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Playlore's Forum Posts

Thread Post Date Posted
T3D Beta1 Bug: Dedicated server requires DirectX to be installed Mac T3D will probably have to wait for PhysX for mac to be released first.... read more 05/21/2009 (10:03 am)
Path finding I've done a few games with pathfinding, and never used quite the same code for any of them (differen... read more 05/20/2009 (10:30 am)
T3D Beta 1 Bug: Player Shadow not showing up it first person Seeing your own shadow doesn't play well with the weapon first-person offset, since the shadow clear... read more 05/19/2009 (6:43 am)
setMeshHidden and setAllMeshesHidden A .dts you dropped? That's probably a TSStatic, and those have nothing to do with ShapeBase. You nee... read more 05/19/2009 (6:34 am)
What encoding do the .CS files use? I can't recommend Torsion enough. The debugger (with conditional breakpoints, even) and the auto-com... read more 05/18/2009 (7:16 am)
Torque basic version question @robo: a "basic" source license would be even more complicated. Feature-limiting only work... read more 05/15/2009 (12:45 pm)
Torque basic version question I too think the basic T3D executable should have been full featured. I suspect the change has to do ... read more 05/15/2009 (8:55 am)
Torque 3D Demo Question. The Gears of Torque demo was TGEA 1.4 (I think it was still called TSE back then) and wasn't done by... read more 05/15/2009 (6:04 am)
Is T3d Capable of.. They key thing to any GTA isn't the occlusion, but the resource management. Computers and (specially... read more 05/15/2009 (5:51 am)
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