David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Can TGB have player tiles | TorqueScript is c-styled, so you should pick it up quite quickly. And I didn't know about creatin... read more | 11/19/2007 (9:59 am) |
| Negative brushes not fully supported ? | DIF export has moved into Constructor. I do not believe map2dif will be updated much more (if at all... read more | 11/19/2007 (9:56 am) |
| How to export from torque to 3DSmax. | There is not a DTS or DIF importer for Max. Do you have the source files for the DTS's in .max forma... read more | 11/19/2007 (9:54 am) |
| MBG with online multiplayer? | The was part of the Instant Action initiative, not some scare put into GG. And I got a chance to ... read more | 11/19/2007 (9:45 am) |
| Realm Wars Source Code | I used to have a very old copy of it, but I think I lost it about three hard drives ago. If you look... read more | 11/19/2007 (9:44 am) |
| Camera angles | I would recommend using Brian West's [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=... read more | 11/19/2007 (9:41 am) |
| Cant's switch to D3D mode in Torque 1.5 | I've had good success with using TGE on Vista. But I also made sure that my video drivers were up to... read more | 11/19/2007 (9:36 am) |
| Am I alone that this is confusing??? | The world editor is for working with missions in-game and works well for placing objects and such. B... read more | 11/19/2007 (9:14 am) |
| Video, Camera, and... Action | Sadly, yes. The resources require C++ source changes and are available on the private forums (and as... read more | 11/19/2007 (9:09 am) |
| Can TGB have player tiles | On the topic of 3D objects, you can load DTS objects and render them, but the lighting is very flat.... read more | 11/19/2007 (7:54 am) |
| TGEA demo : DX9 didn't cut it... | TGE uses OpenGL and does not have pixel shader requirements. And just because the computer is new do... read more | 11/19/2007 (7:52 am) |
| Video, Camera, and... Action | You would have to expose control to the world editor for in-mission video objects. So, first you wou... read more | 11/19/2007 (7:43 am) |
| Resources being Approved? | TGE's not dead, nor unsupported. I'm not sure where you're getting that. I can somewhat understand w... read more | 11/19/2007 (7:38 am) |
| Standard names for bones? | [url=http://fosters.realmwarsgame.com/tools/DTS_Nodes.pdf]This[/url] might help.... read more | 11/19/2007 (7:03 am) |
| Utah Indie Games Night - Tues. Oct 30, 2007 at 7pm | I'd love to take a peek at it. When, roughly is the next one? Most likely it will be in January when... read more | 11/19/2007 (6:50 am) |
| Tutorial for ship | I'm not sure if it is, either. I also do not know if there have been any public releases of watercra... read more | 11/19/2007 (6:41 am) |
| Am I alone that this is confusing??? | No bashing here. But I wanted everyone who read this topic to remember that they should always test ... read more | 11/19/2007 (6:39 am) |
| Wanting to Learn need suggestions | What exactly are you wanting to learn? Game programming, 3D modeling, graphic design?... read more | 11/19/2007 (6:31 am) |
| PS2/3 | There is nothing announced at this time for Sony consoles. And I'm not privy to unannounced projects... read more | 11/19/2007 (4:46 am) |
| Tutorial for ship | There is a [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2299]Watercra... read more | 11/19/2007 (4:44 am) |
| PS2/3 | Actually, it's backwards. You will have to obtain a license from Microsoft (or Sony, should a Pla... read more | 11/18/2007 (9:50 pm) |
| Webiste, Forums and TDN one huge convaluted mess | When you download a demo or a game, you have an option to receive a newsletter. I've gotten them (wh... read more | 11/18/2007 (9:25 pm) |
| TGE Source Code | Yup. It is the engine and tools directories. The .cc and .h files are C++ source and header files. T... read more | 11/18/2007 (9:18 pm) |
| Am I alone that this is confusing??? | This is a very good example of what trying the demo, reading the forums, reading the documentation, ... read more | 11/18/2007 (9:16 pm) |
| PS2/3 | @Picasso Well, for anyone looking at a middleware engine for console development, one of the key th... read more | 11/16/2007 (1:55 pm) |
| Modernization Kit Beta Thread 2 | Stronghold takes a long time to light, but I don't think I've ever had it take that long!... read more | 11/16/2007 (10:27 am) |
| Webiste, Forums and TDN one huge convaluted mess | I've had a couple of problems with newsletters and forwards in GMail. They're not perfect (no spam f... read more | 11/16/2007 (10:11 am) |
| The Inevitable CRASH! and an idea | I use the exporter in Constructor, not map2dif or map2dif_plus. I began to get lost in the various e... read more | 11/15/2007 (2:56 pm) |
| PS2/3 | Well, you're right. I will be telling you that, except that I will also tell you that you will have ... read more | 11/15/2007 (2:48 pm) |
| Webiste, Forums and TDN one huge convaluted mess | Are they hitting your spam filters? I've received several, though they've been sparse for a while.... read more | 11/15/2007 (2:44 pm) |
| TGEA demo : DX9 didn't cut it... | The demo should be the full version without the source code. The source license is what you pay for.... read more | 11/15/2007 (2:42 pm) |
| TGB Trig Optimizations | You should post this on the TGB private forums since it deals with the C++ source code.... read more | 11/15/2007 (2:40 pm) |
| Isometric Design ala Diablo II | That's great, John! I missed that along the line!... read more | 11/15/2007 (9:48 am) |
| Noob question | You could also create a roof (for when they are outside the building). And then in each section that... read more | 11/15/2007 (9:13 am) |
| Torque Script questions. | [quote]1. How can I make a user input form? Where the user can enter letters & numbers with the keyb... read more | 11/15/2007 (9:11 am) |
| The Inevitable CRASH! and an idea | I don't believe there will be future versions of map2dif, though I could be wrong.... read more | 11/15/2007 (9:01 am) |
| Noob question | No, it is not possible inside of Constructor to set up this functionality. You would have to create ... read more | 11/15/2007 (9:00 am) |
| Isometric Design ala Diablo II | Great post Ves! @David There are currently no tutorials for isometric implementations with Torqu... read more | 11/15/2007 (8:56 am) |
| Torque X vs Torque Game Builder | 1/ TorqueX cannot currently load DTS files. The 3D version will support XNA formats (FBX and .X bein... read more | 11/15/2007 (8:23 am) |
| IFL problem | Did you create the IFL file per the directions for [url=http://tdn.garagegames.com/wiki/DTS/3dsmax/A... read more | 11/15/2007 (8:17 am) |
| Anyone here used codeforge? | The Torque Build Environment was in Eclipse, but it is not maintained anymore due to the release of ... read more | 11/15/2007 (7:48 am) |
| Minimal files for Torque/MODfolder/*. | While you can setup in main.cs to look in multiple folders, I wouldn't recommend it. Rather, I would... read more | 11/15/2007 (7:42 am) |
| Versatile 2D/3D artist | Very nice work! Good luck. Any team would be lucky to have such an artist!... read more | 11/15/2007 (7:39 am) |
| TGEA demo : DX9 didn't cut it... | TGE uses a directX wrapper while TGE has abstracted the renderer. The current abstraction runs in fu... read more | 11/15/2007 (7:37 am) |
| storing binary data in a basic_string | I would recommend XML since you will have to use a secondary .Net framework call to access a SQL dat... read more | 11/15/2007 (7:35 am) |
| The Inevitable CRASH! and an idea | Well, to create such an option, you would have to become extremely intimate with the map2difplus C++... read more | 11/14/2007 (2:48 pm) |
| A lot of game ready character models are on sale (50% off) | I wouldn't trust it with your money, let alone mine.... read more | 11/14/2007 (1:35 pm) |
| TGEA demo : DX9 didn't cut it... | Just making sure since that's the message I would get with TGEA on low-end graphics machines.... read more | 11/14/2007 (1:31 pm) |
| External Character-Building Software | Blender - A painful interface, but works very nicely. Excellent exporter. A good artist can make hig... read more | 11/14/2007 (1:30 pm) |
| Video, Camera, and... Action | I didn't think you were mocking me. I was just wondering why a traditional video interface wouldn't ... read more | 11/14/2007 (1:21 pm) |