explanation!... read more 11/13/2007 (8:35 am)
Forums at AFX It is a sad day when a perfectly good poster comes to such a tragic end. Let this be a lesson to us ... read more 11/13/2007 (8:09 am)
Forums at AFX I believe they are here. Jeff Faust definitely seems to be here a lot answering questions. But yo... read more 11/13/2007 (7:57 am)
TGEA demo doesn't start Pressing F11 should do it.... read more 11/13/2007 (7:13 am)
Maya 2008 DTS exporter for Mac available? GG does not support the exporters. They are community created and supported. GG has provided resourc... read more 11/13/2007 (7:12 am)
Publish (build Project) There is nothing like that in TGE. You will have to package your mod directory, your executable, ... read more 11/13/2007 (7:04 am)
Constructor: grouping/renaming in brush list ? I do not believe you can do either of those. I really would love both features. One of my favorit... read more 11/13/2007 (7:02 am)
Newbie needs help You will need to [url=http://www.garagegames.com/mg/forums/subscriptions.php]modify your subscriptio... read more 11/13/2007 (6:52 am)
IFL files and the skins/ folder Here is some[url=http://tdn.garagegames.com/wiki/DTS/LightWave/Creating_IFL%E2%80%99s_%28Image_File_... read more 11/13/2007 (6:50 am)
3D Artist avail Most likely it will depend on the requirements of the art in your project, and those negotiations wi... read more 11/13/2007 (6:47 am)
Avapack animation error The [url=http://www.garagegames.com/developer/torque/artist/]artists page[/url] has a 9 exporter.... read more 11/13/2007 (6:46 am)
Wwii Mmorpg Hehe. I read that as an invasion of the Normandy forums and not forums for the Invasion of Normandy.... read more 11/13/2007 (6:43 am)
Game Institute Game Challenge #4 Man, if I weren't dead busy with grad school right now, I'd love to participate!... read more 11/13/2007 (6:41 am)
How do I get an instance of a template object in TXB? Even though you've posted this in the incorrect place twice, I'm going to point you to the TX and TX... read more 11/13/2007 (6:39 am)
Shockwave and Torque? No. Torque does not publish to Shockwave. It is a complete application rather than a plug-in compone... read more 11/13/2007 (6:37 am)
DirectX7 I'm not sure which version of DirectX the GL wrapper supports, but I believe it is 8. Torque is an O... read more 11/12/2007 (8:18 pm)
. @Tank Dork Heh. Yeah, the terrains especially have a "Torque-y" look to them! @Pload A decision... read more 11/12/2007 (3:12 pm)
Disabling the windows key? Looking through the code, I see the references to the L/R Windows and Apps keys. Don't know why it's... read more 11/12/2007 (3:02 pm)
Disabling the windows key? It could have something to do with the cross-platform nature of the engine. Perhaps supporting the d... read more 11/12/2007 (2:52 pm)
Constructor Issue with Collision It is a patch for 1.0.3.... read more 11/12/2007 (2:29 pm)
VS2005 Including DX9 Is the file where it should be? Perhaps it was munged on install.... read more 11/12/2007 (1:49 pm)
Kynapse AI in Torque The licensing question is one you would have to ask them, though I doubt they would work in that mod... read more 11/12/2007 (1:48 pm)
Porting Existing 2D game to Torque - is it easier than rewriting On top of that, you would need to make sure that your source code was platform-neutral on the C++ le... read more 11/12/2007 (9:36 am)
Suggestions on splash and MM screen Now, that one I like! When it was all white, it got muddled. But that one holds the eye.... read more 11/12/2007 (9:08 am)
Alt-tab Issues In Vista - Fix Neeeded - Please As I noted in another topic about this, it worked on my Platinum Vista installs when I did exactly w... read more 11/12/2007 (8:55 am)
Hollowing Brushes I've noticed sometimes that the options for the previously selected brush sometimes appear in the pr... read more 11/12/2007 (8:40 am)
Detail brushes + dynamic light? You will have to add your dynamic lighting inside of Torque, I believe. Your static lightmaps have t... read more 11/12/2007 (8:38 am)
Tutorials Arteria has released some [url=http://www.garagegames.com/mg/snapshot/view.php?qid=1539]video tutori... read more 11/12/2007 (8:37 am)
Creating a sphere: bug ? Reduce the number of sides/segments. For some reason, it maxes out and the calculations go wonky. If... read more 11/12/2007 (8:36 am)
. Tribal Trouble wasn't made in Torque. It was a Java-based engine.... read more 11/12/2007 (8:02 am)
Free Difs (house, cottage, pillars) Very sweet! Unfortunately, the data limit has been exceeded for Geocities.... read more 11/12/2007 (7:59 am)
Kynapse AI in Torque Most likely it is quite expensive, like Havok. Perhaps you should contact them and ask if they have ... read more 11/12/2007 (7:46 am)
Anyone interested in a GuiBitmapCtrl that rotates ? I really like the sound of this! I'd be interested in it!... read more 11/12/2007 (7:39 am)
VS2005 Including DX9 Check the headers area of the project to see if the DirectX headers are being included.... read more 11/12/2007 (7:34 am)
3D artist for hire Nice! I really like your style! Good luck!... read more 11/12/2007 (6:54 am)