Game Development Community

William Lee Sims's Forum Posts

Thread Post Date Posted
Flood Fill in TileLayer Doh! As always, I forget something silly. At the end of the "floodFill" function, add ... read more 02/26/2010 (3:01 pm)
Flood Fill in TileLayer That's a pretty fun little game you've got there! In general, recursion is your friend in these s... read more 02/26/2010 (2:35 pm)
Flood Fill in TileLayer Are you clicking on a tile map and wanting it to fill with a specific sprite until it hits boundarie... read more 02/26/2010 (12:29 pm)
swapping weapons with mounting Learning through visual and repetition is definitely valid. I really don't mean to disparage your e... read more 02/25/2010 (10:05 pm)
swapping weapons with mounting The short answer is yes. "%" is the modulo operator, as in "5 mod 3 = 2". No... read more 02/25/2010 (4:55 pm)
swapping weapons with mounting As it stands, no. That's why I said [quote]In the case of picking up weapons, you'll need more var... read more 02/25/2010 (2:55 pm)
swapping weapons with mounting Using variables would be one way of doing it. For example [code] $WEAPON::Pistol = 0; $WEAPON::M... read more 02/25/2010 (1:16 pm)
Torque Game Builder or Torque 2D so which is it? Also, just to confuse matters, I'll say "TGB" when I'm referring to the builder and "... read more 02/25/2010 (12:36 am)
DTS and Mount Points - Any Advice, Info, War Stories? Did you mean for this to be in the TGEA forums?... read more 02/24/2010 (10:46 pm)
swapping weapons with mounting Yes, you can create a player without arms and then mount arms/weapons to create the effect you want.... read more 02/24/2010 (10:44 pm)
GetCurrentCamera* with ViewLimit bug In "onRender" about a dozen lines down, it calls "calculateCameraView". That's ... read more 02/24/2010 (6:08 pm)
GetCurrentCamera* with ViewLimit bug I haven't encountered this bug, but looking through the source code, I can see that it does exist. ... read more 02/24/2010 (2:12 pm)
[resolved]mouseUp works on 1, but not 2 or 3 question It depends upon what "someTypeOfCommandWithParensAtEndForAReturn()" is. If it returns a v... read more 02/24/2010 (1:55 pm)
Comments are ordered incorrectly It seems like the date-time stamp on the post was set in the past and that the forum sorts by that. ... read more 02/24/2010 (1:02 pm)
[resolved]mouseUp works on 1, but not 2 or 3 question If you get an error message, you did something wrong. That's what error message are for. If you ... read more 02/24/2010 (11:43 am)
[resolved]mouseUp works on 1, but not 2 or 3 question The function "dismount" doesn't return anything that echo could print out.... read more 02/24/2010 (1:58 am)
[resolved]mouseUp works on 1, but not 2 or 3 question [THIS IS ORDERED WRONG! HOW COULD THIS HAPPEN? ANYWAY... THIS CAME AFTER YOUR POST #6.] To make... read more 02/23/2010 (12:53 pm)
How To? for mac If you write the game entirely in the scripting language (TorqueScript), there's really nothing that... read more 02/23/2010 (7:02 am)
[resolved]mouseUp works on 1, but not 2 or 3 question If the second and third ones aren't working, try to find out which if-statement is causing the probl... read more 02/23/2010 (1:24 am)
[resolved]mouseUp works on 1, but not 2 or 3 question I think something went severely wrong when you copied in the code. You might try again.... read more 02/23/2010 (1:14 am)
can i pass a scheduled function to another behavior? No, that's not normal. In fact, it is virtually impossible for a reboot to cause code to start work... read more 02/23/2010 (1:12 am)
Animations wont play Just to make sure, did you do this? [code] function BunnyMovementBehavior::updateMovement(%this) ... read more 02/22/2010 (8:45 pm)
Splash screen source... Funny... I just looked at the "Management" page and saw your picture. I told my partner, ... read more 02/22/2010 (7:43 pm)
Splash screen source... I just tried out the game. Very nice! How did you integrate the Facebook API? Did you roll your... read more 02/22/2010 (7:24 pm)
Help scaling rotation speed to object size It's good to hear that it performs fast, too! I was playing with the code a tiny bit (it's some f... read more 02/22/2010 (7:03 pm)
Help scaling rotation speed to object size Excellent code! I might have to borrow this for my Touch Table project. I put two different sized ... read more 02/22/2010 (6:20 pm)
Help scaling rotation speed to object size If I'm understanding correctly, you just want to make the speed the same, regardless of the radius? ... read more 02/22/2010 (5:54 pm)
TGB vs T2D and other questions . . . The best advice I ever read on these forums was to pick an engine and stick to it. If you've got a ... read more 02/22/2010 (5:42 pm)
Splash screen source... Do you mean the logo kits? They are udner Company > Logo Kits.... read more 02/22/2010 (5:31 pm)
Creating a behavior? You should check out the behaviors at TDN: [url]http://tdn.garagegames.com/wiki/TGB/Behaviors[/url].... read more 02/22/2010 (3:02 am)
Animations wont play You could try calling it at the end of your "updateMovement" function.... read more 02/22/2010 (2:59 am)
Animations wont play I don't see when you ever call the "Animation" function. You should check the "Mar... read more 02/21/2010 (11:19 pm)
[resolved] onCollision or lack there of creates object Your "onCollision" function is obviously expecting to collide with many different things. ... read more 02/20/2010 (6:52 pm)
Problems With Collision Layers Did you ever find the answer? I don't use collision layers often enough to know the answer with c... read more 02/19/2010 (4:58 pm)
Moving a object back after using SetForwardSpeed No, no, no, and no. Seriously, though, it's very poor form to post over and over. Some questions... read more 02/19/2010 (4:09 pm)
MOving an object based upon its rotation You probably want the functions "setForwardMovementOnly" and "setForwardSpeed". ... read more 02/19/2010 (4:40 am)
Switching Weapons Like almost all programming tasks, there are dozens of ways to do this, and probably 6 very good way... read more 02/19/2010 (1:22 am)
How to change order of emitters in editor ? Ready for some ickiness? 1) Bring up TGB and add your particle effect to the scene. 2) Click on ... read more 02/18/2010 (10:17 pm)
Need help rotating an object around an arbitray point. Have you seen [url=http://www.torquepowered.com/community/forums/viewthread/110423]this thread[/url]... read more 02/18/2010 (3:11 am)
Can I set a class's parent in scriot You mean this? [code] new ScriptObject(Whatever) { class = JigglyPoof; }; [/code]... read more 02/18/2010 (1:04 am)
How to save and load that level I really, really like to make a ScriptObject and put all of my game's state variables in there. The... read more 02/17/2010 (4:43 pm)
I need help with rotating a mounted object I've only ever had to do that once, but this is what I did: For the sake of the description, let'... read more 02/17/2010 (4:34 pm)
Inconstant orbit You can find some good suggestions here: [url]http://www.torquepowered.com/community/forums/viewthr... read more 02/17/2010 (2:01 am)
I need help with rotating a mounted object I just double checked my code. Make sure that under "Mounting" that "Track Rotation&... read more 02/16/2010 (5:09 pm)
Insert Name The simplest way is to build a window in the GUI editor and present that for name entry.... read more 02/15/2010 (9:53 pm)
function crashing game, not sure why Your code is making the following chain of function calls: 1 -> 2 -> 3 -> 4 -> 1 ->... read more 02/15/2010 (9:50 pm)
about behaviors Virtually all of them are called from the engine. For example, onBehaviorAdd is called from source/... read more 02/15/2010 (6:07 am)
Dynamic GUI not remove from memory When you call "exec" on the ".gui" file that contains your GUI, it is new'd up t... read more 02/15/2010 (12:58 am)
A Question about a new TGB kit A-----A-------A-------------A----- --A------A-------A----A--A-------A--- ... read more 02/14/2010 (1:14 am)
Double tap the fire button for special attack. John's suggestino still applies. You pretty much need to follow these steps: 1) Make a global va... read more 02/13/2010 (3:09 am)