Jake Davis's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| SceneView to contain template items | Thanks for the help Raymond, I believe that one of your posts is the one that I found on this topic.... read more | 02/16/2011 (6:18 pm) |
| Chu's Dynasty is Live! Thanks Community | It's the February issue. My co-worker just got it in the mail. I was checking out the Dead Space 2... read more | 01/31/2011 (4:37 pm) |
| _sceneGraph.Camera | I believe that this has been fixed in the 4.0 CEV Builder. Are you using that?... read more | 01/31/2011 (1:46 pm) |
| Chu's Dynasty is Live! Thanks Community | Matt, just saw the new XBox magazine with the feature on Indie Games with Chu's Dynasty! Great work... read more | 01/31/2011 (1:44 pm) |
| Alpha Masking | Could this have been done using two scene views or two cameras? For instance, in some of the exampl... read more | 01/25/2010 (11:20 pm) |
| Making paths for sprites? | Try this for the paths [url]http://tdn.garagegames.com/wiki/TorqueX/Components/PathsInTXB[/url] ... read more | 12/15/2009 (8:20 pm) |
| Mounting a 2D camera to Player | Yeah, I think this a bug in the Torque X builder. If you change the name of your camera in the Buil... read more | 11/18/2009 (5:15 pm) |
| slow framerate with T2DShape3D | Do you mean T2DShape3D? T2DSceneObject is the simple object for 2D and you mention polys.... read more | 11/04/2009 (3:49 pm) |
| Is it possible to have a transparent GUI? | Randy, I think I know the problem that you are having as I had the same problems when trying to figu... read more | 10/29/2009 (5:38 pm) |
| Is it possible to have a transparent GUI? | Randy, why don't you convert your bitmap to PNG with alpha for the transparency. You can then easil... read more | 10/29/2009 (5:34 am) |
| Is it possible to have a transparent GUI? | Randy, do some searches. There are a few threads about this from a couple of months ago. Instead o... read more | 10/26/2009 (6:21 pm) |
| Is there a way to compare a TorqueObjectType to a String? [RESOLVED] | try looking at http://www.garagegames.com/community/forums/viewthread/61453 SceneObject has a... read more | 10/17/2009 (11:09 pm) |
| Noob Collision Question | You can enable collision on your finish line object, or use a t2dtrigger component. In either case ... read more | 10/11/2009 (1:07 am) |
| I'm getting a 'Infinite Loop' / 'Infinite Recursion' crash when trying to repeatedly call a method after a button press | are you sure that your rotation will ever be >= 360? When you add 10 to 350 it will equal 0. Th... read more | 10/06/2009 (3:40 am) |
| Changing Levels Slow | Thanks for the input on this John - can't wait for the next version to come out!... read more | 09/26/2009 (1:05 am) |
| Changing Levels Slow | Besides that, what do you consider a "long time" to load? How many objects and materials ... read more | 09/25/2009 (4:44 pm) |
| Is there anyway to check if something is already attached to a linkpoint? | I think you could use the following in a new function if you just wanted to test: T2DSceneObject ... read more | 09/22/2009 (8:42 pm) |
| Is the center position of the mounted object always used when mounting an object to a link point? [RESOLVED] | In the Builder it doesn't appear so. If you look in code at the T2DSceneObject.Mount method, there ... read more | 09/22/2009 (8:23 pm) |
| Text entry? Anyone have a good implementation? | If you are just using Xbox then yeah, use the built in one that you can open with XNA. The only... read more | 09/18/2009 (6:01 pm) |
| More Problems from 3.1 TXB [Resolved] - OnCollision Delegate Must Be Declared in a Component | Did you try to use the Reload Schema option in builder?... read more | 09/13/2009 (5:37 pm) |
| How the Mass in T2DPhysicsComponent works? | I saw in a sample or in the TorqueX book where the mass of bullets were set to 10000. Perhaps you s... read more | 09/03/2009 (4:43 pm) |
| Enemy at the Gate Released for Review | Reviewed and passed. I'd be really interested in any tutorials you could write up from your experie... read more | 09/02/2009 (6:23 am) |
| Installation Woes | What version are you using? You know that there is XNA 3.1 now?... read more | 08/30/2009 (12:59 am) |
| Torque X Creators Club 3.0 and Platformer Kit | David, I understand what you are saying - I've bought both the TorqueX 2D and the Platformer starter... read more | 08/27/2009 (8:43 pm) |
| Analog Input in GUI | Henry, wouldn't you still be able to do this in the ProcessTick of the class that you are loading yo... read more | 08/27/2009 (8:38 pm) |
| Changing A force During runtime. | I'd also like to know this. Anyone else have an idea about this? I've tried what Josef did and it ... read more | 08/27/2009 (4:58 am) |
| T2DForceComponent and default MovementComponent | Thanks for the reply Cosmic. I pretty much figured that is what was happening. I was hoping that u... read more | 08/24/2009 (4:40 pm) |
| T2DForceComponent and default MovementComponent | Also, I've found that if I use the PostUpdateForces method in my update component that it will appl... read more | 08/21/2009 (5:27 pm) |
| Simply changing an objects position... [RESOLVED] | Randy, I simply tried both of the following within the ProcessTick of the default Movement compon... read more | 08/20/2009 (2:10 am) |
| Torque XNA 3.1 trial + 2 simple animations | Is this on PC or Xbox? Maybe check the pinned thread [url]http://www.garagegames.com/community/... read more | 08/18/2009 (8:26 pm) |
| Xbox Letterbox Issues | Henry, in your original post you said you were having problems in 720p mode...in your last with the ... read more | 08/18/2009 (6:44 pm) |
| Xbox Letterbox Issues | Henry, I was able to reproduce what you were seeing. However, I don't know what you mean by you see... read more | 08/18/2009 (6:23 am) |
| Xbox Letterbox Issues | Henry, so you are saying that you are still getting a letter box when you change to 720p and you are... read more | 08/18/2009 (12:57 am) |
| Do I have to build the T2DTriggerComponent from scratch? - RESOLVED | Randy, no my break point only hits when the trigger is fired as I set it up...not when the game is s... read more | 08/17/2009 (12:49 am) |
| Do I have to build the T2DTriggerComponent from scratch? - RESOLVED | I would suggest starting with a brand new project. Add two images to your project and then drop the... read more | 08/14/2009 (9:10 pm) |
| TDN Issues | Jason, thanks! I think that if we can pull together some resources and post them on your site it wo... read more | 08/13/2009 (9:37 pm) |
| GUISceneView and default txscene scene graph - [SOLVED] | Also, for those that are interested, you can add all of your GUI controls in a separate XML file and... read more | 08/13/2009 (12:06 am) |
| GUISceneView and default txscene scene graph - [SOLVED] | I'm not sure what I did, but I started over and added elements back to my txscene file. This time i... read more | 08/12/2009 (11:59 pm) |
| GUISceneView and default txscene scene graph - [SOLVED] | Jason, I had simply copied in the relevant elements into my post to illustrate what I was trying to ... read more | 08/12/2009 (10:35 pm) |
| World Limit Problem? | If the tracks are always in between the building then make a Clamp collision with your player and th... read more | 08/12/2009 (1:23 pm) |
| Triggers Firing too soon | Interesting....good to know. You could just use the collision component and user your own collision... read more | 08/11/2009 (12:18 am) |
| Do I have to build the T2DTriggerComponent from scratch? - RESOLVED | Rudy, I haven't tried to implement the trigger delegate like you have, and John shows in the book... read more | 08/10/2009 (11:31 pm) |
| Triggers Firing too soon | Henry, i'm not that I was able to reproduce the same "problem" that you are encountering. ... read more | 08/10/2009 (11:19 pm) |
| Triggers Firing too soon | I'll try this out when I get home today Henry to confirm if I see the same thing. I just implemente... read more | 08/10/2009 (4:05 pm) |
| Triggers Firing too soon | How big is the bounding box for your truck. Maybe the trigger component ignores the collision areas... read more | 08/10/2009 (1:59 pm) |
| Do I have to build the T2DTriggerComponent from scratch? - RESOLVED | Put Henry's code in any of your own components. Build your project in VS then when you go back to t... read more | 08/10/2009 (1:55 pm) |
| greenRobot | Looks cool! Are you going to release on Indie Games?... read more | 08/08/2009 (3:32 pm) |
| How to do collision without physics component? | If you just need to know when one object hits the other, just use the trigger componenet. You can m... read more | 08/08/2009 (3:29 pm) |
| GUIBitmapButton Resource | I don't think you can add it without the source code. That solution is essentially adding a new typ... read more | 08/06/2009 (7:36 pm) |
| No private forums | I'm not sure about private forums, but my TorqueX forums no long show up under the My Products...whi... read more | 08/05/2009 (10:42 pm) |