Game Development Community

William Lee Sims's Forum Posts

Thread Post Date Posted
Confused on Torquescript vs C# It's an unfortunate coincidence. TorqueScript is a C-like scripting language. TorqueScript is olde... read more 03/21/2010 (7:30 pm)
managing enemies appearance thru out level Early optimization is the root of all evil. Make your game first. If there is a memory or speed is... read more 03/21/2010 (7:27 pm)
Unable to find trigger functions Does $blackHole not have the GravityBehavior attached to it? If not, then your "spawnGravity2&... read more 03/19/2010 (9:51 pm)
Where do I put the Alxplay? Why not put it at the spot where you clone a projectile and send it on its way?... read more 03/19/2010 (6:46 pm)
GuiTextListCtrl (changing background color) It looks like you need to set "mouseOverSelected = true;" in the gui profile. Then the bo... read more 03/19/2010 (3:46 pm)
Unable to find trigger functions Try this instead: [code] $blackHole.getBehavior(GravityBehavior).spawnGravity2(); [/code] Let me... read more 03/19/2010 (12:12 am)
audio question, just out of curiosity Yes and no. You can modify existing sounds through OpenAL calls that are accessible from the script... read more 03/18/2010 (3:39 pm)
About Gui( Noob ) You can find information about building GUIs on TDN, for example [url]http://tdn.garagegames.com/... read more 03/17/2010 (11:33 pm)
a way to make player move only along 2 axis' If you click on a sprite in TGB and go to the "Edit" panel, scroll to the bottom. You can... read more 03/17/2010 (1:46 pm)
vector questions Asking whether TGB does normals or normalized is a silly question as math is just math. t2dVector... read more 03/17/2010 (1:22 pm)
a way to make player move only along 2 axis' Let's store the player's position in global variables: $playerRow and $playerCol. I'll assume your ... read more 03/17/2010 (12:04 am)
Looking for finished games and prototypes I'm curious, and maybe somebody at GG can answer, but can a company or person who doesn't have a lic... read more 03/16/2010 (11:48 pm)
editing bits throughout world space I can't tell, but are you just wanting to pan around in TGB? Hold down the right mouse button and d... read more 03/16/2010 (11:47 pm)
Oh man Oh man!! I have a report due in the morning!!! please assist!! If you put your code between "code" tags (click on the "MarkupLite is enabled"),... read more 03/16/2010 (11:45 pm)
a way to make player move only along 2 axis' When writing games, one often-used pattern is Model-View-Control. First, you write code which mod... read more 03/16/2010 (2:36 pm)
Help in Torque 2D? ASAP (it's for school) It's okay to delete .dso files. You just don't want to delete the .cs files. If nothing is worki... read more 03/14/2010 (11:03 pm)
How to add new level? Help.... I'll help anytime I can! I'm just saying that if you have a project due in 2 months and you don't... read more 03/12/2010 (4:46 am)
How to make a simple game menu? A good place to start is the BehaviorPlayground "game" that comes with the engine. You sh... read more 03/10/2010 (6:43 pm)
can an object allow for another object to use mouseEvents? While I've not tested your code, the concept will work. Make sure that you turn off mouse events wh... read more 03/10/2010 (3:58 pm)
Randomizing/Increasing the Difficulty of a Map Are you talking about a Mario-style platformer or a game like "Doodle Jump"? It probably ... read more 03/10/2010 (3:56 pm)
SOLVED: Adding new .cc files, more to it than drag and drop? It's exactly the same file, just renamed. I put a post-build step in VS to copy TGBGame.exe over in... read more 03/10/2010 (12:42 pm)
KeyBindings? I was under the impression from previous work that a shift, control, or alt key couldn't be bound di... read more 03/10/2010 (12:31 am)
SOLVED: Adding new .cc files, more to it than drag and drop? Also, if you copied the executable to your game directory and are running it from there, you'll need... read more 03/10/2010 (12:25 am)
i know this sounds basic but... Without knowing what you put into the "waitPos" field of your behavior, I don't think anyb... read more 03/09/2010 (12:34 am)
LevelButton behaviour on TDN not working? You should not just type a random level name into the "onMouseUp" function. When you atta... read more 03/09/2010 (12:13 am)
Using %modifiers with the onMousedown function Also, to be complete: [code] Global Script Varaible Code Constant Value -------------------... read more 03/07/2010 (10:00 pm)
Using %modifiers with the onMousedown function Make sure you are testing against bits. For example, Left Shift is 1, shifted left 0 times (thus &q... read more 03/07/2010 (9:51 pm)
Fonts not showing up (or garbled) on certain computers, randomly Is this problem in the t2dTextObject or with the gui* classes? Also, by garbled, do you mean blocky... read more 03/06/2010 (12:35 am)
Fonts not showing up (or garbled) on certain computers, randomly I've had text not showing up. In that case, make sure that the font is installed on all of the comp... read more 03/05/2010 (10:31 pm)
%this.schedule(...) doesn't work How do you originally call this function? The error message implies that the variable "%this... read more 03/05/2010 (7:53 pm)
Torque Game Builder or Torque 2D so which is it? I doubt that support for TGB will completely dry up when T2D is released. The TGE forums, the "... read more 03/05/2010 (7:44 pm)
Connecting database to TGB Yep, it is.... read more 03/05/2010 (12:47 am)
namespace link I think this post sums up the error nicely: [url]http://www.torquepowered.com/community/forums/viewt... read more 03/04/2010 (7:55 pm)
Connecting database to TGB There might be a language barrier, but I'm not certain I understand your last question. With ever... read more 03/03/2010 (11:37 pm)
DTS and Mount Points - Any Advice, Info, War Stories? I've only every used the t2dShape3D object once before. But as I remember it, the mount nodes were ... read more 03/03/2010 (1:09 pm)
Adding images to GuiMLTextCtrl? Just add something like the following to the text passed to the GuiMLTextCtrl: [code] <bitmap... read more 03/03/2010 (1:01 pm)
Constant Force Effects and Calculations Something to try is to set the forces to be gravitic. All this means is that it ignores the mass of... read more 03/03/2010 (1:08 am)
swapping weapons with mounting Your concept would work.... read more 03/03/2010 (12:51 am)
all work in editor vanished To heavily paraphrase Melv: If TGB randomly deleted all of your work, it wouldn't be of any use. I ... read more 03/03/2010 (12:47 am)
Connecting database to TGB You state: [quote]I used MySQl database to store the username and questions for the player.[/quote]... read more 03/03/2010 (12:40 am)
How to add new level? Help.... Is it just me, or is there a lot of people using TGB for their senior projects or college projects w... read more 03/03/2010 (12:29 am)
iTGB - Load last scene (level) I don't know the iPhone at all, but can't you just write a file with the name of the last level play... read more 03/01/2010 (11:41 pm)
Fear of Floating (torque 2D game). Need some comments and critcs... That little poof-ball is adorable! Without playing, I can't be certain that this suggestion will ... read more 03/01/2010 (6:34 pm)
Synching A Game Score To Custom Imagery The code for de-blurring text is very old. I wrote it once and left it alone. The code has been se... read more 03/01/2010 (4:15 pm)
Synching A Game Score To Custom Imagery It should be fairly obvious why you wouldn't want to make an image per score. If you game could run... read more 03/01/2010 (4:10 pm)
Synching A Game Score To Custom Imagery To de-pixelate the text, throw the following code somewhere in your scripts: [code] function t2d... read more 02/28/2010 (11:35 pm)
Synching A Game Score To Custom Imagery It sounds like you want are bitmap fonts. I've never used the resource, but it sounds like people... read more 02/28/2010 (9:54 pm)
stopContantForce() does it work? I just tested the constant force functions and they worked perfectly. Are you expecting the objec... read more 02/27/2010 (10:55 pm)
swapping weapons with mounting I've never seen any full-up tutorials on mounting objects. You can get the basics at [url]http://td... read more 02/27/2010 (5:56 pm)
Flood Fill in TileLayer Even if it isn't your idea, at least you're trying to learn as much as possible. Looking at your co... read more 02/26/2010 (4:20 pm)