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AndrewOsborne's Forum Posts

Thread Post Date Posted
Funny Alpha problem Cool so that fixed my problem right up :) thanks... read more 03/29/2004 (3:11 am)
Funny Alpha problem Ahh great, thanks very much for that :)... read more 03/29/2004 (12:56 am)
Funny Alpha problem Anyone come across this :/ ?... read more 03/28/2004 (8:47 pm)
Searching for the right engine, please help "Tell me, is there even any good documentation of scripting or do i need to figure that out on my ow... read more 03/16/2004 (2:14 pm)
3dsmax 6 supprt when? I have it working in max6 as well :) ..just put it in the plugins folder and away i went.. Tha... read more 03/09/2004 (2:53 pm)
3dsmax 6 supprt when? Great thanks for that! i will be sure to test it out... read more 02/28/2004 (3:52 am)
3dsmax 6 supprt when? Support for 3dsmax 'SIX'? are you sure? or did you read inccorrectly?... read more 02/27/2004 (8:24 pm)
Multitude of problems exporting a skinned biped, please help. Hmm yer i know how you feel heh :/, I struggled to get players exporting - I went over to gamebea... read more 02/15/2004 (7:20 am)
You don't have the correct version... (Invalid packet) Cheers for that alex, i realised that as soon as i saw your post, thx for the prompt reply... read more 01/16/2004 (5:39 pm)
Bitmap Health Bar I have done the search and played with the resources, i had them working in the old stable release b... read more 01/16/2004 (5:36 pm)
Hosting server, client cant join, invalid packet Im having the same problem... read more 01/15/2004 (3:09 am)
You don't have the correct version... (Invalid packet) Im getting this error using the same copies of the game, what kinds of things would cause this error... read more 01/15/2004 (3:08 am)
Run and Jump Energy Drain Solved, the script player.cs overrides the code player.cc... read more 01/14/2004 (9:19 pm)
Run and Jump Energy Drain How did u fix it what did the rogue script do? i haev the same issue... read more 01/14/2004 (9:01 pm)
Weapon texture problems Yeh i got it working now, tried everything then realised it was the incorrect size :/... read more 01/14/2004 (3:23 pm)
Another problem exporting.... Sorry for the late reply, been house sitting :D email sent... read more 10/21/2003 (5:16 pm)
Player Exporting okay im having real trouble getting this to compile, if someone has experiance in compiling player m... read more 03/14/2003 (5:57 pm)
Player Exporting wicked, thanks heaps!... read more 03/14/2003 (3:18 pm)
Sub Models ahh excellent, thanks heaps for the help :)... read more 03/12/2003 (5:47 pm)
Addfing swimming Sorry but gravity wouldnt help, becaue its just like a big jump, i need morelike a constant godmaode... read more 03/12/2003 (4:46 am)
Major warez bust... its more plagerism than theft your not stealing it because they still have a copy your just making ... read more 03/12/2003 (4:35 am)
Quake3->Torque in Quark? hehe beat me too it john... read more 03/10/2003 (5:34 pm)
Quake3->Torque in Quark? that means there is an entity in that map which is not included in the torque .fgd (or whatever quar... read more 03/10/2003 (5:33 pm)
Terrain Painter on every brush i use the image is massive, by this i dont mean that the area which it covers is ... read more 03/10/2003 (5:32 pm)
more clarification :D ooh thats a great tip matthew, thanks i never knew that :)... read more 03/04/2003 (2:50 pm)
CLarification on a few things excellent help! thankyou very much :)... read more 03/04/2003 (2:47 pm)
more clarification :D okay great :) also with the wad files, once i build a map using textures from the wad files, how ... read more 03/03/2003 (2:43 pm)
CLarification on a few things no one can help me :S?... read more 03/03/2003 (2:41 pm)
more clarification :D also, does torque use wad files for textures?? because i know that hammer loads wad files, do i need... read more 03/02/2003 (9:41 pm)
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