Game Development Community

William Lee Sims's Forum Posts

Thread Post Date Posted
A certain kind of camera mounting... On the separate invisible object, have you called "enableUpdateCallback"? That object wil... read more 04/10/2010 (1:47 pm)
animatedSprite wont play when asked Manually, inside TGB, when you assign neg10Animation to an animated sprite, does it play correctly? ... read more 04/09/2010 (2:09 pm)
A certain kind of camera mounting... One of the common ways to control a camera (and I think there are some examples of this on TDN), it ... read more 04/09/2010 (2:04 pm)
HUD issues Since the only thing that can make a working system go to a broken system is you, the best guess is ... read more 04/09/2010 (2:00 pm)
Matching logic question First, look at this recent post: [url]http://www.torquepowered.com/community/forums/viewthread/11173... read more 04/09/2010 (1:54 pm)
Matching logic question You're going to need to do a depth-first search from the clicked tile to find all of the tiles you n... read more 04/09/2010 (1:41 am)
managing a t2dAnimatedSprite in a behavior I've had sprites animating from behaviors with no problems at all. It shouldn't be difficult. Tr... read more 04/07/2010 (2:54 pm)
Flood Fill in TileLayer It's a fun game! The strategy of just trying to take the most number of tiles immediately changes t... read more 04/05/2010 (12:51 pm)
Flood Fill in TileLayer It's not my thing, but I celebrated it anyway with family and had a good time, so it was happy! Hop... read more 04/04/2010 (11:16 pm)
A Greeting and a Query I'm about to take off for the day, but just a quick note: "pickLine" will return a stri... read more 04/04/2010 (8:52 am)
Flood Fill in TileLayer P.S. That shouldn't be slow, even on a pretty large grid. But if it is, I'd be willing to show you... read more 04/04/2010 (12:10 am)
Flood Fill in TileLayer "floodFill" doesn't go into squares that match your current color. So even if you did kee... read more 04/04/2010 (12:05 am)
animatedSprite wont play when asked When I find that something isn't working in my code I start adding echo-statements. Did onCollisi... read more 04/03/2010 (9:07 pm)
animatedSprite wont play when asked My best guess as for why it would only play a bit is because you wrote the code wrong. When I fin... read more 04/03/2010 (6:55 pm)
animatedSprite wont play when asked I have no clue what you mean by "class file", so I'll leave that alone. A behavior is n... read more 04/03/2010 (5:34 pm)
animatedSprite wont play when asked Behaviors don't animate. Animated sprites do.... read more 04/03/2010 (3:41 pm)
animatedSprite wont play when asked At a rough cut, I'd say that behaviors can't do about 99.99% of the functions provided by the engine... read more 04/03/2010 (2:18 pm)
I have never created a game. Can I do it with Torque 2D? (Paraphrased from Steve YorkshireRifles Acaster): In Torque2D you have "X" and "Y&... read more 04/03/2010 (2:10 pm)
Dynamic Help Text and Request Well, I found the security risk of my method to be too high. I've now just made tags and then have ... read more 04/03/2010 (5:18 am)
I have never created a game. Can I do it with Torque 2D? I haven't used Unity, but I have read some of their tutorials. In both Unity and Torque, you're goi... read more 04/03/2010 (4:28 am)
leaving torque 1.7.5 will fix several bugs and issues. Hopefully everybody will see nice benefits from that build.... read more 04/03/2010 (4:12 am)
animatedSprite wont play when asked I have a lot of friends on Facebook who write sentences like this: [quote] I know the position is ... read more 04/03/2010 (3:53 am)
animatedSprite wont play when asked 1) That code won't compile. 2) Behaviors don't animate. In both cases, the console would have pr... read more 04/02/2010 (10:40 pm)
A Greeting and a Query You might be looking for the [url=http://tdn.garagegames.com/wiki/TGB/Reference:_t2dSceneGraph#pickL... read more 04/02/2010 (10:32 pm)
Any timeframe on the next coupon? I think the coupon was 50% off (well, maybe not as much for you since you already own TGEA, but clos... read more 04/02/2010 (7:20 pm)
I have never created a game. Can I do it with Torque 2D? Without any coding experience, you'll find Torque2D a bit tough. You can start with game creators l... read more 04/02/2010 (7:14 pm)
A Greeting and a Query You're just missing the semi-colon on the previous line. (Easy, enough!)... read more 04/01/2010 (4:31 pm)
High Scores service for game devs. Would this be worth while? The following is a criticism of my issues with high score tables. Don't take it personally. Lots o... read more 04/01/2010 (4:29 pm)
Dynamic Help Text and Request April 1st, and me without a prank to pull. Hmmmm... how to fix that... Anyway! I don't think ... read more 04/01/2010 (3:56 am)
changing a behaviorField value in script to save time Asking if you can assign "145.333 78.124" to a sprite's position is the wrong question. I... read more 03/31/2010 (12:36 am)
changing a behaviorField value in script to save time I have a prime example that you still can't handle arrays: your question has already been answered i... read more 03/30/2010 (11:35 am)
moveTo() function jittery at certain speeds I'm using fairly high speeds (over 200) and am not seeing this issue. One issue to check: is your o... read more 03/29/2010 (3:43 pm)
<just:center> incompatible with "relative" sizing? [resolved] That makes perfect, logical sense! I'm glad you found the answer.... read more 03/26/2010 (1:54 pm)
Locking a framerate FPS Question Events are sorted by time and are key in order. Also, simulation time (used by the scheduler) doesn... read more 03/26/2010 (1:52 pm)
<just:center> incompatible with "relative" sizing? [resolved] Well that just confuses me more! Unless somebody else has an idea, this might just stay a mystery. ... read more 03/25/2010 (9:23 pm)
Destroy All Children When you mount an object, if you set the "ownedByMount" to true, it'll automatically delet... read more 03/25/2010 (9:20 pm)
<just:center> incompatible with "relative" sizing? [resolved] On a quick scan of the code, I can't find anything that would cause "center" to work diffe... read more 03/25/2010 (8:55 pm)
Memory Leaking? (resolved) You might check out this thread: [url]http://www.torquepowered.com/community/forums/viewthread/9671... read more 03/25/2010 (7:00 pm)
Problems with built-in file IO tutorial Data is not written to your installation directory, but to your Application Data directory. In Wind... read more 03/25/2010 (4:04 pm)
<just:center> incompatible with "relative" sizing? [resolved] I was easily able to reproduce this error. The fix isn't too bad. For now you can just add this sc... read more 03/24/2010 (11:46 pm)
Position questions The camera is completely independent of the object positions. For a given scene object, getPosition... read more 03/24/2010 (11:16 pm)
Locking a framerate FPS Question I'm following you much better! I would be wary of the line "$lettersIngame[%nrX, %y].schedul... read more 03/24/2010 (11:09 pm)
changing a behaviorField value in script to save time I [I]love[/I] XKCD. Like a year ago when I provided a lot of help to you, I think I may have jump... read more 03/24/2010 (10:52 pm)
changing a behaviorField value in script to save time Regular Expression Tutorials: http://www.regular-expressions.info/ Regular expressions just help ... read more 03/24/2010 (8:25 pm)
changing a behaviorField value in script to save time Regular expressions are hard to learn, but once you get a grasp, problems like this can be fixed in ... read more 03/24/2010 (2:02 pm)
Locking a framerate FPS Question I still use schedules, but something like this (which you may already be doing): [code] // Put t... read more 03/24/2010 (1:49 pm)
changing a behaviorField value in script to save time If you manually set a behavior field in the first place (which is not equal to its default value), t... read more 03/24/2010 (3:24 am)
Locking a framerate FPS Question The "onUpdate" functions get called at regular intervals, specifically at 32 millisecond i... read more 03/24/2010 (3:16 am)
Fear of Floating (torque 2D game). Need some comments and critcs... When I first saw the name, I pronounced it Foe-fee-slav, not Fof-e-slav. Still, it's a very cute ... read more 03/23/2010 (2:28 am)
How would I convert this cpp code to tge compliant ? 1) gRandGen.randI( 1, 100 ); 2) Con::printf("nArmor:(%2d) %s",ArmorType,armor_name); ... read more 03/23/2010 (12:42 am)