David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to make mirror? | I created a simple example mirror in Constructor a while back. It's available [url=http://www.godsen... read more | 11/26/2007 (9:56 am) |
| How to make mirror? | They did it with a DIF, not a DTS. DIF mirrors have been supported for a long time, but Nabarro is l... read more | 11/26/2007 (9:44 am) |
| Pyramids coming up malformed | I noticed that you are using 1.0.2. Does the same thing happen with 1.0.3? I went through your steps... read more | 11/26/2007 (9:41 am) |
| How to group multiple brushes into 1 entitie (e.g. door_elevator | Very cool, though it would be nicer if you didn't have to edit the .map file! ;)... read more | 11/26/2007 (9:36 am) |
| How to make mirror? | TGE does not support reflective materials on DTS objects. You would have to use TGEA and create a cu... read more | 11/26/2007 (9:08 am) |
| MBG with online multiplayer? | It is not open to the public. It was shown off at GG's conference. Interested parties can sign up... read more | 11/26/2007 (9:03 am) |
| Dts/.dif chosen for simple building construction | Homework: [url=http://tdn.garagegames.com/wiki/DTS/Overview]DTS Overview[/url] [url=http://tdn.gar... read more | 11/26/2007 (9:00 am) |
| TT doesnt run in windows vista | Make sure you are running the application as an administrator as well.... read more | 11/26/2007 (8:53 am) |
| Getting a sound engineer? | It depends on the engineer, the project, and the quality you need. The spectrum is free to many thou... read more | 11/26/2007 (8:44 am) |
| Creating a level in Maya | You will have to use the polysoup resource for this. It is available on [url=http://tdn.garagegames.... read more | 11/26/2007 (8:43 am) |
| What 3d modeling program is the best? | The only problem with Deled is the lack of animation support. Otherwise it's quite nice. I need to s... read more | 11/26/2007 (8:40 am) |
| TGEA won't start | What graphics card do you have? Which drivers? What OS? Try searching for those things to see if oth... read more | 11/26/2007 (8:38 am) |
| More tutorials for PD Particles users | I think he wants scripts for particle effects, not export to images. But that's just a guess.... read more | 11/26/2007 (8:37 am) |
| What 3d modeling program is the best? | I would recommend reading the information on TDN. It will explain the details. DIF's are for structu... read more | 11/25/2007 (1:56 pm) |
| Get Game Builder" Problem, Help | Are you using Leopard? Apple changed a number of core processes which have caused problems with the ... read more | 11/25/2007 (1:53 pm) |
| Map exporter? | You mileage may vary depending on the complexity of your maps. Some people have great luck with it. ... read more | 11/24/2007 (6:34 pm) |
| What 3d modeling program is the best? | You will have to load the exported .map file (from GLB) into Constructor. Then you will have to do a... read more | 11/24/2007 (5:55 pm) |
| Map exporter? | It works more or less. Often times, if you do not model correctly, you will come up with some really... read more | 11/24/2007 (5:53 pm) |
| Map exporter? | [url=http://www.maple3d.com/MainFrameGLB3Page.htm]Game Level Builder 3[/url]... read more | 11/24/2007 (5:45 pm) |
| Question for those who have a liscense | Nope. As long as there isn't any C++ code involved. While the documentation has been opened, the res... read more | 11/24/2007 (5:35 pm) |
| Creating interior with max ? | Look for Game Level Builder. You will have to model correctly (ie. in Max you will have to model ver... read more | 11/24/2007 (4:03 pm) |
| Areas of TDN that are still inaccessible | Did you try logging out and logging back in? I had some problems accessing things in the past and th... read more | 11/24/2007 (3:54 pm) |
| Map exporter? | Okay, you will need to combine both Max DTS and Constructor base geometry or change the C++ code for... read more | 11/24/2007 (3:52 pm) |
| Valve hammer .map exporter? | If you read the Hammer EULA, you cannot legally make games for other engines without express permiss... read more | 11/24/2007 (3:50 pm) |
| What 3d modeling program is the best? | You will have to split your toolset either way if you want to use DIF's. There are some apps that ca... read more | 11/24/2007 (3:49 pm) |
| 1.5.1 Installer Crash and Mouse Bug (Mac OS X 10.5) | @David The search feature isn't working on the TGB forums, sadly.... read more | 11/24/2007 (10:54 am) |
| Constrcutor Question | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7459]This[/url] and [url... read more | 11/24/2007 (10:27 am) |
| How good is Torque? | Extremely general questions that five minutes reading the forums or looking at the product pages cou... read more | 11/24/2007 (9:06 am) |
| Creating interior with max ? | You will have to use something like Game Level Builder for Max which requires you to load the export... read more | 11/23/2007 (9:46 am) |
| Language Filter? | You might be interested in [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&q... read more | 11/23/2007 (9:40 am) |
| Island | As a DIF, I could see it. But as a DTS, it could be extremely problematic unless you chunked the ter... read more | 11/23/2007 (9:38 am) |
| About testing my models | I'm not quite sure what you're asking. Could you rephrase the question? Showtool is a tool. Are you ... read more | 11/23/2007 (9:35 am) |
| External Character-Building Software | 1. I have used both, but I prefer Torsion for my workflow. Especially in terms of the debugger. 1a.... read more | 11/23/2007 (9:33 am) |
| Camera math | Yes, thing like matrices are the basics of working in 3D.... read more | 11/23/2007 (9:30 am) |
| Who's alive in this part of the world? | Very, very cool!... read more | 11/22/2007 (8:57 am) |
| Minimum system requirements? | That's pretty much a given since most school computers have on-board video with the most stripped do... read more | 11/22/2007 (8:53 am) |
| State of TGEA on MacOS X | I think one of the problems is that combative language is usually used. Like the word "lies" when th... read more | 11/22/2007 (8:50 am) |
| I want to extend layer ranges more 30 | I believe you are talking about TGB, right? You should probably post on the [url=http://www.garag... read more | 11/22/2007 (8:39 am) |
| Scripting problems | .cs files are the script files. I would suggest looking through [url=tdn.garagegames.com]TDN[/url] a... read more | 11/22/2007 (8:37 am) |
| Alternatives for terrain lighting. | It's not really a flag so much as a lot of code changes. There are some day/night resources, but I d... read more | 11/22/2007 (8:36 am) |
| Island | If you made the island a DTS model, you would have to incorporate the polysoup resource. Otherwise y... read more | 11/22/2007 (8:30 am) |
| Trigger Projection | You will probably get more feedback by posting at the [url=http://www.garagegames.com/mg/forums/resu... read more | 11/22/2007 (8:24 am) |
| Making a door? | There are a couple of resources for making doors, though you will be working in the World editor to ... read more | 11/22/2007 (8:16 am) |
| Game Programmer's Guide to Torque 2d or 3d?? | The book is made for 3D, but the scripting language sections work well in both (the language did not... read more | 11/22/2007 (8:13 am) |
| Export Problem | Using the patched exe, I have had no collision problems with .csx export. Prior to that, I would con... read more | 11/22/2007 (8:11 am) |
| Webiste, Forums and TDN one huge convaluted mess | I believe it is for official documentation that ships with the engine rather than attempting to upda... read more | 11/22/2007 (8:05 am) |
| Minimum system requirements? | The engine itself can run pretty lean, but once you fill it with content and game-specific AI, physi... read more | 11/21/2007 (3:14 pm) |
| Minimum system requirements? | You must have a card with Shader model 1.0 or above. But otherwise the requirements are pretty lean.... read more | 11/21/2007 (1:37 pm) |
| The Inevitable CRASH! and an idea | If you have a lot of detail that you don't want to be rendered uselessly, then I'd portal doorways..... read more | 11/21/2007 (1:32 pm) |
| Xna 2.0 | As has been stated before, the network model will be determined based on the final network implement... read more | 11/21/2007 (10:18 am) |