Phil Carlisle's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Atlas2 crashing as dedicated server? | Hmm.. thats strange indeed, it looks like in dedicated mode, there are no mod paths setup and its fa... read more | 07/18/2006 (6:05 am) |
| TGB as a prototype tool for TGE? | Depends a lot on the game too. I could imagine doing some games in TGE that work almost exactly the ... read more | 07/11/2006 (5:56 am) |
| Import/exportCachedFont() questions | Ahh, I always wanted to get round to doing this. Looks like someone beat me to it. Tim Kin Chu: I... read more | 07/11/2006 (5:40 am) |
| New Rendering not looking good | Hmm, looks like a bug has crept in somewhere. That second shot is only showing the detail texture.... read more | 07/10/2006 (5:32 am) |
| List of TGB developers - Please Add Your Name | Phil Carlisle Programmer/Everything else... read more | 07/09/2006 (5:36 pm) |
| AtlasConvertTextureTOC ? | It sounds like an image processing function. Basically take input file in .jpg/.png/.dds and wri... read more | 07/08/2006 (1:12 am) |
| Tse Shadows --- Again I Know | You might try and port Brett Fattori's stencil shadow resource to TSE. Its a relatively simple techn... read more | 07/07/2006 (6:56 am) |
| TSE "Milestone 3.5" Update | Albert: A "unique" terrain, is one where you precompute the pixel colours for the terrain and then s... read more | 07/07/2006 (6:53 am) |
| Link Errors Compiling TSE - Could use some help | New atlas code compiles fine for me with VC7. Maybe you just need to add the new atlas files into th... read more | 06/30/2006 (3:17 pm) |
| Carmack on "MegaTextures | Well, fundamentally Carmack is a great implementor, not a great inventor. All of his work has always... read more | 06/30/2006 (12:57 pm) |
| Welcome to the Constructor Forum | Hey Matt. Its starting to shape up (hahahha.. ok, no joke). It needs to have some tweaks to the t... read more | 06/21/2006 (1:27 am) |
| Educational use of torque - a postmortem | Hi John, I forgot about this thread. I'll be writing up my experiences for TDN educational site. ... read more | 06/05/2006 (3:29 pm) |
| Free WW2 Object Models | Coldstone, It would be great if you released some WW2 content, but you might be wise to charge *s... read more | 05/19/2006 (12:49 am) |
| FxFoliageReplicator wishlist | Other ideas for requirements: Some method of placing trees due to a given mask on the terrain (I'... read more | 05/05/2006 (1:09 am) |
| FxFoliageReplicator versus Forest Pack | I've seen some forests rendererd in Blazing Angels and Pacific Fighters/IL2 using basically layered ... read more | 05/03/2006 (12:18 pm) |
| TSE Particles Not Rendering | Its working in my code. Have a look at the CVS history for the particle code?... read more | 04/19/2006 (2:34 am) |
| Material updates | Ahh, so I've fixed that. Basically added a method on the Material Instance to get the texture han... read more | 04/17/2006 (5:58 pm) |
| New to shaders | Tom: read the stuff about TSE materials on TDN. Its basically a text entry in materials.cs for ea... read more | 04/14/2006 (4:22 pm) |
| D3dx9_28.dll error | I find the whole thing just really distasteful really. Having to redistribute a specific DLL which m... read more | 04/11/2006 (5:22 pm) |
| Question to GG staff | Ok.. so here we go: [quote] >> If you persist, let me ask you who started this "rumour" whas it ... read more | 04/08/2006 (4:37 pm) |
| Question to GG staff | I'm sure this is yet another troll. But to answer the question. Not to my knowledge, most associa... read more | 04/08/2006 (2:39 am) |
| TSE Update - Milestone 3 release | Is the alpha sorting stuff sorted in this build brian? I noticed there was a parralax shader in t... read more | 04/07/2006 (1:24 pm) |