Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
AI bounding box Search for ground transform. There's a resource that lets you modify the ground transform of the mod... read more 12/02/2007 (4:53 pm)
Where is the appropriate place? Once you have it complete, you should contact GG directly through e-mail for the submission and publ... read more 12/02/2007 (4:38 pm)
Physics ? and Torque 2? You will have to know how to use PhysX when developing with it. It is not a drop-in solution.... read more 11/30/2007 (2:53 pm)
TXpro 3D beta? [url=Http://www.garagegames.com/products/124/]Beta[/url]... read more 11/30/2007 (2:32 pm)
Physics ? and Torque 2? If you want more advanced rigid body physics than the engine currently offers, you will have to add ... read more 11/30/2007 (2:27 pm)
How to start? The 3D engine was just recently released (yesterday, I believe) and is currently in Beta. It is not ... read more 11/30/2007 (2:25 pm)
Need advice. Take a look at [url=http://www.mmoworkshop.com]MMOWorkshop[/url]. For the price of Torque and AFX, y... read more 11/30/2007 (1:57 pm)
Problems recompiling AFX... You are probably compiling a debug release. Try changing it to a Release version and compiling.... read more 11/30/2007 (1:47 pm)
XBOX 360 and black screen GG is looking into this problem. It was mentioned in the [url=http://www.garagegames.com/mg/forums/r... read more 11/30/2007 (11:02 am)
What you want in Documentation? Extremely well-thought out suggestion. I quite like the thought of it, too.... read more 11/30/2007 (10:42 am)
Torque X 3D Beta Is Here Ah-ha! Good catch.... read more 11/30/2007 (8:59 am)
Torque X 3D Beta Is Here Is [url=http://www.garagegames.com/products/255/]this[/url] where you're being redirected?... read more 11/30/2007 (7:57 am)
Torque X Pro 3D Beta I don't think you will be able to until it is 2.0 compliant.... read more 11/30/2007 (7:40 am)
Torque X 3D Beta Is Here You buy the pro version of TorqueX from the [url=http://www.garagegames.com/products/257/]product pa... read more 11/30/2007 (7:39 am)
Torque X Pro 3D Beta Did you install the XNA GSE?... read more 11/30/2007 (6:31 am)
TGB Direct3D9 Port He ported it to TGB.... read more 11/30/2007 (6:30 am)
Export Problem You should apply the patch. It is specifically for collision issues.... read more 11/30/2007 (6:13 am)
What you want in Documentation? I realize that, but I still see huge amounts of misinformation that are opted in on wikipedia. Which... read more 11/29/2007 (3:10 pm)
TGB Direct3D9 Port @Derry [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4200]Here's[/url... read more 11/29/2007 (2:49 pm)
The ESRB Experience Nice write-up.... read more 11/29/2007 (2:43 pm)
What you want in Documentation? I suppose Wikipedia isn't much of a real wiki then since I usually end up fixing misinformation in t... read more 11/29/2007 (2:42 pm)
Change your username? I believe you will need to contact the webmaster at GG to change your username. Beat by the Fritz... read more 11/29/2007 (11:43 am)
How do YOU get your geometry into difs? Part of the problem with using Max to create DIF's is that you will have to rethink how you create y... read more 11/29/2007 (10:45 am)
DIF Exporter : QuArk Good clarification. I was confused for a bit. It's pretty much my constant state.... read more 11/29/2007 (9:01 am)
Step by Step Guide to deplying a game to XBLA I think one of the difficulties right now is that the Creator's Club is not a proven venue for comme... read more 11/29/2007 (9:00 am)
DIF Exporter : QuArk Yes. Quark and Radiant can use bezier curves for surfaces. Torque does not support them, however.... read more 11/29/2007 (8:29 am)
Step by Step Guide to deplying a game to XBLA I don't believe there is a step-by-step guide available anywhere. It would be a pretty cool resource... read more 11/29/2007 (8:28 am)
Cinemas? I don't know of one, mostly because mini-games are so specific to the type of game you are creating.... read more 11/29/2007 (8:25 am)
Cinemas? It's a GUI option. Check out TDN and the [url=http://tdn.garagegames.com/wiki/GUI/Video]Theora[/url]... read more 11/29/2007 (8:08 am)
Dts/.dif chosen for simple building construction The problem with that is that I don't think it will correctly portal out the geometry of your model ... read more 11/29/2007 (7:53 am)
Cinemas? You can use theora videos in Torque. Convert your .avi (or whatever format they are in) to theora an... read more 11/29/2007 (7:47 am)
Map2dif brush error Check to see if there is a "classname" "worldspawn" entry in the .map file. I've seen some programs ... read more 11/29/2007 (7:33 am)
MBG with online multiplayer? No clue. I'm guessing "when it's ready for beta".... read more 11/29/2007 (7:08 am)
TGEA get started? T5 is using a platform layer, just like TGE has for years (and a large number of middleware provider... read more 11/29/2007 (7:06 am)
Checking if two objects are touching... There are collision callbacks, but it would be important to note which engine you are using.... read more 11/29/2007 (6:27 am)
MBG with online multiplayer? 1. It is browser-based technology that works on your PC...inside your browser. 2. It was available ... read more 11/28/2007 (6:36 pm)
Palm OS? Most likely in this case, yes. There are a lot of middleware libraries and API's available for the P... read more 11/28/2007 (2:17 pm)
Palm OS? The footprint for TGB is high for such devices and the requirements are for 3D hardware enabled mach... read more 11/28/2007 (2:00 pm)
Can we have some MbU Stuff? like maybe some mbu stuff in mbp?? It's part of the InstantAction initiative from the other thread. Yes it's on the PC. Yes it's in you... read more 11/28/2007 (1:51 pm)
MBG with online multiplayer? The conference was in Eugene, in October. I signed up a while back and haven't received anything ... read more 11/28/2007 (1:50 pm)
TGEA get started? Right now everything is quiet on the GL front and the information has been removed since it is unkno... read more 11/28/2007 (11:50 am)
TGEA get started? Just thought that I would note that there's no official cancellation of GL, just extreme quiet on th... read more 11/28/2007 (10:48 am)
Export Problem I just tested the test DIF's for TGEA in TGE 1.5.2 and it worked fine. I didn't have any material.cs... read more 11/28/2007 (8:21 am)
Weird green lines appearing in-game? The best way to do it is create LOD for your building. That way, depending on your distance, the bui... read more 11/28/2007 (8:05 am)
Map2dif brush error Check to see if there is a worldspawn entity in the .map file. Also make sure that all of the map bl... read more 11/28/2007 (7:39 am)
Can we have some MbU Stuff? like maybe some mbu stuff in mbp?? I believe the MBU (XB360) levels will be included with the IA version of MBU as well as new content.... read more 11/28/2007 (7:36 am)
MBG with online multiplayer? Because I went to the conference where it was announced. They had it available for play. If you're i... read more 11/28/2007 (7:35 am)
Fps starter kit not found You can download the 1.4 version of the engine for the starter kit as well.... read more 11/28/2007 (7:22 am)
Need forum category for Constructor GG must be psychic. They answered your prayers a long time ago: [url=http://www.garagegames.com/mg/... read more 11/27/2007 (5:09 am)
Dts/.dif chosen for simple building construction To create a portal, place a brush over the doorway, but make sure it overlaps the doorway geometry (... read more 11/26/2007 (2:18 pm)