Game Development Community

Phil Carlisle's Forum Posts

Thread Post Date Posted
What would you like to see addressed in Torque 3D? Andy: I've got a student making an open source library for exactly that. Its not torque specific, bu... read more 01/11/2009 (10:45 pm)
What would you like to see addressed in Torque 3D? I think the main thing would be a refactoring of the codebase to bring it up to modern development s... read more 01/10/2009 (11:12 pm)
Baked ambient occlusion Ah, I thought that was the purpose of deferred shading, to lay down the depth pass seperately so you... read more 03/01/2008 (12:43 am)
Baked ambient occlusion If I recall, Crytek uses a deferred render scheme, so they lay down a z pass anyway for that. Which ... read more 02/29/2008 (9:09 pm)
Baked ambient occlusion Because that technique probably requires a huge ass pixel shader to be able to do any of that :) ... read more 02/27/2008 (12:19 am)
Baked ambient occlusion Tom, there is a paper by one of the valve guys about a technique similar if not identical to Cryteks... read more 02/26/2008 (7:55 pm)
WanPing City Gate Cool, there's actually a castle near me that looks a lot like that. Go figure!... read more 02/05/2008 (7:53 pm)
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