Game Development Community

William Lee Sims's Forum Posts

Thread Post Date Posted
Some questions I need answered I'm not quite certain what you mean in part (1). As for part (2), that's quite easy. It depend... read more 10/28/2009 (4:04 am)
Checkers Demo Source.......Looking for fireworks! I made several "fireworks" particle effects for "Toy Factory". I just had the e... read more 10/27/2009 (3:01 pm)
Better Understanding %WorldLimit and %onUpdate Together Yep... the first if-statement should be checking to see if the master object exists.... read more 10/27/2009 (3:50 am)
Display High Scores from the web You should get a callback called "onLine" that will provide the return results. You can p... read more 10/27/2009 (3:49 am)
Better Understanding %WorldLimit and %onUpdate Together You need to leave the if-statement at the top the same as it was before. Your local variable "... read more 10/26/2009 (9:02 pm)
Better Understanding %WorldLimit and %onUpdate Together That single line I gave you _was_ the fix to your problem. I was just saying that I had to make 3 c... read more 10/26/2009 (8:15 pm)
Better Understanding %WorldLimit and %onUpdate Together You wouldn't want a fraction of my help. It only takes but a minute or two, here and there, to resp... read more 10/26/2009 (6:44 pm)
Better Understanding %WorldLimit and %onUpdate Together Nowhere in my post did I say your question was inappropriate. You must not read extra words into my... read more 10/26/2009 (6:15 pm)
Better Understanding %WorldLimit and %onUpdate Together Compare that line to the similar lines in these 5 posts, all previous posted by you: [url]http://... read more 10/26/2009 (5:41 pm)
Better Understanding %WorldLimit and %onUpdate Together What do you call it when somebody says "No errors in compiler" when in fact there are seve... read more 10/26/2009 (4:54 pm)
Better Understanding %WorldLimit and %onUpdate Together Please stop lying to all of us. I spent but 15 seconds looking at this before I found 3 compile err... read more 10/26/2009 (4:40 pm)
Better Understanding %WorldLimit and %onUpdate Together Local variables are local to a function. (It's a bit of a simplification, but it works well for Tor... read more 10/26/2009 (2:28 pm)
Better Understanding %WorldLimit and %onUpdate Together The following script assumes a few things: 1) redRiserImageMap is already defiend in TGB (or elsewh... read more 10/26/2009 (1:54 pm)
How can I implement the pseudo-3d collision detection like Castle Crashers in TGB? I'm not positive that I know what you mean. I think you could use the built-in collision system a... read more 10/26/2009 (4:26 am)
How do I play a particle effect in the game? It would probably be better to add this to your existing behavior that fires the gun. A really ea... read more 10/26/2009 (4:15 am)
How can I implement the pseudo-3d collision detection like Castle Crashers in TGB? Well... once again I know how I'd do it, but I'm not certain if there is a better way. Imagine th... read more 10/25/2009 (11:13 pm)
Better Understanding %WorldLimit and %onUpdate Together Well... the new line "%this.redRiser = $redRiser;" could work. After you put it in and te... read more 10/25/2009 (5:03 pm)
strings and numerics I don't have to go back 3 weeks to find posts where Ehrlichmann gave you a direct answer, only for y... read more 10/25/2009 (5:17 am)
Better Understanding %WorldLimit and %onUpdate Together I'd like to make one more comment. [quote] ///I am confused as to why you have set these down he... read more 10/25/2009 (4:50 am)
Better Understanding %WorldLimit and %onUpdate Together These lines [code] %obj.linearVelocity(); Bob.linearVelocity(); Spaceship::linearVelocity(... read more 10/25/2009 (4:29 am)
How can I implement the pseudo-3d collision detection like Castle Crashers in TGB? By highland do you mean a raised platform? Or just from when you jump?... read more 10/25/2009 (4:05 am)
Better Understanding %WorldLimit and %onUpdate Together The member function of a class could be "linearVelocity". As in: [code] %obj = new Scri... read more 10/24/2009 (7:07 pm)
Better Understanding %WorldLimit and %onUpdate Together @Ted - Sorry, Ted, to interrupt your thread (pun not intended). But [url=http://www.garagegames.com... read more 10/24/2009 (4:33 am)
Better Understanding %WorldLimit and %onUpdate Together Because I like to brag, I just want to mention that I've never used world limit functions before, an... read more 10/24/2009 (3:56 am)
onWorldLimit Question. Yeah, I think the "%this.left;" is completely superfluous. I actually think the whole if-... read more 10/24/2009 (3:31 am)
strings and numerics [code] %this.thing.getThis(); [/code] is a function call. Strings can include the word "g... read more 10/24/2009 (3:22 am)
How can I implement the pseudo-3d collision detection like Castle Crashers in TGB? This can be done in the stock engine. But something you might want to look at is the Adventure Kit.... read more 10/23/2009 (4:31 pm)
Particular conditions of a %limitMode You are very helpful to other people, Ehrlichmann. Just a couple of quick thought, Rennie. You c... read more 10/22/2009 (4:40 pm)
Massive Waiting Time Just to clarify, I was trying to help you find your thread in response to your statement: [quote]... read more 10/22/2009 (2:51 am)
Massive Waiting Time You are right. It isn't like you made me drive across town. So when I answered your question, I di... read more 10/21/2009 (8:53 pm)
Can I give the camra a world limit? Ehrlichmann's suggestion is right. Your camera view is separate from its limits. The "setView... read more 10/21/2009 (8:09 pm)
Massive Waiting Time None of my comments have ever been written with any anger behind them. I do find that everything ... read more 10/21/2009 (8:01 pm)
Massive Waiting Time Also, and this goes for everybody, the title to this post is horrendous. Pretend that I'm having ... read more 10/21/2009 (6:31 pm)
Massive Waiting Time Sorry, everybody, but I can't contain myself. Rennie, almost every line has an error. You cannot... read more 10/21/2009 (6:26 pm)
The 24 Hour Game Experiment Best of luck!... read more 10/21/2009 (6:05 pm)
dynamic circular time bar? I see you have the Pro license. I've learned it really, really easy to make new GUI elements and ne... read more 10/20/2009 (1:38 am)
Preprocessor in CS? Oooh! I didn't think of Torsion. I wonder if that developer is reading this forum. In fact, I w... read more 10/19/2009 (7:32 pm)
Windows 7 compliance Well that sucks then! Somebody recently posted this [url=http://developer-help.es.oberon-media.co... read more 10/19/2009 (4:32 pm)
Preprocessor in CS? If this were part of the standard compiling process in the engine, I'd be all over this. But if the... read more 10/19/2009 (4:27 pm)
Windows 7 compliance Ahhhh... [url=http://www.garagegames.com/community/forums/viewthread/94201]here it is[/url]!... read more 10/19/2009 (2:38 pm)
Windows 7 compliance Do a little search on this in the forums. There is a solution out there that I've successfully used... read more 10/19/2009 (2:36 pm)
How do I pause a TGB game? By using "%this.quit();" you are calling a function called "quit" in your behavi... read more 10/18/2009 (1:06 am)
New to Torque Game Builder. Help would be appreciated. In the [url=http://www.garagegames.com/documentation/tgb]links to the documentation[/url] there is a... read more 10/17/2009 (9:41 pm)
Approximating gravitational interactions You're definitely welcome! I hope your idea goes well!... read more 10/16/2009 (9:58 pm)
Approximating gravitational interactions Do you call "doTick" a first time from somewhere? Also, your "doTick" functio... read more 10/16/2009 (4:58 pm)
Approximating gravitational interactions Not to pick on you, but this is a problem we're seeing a lot on the forums. There are new TGB users... read more 10/16/2009 (12:11 am)
Approximating gravitational interactions It looks like you need to take a look at some of the [url=http://tdn.garagegames.com/wiki/TGB/Refere... read more 10/14/2009 (11:28 pm)
Is this possible in TGB? Can you not just make another animation for backwards walking and use that when your player is in th... read more 10/14/2009 (11:14 pm)
Whats the best networking I could get with TGB? There are several ways to do this, but yes, you can. For example, I've used the HTTPObject and ha... read more 10/12/2009 (9:12 pm)
Whats the best networking I could get with TGB? For an internet high score table, you'll need the Torque Pro version, the HTTPObject, a web site, an... read more 10/12/2009 (7:34 pm)