William Lee Sims's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Images won't show | So you drag out some images and they show and you drag out other images and they don't show? What... read more | 11/10/2011 (9:44 am) |
| Add-Ons | This [url=http://tdn.garagegames.com/wiki/TGB/Tutorials/The_Game_of_Life]Game of Life Tutorial[/url]... read more | 11/07/2011 (7:06 pm) |
| Animation Question and problem | There are two ways to do animations. The first (and I think most common) is to make cells. These... read more | 11/07/2011 (6:58 pm) |
| TGB - How much textures can it handle? | Check out this write up on [url=http://tdn.garagegames.com/wiki/2D_Art_Tips:_Learn_From_My_Mistakes]... read more | 11/07/2011 (6:48 pm) |
| Is there a simple tutorial on making something animate? | The [url=http://tdn.garagegames.com/wiki/TGB/Behaviors/Platformer]basic platformer movement behavior... read more | 11/07/2011 (6:39 pm) |
| Fullscreen Resolution Change Problem | Likely Problem Two Solution: [url=http://www.garagegames.com/community/resources/view/2224]Fixing GU... read more | 11/07/2011 (3:32 pm) |
| Quick Way to Lock Rendering Frames to "Scene Ticks"? | My only advice is to delete the original cleaver and construct a new cleaver with the position set i... read more | 11/04/2011 (12:47 pm) |
| TBG and changing armour pieces on a 3D model. | I'm fairly certain it will work, but it will take some translating. 1) Ignore all networking, net... read more | 11/04/2011 (8:39 am) |
| Quick Way to Lock Rendering Frames to "Scene Ticks"? | I once had problems with cloning, so instead I wrote a function that directly made the object and pr... read more | 11/04/2011 (8:10 am) |
| noob inheritance problem! | There's a few problems I see: 1) The "SpriteDatablock" needs to be defined before the o... read more | 11/04/2011 (7:56 am) |
| noob inheritance problem! | There's a few problems I see: 1) The "SpriteDatablock" needs to be defined before the o... read more | 11/03/2011 (2:55 pm) |
| TBG and changing armour pieces on a 3D model. | I've used the [url=http://www.garagegames.com/community/resources/view/15457]"Hiding Meshes v2&... read more | 11/03/2011 (12:51 pm) |
| How to create a guide that will predict the angle of a shot | As long as your game doesn't have external forces (gravity, drag, other moving objects), finding whe... read more | 11/03/2011 (12:44 pm) |
| How do I alter several variables of the same name at once? | You can't do this in one line. You could try something like: [code] $TestSet = new SimSet(); ... read more | 11/03/2011 (12:40 pm) |
| noob inheritance problem! | You should check out the thread on [url=http://www.garagegames.com/community/forums/viewthread/52142... read more | 11/03/2011 (12:32 pm) |
| How to create a guide that will predict the angle of a shot | Projecting an object out without having it interact with the existing game would likely require a mo... read more | 11/02/2011 (1:35 pm) |
| Torque 2d rpg? | Start with the tutorials found in the download. That way you'll learn what TGB is capable of. Th... read more | 10/30/2011 (8:49 am) |
| Remembering if fullscreen/windowed [SOLVED] | Assuming that you are allowing the user the toggle fullscreen on and off, you can use [url=http://td... read more | 10/29/2011 (5:15 pm) |
| How to create a guide that will predict the angle of a shot | Most games do this by having their own physics programmed in. They can then project the physics mod... read more | 10/29/2011 (12:56 pm) |
| mouse down event triggers for overlapping items. | You'll probably need to switch to the pickPoint function. Check out this thread: [url]http://www.ga... read more | 10/29/2011 (12:54 pm) |
| Mouse over tile | Do you need to interact with the GUI HUD with the mouse? If not, you can set it's datablock to be m... read more | 10/29/2011 (12:52 pm) |
| setBlend() for GUI elements? | The short answer is sometimes. *GRIN!* If it's text (for example), then you can change the profi... read more | 10/26/2011 (11:13 am) |
| capslock issue | You'll need to modify the source code to do this. I did something similar with the Control key. ... read more | 10/26/2011 (11:01 am) |
| How to know if a letter is upper-case? SOLVED | Do you mean when it's input? Or do you mean in general through coding (TorqueScript or C++)? If ... read more | 10/19/2011 (10:10 am) |
| GUI Class / Method Problem | If you want to do it by class do this: [code] new GuiBitmapButtonCtrl(zug1) { class = "... read more | 09/28/2011 (10:39 am) |
| Checkbox [SOLVED] | Most GUI elements have multiple parts: normal, hover, depressed, inactive. The checkbox, as I remem... read more | 09/28/2011 (10:34 am) |
| Dynamic Shadow In TGB? Yes! | Boy... I haven't compiled on the Mac in well over 2 years. I can't really help you too much. You... read more | 08/30/2011 (2:08 pm) |
| Torque and Widescreens - What's the Best Approach? | Here's what I've done in the past. If something doesn't make sense there, just let me know! [url... read more | 05/23/2011 (9:42 am) |
| good on paper::Animation Datablocks Invalid(SOLVED!!?!!) | [url]http://www.garagegames.com/community/forums/viewthread/113021/1#comment-736537[/url]... read more | 05/20/2011 (8:22 am) |
| TorqueScript package problem | I wish I had used packages recently so I could better answer this question. I know that packages ha... read more | 05/13/2011 (2:00 pm) |
| Transparency through foreground semi transparent dark layer. | There's nothing in script that will allow you do this this. Ultimately, you'll have to research Ope... read more | 04/28/2011 (1:30 pm) |
| Transparency through foreground semi transparent dark layer. | If you just want it centered around the player create a single dark graphic with a transparent gradi... read more | 04/27/2011 (12:51 pm) |
| Why does my scrolling background have a big white space? | I had to turn off filter pad to make it work. Also, make sure that sub-regions are turned off and t... read more | 04/19/2011 (8:46 am) |
| Lighting in TGB? | I tried to make is so that it doesn't require *too* many changes. In ::renderObject, you'll need ... read more | 04/19/2011 (8:44 am) |
| Behavior Trigger callback from parents onCollision function. | I'm not positive about all of this, but it's worth a shot... [code] function t2dSceneObject::onC... read more | 04/15/2011 (12:56 pm) |
| The Game of Life Tutorial Help | Very nice tutorial! A great example of extending an "existing" script object, too.... read more | 04/12/2011 (7:14 pm) |
| Anywhere Else | I think what you are looking for is the else-statement. [code] if( ...in region 1... ) { // ... read more | 04/12/2011 (2:52 pm) |
| Fill Battle Tutorial Help | That's an excellent point, Pedro. In fact, that's the best way to keep your code modular. When I g... read more | 04/12/2011 (9:50 am) |
| calling schedule from game.cs (solved) | While the "Oh yah" reference might be funny to some, it looks like you are advertising a g... read more | 04/11/2011 (8:53 pm) |
| Improved Input and Gestures | I totally agree... this is way too complicated for what's being proposed. But looking at this for f... read more | 03/30/2011 (11:58 am) |
| Improved Input and Gestures | I just looked back over my TUIO code and found another item for the "wish list" (which is ... read more | 03/29/2011 (6:33 pm) |
| Improved Input and Gestures | I'm building a multi-touch table using TGB for the game engine and TUIO for the input library. My u... read more | 03/29/2011 (10:37 am) |
| How to draw a tire trail? | I'm almost positive you don't want "Attach Position". As the particle emitter moves, all ... read more | 03/27/2011 (8:02 pm) |
| Help - Dialog System using GUI | Here's an example of how I have the GuiMLTextCtrl show the text one character at a time: Here's m... read more | 03/23/2011 (8:58 am) |
| Help - Dialog System using GUI | Make sure you "exec" your GUI. If you look in (I think) gameScripts/main.cs, you'll see o... read more | 03/22/2011 (11:46 am) |
| A Line | The steps to integrate Box2D into iTGB have already been posted: [url]http://www.garagegames.com/com... read more | 03/10/2011 (8:28 am) |
| Game board with hexagons, will my solution work? | I find [url=http://www-cs-students.stanford.edu/~amitp/gameprog.html#hex]Amit's Game Programming Inf... read more | 03/02/2011 (9:26 am) |
| Creating Objects in Script with a Datablock | In my example, I had the CollisionActiveSend and Receive to true. I don't know if this should matte... read more | 03/01/2011 (12:47 pm) |
| Fix score box on the screen | You should research building GUIs. GUIs are fixed while the underlying scene can move around.... read more | 03/01/2011 (9:37 am) |