Game Development Community

David Montgomery-Blake's Forum Posts

Thread Post Date Posted
Not working... where is the file? Blender has a robust DTS exporter. I do know that. But since I don't use it, I'm not sure about the ... read more 12/07/2007 (8:19 am)
Not working... where is the file? I know that Blender can use high-poly models, but perhaps the exported OBJ has data or data fields t... read more 12/07/2007 (8:07 am)
Long loads times on clean TGE 1.5.2 That's why it is important to generate the lightmaps and then ship it with the generated ones. That ... read more 12/07/2007 (8:05 am)
Adding vertices. Yeah. If you were doing something like Arabian-styled tops, I would definitely look at DTS's.... read more 12/07/2007 (8:04 am)
Paypal or Piracy? If you're looking at a non-programmer-friendly engine, you could check out Unity or BeyondVirtual or... read more 12/07/2007 (7:46 am)
Violent Video Games=Serious Public Safety Threat ?? Your cats played Prey?... read more 12/07/2007 (7:40 am)
Rts Kit/tgea There is not a dedicated forum for TGEA->RTS Kit interoperability. I have seen different teams po... read more 12/07/2007 (7:39 am)
Long loads times on clean TGE 1.5.2 If you're using the stronghold mission, it takes a long, long time to generate the initial lightmaps... read more 12/07/2007 (7:33 am)
Tilemap problem Such things happen with 3D hardware accelerated engines.... read more 12/07/2007 (7:29 am)
Adding vertices. Are the tops going to be places where players can walk or merely decoration? If they are decorations... read more 12/07/2007 (7:28 am)
TSE Linux? Unity? No. You do not get the source. To use the SDK, you have to be a professional licensee, I beli... read more 12/07/2007 (7:13 am)
Exciting Information About the Marble Blast Ultra for PC Please do not spam the forums.... read more 12/07/2007 (7:06 am)
Exciting Information About the Marble Blast Ultra for PC Please do not spam the forums.... read more 12/07/2007 (7:05 am)
Exciting Information About the Marble Blast Ultra for PC Just ignore them and let them float to the bottom of the boards. I already posted about InstantActio... read more 12/07/2007 (7:04 am)
Exciting Information About the Marble Blast Ultra for PC It depends on two major factors. One is whether there will be a non-InstantAction MBU and when the I... read more 12/07/2007 (7:03 am)
Creating an MMORPG VERY similar to EQ Classic I would recommend looking at [url=http://www.mmoworkshop.com]MMOWorkshop[/url] as a starting base. I... read more 12/07/2007 (6:50 am)
Stratedgy/persistent/fps game @Tyler Pflueger The 1.5 demo only has the demo mission. No starter kits are included. The Torque fo... read more 12/07/2007 (6:48 am)
Installing/running on Leopard (Mac OS)? Right now there are problems with the installer and a couple of the internal calls since the new ver... read more 12/07/2007 (6:39 am)
Ben Garney's Forest Pack Status? A good chunk of the misunderstanding I see in the community comes from 1) TD tech not being in place... read more 12/07/2007 (6:36 am)
Tge Or Tgea TGE and TGEA are still the engines in development and production status, and will be for quite some ... read more 12/06/2007 (3:16 pm)
Stryker IAV Content Pack Goes Live Sweet! Congratulations!... read more 12/06/2007 (3:09 pm)
Paypal or Piracy? Seriously, though. You should be able to find pre-paid credit cards at most major chain stores. W... read more 12/06/2007 (3:08 pm)
Paypal or Piracy? You do have a choice. But for some reason you're making some huge dramatic statement as if GG is for... read more 12/06/2007 (3:04 pm)
2008 InstantAction Developer Contest How very, very cool!... read more 12/06/2007 (11:19 am)
TorqueX 3D Pro and Xbox360 Sorry. I was talking about the TorqueX beta, not XNA beta.... read more 12/06/2007 (11:14 am)
Using my fbx characters in TGEA There is no direct path and one can only hope they are setup correctly already. Check out the [ur... read more 12/06/2007 (11:08 am)
The Inevitable CRASH! and an idea The first thing to try would be changing the size of your lightmap under the scene menu. If you make... read more 12/06/2007 (9:39 am)
Work with XNA 2.0? 2.0 is not currently supported in the beta.... read more 12/06/2007 (9:31 am)
D3D mode: Shapes do not display in editor. I've seen it mentioned before on the forums, but I haven't seen anything about fixing it. Perhaps th... read more 12/06/2007 (9:27 am)
TorqueX 3D Pro and Xbox360 There are currently some problems with 360 deployment and the beta that are being worked on.... read more 12/06/2007 (9:19 am)
The right 'Torque' for the job Um, no. MoM did not use RealmCrafter. It used Quake/2 back in the day and then moved to Torque. R... read more 12/06/2007 (9:08 am)
Looking for beginners (maybe even a mentor?) MaxGaming runs it. It's pretty sweet and a lot of dev's hang out there.... read more 12/06/2007 (8:55 am)
No Collisions on DIFs That's all you have to do--though you should be using structural brushes. Then make sure to use the ... read more 12/05/2007 (7:35 pm)
No Collisions on DIFs Download the patch [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=67687]here[/url]. ... read more 12/05/2007 (4:31 pm)
Constructor texturing. Make sure all textures are power of two. Next, make sure that the map exporter for Blender supports ... read more 12/05/2007 (4:29 pm)
TorqueX 3D performance Yes I did, but even very good video cards can have problems with large texture manipulations on the ... read more 12/05/2007 (4:27 pm)
Constructor texturing. [url=http://tdn.garagegames.com/wiki/Constructor]Constructor on TDN[/url], though most Quake and Hal... read more 12/05/2007 (2:07 pm)
Constructor texturing. You should build the level geometry in Constructor and texture it in Constructor. Also make sure tha... read more 12/05/2007 (1:54 pm)
Boy I feel like an idiot Or a few hundred thousand, knowing the licensing costs of many engines. 10k seems awfully cheap.... read more 12/05/2007 (1:27 pm)
Dynamic Skin Modifiers discussion You changed bitstream.h, which audiodatablock.h calls. You don't have to touch audio.cc when you tou... read more 12/05/2007 (1:21 pm)
Looking for beginners (maybe even a mentor?) We discussed similar ideas at IGC this year. I'd be interesting in seeing what you guys are coming u... read more 12/05/2007 (1:01 pm)
Where to sell my game Interesting that you were required to use GG tech. That's not usually a requirement, though it does ... read more 12/05/2007 (12:56 pm)
Boy I feel like an idiot Torque doesn't have a multi-person editor concept like Sauerbraten, no. It would be cool, but most e... read more 12/05/2007 (12:54 pm)
Scaling models. Doh! That's what I was thinking of! All these colors!... read more 12/05/2007 (12:51 pm)
Submitting an engine modification? Very good. I added this to my report. Either Stephen or I will get this to the right people. Thank y... read more 12/05/2007 (12:50 pm)
How would this work in TGB? Large Worlds Well, for something on that scale, you would have to make some C++ modifications to what "levels" ar... read more 12/05/2007 (12:43 pm)
Boy I feel like an idiot There have been resources for database access for years, though the required programming for a MMO n... read more 12/05/2007 (11:31 am)
Torque for Live Arcade titles. Because of licensing, you have to be a licensed XBox developer to see the 360 version, I believe. MB... read more 12/05/2007 (10:49 am)
Editing the terrain I'm not sure exactly what you're asking. You can edit the terrain in the World Editor by pressing F1... read more 12/05/2007 (10:47 am)
Torque for Live Arcade titles. Torque 360 is available for licensed Microsoft developers and was used to create Marble Blast Ultra ... read more 12/05/2007 (9:35 am)