AndrewOsborne's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Funny Alpha problem | Cool so that fixed my problem right up :) thanks... read more | 03/29/2004 (3:11 am) |
| Funny Alpha problem | Ahh great, thanks very much for that :)... read more | 03/29/2004 (12:56 am) |
| Funny Alpha problem | Anyone come across this :/ ?... read more | 03/28/2004 (8:47 pm) |
| Searching for the right engine, please help | "Tell me, is there even any good documentation of scripting or do i need to figure that out on my ow... read more | 03/16/2004 (2:14 pm) |
| 3dsmax 6 supprt when? | I have it working in max6 as well :) ..just put it in the plugins folder and away i went.. Tha... read more | 03/09/2004 (2:53 pm) |
| 3dsmax 6 supprt when? | Great thanks for that! i will be sure to test it out... read more | 02/28/2004 (3:52 am) |
| 3dsmax 6 supprt when? | Support for 3dsmax 'SIX'? are you sure? or did you read inccorrectly?... read more | 02/27/2004 (8:24 pm) |
| Multitude of problems exporting a skinned biped, please help. | Hmm yer i know how you feel heh :/, I struggled to get players exporting - I went over to gamebea... read more | 02/15/2004 (7:20 am) |
| You don't have the correct version... (Invalid packet) | Cheers for that alex, i realised that as soon as i saw your post, thx for the prompt reply... read more | 01/16/2004 (5:39 pm) |
| Bitmap Health Bar | I have done the search and played with the resources, i had them working in the old stable release b... read more | 01/16/2004 (5:36 pm) |
| Hosting server, client cant join, invalid packet | Im having the same problem... read more | 01/15/2004 (3:09 am) |
| You don't have the correct version... (Invalid packet) | Im getting this error using the same copies of the game, what kinds of things would cause this error... read more | 01/15/2004 (3:08 am) |
| Run and Jump Energy Drain | Solved, the script player.cs overrides the code player.cc... read more | 01/14/2004 (9:19 pm) |
| Run and Jump Energy Drain | How did u fix it what did the rogue script do? i haev the same issue... read more | 01/14/2004 (9:01 pm) |
| Weapon texture problems | Yeh i got it working now, tried everything then realised it was the incorrect size :/... read more | 01/14/2004 (3:23 pm) |
| Another problem exporting.... | Sorry for the late reply, been house sitting :D email sent... read more | 10/21/2003 (5:16 pm) |
| Player Exporting | okay im having real trouble getting this to compile, if someone has experiance in compiling player m... read more | 03/14/2003 (5:57 pm) |
| Player Exporting | wicked, thanks heaps!... read more | 03/14/2003 (3:18 pm) |
| Sub Models | ahh excellent, thanks heaps for the help :)... read more | 03/12/2003 (5:47 pm) |
| Addfing swimming | Sorry but gravity wouldnt help, becaue its just like a big jump, i need morelike a constant godmaode... read more | 03/12/2003 (4:46 am) |
| Major warez bust... | its more plagerism than theft your not stealing it because they still have a copy your just making ... read more | 03/12/2003 (4:35 am) |
| Quake3->Torque in Quark? | hehe beat me too it john... read more | 03/10/2003 (5:34 pm) |
| Quake3->Torque in Quark? | that means there is an entity in that map which is not included in the torque .fgd (or whatever quar... read more | 03/10/2003 (5:33 pm) |
| Terrain Painter | on every brush i use the image is massive, by this i dont mean that the area which it covers is ... read more | 03/10/2003 (5:32 pm) |
| more clarification :D | ooh thats a great tip matthew, thanks i never knew that :)... read more | 03/04/2003 (2:50 pm) |
| CLarification on a few things | excellent help! thankyou very much :)... read more | 03/04/2003 (2:47 pm) |
| more clarification :D | okay great :) also with the wad files, once i build a map using textures from the wad files, how ... read more | 03/03/2003 (2:43 pm) |
| CLarification on a few things | no one can help me :S?... read more | 03/03/2003 (2:41 pm) |
| more clarification :D | also, does torque use wad files for textures?? because i know that hammer loads wad files, do i need... read more | 03/02/2003 (9:41 pm) |