Dan MacDonald's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Editing LinkPoints/Mounts at runtime? | So it seems you can use "AddLinkPoint" to update an exsisting linkpoint. [code] position.Y = -0.... read more | 03/31/2007 (11:55 pm) |
| T2DTileLayer.Tiles changed to? | Tile editing in TGBX is kind of "tehsuck" right now. I made a little tool that would modify the .ly... read more | 03/31/2007 (7:30 pm) |
| Packaging makes game slower? | @Clint Herron: Glad to see the tutorial helped you get off the ground, and I'm sorry about the prob... read more | 12/14/2006 (12:56 am) |
| TGB: tickcount different in levelbuilder and "Built" projects? | Uh.. i was doing that actually :) Maybe that's the problem... I'll go read the thread. Thanks for t... read more | 12/14/2006 (12:51 am) |
| Terraforming and animated tiles? | I think she means place tile types, like a path tile and have the transitions to the surrounding til... read more | 11/19/2006 (3:38 am) |
| Tile Map Builder missing |
Check the Tile Map tutorial that came with TGB 1.1.1
|
11/06/2006 (5:12 pm) |
| MiniPlatformer: Characters sticks on ceilings. | You could try a castCollision with an upward velocity and set LinearVelocityY to 0 if it detects in ... read more | 10/29/2006 (9:03 am) |
| TGB: tickcount different in levelbuilder and "Built" projects? | I understand that, but this is an order of magnitude difference. I read the doc's on schedule, it a... read more | 10/25/2006 (4:16 pm) |
| TGB: tickcount different in levelbuilder and "Built" projects? | Right.. optimizing for the build version makes running it in the level builder not work correctly, b... read more | 10/25/2006 (7:45 am) |
| How do you load a gui into the GUI builder? | Dang amanda, really busting out the TDN resources these days :) (nice work!)... read more | 10/23/2006 (6:54 am) |
| Happy Halloween from The Maze of Doom | Demo link is down, but this certianly shows some promise. Nice work, how did you do the lighting BTW... read more | 10/19/2006 (6:57 am) |
| Solution for "riding up the walls" in Mini Platform Tutorial | I think you hit it right on the head :)... read more | 10/18/2006 (7:57 pm) |
| Solution for "riding up the walls" in Mini Platform Tutorial | One thing that had me curious though, at the beginning of the updateVertical( ) function.. you have ... read more | 10/15/2006 (2:34 am) |
| Solution for "riding up the walls" in Mini Platform Tutorial | Good changes, especially the animation code. I thought you might have dropped a little too much on ... read more | 10/14/2006 (8:16 am) |
| Solution for "riding up the walls" in Mini Platform Tutorial | I like it! I wont have a chance to re-visit in the short term. If you would like to edit the descrip... read more | 10/12/2006 (5:59 am) |
| It's maybe a Bug | Nice to see you got it figured out Eric, the miniplatformer tutoral was never intended to handle slo... read more | 10/10/2006 (6:31 am) |
| Adventure kit Terrain tile question | A shadow next to the walls will improve the appearance of depth a lot.... read more | 10/08/2006 (7:27 am) |
| Solution for "riding up the walls" in Mini Platform Tutorial | When I first started the miniPlatformerProject I had the ConstantForceY at 100 at all times. What le... read more | 10/06/2006 (8:37 am) |
| Collision when I don't want One!? | You have to edit the collision layers for the grenade and uncheck the layer that your bad guy reside... read more | 10/06/2006 (1:43 am) |
| Solution for "riding up the walls" in Mini Platform Tutorial | So I wasn't able to reproduce the issue, one thing that seems possible to me, and I'm not sure exact... read more | 10/05/2006 (6:55 am) |
| PlatformJumping: CastCollision Vs. Pick[Line/Rect] Vs. Triggers | The solution in the miniplatformer tutorial doesn't change the player object collision polygon at al... read more | 10/04/2006 (9:34 am) |
| PlatformJumping: CastCollision Vs. Pick[Line/Rect] Vs. Triggers | From what I can tell the physics system is perhaps the most performant code in TGB. Despite a few is... read more | 10/04/2006 (8:46 am) |
| Solution for "riding up the walls" in Mini Platform Tutorial | I've tried it with 1.1.1 and 1.1.2 but I havn't had any "buggyness". I just tried it again in my tes... read more | 10/04/2006 (7:32 am) |
| GetLinearVelocity is broken | That would explain the "slide up the wall" problem with the platformer tutorial and why setting Line... read more | 09/27/2006 (7:16 am) |
| PTT down | Should be back up now guys.... read more | 09/16/2006 (8:05 pm) |
| PTT down | I got one the other day :) It's been a little dry though.... read more | 09/16/2006 (12:08 am) |
| PTT down | There was an IP change on the server, and there seems to be some other issues. I've got a support ti... read more | 09/15/2006 (9:41 pm) |
| Platform tutorials | That said, I've been impressed with the amount of functionality and gameplay you can achieve with a ... read more | 09/14/2006 (8:49 pm) |
| Platform tutorials | @Vern - Ahh yes! my profile was out of date. I've updated it to reflect my current information. Than... read more | 09/14/2006 (6:09 pm) |
| CastCollision disobeying groups and layers? | As I read the docs, collisions work within layers and can be further pruned to groups within layers.... read more | 09/13/2006 (10:46 pm) |
| Platform tutorials | First of all, I became a GG associate for some of the work I was doing promoting IGC, writing sessio... read more | 09/13/2006 (9:29 pm) |
| Solution for "riding up the walls" in Mini Platform Tutorial | I've also posted an alternative solution in the other thread and updated the Player Movement section... read more | 09/13/2006 (3:23 am) |
| Platform tutorials | I've also updated the miniPlatformerTutorial section 5.2 player movement to include this fix. I n... read more | 09/13/2006 (3:18 am) |
| Platform tutorials | For those of you experiencing the bug with the player slideing on platform tiles when he encounters ... read more | 09/13/2006 (2:34 am) |
| XNA game studio express beta is out | Didn't you get enough in that other thread!!!? ;)... read more | 08/31/2006 (12:42 am) |
| XNA game studio express beta is out | The installer checks for VS express, but really all it does is install a .dll on your system contain... read more | 08/30/2006 (10:24 pm) |
| TGB Physics issues | Ok, here's about as basic as it gets for your standard orthagonal tile collisions. (think mario bro... read more | 08/18/2006 (6:49 pm) |
| TGB Physics issues | Setting the $player.setCollisionMaxIterations(2); helped with the sliding substantially, though t... read more | 08/18/2006 (10:45 am) |
| TGB Physics issues | I'm having a simmilar problem where the basic physics seem too sticky to support an object sliding o... read more | 08/18/2006 (10:32 am) |
| PTT Down again?!? | Ok, I just sent the payment. The site should be up soon, thanks for your patience.... read more | 05/12/2005 (5:23 pm) |
| PTT Down again?!? | PTT will be down until the 13th... sorry guys. Donations didn't cover (and haven't for months) the m... read more | 05/12/2005 (1:00 am) |
| PC's In The Toilet... An Opportunity?? | It took a little longer then expected but it's certianly what we see today, PC Gaming (despite havin... read more | 03/29/2005 (11:38 pm) |
| IGC 2005 Dates? | One thing to note, It's about a 5h drive from Seattle to eugene. But Amtrak runs right through eugen... read more | 03/26/2005 (7:10 pm) |
| Torque 2d | It's quite simple, if you already own the Torque Engine (the 3D one) you can buy Torque2D for $80. ... read more | 02/28/2005 (4:10 am) |
| Resolved: Pixel artifacts in fxImageMapDatablock2d... | Did the artifacts go away for you as well?... read more | 02/27/2005 (10:40 pm) |
| Resolved: Pixel artifacts in fxImageMapDatablock2d... | I notice you're using true color png's. When I tested it the artifacts went away when I used a Pall... read more | 02/27/2005 (9:29 pm) |
| IGC 2005 Dates? | It's not just a conference, it's a mecca.... read more | 02/27/2005 (4:14 am) |
| 2nd Bug! Maybe ... | I posted at 4 am my time, not always the best idea. I thought I'd write a help request that I wou... read more | 02/26/2005 (8:19 pm) |
| 2nd Bug! Maybe ... | Is it really necessary to cross post this request? I don't know about others but I find your reques... read more | 02/26/2005 (11:58 am) |
| I'm a T2D Developer! | I'm in :D... read more | 02/26/2005 (11:37 am) |