Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
New GameMaker You should contact GarageGames with the account name or old e-mail. Because without that, you will n... read more 11/21/2007 (9:56 am)
Key Logger Agent in TGE (?) Doh. Ross beat me to it.... read more 11/21/2007 (9:41 am)
Need info on Adventure Kit I think the documentation for creating and using the artwork is worth the price alone, yet I don't k... read more 11/21/2007 (9:39 am)
Dts/.dif chosen for simple building construction Yup. Or 3D World Studio. If using Radiant, make sure that you don't use any curved surfaces.... read more 11/21/2007 (9:09 am)
New GameMaker I didn't know that you were using TGE since your profile didn't have the SDK listed. The first pl... read more 11/21/2007 (9:08 am)
New GameMaker Alright, first off, which version of Torque are you using? Are you using the demo of the Torque Game... read more 11/21/2007 (8:36 am)
Basic movement with TGB ninja demo tutorial The TGB ones are $299 a seat for an in-depth 2-day training bout.... read more 11/21/2007 (8:33 am)
Pyramids coming up malformed Are you saving it as a .map or .csx? I've tried to replicate it, but am not having any luck.... read more 11/21/2007 (8:28 am)
How to group multiple brushes into 1 entitie (e.g. door_elevator I'm not sure you can do this with multiple brushes, but just with the floor brush. But I'm not sure.... read more 11/21/2007 (8:16 am)
The Inevitable CRASH! and an idea I haven't have problems (other than prior to the collision patch) with subtracting unless it was a c... read more 11/21/2007 (8:15 am)
Need info on Adventure Kit Game Maker is not really a RPG engine, though you can make RPG's with it. RPG Maker XP, RPG Toolk... read more 11/21/2007 (8:05 am)
DIF Problem Ah yes, I had forgotten that. I was testing in TGE, not TGEA. Thanks, Andrew.... read more 11/21/2007 (7:59 am)
State of TGEA on MacOS X I wouldn't call them "lies" so much as the project direction changed. My wish is that it had been mo... read more 11/21/2007 (7:18 am)
DIF Problem Using a debug compile of the engine, load your DIF and go into the console. Type [i]setInteriorRende... read more 11/21/2007 (7:12 am)
Dts/.dif chosen for simple building construction Constructor does not do any conversion work. It will also not create more accurate DIF collisions. A... read more 11/21/2007 (7:06 am)
What happened to the whole "tdn convaluted mess" discussion? [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=69300]here[/url] It was in a diffe... read more 11/21/2007 (6:55 am)
Webiste, Forums and TDN one huge convaluted mess Unfortunately, I have seen this problem with most wiki's. I don't know how many times I've corrected... read more 11/21/2007 (6:52 am)
Dts/.dif chosen for simple building construction No. Constructor is for creating brush geometry, not a conversion tool. The DTS import is only for re... read more 11/21/2007 (6:50 am)
The upcoming IAV pack. That question is loaded with a number of variables. If you have no modeling experience, it will take... read more 11/21/2007 (6:45 am)
GUI Map and your location If you only need the room highlighted, you could do it with a trigger and then have your GUI bitmap ... read more 11/21/2007 (6:41 am)
Turn Based Strategy You would have to add a finite state machine to the engine to create a "turn-based" game. The "turn-... read more 11/21/2007 (6:29 am)
Export Problem I exported with portals using export to dif earlier today (patched 1.0.3). I had three portaled area... read more 11/20/2007 (8:50 pm)
Any Ideas Stop bombs that the terrorists have placed in the sewer system. Derail a terrorist train, then neut... read more 11/20/2007 (2:11 pm)
TGB Direct3D9 Port I knew that if I waited until after lunch, you'd come up with something!... read more 11/20/2007 (11:36 am)
Need info on Adventure Kit The adventure kit will help you set up your graphics and layering correctly. It does not have a huge... read more 11/20/2007 (11:35 am)
The Inevitable CRASH! and an idea That's a very good "should" there. I haven't been having problems with detail brushes crashing C'tor... read more 11/20/2007 (10:43 am)
Export Problem Playing with the verts is a very easy way to cause most CSG compilers to crash, not just map2dif. I'... read more 11/20/2007 (10:07 am)
Having Camera Follow Ball What is the main scene called? Instead of sceneWindow2D, shouldn't it be that name? Perhaps I missed... read more 11/20/2007 (10:03 am)
The Inevitable CRASH! and an idea Everyone should look at the [url=http://tdn.garagegames.com/wiki/DIF/Getting_Started]TDN stuff for D... read more 11/20/2007 (9:57 am)
Export Problem Have you tried Export as DIF instead? Why are you specifically using map2dif_plus?... read more 11/20/2007 (8:16 am)
Game Maker Vs TGB ? All communities are different, Pesto126. And with the number of people who work with GM on common ty... read more 11/20/2007 (7:55 am)
MBG with online multiplayer? They talked about different IA models, that the developers could decide on. So, they could decide to... read more 11/20/2007 (7:42 am)
Need help with no gravity & no "ground There has been quite a bit of active discussion [url=http://www.garagegames.com/mg/forums/result.thr... read more 11/20/2007 (6:52 am)
Scrolling button bar GUIscrollctrl Fun. Thanks for that!... read more 11/20/2007 (6:49 am)
Map List [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8639]This[/url] resource... read more 11/20/2007 (6:43 am)
Dts/.dif chosen for simple building construction The key one is portaling. You are going to have some rendering overhead without portals. To deal wit... read more 11/20/2007 (6:43 am)
TGE 1.4 incompatable with XCode 3? You'll probably get more relevant answers on the [url=http://www.garagegames.com/mg/forums/result.fo... read more 11/20/2007 (6:40 am)
File i/o 1. I haven't done much with file io with TGE, but [url=http://tdn.garagegames.com/wiki/TorqueScript_... read more 11/20/2007 (6:37 am)
Visual Studio 2008 and .NET 3.5 released Interesting. They're finally giving away the personal use license.... read more 11/20/2007 (6:31 am)
Selling my Indie Licence, anyone want it? It pays to read the EULA for software before you purchase it. With boxed software, you don't get the... read more 11/20/2007 (6:25 am)
Negative brushes not fully supported ? Yeah. Map2Dif is an external app like most (if not all) of the external level tools that Quark uses ... read more 11/19/2007 (2:44 pm)
Visual Studio 2008 and .NET 3.5 released Cool. I'll have to read through that!... read more 11/19/2007 (2:17 pm)
New type of horror game AvP was a sweet game. I always wondered how to implement climbing up walls and ceilings...not enough... read more 11/19/2007 (1:22 pm)
Am I alone that this is confusing??? @Pat Vader plays a mean harmonica! @Justin If you have any questions or whatnot, let me know an... read more 11/19/2007 (1:19 pm)
MBG with online multiplayer? I don't know about a level editor. Level editors were discussed as a possibility for IA, but I don't... read more 11/19/2007 (1:10 pm)
Am I alone that this is confusing??? I guess I should have either posted before lunch or read before I clicked submit. In that hour I mis... read more 11/19/2007 (1:02 pm)
Am I alone that this is confusing??? @Justin In some game dev circles, most especially programming ones, "game maker" is often a derisiv... read more 11/19/2007 (12:55 pm)
Noob question I usually use a reference image for the basic architecture. I do this when modeling in Lightwave/Mod... read more 11/19/2007 (10:36 am)
Negative brushes not fully supported ? On another note, I'm not sure what Quark features are supported in Torque since Quark supports a lar... read more 11/19/2007 (10:21 am)
Torque X vs Torque Game Builder I don't know if XNA is the future unless Microsoft can figure out a friendly distribution model for ... read more 11/19/2007 (10:03 am)