Game Development Community

David Chan's Forum Posts

Thread Post Date Posted
pureLIGHT sneak peak Right now there are issues with our lightmaps and advanced lighting. We hope to have them resolved s... read more 05/31/2009 (8:40 am)
pureLIGHT sneak peak Just been informed by Matt Fairfax that there is a pureLIGHT demo kit on the way. We have created 5 ... read more 05/29/2009 (6:54 pm)
pureLIGHT sneak peak That's our approach to offering pureLIGHT. It's not a tool that everyone will want or need, but for ... read more 05/25/2009 (7:35 am)
pureLIGHT sneak peak We'll announce pricing details soon. I think you'll be happy with the cost.... read more 05/23/2009 (9:17 am)
pureLIGHT sneak peak Bo - It will be significantly less than Beast or Turtle. The video is sped up, but pureLIGHT is as f... read more 05/22/2009 (11:19 pm)
pureLIGHT sneak peak Hewster - Thanks for the kudos :) We are well aware of costs for indie developers and we plan to kee... read more 05/22/2009 (8:33 pm)
pureLIGHT sneak peak Pat - We are also looking forward to your input. You definitely have a lot of great ideas. I also... read more 05/22/2009 (6:46 pm)
pureLIGHT sneak peak Playlore - That is something we can definitely look into if there is a demand. Right now we support ... read more 05/22/2009 (8:21 am)
pureLIGHT sneak peak Pat - Long story short, thats not how things are currently setup, though it is an interesting approa... read more 05/21/2009 (1:24 pm)
pureLIGHT sneak peak Playlore - Thats an interesting question; by saving the direct light, we get a consistency with the ... read more 05/21/2009 (12:02 pm)
pureLIGHT sneak peak Hewster - Yes, pureLIGHT uses radiosity. Bo Bjering - Right now pureLIGHT runs as an external app... read more 05/21/2009 (7:57 am)
pureLIGHT sneak peak Tim, we are looking to have it working with advanced lighting. We have worked with the hybrid app... read more 05/20/2009 (4:36 pm)
Loading textures in Torque 3D Just a heads up. Everything seems to be working now. It seems to have been an issue with the cache, ... read more 05/11/2009 (9:42 am)
Loading textures in Torque 3D Didn't seem to help. We tried adding the folder name into the name as well and the behavior is the s... read more 05/05/2009 (1:28 pm)
Loading textures in Torque 3D Yes, the material name is autogenerated so it just inherits the name of the mesh. Does it need to be... read more 05/05/2009 (12:01 pm)
Loading textures in Torque 3D Thanks for the advice Logan, we'll try that.... read more 05/05/2009 (10:35 am)
Page«First 1 2 3 4 Next»