Game Development Community

William Lee Sims's Forum Posts

Thread Post Date Posted
Images won't show So you drag out some images and they show and you drag out other images and they don't show? What... read more 11/10/2011 (9:44 am)
Add-Ons This [url=http://tdn.garagegames.com/wiki/TGB/Tutorials/The_Game_of_Life]Game of Life Tutorial[/url]... read more 11/07/2011 (7:06 pm)
Animation Question and problem There are two ways to do animations. The first (and I think most common) is to make cells. These... read more 11/07/2011 (6:58 pm)
TGB - How much textures can it handle? Check out this write up on [url=http://tdn.garagegames.com/wiki/2D_Art_Tips:_Learn_From_My_Mistakes]... read more 11/07/2011 (6:48 pm)
Is there a simple tutorial on making something animate? The [url=http://tdn.garagegames.com/wiki/TGB/Behaviors/Platformer]basic platformer movement behavior... read more 11/07/2011 (6:39 pm)
Fullscreen Resolution Change Problem Likely Problem Two Solution: [url=http://www.garagegames.com/community/resources/view/2224]Fixing GU... read more 11/07/2011 (3:32 pm)
Quick Way to Lock Rendering Frames to "Scene Ticks"? My only advice is to delete the original cleaver and construct a new cleaver with the position set i... read more 11/04/2011 (12:47 pm)
TBG and changing armour pieces on a 3D model. I'm fairly certain it will work, but it will take some translating. 1) Ignore all networking, net... read more 11/04/2011 (8:39 am)
Quick Way to Lock Rendering Frames to "Scene Ticks"? I once had problems with cloning, so instead I wrote a function that directly made the object and pr... read more 11/04/2011 (8:10 am)
noob inheritance problem! There's a few problems I see: 1) The "SpriteDatablock" needs to be defined before the o... read more 11/04/2011 (7:56 am)
noob inheritance problem! There's a few problems I see: 1) The "SpriteDatablock" needs to be defined before the o... read more 11/03/2011 (2:55 pm)
TBG and changing armour pieces on a 3D model. I've used the [url=http://www.garagegames.com/community/resources/view/15457]"Hiding Meshes v2&... read more 11/03/2011 (12:51 pm)
How to create a guide that will predict the angle of a shot As long as your game doesn't have external forces (gravity, drag, other moving objects), finding whe... read more 11/03/2011 (12:44 pm)
How do I alter several variables of the same name at once? You can't do this in one line. You could try something like: [code] $TestSet = new SimSet(); ... read more 11/03/2011 (12:40 pm)
noob inheritance problem! You should check out the thread on [url=http://www.garagegames.com/community/forums/viewthread/52142... read more 11/03/2011 (12:32 pm)
How to create a guide that will predict the angle of a shot Projecting an object out without having it interact with the existing game would likely require a mo... read more 11/02/2011 (1:35 pm)
Torque 2d rpg? Start with the tutorials found in the download. That way you'll learn what TGB is capable of. Th... read more 10/30/2011 (8:49 am)
Remembering if fullscreen/windowed [SOLVED] Assuming that you are allowing the user the toggle fullscreen on and off, you can use [url=http://td... read more 10/29/2011 (5:15 pm)
How to create a guide that will predict the angle of a shot Most games do this by having their own physics programmed in. They can then project the physics mod... read more 10/29/2011 (12:56 pm)
mouse down event triggers for overlapping items. You'll probably need to switch to the pickPoint function. Check out this thread: [url]http://www.ga... read more 10/29/2011 (12:54 pm)
Mouse over tile Do you need to interact with the GUI HUD with the mouse? If not, you can set it's datablock to be m... read more 10/29/2011 (12:52 pm)
setBlend() for GUI elements? The short answer is sometimes. *GRIN!* If it's text (for example), then you can change the profi... read more 10/26/2011 (11:13 am)
capslock issue You'll need to modify the source code to do this. I did something similar with the Control key. ... read more 10/26/2011 (11:01 am)
How to know if a letter is upper-case? SOLVED Do you mean when it's input? Or do you mean in general through coding (TorqueScript or C++)? If ... read more 10/19/2011 (10:10 am)
GUI Class / Method Problem If you want to do it by class do this: [code] new GuiBitmapButtonCtrl(zug1) { class = "... read more 09/28/2011 (10:39 am)
Checkbox [SOLVED] Most GUI elements have multiple parts: normal, hover, depressed, inactive. The checkbox, as I remem... read more 09/28/2011 (10:34 am)
Dynamic Shadow In TGB? Yes! Boy... I haven't compiled on the Mac in well over 2 years. I can't really help you too much. You... read more 08/30/2011 (2:08 pm)
Torque and Widescreens - What's the Best Approach? Here's what I've done in the past. If something doesn't make sense there, just let me know! [url... read more 05/23/2011 (9:42 am)
good on paper::Animation Datablocks Invalid(SOLVED!!?!!) [url]http://www.garagegames.com/community/forums/viewthread/113021/1#comment-736537[/url]... read more 05/20/2011 (8:22 am)
TorqueScript package problem I wish I had used packages recently so I could better answer this question. I know that packages ha... read more 05/13/2011 (2:00 pm)
Transparency through foreground semi transparent dark layer. There's nothing in script that will allow you do this this. Ultimately, you'll have to research Ope... read more 04/28/2011 (1:30 pm)
Transparency through foreground semi transparent dark layer. If you just want it centered around the player create a single dark graphic with a transparent gradi... read more 04/27/2011 (12:51 pm)
Why does my scrolling background have a big white space? I had to turn off filter pad to make it work. Also, make sure that sub-regions are turned off and t... read more 04/19/2011 (8:46 am)
Lighting in TGB? I tried to make is so that it doesn't require *too* many changes. In ::renderObject, you'll need ... read more 04/19/2011 (8:44 am)
Behavior Trigger callback from parents onCollision function. I'm not positive about all of this, but it's worth a shot... [code] function t2dSceneObject::onC... read more 04/15/2011 (12:56 pm)
The Game of Life Tutorial Help Very nice tutorial! A great example of extending an "existing" script object, too.... read more 04/12/2011 (7:14 pm)
Anywhere Else I think what you are looking for is the else-statement. [code] if( ...in region 1... ) { // ... read more 04/12/2011 (2:52 pm)
Fill Battle Tutorial Help That's an excellent point, Pedro. In fact, that's the best way to keep your code modular. When I g... read more 04/12/2011 (9:50 am)
calling schedule from game.cs (solved) While the "Oh yah" reference might be funny to some, it looks like you are advertising a g... read more 04/11/2011 (8:53 pm)
Improved Input and Gestures I totally agree... this is way too complicated for what's being proposed. But looking at this for f... read more 03/30/2011 (11:58 am)
Improved Input and Gestures I just looked back over my TUIO code and found another item for the "wish list" (which is ... read more 03/29/2011 (6:33 pm)
Improved Input and Gestures I'm building a multi-touch table using TGB for the game engine and TUIO for the input library. My u... read more 03/29/2011 (10:37 am)
How to draw a tire trail? I'm almost positive you don't want "Attach Position". As the particle emitter moves, all ... read more 03/27/2011 (8:02 pm)
Help - Dialog System using GUI Here's an example of how I have the GuiMLTextCtrl show the text one character at a time: Here's m... read more 03/23/2011 (8:58 am)
Help - Dialog System using GUI Make sure you "exec" your GUI. If you look in (I think) gameScripts/main.cs, you'll see o... read more 03/22/2011 (11:46 am)
A Line The steps to integrate Box2D into iTGB have already been posted: [url]http://www.garagegames.com/com... read more 03/10/2011 (8:28 am)
Game board with hexagons, will my solution work? I find [url=http://www-cs-students.stanford.edu/~amitp/gameprog.html#hex]Amit's Game Programming Inf... read more 03/02/2011 (9:26 am)
Creating Objects in Script with a Datablock In my example, I had the CollisionActiveSend and Receive to true. I don't know if this should matte... read more 03/01/2011 (12:47 pm)
Fix score box on the screen You should research building GUIs. GUIs are fixed while the underlying scene can move around.... read more 03/01/2011 (9:37 am)