David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| AI bounding box | Search for ground transform. There's a resource that lets you modify the ground transform of the mod... read more | 12/02/2007 (4:53 pm) |
| Where is the appropriate place? | Once you have it complete, you should contact GG directly through e-mail for the submission and publ... read more | 12/02/2007 (4:38 pm) |
| Physics ? and Torque 2? | You will have to know how to use PhysX when developing with it. It is not a drop-in solution.... read more | 11/30/2007 (2:53 pm) |
| TXpro 3D beta? | [url=Http://www.garagegames.com/products/124/]Beta[/url]... read more | 11/30/2007 (2:32 pm) |
| Physics ? and Torque 2? | If you want more advanced rigid body physics than the engine currently offers, you will have to add ... read more | 11/30/2007 (2:27 pm) |
| How to start? | The 3D engine was just recently released (yesterday, I believe) and is currently in Beta. It is not ... read more | 11/30/2007 (2:25 pm) |
| Need advice. | Take a look at [url=http://www.mmoworkshop.com]MMOWorkshop[/url]. For the price of Torque and AFX, y... read more | 11/30/2007 (1:57 pm) |
| Problems recompiling AFX... | You are probably compiling a debug release. Try changing it to a Release version and compiling.... read more | 11/30/2007 (1:47 pm) |
| XBOX 360 and black screen | GG is looking into this problem. It was mentioned in the [url=http://www.garagegames.com/mg/forums/r... read more | 11/30/2007 (11:02 am) |
| What you want in Documentation? | Extremely well-thought out suggestion. I quite like the thought of it, too.... read more | 11/30/2007 (10:42 am) |
| Torque X 3D Beta Is Here | Ah-ha! Good catch.... read more | 11/30/2007 (8:59 am) |
| Torque X 3D Beta Is Here | Is [url=http://www.garagegames.com/products/255/]this[/url] where you're being redirected?... read more | 11/30/2007 (7:57 am) |
| Torque X Pro 3D Beta | I don't think you will be able to until it is 2.0 compliant.... read more | 11/30/2007 (7:40 am) |
| Torque X 3D Beta Is Here | You buy the pro version of TorqueX from the [url=http://www.garagegames.com/products/257/]product pa... read more | 11/30/2007 (7:39 am) |
| Torque X Pro 3D Beta | Did you install the XNA GSE?... read more | 11/30/2007 (6:31 am) |
| TGB Direct3D9 Port | He ported it to TGB.... read more | 11/30/2007 (6:30 am) |
| Export Problem | You should apply the patch. It is specifically for collision issues.... read more | 11/30/2007 (6:13 am) |
| What you want in Documentation? | I realize that, but I still see huge amounts of misinformation that are opted in on wikipedia. Which... read more | 11/29/2007 (3:10 pm) |
| TGB Direct3D9 Port | @Derry [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4200]Here's[/url... read more | 11/29/2007 (2:49 pm) |
| The ESRB Experience | Nice write-up.... read more | 11/29/2007 (2:43 pm) |
| What you want in Documentation? | I suppose Wikipedia isn't much of a real wiki then since I usually end up fixing misinformation in t... read more | 11/29/2007 (2:42 pm) |
| Change your username? | I believe you will need to contact the webmaster at GG to change your username. Beat by the Fritz... read more | 11/29/2007 (11:43 am) |
| How do YOU get your geometry into difs? | Part of the problem with using Max to create DIF's is that you will have to rethink how you create y... read more | 11/29/2007 (10:45 am) |
| DIF Exporter : QuArk | Good clarification. I was confused for a bit. It's pretty much my constant state.... read more | 11/29/2007 (9:01 am) |
| Step by Step Guide to deplying a game to XBLA | I think one of the difficulties right now is that the Creator's Club is not a proven venue for comme... read more | 11/29/2007 (9:00 am) |
| DIF Exporter : QuArk | Yes. Quark and Radiant can use bezier curves for surfaces. Torque does not support them, however.... read more | 11/29/2007 (8:29 am) |
| Step by Step Guide to deplying a game to XBLA | I don't believe there is a step-by-step guide available anywhere. It would be a pretty cool resource... read more | 11/29/2007 (8:28 am) |
| Cinemas? | I don't know of one, mostly because mini-games are so specific to the type of game you are creating.... read more | 11/29/2007 (8:25 am) |
| Cinemas? | It's a GUI option. Check out TDN and the [url=http://tdn.garagegames.com/wiki/GUI/Video]Theora[/url]... read more | 11/29/2007 (8:08 am) |
| Dts/.dif chosen for simple building construction | The problem with that is that I don't think it will correctly portal out the geometry of your model ... read more | 11/29/2007 (7:53 am) |
| Cinemas? | You can use theora videos in Torque. Convert your .avi (or whatever format they are in) to theora an... read more | 11/29/2007 (7:47 am) |
| Map2dif brush error | Check to see if there is a "classname" "worldspawn" entry in the .map file. I've seen some programs ... read more | 11/29/2007 (7:33 am) |
| MBG with online multiplayer? | No clue. I'm guessing "when it's ready for beta".... read more | 11/29/2007 (7:08 am) |
| TGEA get started? | T5 is using a platform layer, just like TGE has for years (and a large number of middleware provider... read more | 11/29/2007 (7:06 am) |
| Checking if two objects are touching... | There are collision callbacks, but it would be important to note which engine you are using.... read more | 11/29/2007 (6:27 am) |
| MBG with online multiplayer? | 1. It is browser-based technology that works on your PC...inside your browser. 2. It was available ... read more | 11/28/2007 (6:36 pm) |
| Palm OS? | Most likely in this case, yes. There are a lot of middleware libraries and API's available for the P... read more | 11/28/2007 (2:17 pm) |
| Palm OS? | The footprint for TGB is high for such devices and the requirements are for 3D hardware enabled mach... read more | 11/28/2007 (2:00 pm) |
| Can we have some MbU Stuff? like maybe some mbu stuff in mbp?? | It's part of the InstantAction initiative from the other thread. Yes it's on the PC. Yes it's in you... read more | 11/28/2007 (1:51 pm) |
| MBG with online multiplayer? | The conference was in Eugene, in October. I signed up a while back and haven't received anything ... read more | 11/28/2007 (1:50 pm) |
| TGEA get started? | Right now everything is quiet on the GL front and the information has been removed since it is unkno... read more | 11/28/2007 (11:50 am) |
| TGEA get started? | Just thought that I would note that there's no official cancellation of GL, just extreme quiet on th... read more | 11/28/2007 (10:48 am) |
| Export Problem | I just tested the test DIF's for TGEA in TGE 1.5.2 and it worked fine. I didn't have any material.cs... read more | 11/28/2007 (8:21 am) |
| Weird green lines appearing in-game? | The best way to do it is create LOD for your building. That way, depending on your distance, the bui... read more | 11/28/2007 (8:05 am) |
| Map2dif brush error | Check to see if there is a worldspawn entity in the .map file. Also make sure that all of the map bl... read more | 11/28/2007 (7:39 am) |
| Can we have some MbU Stuff? like maybe some mbu stuff in mbp?? | I believe the MBU (XB360) levels will be included with the IA version of MBU as well as new content.... read more | 11/28/2007 (7:36 am) |
| MBG with online multiplayer? | Because I went to the conference where it was announced. They had it available for play. If you're i... read more | 11/28/2007 (7:35 am) |
| Fps starter kit not found | You can download the 1.4 version of the engine for the starter kit as well.... read more | 11/28/2007 (7:22 am) |
| Need forum category for Constructor | GG must be psychic. They answered your prayers a long time ago: [url=http://www.garagegames.com/mg/... read more | 11/27/2007 (5:09 am) |
| Dts/.dif chosen for simple building construction | To create a portal, place a brush over the doorway, but make sure it overlaps the doorway geometry (... read more | 11/26/2007 (2:18 pm) |