William Lee Sims's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Some questions I need answered | I'm not quite certain what you mean in part (1). As for part (2), that's quite easy. It depend... read more | 10/28/2009 (4:04 am) |
| Checkers Demo Source.......Looking for fireworks! | I made several "fireworks" particle effects for "Toy Factory". I just had the e... read more | 10/27/2009 (3:01 pm) |
| Better Understanding %WorldLimit and %onUpdate Together | Yep... the first if-statement should be checking to see if the master object exists.... read more | 10/27/2009 (3:50 am) |
| Display High Scores from the web | You should get a callback called "onLine" that will provide the return results. You can p... read more | 10/27/2009 (3:49 am) |
| Better Understanding %WorldLimit and %onUpdate Together | You need to leave the if-statement at the top the same as it was before. Your local variable "... read more | 10/26/2009 (9:02 pm) |
| Better Understanding %WorldLimit and %onUpdate Together | That single line I gave you _was_ the fix to your problem. I was just saying that I had to make 3 c... read more | 10/26/2009 (8:15 pm) |
| Better Understanding %WorldLimit and %onUpdate Together | You wouldn't want a fraction of my help. It only takes but a minute or two, here and there, to resp... read more | 10/26/2009 (6:44 pm) |
| Better Understanding %WorldLimit and %onUpdate Together | Nowhere in my post did I say your question was inappropriate. You must not read extra words into my... read more | 10/26/2009 (6:15 pm) |
| Better Understanding %WorldLimit and %onUpdate Together | Compare that line to the similar lines in these 5 posts, all previous posted by you: [url]http://... read more | 10/26/2009 (5:41 pm) |
| Better Understanding %WorldLimit and %onUpdate Together | What do you call it when somebody says "No errors in compiler" when in fact there are seve... read more | 10/26/2009 (4:54 pm) |
| Better Understanding %WorldLimit and %onUpdate Together | Please stop lying to all of us. I spent but 15 seconds looking at this before I found 3 compile err... read more | 10/26/2009 (4:40 pm) |
| Better Understanding %WorldLimit and %onUpdate Together | Local variables are local to a function. (It's a bit of a simplification, but it works well for Tor... read more | 10/26/2009 (2:28 pm) |
| Better Understanding %WorldLimit and %onUpdate Together | The following script assumes a few things: 1) redRiserImageMap is already defiend in TGB (or elsewh... read more | 10/26/2009 (1:54 pm) |
| How can I implement the pseudo-3d collision detection like Castle Crashers in TGB? | I'm not positive that I know what you mean. I think you could use the built-in collision system a... read more | 10/26/2009 (4:26 am) |
| How do I play a particle effect in the game? | It would probably be better to add this to your existing behavior that fires the gun. A really ea... read more | 10/26/2009 (4:15 am) |
| How can I implement the pseudo-3d collision detection like Castle Crashers in TGB? | Well... once again I know how I'd do it, but I'm not certain if there is a better way. Imagine th... read more | 10/25/2009 (11:13 pm) |
| Better Understanding %WorldLimit and %onUpdate Together | Well... the new line "%this.redRiser = $redRiser;" could work. After you put it in and te... read more | 10/25/2009 (5:03 pm) |
| strings and numerics | I don't have to go back 3 weeks to find posts where Ehrlichmann gave you a direct answer, only for y... read more | 10/25/2009 (5:17 am) |
| Better Understanding %WorldLimit and %onUpdate Together | I'd like to make one more comment. [quote] ///I am confused as to why you have set these down he... read more | 10/25/2009 (4:50 am) |
| Better Understanding %WorldLimit and %onUpdate Together | These lines [code] %obj.linearVelocity(); Bob.linearVelocity(); Spaceship::linearVelocity(... read more | 10/25/2009 (4:29 am) |
| How can I implement the pseudo-3d collision detection like Castle Crashers in TGB? | By highland do you mean a raised platform? Or just from when you jump?... read more | 10/25/2009 (4:05 am) |
| Better Understanding %WorldLimit and %onUpdate Together | The member function of a class could be "linearVelocity". As in: [code] %obj = new Scri... read more | 10/24/2009 (7:07 pm) |
| Better Understanding %WorldLimit and %onUpdate Together | @Ted - Sorry, Ted, to interrupt your thread (pun not intended). But [url=http://www.garagegames.com... read more | 10/24/2009 (4:33 am) |
| Better Understanding %WorldLimit and %onUpdate Together | Because I like to brag, I just want to mention that I've never used world limit functions before, an... read more | 10/24/2009 (3:56 am) |
| onWorldLimit Question. | Yeah, I think the "%this.left;" is completely superfluous. I actually think the whole if-... read more | 10/24/2009 (3:31 am) |
| strings and numerics | [code] %this.thing.getThis(); [/code] is a function call. Strings can include the word "g... read more | 10/24/2009 (3:22 am) |
| How can I implement the pseudo-3d collision detection like Castle Crashers in TGB? | This can be done in the stock engine. But something you might want to look at is the Adventure Kit.... read more | 10/23/2009 (4:31 pm) |
| Particular conditions of a %limitMode | You are very helpful to other people, Ehrlichmann. Just a couple of quick thought, Rennie. You c... read more | 10/22/2009 (4:40 pm) |
| Massive Waiting Time | Just to clarify, I was trying to help you find your thread in response to your statement: [quote]... read more | 10/22/2009 (2:51 am) |
| Massive Waiting Time | You are right. It isn't like you made me drive across town. So when I answered your question, I di... read more | 10/21/2009 (8:53 pm) |
| Can I give the camra a world limit? | Ehrlichmann's suggestion is right. Your camera view is separate from its limits. The "setView... read more | 10/21/2009 (8:09 pm) |
| Massive Waiting Time | None of my comments have ever been written with any anger behind them. I do find that everything ... read more | 10/21/2009 (8:01 pm) |
| Massive Waiting Time | Also, and this goes for everybody, the title to this post is horrendous. Pretend that I'm having ... read more | 10/21/2009 (6:31 pm) |
| Massive Waiting Time | Sorry, everybody, but I can't contain myself. Rennie, almost every line has an error. You cannot... read more | 10/21/2009 (6:26 pm) |
| The 24 Hour Game Experiment | Best of luck!... read more | 10/21/2009 (6:05 pm) |
| dynamic circular time bar? | I see you have the Pro license. I've learned it really, really easy to make new GUI elements and ne... read more | 10/20/2009 (1:38 am) |
| Preprocessor in CS? | Oooh! I didn't think of Torsion. I wonder if that developer is reading this forum. In fact, I w... read more | 10/19/2009 (7:32 pm) |
| Windows 7 compliance | Well that sucks then! Somebody recently posted this [url=http://developer-help.es.oberon-media.co... read more | 10/19/2009 (4:32 pm) |
| Preprocessor in CS? | If this were part of the standard compiling process in the engine, I'd be all over this. But if the... read more | 10/19/2009 (4:27 pm) |
| Windows 7 compliance | Ahhhh... [url=http://www.garagegames.com/community/forums/viewthread/94201]here it is[/url]!... read more | 10/19/2009 (2:38 pm) |
| Windows 7 compliance | Do a little search on this in the forums. There is a solution out there that I've successfully used... read more | 10/19/2009 (2:36 pm) |
| How do I pause a TGB game? | By using "%this.quit();" you are calling a function called "quit" in your behavi... read more | 10/18/2009 (1:06 am) |
| New to Torque Game Builder. Help would be appreciated. | In the [url=http://www.garagegames.com/documentation/tgb]links to the documentation[/url] there is a... read more | 10/17/2009 (9:41 pm) |
| Approximating gravitational interactions | You're definitely welcome! I hope your idea goes well!... read more | 10/16/2009 (9:58 pm) |
| Approximating gravitational interactions | Do you call "doTick" a first time from somewhere? Also, your "doTick" functio... read more | 10/16/2009 (4:58 pm) |
| Approximating gravitational interactions | Not to pick on you, but this is a problem we're seeing a lot on the forums. There are new TGB users... read more | 10/16/2009 (12:11 am) |
| Approximating gravitational interactions | It looks like you need to take a look at some of the [url=http://tdn.garagegames.com/wiki/TGB/Refere... read more | 10/14/2009 (11:28 pm) |
| Is this possible in TGB? | Can you not just make another animation for backwards walking and use that when your player is in th... read more | 10/14/2009 (11:14 pm) |
| Whats the best networking I could get with TGB? | There are several ways to do this, but yes, you can. For example, I've used the HTTPObject and ha... read more | 10/12/2009 (9:12 pm) |
| Whats the best networking I could get with TGB? | For an internet high score table, you'll need the Torque Pro version, the HTTPObject, a web site, an... read more | 10/12/2009 (7:34 pm) |