Game Development Community

William Lee Sims's Forum Posts

Thread Post Date Posted
What Is TorqueNet Lite? I also used this article from TDN: [url]http://tdn.garagegames.com/wiki/TGB/Networking[/url]... read more 12/02/2009 (2:59 pm)
What Is TorqueNet Lite? TorqueNet Lite is just a simple way of saying that the only networking is a message-based network. ... read more 12/02/2009 (2:57 pm)
Site Appears Plain, may be CSS-less Thanks for that tip, James! The file is Windows XP is C:\WINDOWS\system32\drivers\etc\hosts.... read more 12/02/2009 (1:37 pm)
Site Appears Plain, may be CSS-less I hope it's just a DNS problem. I'll do a full system reboot tomorrow (all modems, routers, etc.) a... read more 12/02/2009 (3:56 am)
Site Appears Plain, may be CSS-less Rebooting did not work. The site still looks CSS-less to me.... read more 12/01/2009 (5:07 pm)
Site Appears Plain, may be CSS-less Nothing I've tried has worked yet, so I'll do the full system reboot. (I can post, now, though!)... read more 12/01/2009 (4:39 pm)
A sceneGraph can Be? http://www.garagegames.com/community/forums/viewthread/100173/... read more 12/01/2009 (3:47 pm)
Ideas for using a non-rectangular board If your pieces align with ANY arrangement that could be drawn on square graph paper, then you can us... read more 11/29/2009 (9:15 pm)
Doubt bump into map Short answer: it's won't be easy. You can look at the tips Justin DuJardin was given and gave [ur... read more 11/29/2009 (9:03 pm)
[bug?] Editor in Full Screen Curse you, Patrick, and your one-minute earlier reply! *HEHE!*... read more 11/24/2009 (5:55 pm)
[bug?] Editor in Full Screen You might try going into your %APPDATA% directory (Start > Run > Type in '%APPDATA%') and dele... read more 11/24/2009 (5:54 pm)
Grid question Making an image with a thin border and tiling that on the tilemap should work. Do you have a screen... read more 11/24/2009 (12:58 am)
TAB Because I don't want anybody to be confused: '@', 'SPC', 'TAB', and 'NL' go between 2 strings and... read more 11/23/2009 (11:15 pm)
tile based isometric games possible? There's also this on the horizon. [url]http://www.garagegames.com/community/blogs/view/18159[/url... read more 11/23/2009 (9:14 pm)
mAbs, posmod, and some other bits. Let me get this straight. Instead of spending 3 minutes looking it up and getting an answer, you'd ... read more 11/23/2009 (7:21 pm)
How to clip part of the Image Cool! Great to hear!... read more 11/23/2009 (3:59 pm)
Does TBG have support for true gravity? Orion gave a [url=http://www.garagegames.com/community/forums/viewthread/103593]great example in thi... read more 11/23/2009 (3:41 pm)
enum I love how when I google "enum" the first example that comes up has alpha, beta, and gamma... read more 11/23/2009 (3:40 pm)
mAbs, posmod, and some other bits. Both the if-statement is mAbs are well defined in the documentation.... read more 11/23/2009 (3:39 pm)
TAB [quote]what is a last resort[/quote] Explains everything.... read more 11/23/2009 (3:33 pm)
Something that would help me getWord gets a single word from a string and returns it as a string. getWord doesn't know about n... read more 11/23/2009 (3:32 pm)
Something that would help me getWordCount only returns the number of words in a string. It can't get you any particular inform... read more 11/23/2009 (3:15 pm)
How to clip part of the Image You probably need to set the UV texture coordinates to be proportional to the percentage you want. ... read more 11/23/2009 (3:12 pm)
How to clip part of the Image What do you mean by clip? Do you just want to render a sub-rectangle? In that case, you just need ... read more 11/22/2009 (4:54 pm)
White line & filterpad- solved? All I can say is that I tried padding on my non-POT textures, and would still get a one-pixel white ... read more 11/21/2009 (2:57 pm)
Move Object To Position of MouseClick So when you put to use all of [url=http://www.garagegames.com/community/forums/viewthread/104749/1#c... read more 11/20/2009 (11:17 pm)
Move Object To Position of MouseClick [url]http://www.garagegames.com/community/forums/viewthread/101395[/url]... read more 11/20/2009 (3:16 pm)
Something that would help me I'm absolutely amazed that there are 19 posts to explain something as mundane as getWordCount and fo... read more 11/20/2009 (1:20 pm)
Why won't this shoot? I'm guessing your object can't fire because you didn't attach the behavior to the object. The line ... read more 11/20/2009 (2:24 am)
Something that would help me I didn't think Pubily could get any more explicit, but I guess I was wrong!... read more 11/19/2009 (4:20 pm)
a problem with Triggers Have you tried the various tutorials, including the [url=http://tdn.garagegames.com/wiki/TGB/Behavio... read more 11/19/2009 (4:17 pm)
Multiple timers on a single object If you are using the same class, make sure to always use the "%this" variable. Looking at... read more 11/19/2009 (7:22 am)
Multiple timers on a single object If you use the setTimerOn, then yes, you can only have one. If you use the schedule function, you... read more 11/18/2009 (2:11 pm)
Multiple timers on a single object You can schedule multiple timers on a single object.... read more 11/18/2009 (6:07 am)
.cs files not showing on TGB You can always open up the console.log file to see what the errors are.... read more 11/16/2009 (10:40 pm)
level of argument Re-read the first sentence of [url=http://www.garagegames.com/community/forums/viewthread/105545/1#c... read more 11/16/2009 (3:36 pm)
Astar problem about createpath I think you want "setDiagonalMovement(false)".... read more 11/16/2009 (3:25 pm)
Weird Mouse behaviour Cool! Good to hear!... read more 11/16/2009 (3:23 pm)
To GG: Should I Create A Tutorial? Thanks for the supportive comments, everybody! I've got a small project in mind that will cover a... read more 11/16/2009 (3:21 pm)
.cs files not showing on TGB You might have compile errors. Bring up the console (Ctrl-Tilde) and look for red error messages.... read more 11/16/2009 (1:26 am)
Difference in TorqueScript between TGB and TGE? Ah! I missed the brackets! Thanks for clarifying that (and I learned something new)!... read more 11/14/2009 (10:45 pm)
Difference in TorqueScript between TGB and TGE? I'm certain that the "new ObjectType(WhateverName) {};" works in TGE as I use it all the t... read more 11/14/2009 (2:24 am)
Can I switch a layer of an object wile in the game? Sure... just call [url=http://tdn.garagegames.com/wiki/TGB/Reference:_t2dSceneObject_Spatial_Methods... read more 11/14/2009 (2:17 am)
... Short answer: no. Long answer: maybe sometime in the future, although it was mentioned in passing a... read more 11/13/2009 (10:57 pm)
Difference in TorqueScript between TGB and TGE? There is no difference in the syntax at all. The only difference, like Ronnie said, is the function... read more 11/13/2009 (10:37 pm)
I have found how to get animation frames count I'll be curious to hear the results. Especially for changing the animationTime. I did notice tha... read more 11/13/2009 (6:19 am)
Found a perfect way to debug projects - and make your life easier! Cool! I know you don't have the source, but if you ever do, you should check out [url=http://www.... read more 11/13/2009 (6:11 am)
Weird Mouse behaviour I know exactly what you mean. What I'm trying to say, without writing all of the code for you, is t... read more 11/13/2009 (2:57 am)
Weird Mouse behaviour After the "onMouseDown", I typically store the object in a variable and use the t2dSceneWi... read more 11/13/2009 (1:28 am)
Selling your game on the PC You can use a site like Share*It to sell your game. If you visit all of those sites you listed, t... read more 11/12/2009 (6:04 am)