Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
How to make mirror? I created a simple example mirror in Constructor a while back. It's available [url=http://www.godsen... read more 11/26/2007 (9:56 am)
How to make mirror? They did it with a DIF, not a DTS. DIF mirrors have been supported for a long time, but Nabarro is l... read more 11/26/2007 (9:44 am)
Pyramids coming up malformed I noticed that you are using 1.0.2. Does the same thing happen with 1.0.3? I went through your steps... read more 11/26/2007 (9:41 am)
How to group multiple brushes into 1 entitie (e.g. door_elevator Very cool, though it would be nicer if you didn't have to edit the .map file! ;)... read more 11/26/2007 (9:36 am)
How to make mirror? TGE does not support reflective materials on DTS objects. You would have to use TGEA and create a cu... read more 11/26/2007 (9:08 am)
MBG with online multiplayer? It is not open to the public. It was shown off at GG's conference. Interested parties can sign up... read more 11/26/2007 (9:03 am)
Dts/.dif chosen for simple building construction Homework: [url=http://tdn.garagegames.com/wiki/DTS/Overview]DTS Overview[/url] [url=http://tdn.gar... read more 11/26/2007 (9:00 am)
TT doesnt run in windows vista Make sure you are running the application as an administrator as well.... read more 11/26/2007 (8:53 am)
Getting a sound engineer? It depends on the engineer, the project, and the quality you need. The spectrum is free to many thou... read more 11/26/2007 (8:44 am)
Creating a level in Maya You will have to use the polysoup resource for this. It is available on [url=http://tdn.garagegames.... read more 11/26/2007 (8:43 am)
What 3d modeling program is the best? The only problem with Deled is the lack of animation support. Otherwise it's quite nice. I need to s... read more 11/26/2007 (8:40 am)
TGEA won't start What graphics card do you have? Which drivers? What OS? Try searching for those things to see if oth... read more 11/26/2007 (8:38 am)
More tutorials for PD Particles users I think he wants scripts for particle effects, not export to images. But that's just a guess.... read more 11/26/2007 (8:37 am)
What 3d modeling program is the best? I would recommend reading the information on TDN. It will explain the details. DIF's are for structu... read more 11/25/2007 (1:56 pm)
Get Game Builder" Problem, Help Are you using Leopard? Apple changed a number of core processes which have caused problems with the ... read more 11/25/2007 (1:53 pm)
Map exporter? You mileage may vary depending on the complexity of your maps. Some people have great luck with it. ... read more 11/24/2007 (6:34 pm)
What 3d modeling program is the best? You will have to load the exported .map file (from GLB) into Constructor. Then you will have to do a... read more 11/24/2007 (5:55 pm)
Map exporter? It works more or less. Often times, if you do not model correctly, you will come up with some really... read more 11/24/2007 (5:53 pm)
Map exporter? [url=http://www.maple3d.com/MainFrameGLB3Page.htm]Game Level Builder 3[/url]... read more 11/24/2007 (5:45 pm)
Question for those who have a liscense Nope. As long as there isn't any C++ code involved. While the documentation has been opened, the res... read more 11/24/2007 (5:35 pm)
Creating interior with max ? Look for Game Level Builder. You will have to model correctly (ie. in Max you will have to model ver... read more 11/24/2007 (4:03 pm)
Areas of TDN that are still inaccessible Did you try logging out and logging back in? I had some problems accessing things in the past and th... read more 11/24/2007 (3:54 pm)
Map exporter? Okay, you will need to combine both Max DTS and Constructor base geometry or change the C++ code for... read more 11/24/2007 (3:52 pm)
Valve hammer .map exporter? If you read the Hammer EULA, you cannot legally make games for other engines without express permiss... read more 11/24/2007 (3:50 pm)
What 3d modeling program is the best? You will have to split your toolset either way if you want to use DIF's. There are some apps that ca... read more 11/24/2007 (3:49 pm)
1.5.1 Installer Crash and Mouse Bug (Mac OS X 10.5) @David The search feature isn't working on the TGB forums, sadly.... read more 11/24/2007 (10:54 am)
Constrcutor Question [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7459]This[/url] and [url... read more 11/24/2007 (10:27 am)
How good is Torque? Extremely general questions that five minutes reading the forums or looking at the product pages cou... read more 11/24/2007 (9:06 am)
Creating interior with max ? You will have to use something like Game Level Builder for Max which requires you to load the export... read more 11/23/2007 (9:46 am)
Language Filter? You might be interested in [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&q... read more 11/23/2007 (9:40 am)
Island As a DIF, I could see it. But as a DTS, it could be extremely problematic unless you chunked the ter... read more 11/23/2007 (9:38 am)
About testing my models I'm not quite sure what you're asking. Could you rephrase the question? Showtool is a tool. Are you ... read more 11/23/2007 (9:35 am)
External Character-Building Software 1. I have used both, but I prefer Torsion for my workflow. Especially in terms of the debugger. 1a.... read more 11/23/2007 (9:33 am)
Camera math Yes, thing like matrices are the basics of working in 3D.... read more 11/23/2007 (9:30 am)
Who's alive in this part of the world? Very, very cool!... read more 11/22/2007 (8:57 am)
Minimum system requirements? That's pretty much a given since most school computers have on-board video with the most stripped do... read more 11/22/2007 (8:53 am)
State of TGEA on MacOS X I think one of the problems is that combative language is usually used. Like the word "lies" when th... read more 11/22/2007 (8:50 am)
I want to extend layer ranges more 30 I believe you are talking about TGB, right? You should probably post on the [url=http://www.garag... read more 11/22/2007 (8:39 am)
Scripting problems .cs files are the script files. I would suggest looking through [url=tdn.garagegames.com]TDN[/url] a... read more 11/22/2007 (8:37 am)
Alternatives for terrain lighting. It's not really a flag so much as a lot of code changes. There are some day/night resources, but I d... read more 11/22/2007 (8:36 am)
Island If you made the island a DTS model, you would have to incorporate the polysoup resource. Otherwise y... read more 11/22/2007 (8:30 am)
Trigger Projection You will probably get more feedback by posting at the [url=http://www.garagegames.com/mg/forums/resu... read more 11/22/2007 (8:24 am)
Making a door? There are a couple of resources for making doors, though you will be working in the World editor to ... read more 11/22/2007 (8:16 am)
Game Programmer's Guide to Torque 2d or 3d?? The book is made for 3D, but the scripting language sections work well in both (the language did not... read more 11/22/2007 (8:13 am)
Export Problem Using the patched exe, I have had no collision problems with .csx export. Prior to that, I would con... read more 11/22/2007 (8:11 am)
Webiste, Forums and TDN one huge convaluted mess I believe it is for official documentation that ships with the engine rather than attempting to upda... read more 11/22/2007 (8:05 am)
Minimum system requirements? The engine itself can run pretty lean, but once you fill it with content and game-specific AI, physi... read more 11/21/2007 (3:14 pm)
Minimum system requirements? You must have a card with Shader model 1.0 or above. But otherwise the requirements are pretty lean.... read more 11/21/2007 (1:37 pm)
The Inevitable CRASH! and an idea If you have a lot of detail that you don't want to be rendered uselessly, then I'd portal doorways..... read more 11/21/2007 (1:32 pm)
Xna 2.0 As has been stated before, the network model will be determined based on the final network implement... read more 11/21/2007 (10:18 am)