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penbit's Forum Posts

Thread Post Date Posted
DDS and JPG Not usable in T3D Mat Ed. I've imported tons of dds and jpgs without problems. What are your texture sizes? Mine are all power... read more 12/09/2009 (5:18 pm)
Snap to Grid and Snap to Soft [quote]At the moment, there aren't multiple viewports but you can very rapidly switch between the vi... read more 12/06/2009 (7:45 am)
Snap to Grid and Snap to Soft [quote]Grid snapping as well as orthographic views are implemented for the next release. [/quote] ... read more 12/06/2009 (5:53 am)
Experienced Programmer Available for Work Hi Eric; Did you receive my email?... read more 12/03/2009 (5:58 am)
Tutorial request thread I'd like to know all about animation. From importing to setting up a new character. It doesn't have ... read more 12/02/2009 (12:58 pm)
how can i make fog area? Thanks Tom. How about sky in the fog at the moment? I didn't see anything in the docs about that, ho... read more 11/24/2009 (7:42 pm)
how can i make fog area? I'm curious about this well. Fog, as it seems a bit non-usable at this stage, also it doesn't appear... read more 11/24/2009 (7:15 pm)
Unity Getting Node Based Shader Editor For sure, I agree, Tom. ... read more 11/20/2009 (6:15 pm)
[RESOLVED-1.1a] Forest Editor Meshes No Save/Reload Yep, was just going to post the same problems about forest editor...no save/reload for me as well. ... read more 11/20/2009 (1:47 pm)
AI round-table of a sort Hmmm...lots of interesting stuff, thanks... I'm not a coder, but a designer. And I plan on working w... read more 11/19/2009 (6:13 am)
Recomended poly count for T3D Depends on your target, hardware, how you'll handle your scenes etc...However, I believe it can hand... read more 11/18/2009 (4:10 pm)
AI round-table of a sort "Kind of, but in a less 'oh man cool feature' kind of way." Yeah, I didn't care how u... read more 11/17/2009 (6:02 pm)
AI round-table of a sort Interesting post Daniel; Can you elaborate on this more; "-AI sense manager with memory&q... read more 11/17/2009 (3:56 pm)
Pathfinding in Torque3d Thanks a lot, Steve; I'm still surprised though, in a nice way. The question is "uaisk is sc... read more 11/16/2009 (7:31 pm)
Official Torque 3D Documentation Feedback Michael, thanks for the update. When can we expect official documentation on zones, portals and trig... read more 11/11/2009 (5:43 pm)
Hiding AI that player can't see. Well there is one occluder resource, I'll look into that. The problem is CoD ai even won't cut in ... read more 11/10/2009 (6:02 pm)
Hiding AI that player can't see. Hmmmm....interesting stuff you've there, Steve, thanks a lot. But I'm having a hard time understa... read more 11/10/2009 (5:21 pm)
Bug 1.0.1+ BETA 2 Mounted ParticleEmitterNode issue - LOGGED Thanks elvince, will try.... read more 11/10/2009 (6:09 am)
Bug 1.0.1+ BETA 2 Mounted ParticleEmitterNode issue - LOGGED Can I simply create torch mesh and attach one light and one emitter to it with this method? I mean I... read more 11/09/2009 (4:50 pm)
Screen goes black, Vid card fan runs beyond hyper speed, + Thanks Steve, will try tonight and report back. Edit: Ok, it looks like by those changes I was ab... read more 11/09/2009 (12:40 pm)
Screen goes black, Vid card fan runs beyond hyper speed, + With mobai or universal ai, If I have more than a few characters on screen and fire rocketlauncher, ... read more 11/09/2009 (11:54 am)
Ground Cover Question Strange, I just tested it again shapecullraidus under groundcover general does increase/decrease the... read more 11/07/2009 (3:56 pm)
Unreal Dev Kit free for non-commercial use. Excellent post Pat, thank you. Just to echo: Yes, people like to make a lot of noise...... read more 11/07/2009 (3:21 pm)
Ground Cover Question Increasing shapecullradius will determine visible distance for groundcover I believe. I turned mine ... read more 11/07/2009 (3:16 pm)
How to zone a non-cube area. Ryan, I like that "object names are prepended with "zone_" and all portals with "... read more 11/06/2009 (2:58 pm)
How to zone a non-cube area. Well, there is tons of difference in terms of performance if I zone it or not. But it looks like zon... read more 11/06/2009 (10:54 am)
Help, importing suddenly stopped working...Is there a limit to material.cs? Thanks Chris, I actually solved it. Removing material.cs helped but then I had to re-import tons of ... read more 10/31/2009 (6:46 am)
Torque3D and Unity's New Pricing [quote]I'm really happy with Torque 3D's current pricing. In fact, I still think $1k is a crazy stea... read more 10/29/2009 (6:20 am)
Zoning an outdoor area. Tom, I can safely say the frame rate is doubled with zones, although I just placed them in a sloppy ... read more 10/27/2009 (10:32 am)
Multiple Viewports in mission editor I'm sorry to bump this, but I have to. I need some guidance on object snapping. Soft snapping doesn'... read more 10/26/2009 (2:11 pm)
Zoning an outdoor area. hmmmm, I read that thread before but I now I get it by what you mean "ceiling of the zone"... read more 10/23/2009 (5:49 pm)
Groundcover and tree collision. For the lights, it appears as if one bush is simply brighter than the other one although they are si... read more 10/23/2009 (4:30 pm)
Multiple Viewports in mission editor I'm also having problems with object snapping, a search on the topic leads to no results, looks like... read more 10/22/2009 (7:41 pm)
Multiple Viewports in mission editor Hi Tom, thanks for the reply. It's not a deal breaker in the early stages of making a level: thro... read more 10/21/2009 (6:29 am)
Facial Animation Well, thanks for the replies guys. I didn't mean that I needed morphing, I just wanted to know the w... read more 08/19/2009 (7:15 pm)
Facial Animation So what is the approach "officially" suggested by torque3d developers. Model the head sepa... read more 08/19/2009 (10:42 am)
Torque3d polygon limits Steve, that's very interesting to hear, thanks a lot. So you don't bother with stl check modifiers a... read more 07/22/2009 (4:03 pm)
Torque3d polygon limits Thanks for the info guys. How about objects for shadow casting, do they have to be fully enclosed... read more 07/22/2009 (3:02 pm)
Torque3d and ai middleware. Thanks Rene. So is there pathfinding in torque3d out-of-the-box or is it planned as an add-on? Wh... read more 06/22/2009 (7:48 am)
Torque3d documentation. Thanks for the link!... read more 06/10/2009 (3:21 pm)