William Lee Sims's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What Is TorqueNet Lite? | I also used this article from TDN: [url]http://tdn.garagegames.com/wiki/TGB/Networking[/url]... read more | 12/02/2009 (2:59 pm) |
| What Is TorqueNet Lite? | TorqueNet Lite is just a simple way of saying that the only networking is a message-based network. ... read more | 12/02/2009 (2:57 pm) |
| Site Appears Plain, may be CSS-less | Thanks for that tip, James! The file is Windows XP is C:\WINDOWS\system32\drivers\etc\hosts.... read more | 12/02/2009 (1:37 pm) |
| Site Appears Plain, may be CSS-less | I hope it's just a DNS problem. I'll do a full system reboot tomorrow (all modems, routers, etc.) a... read more | 12/02/2009 (3:56 am) |
| Site Appears Plain, may be CSS-less | Rebooting did not work. The site still looks CSS-less to me.... read more | 12/01/2009 (5:07 pm) |
| Site Appears Plain, may be CSS-less | Nothing I've tried has worked yet, so I'll do the full system reboot. (I can post, now, though!)... read more | 12/01/2009 (4:39 pm) |
| A sceneGraph can Be? | http://www.garagegames.com/community/forums/viewthread/100173/... read more | 12/01/2009 (3:47 pm) |
| Ideas for using a non-rectangular board | If your pieces align with ANY arrangement that could be drawn on square graph paper, then you can us... read more | 11/29/2009 (9:15 pm) |
| Doubt bump into map | Short answer: it's won't be easy. You can look at the tips Justin DuJardin was given and gave [ur... read more | 11/29/2009 (9:03 pm) |
| [bug?] Editor in Full Screen | Curse you, Patrick, and your one-minute earlier reply! *HEHE!*... read more | 11/24/2009 (5:55 pm) |
| [bug?] Editor in Full Screen | You might try going into your %APPDATA% directory (Start > Run > Type in '%APPDATA%') and dele... read more | 11/24/2009 (5:54 pm) |
| Grid question | Making an image with a thin border and tiling that on the tilemap should work. Do you have a screen... read more | 11/24/2009 (12:58 am) |
| TAB | Because I don't want anybody to be confused: '@', 'SPC', 'TAB', and 'NL' go between 2 strings and... read more | 11/23/2009 (11:15 pm) |
| tile based isometric games possible? | There's also this on the horizon. [url]http://www.garagegames.com/community/blogs/view/18159[/url... read more | 11/23/2009 (9:14 pm) |
| mAbs, posmod, and some other bits. | Let me get this straight. Instead of spending 3 minutes looking it up and getting an answer, you'd ... read more | 11/23/2009 (7:21 pm) |
| How to clip part of the Image | Cool! Great to hear!... read more | 11/23/2009 (3:59 pm) |
| Does TBG have support for true gravity? | Orion gave a [url=http://www.garagegames.com/community/forums/viewthread/103593]great example in thi... read more | 11/23/2009 (3:41 pm) |
| enum | I love how when I google "enum" the first example that comes up has alpha, beta, and gamma... read more | 11/23/2009 (3:40 pm) |
| mAbs, posmod, and some other bits. | Both the if-statement is mAbs are well defined in the documentation.... read more | 11/23/2009 (3:39 pm) |
| TAB | [quote]what is a last resort[/quote] Explains everything.... read more | 11/23/2009 (3:33 pm) |
| Something that would help me | getWord gets a single word from a string and returns it as a string. getWord doesn't know about n... read more | 11/23/2009 (3:32 pm) |
| Something that would help me | getWordCount only returns the number of words in a string. It can't get you any particular inform... read more | 11/23/2009 (3:15 pm) |
| How to clip part of the Image | You probably need to set the UV texture coordinates to be proportional to the percentage you want. ... read more | 11/23/2009 (3:12 pm) |
| How to clip part of the Image | What do you mean by clip? Do you just want to render a sub-rectangle? In that case, you just need ... read more | 11/22/2009 (4:54 pm) |
| White line & filterpad- solved? | All I can say is that I tried padding on my non-POT textures, and would still get a one-pixel white ... read more | 11/21/2009 (2:57 pm) |
| Move Object To Position of MouseClick | So when you put to use all of [url=http://www.garagegames.com/community/forums/viewthread/104749/1#c... read more | 11/20/2009 (11:17 pm) |
| Move Object To Position of MouseClick | [url]http://www.garagegames.com/community/forums/viewthread/101395[/url]... read more | 11/20/2009 (3:16 pm) |
| Something that would help me | I'm absolutely amazed that there are 19 posts to explain something as mundane as getWordCount and fo... read more | 11/20/2009 (1:20 pm) |
| Why won't this shoot? | I'm guessing your object can't fire because you didn't attach the behavior to the object. The line ... read more | 11/20/2009 (2:24 am) |
| Something that would help me | I didn't think Pubily could get any more explicit, but I guess I was wrong!... read more | 11/19/2009 (4:20 pm) |
| a problem with Triggers | Have you tried the various tutorials, including the [url=http://tdn.garagegames.com/wiki/TGB/Behavio... read more | 11/19/2009 (4:17 pm) |
| Multiple timers on a single object | If you are using the same class, make sure to always use the "%this" variable. Looking at... read more | 11/19/2009 (7:22 am) |
| Multiple timers on a single object | If you use the setTimerOn, then yes, you can only have one. If you use the schedule function, you... read more | 11/18/2009 (2:11 pm) |
| Multiple timers on a single object | You can schedule multiple timers on a single object.... read more | 11/18/2009 (6:07 am) |
| .cs files not showing on TGB | You can always open up the console.log file to see what the errors are.... read more | 11/16/2009 (10:40 pm) |
| level of argument | Re-read the first sentence of [url=http://www.garagegames.com/community/forums/viewthread/105545/1#c... read more | 11/16/2009 (3:36 pm) |
| Astar problem about createpath | I think you want "setDiagonalMovement(false)".... read more | 11/16/2009 (3:25 pm) |
| Weird Mouse behaviour | Cool! Good to hear!... read more | 11/16/2009 (3:23 pm) |
| To GG: Should I Create A Tutorial? | Thanks for the supportive comments, everybody! I've got a small project in mind that will cover a... read more | 11/16/2009 (3:21 pm) |
| .cs files not showing on TGB | You might have compile errors. Bring up the console (Ctrl-Tilde) and look for red error messages.... read more | 11/16/2009 (1:26 am) |
| Difference in TorqueScript between TGB and TGE? | Ah! I missed the brackets! Thanks for clarifying that (and I learned something new)!... read more | 11/14/2009 (10:45 pm) |
| Difference in TorqueScript between TGB and TGE? | I'm certain that the "new ObjectType(WhateverName) {};" works in TGE as I use it all the t... read more | 11/14/2009 (2:24 am) |
| Can I switch a layer of an object wile in the game? | Sure... just call [url=http://tdn.garagegames.com/wiki/TGB/Reference:_t2dSceneObject_Spatial_Methods... read more | 11/14/2009 (2:17 am) |
| ... | Short answer: no. Long answer: maybe sometime in the future, although it was mentioned in passing a... read more | 11/13/2009 (10:57 pm) |
| Difference in TorqueScript between TGB and TGE? | There is no difference in the syntax at all. The only difference, like Ronnie said, is the function... read more | 11/13/2009 (10:37 pm) |
| I have found how to get animation frames count | I'll be curious to hear the results. Especially for changing the animationTime. I did notice tha... read more | 11/13/2009 (6:19 am) |
| Found a perfect way to debug projects - and make your life easier! | Cool! I know you don't have the source, but if you ever do, you should check out [url=http://www.... read more | 11/13/2009 (6:11 am) |
| Weird Mouse behaviour | I know exactly what you mean. What I'm trying to say, without writing all of the code for you, is t... read more | 11/13/2009 (2:57 am) |
| Weird Mouse behaviour | After the "onMouseDown", I typically store the object in a variable and use the t2dSceneWi... read more | 11/13/2009 (1:28 am) |
| Selling your game on the PC | You can use a site like Share*It to sell your game. If you visit all of those sites you listed, t... read more | 11/12/2009 (6:04 am) |