David Montgomery-Blake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Not working... where is the file? | Blender has a robust DTS exporter. I do know that. But since I don't use it, I'm not sure about the ... read more | 12/07/2007 (8:19 am) |
| Not working... where is the file? | I know that Blender can use high-poly models, but perhaps the exported OBJ has data or data fields t... read more | 12/07/2007 (8:07 am) |
| Long loads times on clean TGE 1.5.2 | That's why it is important to generate the lightmaps and then ship it with the generated ones. That ... read more | 12/07/2007 (8:05 am) |
| Adding vertices. | Yeah. If you were doing something like Arabian-styled tops, I would definitely look at DTS's.... read more | 12/07/2007 (8:04 am) |
| Paypal or Piracy? | If you're looking at a non-programmer-friendly engine, you could check out Unity or BeyondVirtual or... read more | 12/07/2007 (7:46 am) |
| Violent Video Games=Serious Public Safety Threat ?? | Your cats played Prey?... read more | 12/07/2007 (7:40 am) |
| Rts Kit/tgea | There is not a dedicated forum for TGEA->RTS Kit interoperability. I have seen different teams po... read more | 12/07/2007 (7:39 am) |
| Long loads times on clean TGE 1.5.2 | If you're using the stronghold mission, it takes a long, long time to generate the initial lightmaps... read more | 12/07/2007 (7:33 am) |
| Tilemap problem | Such things happen with 3D hardware accelerated engines.... read more | 12/07/2007 (7:29 am) |
| Adding vertices. | Are the tops going to be places where players can walk or merely decoration? If they are decorations... read more | 12/07/2007 (7:28 am) |
| TSE Linux? | Unity? No. You do not get the source. To use the SDK, you have to be a professional licensee, I beli... read more | 12/07/2007 (7:13 am) |
| Exciting Information About the Marble Blast Ultra for PC | Please do not spam the forums.... read more | 12/07/2007 (7:06 am) |
| Exciting Information About the Marble Blast Ultra for PC | Please do not spam the forums.... read more | 12/07/2007 (7:05 am) |
| Exciting Information About the Marble Blast Ultra for PC | Just ignore them and let them float to the bottom of the boards. I already posted about InstantActio... read more | 12/07/2007 (7:04 am) |
| Exciting Information About the Marble Blast Ultra for PC | It depends on two major factors. One is whether there will be a non-InstantAction MBU and when the I... read more | 12/07/2007 (7:03 am) |
| Creating an MMORPG VERY similar to EQ Classic | I would recommend looking at [url=http://www.mmoworkshop.com]MMOWorkshop[/url] as a starting base. I... read more | 12/07/2007 (6:50 am) |
| Stratedgy/persistent/fps game | @Tyler Pflueger The 1.5 demo only has the demo mission. No starter kits are included. The Torque fo... read more | 12/07/2007 (6:48 am) |
| Installing/running on Leopard (Mac OS)? | Right now there are problems with the installer and a couple of the internal calls since the new ver... read more | 12/07/2007 (6:39 am) |
| Ben Garney's Forest Pack Status? | A good chunk of the misunderstanding I see in the community comes from 1) TD tech not being in place... read more | 12/07/2007 (6:36 am) |
| Tge Or Tgea | TGE and TGEA are still the engines in development and production status, and will be for quite some ... read more | 12/06/2007 (3:16 pm) |
| Stryker IAV Content Pack Goes Live | Sweet! Congratulations!... read more | 12/06/2007 (3:09 pm) |
| Paypal or Piracy? | Seriously, though. You should be able to find pre-paid credit cards at most major chain stores. W... read more | 12/06/2007 (3:08 pm) |
| Paypal or Piracy? | You do have a choice. But for some reason you're making some huge dramatic statement as if GG is for... read more | 12/06/2007 (3:04 pm) |
| 2008 InstantAction Developer Contest | How very, very cool!... read more | 12/06/2007 (11:19 am) |
| TorqueX 3D Pro and Xbox360 | Sorry. I was talking about the TorqueX beta, not XNA beta.... read more | 12/06/2007 (11:14 am) |
| Using my fbx characters in TGEA | There is no direct path and one can only hope they are setup correctly already. Check out the [ur... read more | 12/06/2007 (11:08 am) |
| The Inevitable CRASH! and an idea | The first thing to try would be changing the size of your lightmap under the scene menu. If you make... read more | 12/06/2007 (9:39 am) |
| Work with XNA 2.0? | 2.0 is not currently supported in the beta.... read more | 12/06/2007 (9:31 am) |
| D3D mode: Shapes do not display in editor. | I've seen it mentioned before on the forums, but I haven't seen anything about fixing it. Perhaps th... read more | 12/06/2007 (9:27 am) |
| TorqueX 3D Pro and Xbox360 | There are currently some problems with 360 deployment and the beta that are being worked on.... read more | 12/06/2007 (9:19 am) |
| The right 'Torque' for the job | Um, no. MoM did not use RealmCrafter. It used Quake/2 back in the day and then moved to Torque. R... read more | 12/06/2007 (9:08 am) |
| Looking for beginners (maybe even a mentor?) | MaxGaming runs it. It's pretty sweet and a lot of dev's hang out there.... read more | 12/06/2007 (8:55 am) |
| No Collisions on DIFs | That's all you have to do--though you should be using structural brushes. Then make sure to use the ... read more | 12/05/2007 (7:35 pm) |
| No Collisions on DIFs | Download the patch [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=67687]here[/url]. ... read more | 12/05/2007 (4:31 pm) |
| Constructor texturing. | Make sure all textures are power of two. Next, make sure that the map exporter for Blender supports ... read more | 12/05/2007 (4:29 pm) |
| TorqueX 3D performance | Yes I did, but even very good video cards can have problems with large texture manipulations on the ... read more | 12/05/2007 (4:27 pm) |
| Constructor texturing. | [url=http://tdn.garagegames.com/wiki/Constructor]Constructor on TDN[/url], though most Quake and Hal... read more | 12/05/2007 (2:07 pm) |
| Constructor texturing. | You should build the level geometry in Constructor and texture it in Constructor. Also make sure tha... read more | 12/05/2007 (1:54 pm) |
| Boy I feel like an idiot | Or a few hundred thousand, knowing the licensing costs of many engines. 10k seems awfully cheap.... read more | 12/05/2007 (1:27 pm) |
| Dynamic Skin Modifiers discussion | You changed bitstream.h, which audiodatablock.h calls. You don't have to touch audio.cc when you tou... read more | 12/05/2007 (1:21 pm) |
| Looking for beginners (maybe even a mentor?) | We discussed similar ideas at IGC this year. I'd be interesting in seeing what you guys are coming u... read more | 12/05/2007 (1:01 pm) |
| Where to sell my game | Interesting that you were required to use GG tech. That's not usually a requirement, though it does ... read more | 12/05/2007 (12:56 pm) |
| Boy I feel like an idiot | Torque doesn't have a multi-person editor concept like Sauerbraten, no. It would be cool, but most e... read more | 12/05/2007 (12:54 pm) |
| Scaling models. | Doh! That's what I was thinking of! All these colors!... read more | 12/05/2007 (12:51 pm) |
| Submitting an engine modification? | Very good. I added this to my report. Either Stephen or I will get this to the right people. Thank y... read more | 12/05/2007 (12:50 pm) |
| How would this work in TGB? Large Worlds | Well, for something on that scale, you would have to make some C++ modifications to what "levels" ar... read more | 12/05/2007 (12:43 pm) |
| Boy I feel like an idiot | There have been resources for database access for years, though the required programming for a MMO n... read more | 12/05/2007 (11:31 am) |
| Torque for Live Arcade titles. | Because of licensing, you have to be a licensed XBox developer to see the 360 version, I believe. MB... read more | 12/05/2007 (10:49 am) |
| Editing the terrain | I'm not sure exactly what you're asking. You can edit the terrain in the World Editor by pressing F1... read more | 12/05/2007 (10:47 am) |
| Torque for Live Arcade titles. | Torque 360 is available for licensed Microsoft developers and was used to create Marble Blast Ultra ... read more | 12/05/2007 (9:35 am) |