William Lee Sims's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Post if you use Behaviors, Please | I use behaviors to create all GUI behavior in scenes.... read more | 02/08/2012 (11:22 am) |
| function PlayerFish::modifyLife(%this, %dmg) { %this.life += %dmg; | Have you seen the documentation that comes with the engine? It has all of the TGB functions and met... read more | 02/04/2012 (5:22 pm) |
| Starting in Fullscreen mode - advice please | Thanks for tracking this down!... read more | 02/04/2012 (5:21 pm) |
| Playing sound file produces only static | I used to have weird problems with ".wav" files. As soon as I converted them to ".og... read more | 02/04/2012 (5:15 pm) |
| Is there any way to mount objects with an offset in world coordinates? | Mounting is really to keep an object relative to its parent. If you only want the object to rotate ... read more | 02/04/2012 (5:13 pm) |
| Dynamic Shadow In TGB? Yes! | Ideally, I'd clean up this code to work the way you're expecting it. Unfortunately, there's a lot o... read more | 01/09/2012 (10:16 am) |
| Cant find TGB build | If you use [url=http://tdn.garagegames.com/wiki/TGB/Tutorials/Fill_Battle/The_Engine_That_Could]my s... read more | 01/01/2012 (3:27 pm) |
| setBlend() for GUI elements? | You're welcome! Let me know if you run into any problems setting up the scene. (P.S. I definitely ... read more | 12/21/2011 (12:21 pm) |
| setBlend() for GUI elements? | If you check out [url]http://www.garagegames.com/community/forums/viewthread/109707[/url], I have in... read more | 12/20/2011 (8:12 pm) |
| C++ Integration | I went and double-checked and that's definitely it. So, if you want your C++ FSM to write text into... read more | 12/05/2011 (11:10 am) |
| Best Image Formatting? | I haven't timed it, but I can't imagine that it would help a lot. How many images do you have? Cou... read more | 12/05/2011 (10:55 am) |
| Patching for sourcRect and telnetDebugger still causing problems. | Is there something specific you're trying to patch? I can help you just change the things you need ... read more | 12/05/2011 (10:54 am) |
| Protecting Assets vs. Load Speed | There are a ton of very easy-to-use tools out there that will take graphics straight from the video ... read more | 12/02/2011 (8:04 am) |
| C++ Integration | If you've named your text object, you can use Sim::findObject("textObjectName"). (NOTE: I... read more | 12/02/2011 (7:58 am) |
| Making Hidden Object game workflow | When a t2dSceneGraph is loaded into a t2dSceneWindow, it calls the function "::onLevelLoaded&qu... read more | 11/30/2011 (12:57 pm) |
| Making Hidden Object game workflow | There's two things I had to do: 1) Make sure that the t2dSceneGraph name matches the name with th... read more | 11/30/2011 (10:43 am) |
| Making Hidden Object game workflow | I'm getting it now... I'll advise very soon.... read more | 11/30/2011 (10:26 am) |
| Making Hidden Object game workflow | Make sure that the name of your scene (not the file name, but the actual t2dSceneGraph) is "roo... read more | 11/30/2011 (8:41 am) |
| TGB Drop And Drag Mouse Down not recognized witinin GUI | If you know C++, the easiest solution would be to build a new GUI element. You can start with the G... read more | 11/30/2011 (8:26 am) |
| Making Hidden Object game workflow | Your approach will work. If you name all of the objects in the level editor, you can do something l... read more | 11/29/2011 (2:38 pm) |
| Making Hidden Object game workflow | I've only had one game with a *lot* of graphics, but it was just barely over. After I finished the ... read more | 11/29/2011 (12:54 pm) |
| TGB Drop And Drag Mouse Down not recognized witinin GUI | Now that I'm looking at the source code, I don't see how it could work. The GuiBitmapButtonCtrl doe... read more | 11/29/2011 (8:46 am) |
| animation snap? need to smooth it out | There's a function you can call on your sprites to only make them move forward: "%sprite.setFor... read more | 11/28/2011 (4:11 pm) |
| TGB Drop And Drag Mouse Down not recognized witinin GUI | Are you placing your draggable items as guiBitmapCtrls? Those don't have draggable behavior. There... read more | 11/28/2011 (4:04 pm) |
| Projectile Help | Have you imported the static image into TGB?... read more | 11/28/2011 (3:38 pm) |
| are there any online classes? | [url]http://t2dtutorials.com/[/url]... read more | 11/28/2011 (9:55 am) |
| TGB Drop And Drag Mouse Down not recognized witinin GUI | Is your inventory system done in a t2dSceneGraph or a guiControl? There's quite a bit of difference... read more | 11/28/2011 (9:53 am) |
| RPG Elements? | There's no easy way to make a quest system. In one game I'm writing, I'm kind-of "brute forcin... read more | 11/28/2011 (9:50 am) |
| animation snap? need to smooth it out | Is your spider on a path? Or is it programmed movement behavior?... read more | 11/28/2011 (9:35 am) |
| Objects & Effects in GUI's | If you search the forums, you'll find tons of people using the scenes as GUIs. You can overlay t2dS... read more | 11/18/2011 (4:44 pm) |
| Unexplained lines show up in game and engine? | In our last game, we had this same issue. By simply painting adding a 1% 1 pixel "glow" o... read more | 11/18/2011 (4:42 pm) |
| Networking? | TGB is geared towards turn-based networking (see the Checkers demo). You can use the built-in TCPOb... read more | 11/15/2011 (1:40 pm) |
| Gui Problems | A very simple way is to set a global variable ($GUI_UP = true/false) and check it when events come i... read more | 11/13/2011 (7:07 pm) |
| Collision with trigger? | Just as a test, could you put a constant X-force on your object that would send it through the trigg... read more | 11/11/2011 (8:07 am) |
| Collision with trigger? | What does the code in your trigger do?... read more | 11/10/2011 (9:46 am) |
| Images won't show | So you drag out some images and they show and you drag out other images and they don't show? What... read more | 11/10/2011 (9:44 am) |
| Add-Ons | This [url=http://tdn.garagegames.com/wiki/TGB/Tutorials/The_Game_of_Life]Game of Life Tutorial[/url]... read more | 11/07/2011 (7:06 pm) |
| Animation Question and problem | There are two ways to do animations. The first (and I think most common) is to make cells. These... read more | 11/07/2011 (6:58 pm) |
| TGB - How much textures can it handle? | Check out this write up on [url=http://tdn.garagegames.com/wiki/2D_Art_Tips:_Learn_From_My_Mistakes]... read more | 11/07/2011 (6:48 pm) |
| Is there a simple tutorial on making something animate? | The [url=http://tdn.garagegames.com/wiki/TGB/Behaviors/Platformer]basic platformer movement behavior... read more | 11/07/2011 (6:39 pm) |
| Fullscreen Resolution Change Problem | Likely Problem Two Solution: [url=http://www.garagegames.com/community/resources/view/2224]Fixing GU... read more | 11/07/2011 (3:32 pm) |
| Quick Way to Lock Rendering Frames to "Scene Ticks"? | My only advice is to delete the original cleaver and construct a new cleaver with the position set i... read more | 11/04/2011 (12:47 pm) |
| TBG and changing armour pieces on a 3D model. | I'm fairly certain it will work, but it will take some translating. 1) Ignore all networking, net... read more | 11/04/2011 (8:39 am) |
| Quick Way to Lock Rendering Frames to "Scene Ticks"? | I once had problems with cloning, so instead I wrote a function that directly made the object and pr... read more | 11/04/2011 (8:10 am) |
| noob inheritance problem! | There's a few problems I see: 1) The "SpriteDatablock" needs to be defined before the o... read more | 11/04/2011 (7:56 am) |
| noob inheritance problem! | There's a few problems I see: 1) The "SpriteDatablock" needs to be defined before the o... read more | 11/03/2011 (2:55 pm) |
| TBG and changing armour pieces on a 3D model. | I've used the [url=http://www.garagegames.com/community/resources/view/15457]"Hiding Meshes v2&... read more | 11/03/2011 (12:51 pm) |
| How to create a guide that will predict the angle of a shot | As long as your game doesn't have external forces (gravity, drag, other moving objects), finding whe... read more | 11/03/2011 (12:44 pm) |
| How do I alter several variables of the same name at once? | You can't do this in one line. You could try something like: [code] $TestSet = new SimSet(); ... read more | 11/03/2011 (12:40 pm) |
| noob inheritance problem! | You should check out the thread on [url=http://www.garagegames.com/community/forums/viewthread/52142... read more | 11/03/2011 (12:32 pm) |