Game Development Community

Phil Carlisle's Forum Posts

Thread Post Date Posted
Atlas2 crashing as dedicated server? Hmm.. thats strange indeed, it looks like in dedicated mode, there are no mod paths setup and its fa... read more 07/18/2006 (6:05 am)
TGB as a prototype tool for TGE? Depends a lot on the game too. I could imagine doing some games in TGE that work almost exactly the ... read more 07/11/2006 (5:56 am)
Import/exportCachedFont() questions Ahh, I always wanted to get round to doing this. Looks like someone beat me to it. Tim Kin Chu: I... read more 07/11/2006 (5:40 am)
New Rendering not looking good Hmm, looks like a bug has crept in somewhere. That second shot is only showing the detail texture.... read more 07/10/2006 (5:32 am)
List of TGB developers - Please Add Your Name Phil Carlisle Programmer/Everything else... read more 07/09/2006 (5:36 pm)
AtlasConvertTextureTOC ? It sounds like an image processing function. Basically take input file in .jpg/.png/.dds and wri... read more 07/08/2006 (1:12 am)
Tse Shadows --- Again I Know You might try and port Brett Fattori's stencil shadow resource to TSE. Its a relatively simple techn... read more 07/07/2006 (6:56 am)
TSE "Milestone 3.5" Update Albert: A "unique" terrain, is one where you precompute the pixel colours for the terrain and then s... read more 07/07/2006 (6:53 am)
Link Errors Compiling TSE - Could use some help New atlas code compiles fine for me with VC7. Maybe you just need to add the new atlas files into th... read more 06/30/2006 (3:17 pm)
Carmack on "MegaTextures Well, fundamentally Carmack is a great implementor, not a great inventor. All of his work has always... read more 06/30/2006 (12:57 pm)
Welcome to the Constructor Forum Hey Matt. Its starting to shape up (hahahha.. ok, no joke). It needs to have some tweaks to the t... read more 06/21/2006 (1:27 am)
Educational use of torque - a postmortem Hi John, I forgot about this thread. I'll be writing up my experiences for TDN educational site. ... read more 06/05/2006 (3:29 pm)
Free WW2 Object Models Coldstone, It would be great if you released some WW2 content, but you might be wise to charge *s... read more 05/19/2006 (12:49 am)
FxFoliageReplicator wishlist Other ideas for requirements: Some method of placing trees due to a given mask on the terrain (I'... read more 05/05/2006 (1:09 am)
FxFoliageReplicator versus Forest Pack I've seen some forests rendererd in Blazing Angels and Pacific Fighters/IL2 using basically layered ... read more 05/03/2006 (12:18 pm)
TSE Particles Not Rendering Its working in my code. Have a look at the CVS history for the particle code?... read more 04/19/2006 (2:34 am)
Material updates Ahh, so I've fixed that. Basically added a method on the Material Instance to get the texture han... read more 04/17/2006 (5:58 pm)
New to shaders Tom: read the stuff about TSE materials on TDN. Its basically a text entry in materials.cs for ea... read more 04/14/2006 (4:22 pm)
D3dx9_28.dll error I find the whole thing just really distasteful really. Having to redistribute a specific DLL which m... read more 04/11/2006 (5:22 pm)
Question to GG staff Ok.. so here we go: [quote] >> If you persist, let me ask you who started this "rumour" whas it ... read more 04/08/2006 (4:37 pm)
Question to GG staff I'm sure this is yet another troll. But to answer the question. Not to my knowledge, most associa... read more 04/08/2006 (2:39 am)
TSE Update - Milestone 3 release Is the alpha sorting stuff sorted in this build brian? I noticed there was a parralax shader in t... read more 04/07/2006 (1:24 pm)