Playlore's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D Beta1 Bug: Dedicated server requires DirectX to be installed | Mac T3D will probably have to wait for PhysX for mac to be released first.... read more | 05/21/2009 (10:03 am) |
| Path finding | I've done a few games with pathfinding, and never used quite the same code for any of them (differen... read more | 05/20/2009 (10:30 am) |
| T3D Beta 1 Bug: Player Shadow not showing up it first person | Seeing your own shadow doesn't play well with the weapon first-person offset, since the shadow clear... read more | 05/19/2009 (6:43 am) |
| setMeshHidden and setAllMeshesHidden | A .dts you dropped? That's probably a TSStatic, and those have nothing to do with ShapeBase. You nee... read more | 05/19/2009 (6:34 am) |
| What encoding do the .CS files use? | I can't recommend Torsion enough. The debugger (with conditional breakpoints, even) and the auto-com... read more | 05/18/2009 (7:16 am) |
| Torque basic version question | @robo: a "basic" source license would be even more complicated. Feature-limiting only work... read more | 05/15/2009 (12:45 pm) |
| Torque basic version question | I too think the basic T3D executable should have been full featured. I suspect the change has to do ... read more | 05/15/2009 (8:55 am) |
| Torque 3D Demo Question. | The Gears of Torque demo was TGEA 1.4 (I think it was still called TSE back then) and wasn't done by... read more | 05/15/2009 (6:04 am) |
| Is T3d Capable of.. | They key thing to any GTA isn't the occlusion, but the resource management. Computers and (specially... read more | 05/15/2009 (5:51 am) |