Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
Missing textures. Well, 256x256, 512x512, 1024x1024, etc are general sizes that are POT friendly--because they're POT ... read more 12/05/2007 (8:37 am)
Reading Material. DTS is a specifically ordered type of polysoup format. Because of the consistency in the format, you... read more 12/05/2007 (8:11 am)
Selling your content on GarageGames.com My mistake. I have been getting a lot of e-mail asking whether the .com is a legit way to get starte... read more 12/05/2007 (7:45 am)
Selling your content on GarageGames.com Oops. You're right. I'll change that in my post. I had pointed to org because of Josh's open-source ... read more 12/05/2007 (7:27 am)
Submitting an engine modification? @Vern I'm scanning the forums all the time. If you post it here, it will get to the engine dev's (a... read more 12/05/2007 (7:11 am)
TorqueX 3D performance What is the color depth of your 1024x1024 textures? You just jumped the GPU consumption exponentiall... read more 12/05/2007 (7:07 am)
Transparency Constructor does not support transparent or translucent texturing for geometry. In fact, the DIF for... read more 12/05/2007 (6:57 am)
Clicking' Oggs Did an upgrade of OpenAL fix the problem? I know Apple's sound layer was OpenAL based when I had the... read more 12/05/2007 (6:51 am)
Reading Material. [url=http://webreview.com/downloads/premium/abrash/]Micahel Abrash's "Graphics Programming Black Art... read more 12/05/2007 (6:49 am)
The right 'Torque' for the job Realmcrafer and MMOW are two completely different technologies. I'm not sure what the crossover rate... read more 12/05/2007 (6:43 am)
Selling your content on GarageGames.com It's my understanding that GG have been working with Prairie Games for some time. If you search for ... read more 12/05/2007 (6:41 am)
Collision. [url=http://www.garagegames.com/products/torque/constructor/]Constructor[/url] is a CSG modeling app... read more 12/05/2007 (6:33 am)
Missing textures. You will need to make them like that. Power of two textures are optimized for video hardware (and mo... read more 12/05/2007 (6:32 am)
Separation of mesh and collision mesh You would have to dive into the code and figure out how to hollow out areas, probably using an octre... read more 12/05/2007 (6:27 am)
Scaling models. I thought the blue guy was the Max file and the green on the Blender conversion. Joseph Greenwalt re... read more 12/05/2007 (6:26 am)
Separation of mesh and collision mesh I believe there is a resource to change the ground transform of a player model on the fly. I don't k... read more 12/04/2007 (12:40 pm)
Scaling models. Load in a reference shape (green guy should be available on the Blender forum) and use that to match... read more 12/04/2007 (12:14 pm)
Using a house in TGE. As in your other topic, use Constructor and create your house. Then export it to DIF to use as an in... read more 12/04/2007 (12:12 pm)
Collision. To create structural geometry, you should use Constructor. That way all of your walls and major stru... read more 12/04/2007 (12:11 pm)
The right 'Torque' for the job [url=http://www.mmoworkshop.com]MMOWorkshop[/url] is a third-party resource. It was created by Prair... read more 12/04/2007 (9:47 am)
Moved- Lost access to TGE private forums Strange, you should have it. You've looked at all forums to see if they show up as well as your subs... read more 12/04/2007 (9:26 am)
The right 'Torque' for the job For 2D/Iso games, TGB would be the best option. You will have to work to support orthographic projec... read more 12/04/2007 (9:09 am)
Tgb Gui Editor And Tga I believe the GUI code is different between TGB and TGEA. I know there was a plan to roll the change... read more 12/04/2007 (9:05 am)
3ds max exporter Good information, Logan.... read more 12/04/2007 (9:01 am)
Interior Scale and Collision I was just making sure that you had the patched EXE and that it wasn't the issue. It seems like an e... read more 12/04/2007 (7:51 am)
Plugin request Yeah. That can break up geometry rather badly. Curved surfaces would be a cool addition.... read more 12/04/2007 (6:48 am)
3ds max exporter Personally, I would recommend not using Max at all for interior creation as there are a number of pr... read more 12/04/2007 (6:43 am)
Changing the weapon & Player model. First, you would need a model to change it to. Then you would need to modify the player.cs file unde... read more 12/04/2007 (6:38 am)
Interior Scale and Collision You're using the patched version of Constructor 1.03, right? I can't remember. I've pointed so many ... read more 12/04/2007 (6:26 am)
Agent 47 - Time for your closeup I'll have to check it out, though I've been burned on most videogame movies. I'll probably rent it, ... read more 12/04/2007 (6:20 am)
How do I run the editor? Once you have the mission loaded, (say the terrain demo) pressing F11 will bring up the world editor... read more 12/03/2007 (5:05 pm)
Transparency textures in Quark You can create DTS windows, which are also breakable.... read more 12/03/2007 (2:45 pm)
Transparency textures in Quark You would have to apply [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=... read more 12/03/2007 (2:27 pm)
Where Do I Buy Dts Exporter Pro [url=http://tdn.garagegames.com/wiki/3DSMax/ProExporters]TDN Article for the Pro Exporters[/url] ... read more 12/03/2007 (2:12 pm)
TicTacToe tutorial? Is [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5129]this[/url] what ... read more 12/03/2007 (2:08 pm)
Interior Scale and Collision DIF's should be scalable without causing collision issues. I've made things way too big or too small... read more 12/03/2007 (2:06 pm)
What exactly do you get when purchasing the licence? Not contradictory at all. The misunderstanding comes in what you and I are calling "levels". You ... read more 12/03/2007 (2:00 pm)
Xna 2.0 I think most of the tutorials cover using collision components in some manner.... read more 12/03/2007 (1:09 pm)
What exactly do you get when purchasing the licence? That's the world editor. It allows you to place interiors and models as well as change environmental... read more 12/03/2007 (12:44 pm)
New TorqueX Community @Pesto126 Why not contribute to TDN to make it less "useless"? I'm interested in seeing what Dro... read more 12/03/2007 (12:42 pm)
Does Torque copys folder contents into memory at startup ? It loads your files into memory when loading the mission. Exit Torque to load new versions.... read more 12/03/2007 (12:21 pm)
What exactly do you get when purchasing the licence? Constructor is for creating BSP environments. At the time of development, there were no free editors... read more 12/03/2007 (11:59 am)
Plugin request If you're talking about bezier curves, then it would require some significant updating to the DIF fo... read more 12/03/2007 (10:56 am)
Torque X Pro 3D Beta When XNA 2.0 comes out of Beta, then the "behind" counter will start.... read more 12/03/2007 (6:35 am)
Xna 2.0 TorqueX is 2D and 3D. TXB (TorqueX Builder) is a visual development environment for TorqueX that was... read more 12/03/2007 (6:29 am)
Dts/.dif chosen for simple building construction I believe that if you leave out a portal, it will only be unportaled until it reaches a portaled sec... read more 12/02/2007 (5:30 pm)
DIF Exporter : QuArk Uninstall all versions of Quark/Blender/Python/etc and then install them locally to the required dir... read more 12/02/2007 (5:28 pm)
Protecting a 1.5 tgb game I've used UPX on XP, so it should work just fine. I've never used it in Vista. It is a command line ... read more 12/02/2007 (5:21 pm)
New Marble Blast Forums There's no reason to badmouth Matan's forums, the userbase, or to get into pointless flamewars there... read more 12/02/2007 (5:11 pm)