Paul Dana's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Bit confused - TGB Support? | We have resolved some of the incompatibility between the Tweaker and TGB. The next release of Tweake... read more | 11/18/2009 (12:05 am) |
| If I buy Plastic Tweaker....... | There will be no new features, but there will be new compatibility. Plastic Tweaker does not officia... read more | 11/18/2009 (12:03 am) |
| Releasing the Source? | Yes - we are releasing the source to this tool in the next release. Email me paul@plasticgames.com i... read more | 11/14/2009 (9:05 pm) |
| If I buy Plastic Tweaker....... | I would like to address these topics but first let me lead with this: Plastic Games has decided to r... read more | 11/14/2009 (9:04 pm) |
| TGEA setup and install | Thomas, I apologize for the late replies all around. I think GG updated their website giving us t... read more | 07/31/2009 (5:17 pm) |
| Hard edges | Painter, I think Aaron is correct. The effect is related to the model having an "idle" animation.... read more | 10/05/2008 (6:52 pm) |
| Get jetting! | Sam - your very welcome. Was a great resource. Happy to do it.... read more | 07/10/2008 (10:03 pm) |
| What do you want in a game engine | I want a game engine that lets me rapidly prototype. It is not a feature set that achieves that - it... read more | 11/02/2007 (7:36 pm) |
| Announcing The Igc07 Garagegames Band Jam | Evan emailed me and I said I would be glad to play Hard to Handle and Taking Care of Business.... read more | 10/01/2007 (6:40 pm) |
| Ideas for TGE 1.5 taglines | Torque - we've suffered for our game engine...now it's your turn... read more | 09/19/2007 (10:31 pm) |
| Network support | Faster coding?... read more | 09/16/2007 (1:34 pm) |
| Announcing The Igc07 Garagegames Band Jam | We should get a larger list to choose from so we need more song ideas. Here are some songs that I kn... read more | 09/10/2007 (7:07 pm) |
| Announcing The Igc07 Garagegames Band Jam | Sounds great! One limiting factor in Indie Jams of days gone by was always the singing: lining up... read more | 09/04/2007 (8:52 pm) |
| Xsi | I got your post...RIGHT here.... read more | 01/25/2007 (11:03 pm) |
| SpeedHacking Torque for fun and profit. | Ari, I do rememer talking with you about this. I told you the exact same thing Steven L is saying... read more | 01/05/2007 (4:47 pm) |
| Dig you see? | What in the god's name are you talkinga bout? If your going to be an a**, you could at least be cohe... read more | 12/09/2006 (4:14 pm) |
| Ideas for TGE 1.5 taglines | The Power behind the fun... read more | 10/11/2006 (7:05 pm) |
| Help me | Bah Humbug. Youth! It's wasted on the young...... read more | 09/24/2006 (4:52 am) |
| Dynamically painting terrain texture? | Norv, I got your email askingn for more help. Unfortunately I don't have the time to explain it a... read more | 08/19/2006 (3:30 pm) |
| Dynamically painting terrain texture? | Hi Norv. I am the one who did the coding for Bit Shifter that did that particular terrain "trick". ... read more | 08/18/2006 (7:52 pm) |
| Stand-Alone SDK? |
Or maybe
#include |
05/12/2006 (9:02 pm) |
| TelnetDebugger fix | Tom: You so rock. When I posted the (very few) issues I had in your forums I was impressed with ... read more | 04/25/2006 (2:05 am) |
| This is just hilarious | Nic: I'm with you. I was searching for the April 1 pub date...... read more | 04/23/2006 (3:44 am) |
| Cost of building a game | Mathew's break down is accurate and useful. His question about Joseph Henry Pendleton is quite ra... read more | 03/28/2006 (4:09 pm) |
| So what's this about Tribes 4? | HERDS :-)... read more | 02/17/2006 (7:25 pm) |
| Timing issues (game/platform time advances slower than systime) | Good catch.... read more | 02/13/2006 (2:36 pm) |
| Where to find good game ideas | Its a good question. drop us a line when you figure that one out.... read more | 01/18/2006 (8:07 pm) |
| Problems with changing camera rotation in C | The simplest way is going to be manipulating the params to EulerF(). Right now you have EulerF(PI... read more | 12/03/2005 (4:17 pm) |
| TSE status | I'm still impressed this conversation did not turn into pure flamez0r. Kudos to Dan and Phil and ... read more | 11/28/2005 (5:51 pm) |
| Mouse help | Is there a question in there?... read more | 11/15/2005 (2:02 pm) |
| New Indie Site Coming Soon (Looking for Material) | Heh heh... read more | 10/26/2005 (3:58 am) |
| Panda 3d Models | Fair enough. We generally don't know much about other engines (not surprisingly). But we are sometim... read more | 10/18/2005 (11:57 pm) |
| Orge Vs Panda | Dont worry about graphics. Pick one that you are most comfortable with and prototype the SIMPLEST ga... read more | 10/18/2005 (11:56 pm) |
| Plans a risk? | Here here Andy! I would add this warning even though I am a noob and speaking from the archair he... read more | 10/18/2005 (3:26 am) |
| Run DTS animation with a trigger | The method above is the correct method. The only problem is the desired behavior in this particul... read more | 10/12/2005 (3:55 am) |
| Gui Question | 1. two names...not a clue...no idea how you got that. 2. Not sure on the lineup. The TextCtrlGui ... read more | 09/29/2005 (2:16 am) |
| A Virus Killed My Brother | @Nicholas - if you would please download the game again and see if the issue you saw on Mac osx has ... read more | 09/25/2005 (8:26 pm) |
| A Virus Killed My Brother | A lot of people had CRASH bugs trying to play the Open Beta...I am happy to announce that those issu... read more | 09/25/2005 (8:24 pm) |
| So You Want To Make Video Games... | You all make good points. Thanks so much for your posts. A lot of people had CRASH bugs trying t... read more | 09/25/2005 (5:07 pm) |