Game Development Community

William Lee Sims's Forum Posts

Thread Post Date Posted
Post if you use Behaviors, Please I use behaviors to create all GUI behavior in scenes.... read more 02/08/2012 (11:22 am)
function PlayerFish::modifyLife(%this, %dmg) { %this.life += %dmg; Have you seen the documentation that comes with the engine? It has all of the TGB functions and met... read more 02/04/2012 (5:22 pm)
Starting in Fullscreen mode - advice please Thanks for tracking this down!... read more 02/04/2012 (5:21 pm)
Playing sound file produces only static I used to have weird problems with ".wav" files. As soon as I converted them to ".og... read more 02/04/2012 (5:15 pm)
Is there any way to mount objects with an offset in world coordinates? Mounting is really to keep an object relative to its parent. If you only want the object to rotate ... read more 02/04/2012 (5:13 pm)
Dynamic Shadow In TGB? Yes! Ideally, I'd clean up this code to work the way you're expecting it. Unfortunately, there's a lot o... read more 01/09/2012 (10:16 am)
Cant find TGB build If you use [url=http://tdn.garagegames.com/wiki/TGB/Tutorials/Fill_Battle/The_Engine_That_Could]my s... read more 01/01/2012 (3:27 pm)
setBlend() for GUI elements? You're welcome! Let me know if you run into any problems setting up the scene. (P.S. I definitely ... read more 12/21/2011 (12:21 pm)
setBlend() for GUI elements? If you check out [url]http://www.garagegames.com/community/forums/viewthread/109707[/url], I have in... read more 12/20/2011 (8:12 pm)
C++ Integration I went and double-checked and that's definitely it. So, if you want your C++ FSM to write text into... read more 12/05/2011 (11:10 am)
Best Image Formatting? I haven't timed it, but I can't imagine that it would help a lot. How many images do you have? Cou... read more 12/05/2011 (10:55 am)
Patching for sourcRect and telnetDebugger still causing problems. Is there something specific you're trying to patch? I can help you just change the things you need ... read more 12/05/2011 (10:54 am)
Protecting Assets vs. Load Speed There are a ton of very easy-to-use tools out there that will take graphics straight from the video ... read more 12/02/2011 (8:04 am)
C++ Integration If you've named your text object, you can use Sim::findObject("textObjectName"). (NOTE: I... read more 12/02/2011 (7:58 am)
Making Hidden Object game workflow When a t2dSceneGraph is loaded into a t2dSceneWindow, it calls the function "::onLevelLoaded&qu... read more 11/30/2011 (12:57 pm)
Making Hidden Object game workflow There's two things I had to do: 1) Make sure that the t2dSceneGraph name matches the name with th... read more 11/30/2011 (10:43 am)
Making Hidden Object game workflow I'm getting it now... I'll advise very soon.... read more 11/30/2011 (10:26 am)
Making Hidden Object game workflow Make sure that the name of your scene (not the file name, but the actual t2dSceneGraph) is "roo... read more 11/30/2011 (8:41 am)
TGB Drop And Drag Mouse Down not recognized witinin GUI If you know C++, the easiest solution would be to build a new GUI element. You can start with the G... read more 11/30/2011 (8:26 am)
Making Hidden Object game workflow Your approach will work. If you name all of the objects in the level editor, you can do something l... read more 11/29/2011 (2:38 pm)
Making Hidden Object game workflow I've only had one game with a *lot* of graphics, but it was just barely over. After I finished the ... read more 11/29/2011 (12:54 pm)
TGB Drop And Drag Mouse Down not recognized witinin GUI Now that I'm looking at the source code, I don't see how it could work. The GuiBitmapButtonCtrl doe... read more 11/29/2011 (8:46 am)
animation snap? need to smooth it out There's a function you can call on your sprites to only make them move forward: "%sprite.setFor... read more 11/28/2011 (4:11 pm)
TGB Drop And Drag Mouse Down not recognized witinin GUI Are you placing your draggable items as guiBitmapCtrls? Those don't have draggable behavior. There... read more 11/28/2011 (4:04 pm)
Projectile Help Have you imported the static image into TGB?... read more 11/28/2011 (3:38 pm)
are there any online classes? [url]http://t2dtutorials.com/[/url]... read more 11/28/2011 (9:55 am)
TGB Drop And Drag Mouse Down not recognized witinin GUI Is your inventory system done in a t2dSceneGraph or a guiControl? There's quite a bit of difference... read more 11/28/2011 (9:53 am)
RPG Elements? There's no easy way to make a quest system. In one game I'm writing, I'm kind-of "brute forcin... read more 11/28/2011 (9:50 am)
animation snap? need to smooth it out Is your spider on a path? Or is it programmed movement behavior?... read more 11/28/2011 (9:35 am)
Objects & Effects in GUI's If you search the forums, you'll find tons of people using the scenes as GUIs. You can overlay t2dS... read more 11/18/2011 (4:44 pm)
Unexplained lines show up in game and engine? In our last game, we had this same issue. By simply painting adding a 1% 1 pixel "glow" o... read more 11/18/2011 (4:42 pm)
Networking? TGB is geared towards turn-based networking (see the Checkers demo). You can use the built-in TCPOb... read more 11/15/2011 (1:40 pm)
Gui Problems A very simple way is to set a global variable ($GUI_UP = true/false) and check it when events come i... read more 11/13/2011 (7:07 pm)
Collision with trigger? Just as a test, could you put a constant X-force on your object that would send it through the trigg... read more 11/11/2011 (8:07 am)
Collision with trigger? What does the code in your trigger do?... read more 11/10/2011 (9:46 am)
Images won't show So you drag out some images and they show and you drag out other images and they don't show? What... read more 11/10/2011 (9:44 am)
Add-Ons This [url=http://tdn.garagegames.com/wiki/TGB/Tutorials/The_Game_of_Life]Game of Life Tutorial[/url]... read more 11/07/2011 (7:06 pm)
Animation Question and problem There are two ways to do animations. The first (and I think most common) is to make cells. These... read more 11/07/2011 (6:58 pm)
TGB - How much textures can it handle? Check out this write up on [url=http://tdn.garagegames.com/wiki/2D_Art_Tips:_Learn_From_My_Mistakes]... read more 11/07/2011 (6:48 pm)
Is there a simple tutorial on making something animate? The [url=http://tdn.garagegames.com/wiki/TGB/Behaviors/Platformer]basic platformer movement behavior... read more 11/07/2011 (6:39 pm)
Fullscreen Resolution Change Problem Likely Problem Two Solution: [url=http://www.garagegames.com/community/resources/view/2224]Fixing GU... read more 11/07/2011 (3:32 pm)
Quick Way to Lock Rendering Frames to "Scene Ticks"? My only advice is to delete the original cleaver and construct a new cleaver with the position set i... read more 11/04/2011 (12:47 pm)
TBG and changing armour pieces on a 3D model. I'm fairly certain it will work, but it will take some translating. 1) Ignore all networking, net... read more 11/04/2011 (8:39 am)
Quick Way to Lock Rendering Frames to "Scene Ticks"? I once had problems with cloning, so instead I wrote a function that directly made the object and pr... read more 11/04/2011 (8:10 am)
noob inheritance problem! There's a few problems I see: 1) The "SpriteDatablock" needs to be defined before the o... read more 11/04/2011 (7:56 am)
noob inheritance problem! There's a few problems I see: 1) The "SpriteDatablock" needs to be defined before the o... read more 11/03/2011 (2:55 pm)
TBG and changing armour pieces on a 3D model. I've used the [url=http://www.garagegames.com/community/resources/view/15457]"Hiding Meshes v2&... read more 11/03/2011 (12:51 pm)
How to create a guide that will predict the angle of a shot As long as your game doesn't have external forces (gravity, drag, other moving objects), finding whe... read more 11/03/2011 (12:44 pm)
How do I alter several variables of the same name at once? You can't do this in one line. You could try something like: [code] $TestSet = new SimSet(); ... read more 11/03/2011 (12:40 pm)
noob inheritance problem! You should check out the thread on [url=http://www.garagegames.com/community/forums/viewthread/52142... read more 11/03/2011 (12:32 pm)
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