Vlad I's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| [SOLVED]Trying to delete all objects of a specific class. | Thanks Justin !!! Brilliant! Just when I was gonna give up! :) Damn, it only took these two small ... read more | 05/22/2012 (4:39 pm) |
| [SOLVED]Trying to delete all objects of a specific class. | Can I use something like this [code](%this).Boxes.safeDelete(); [/code] Why wouldn't it delete al... read more | 05/22/2012 (12:50 pm) |
| [SOLVED]Trying to delete all objects of a specific class. | "Boxes" is a class, "Bullet_word" is a name of the object using class "Boxe... read more | 05/22/2012 (12:36 pm) |
| [SOLVED]Trying to delete all objects of a specific class. | Ok, to make $sceneItemsLeft2 absolutely zero when I come back onlevelLoaded I removed function HoPt0... read more | 05/21/2012 (6:03 pm) |
| [SOLVED]Trying to delete all objects of a specific class. | Ok I've been banging my head on this one nearly 3 days. Thank you guys for your help. Here is what... read more | 05/21/2012 (10:52 am) |
| [SOLVED]Trying to delete all objects of a specific class. | Harry changig the loop didnt help either. Also, I only now noticed console giving me " Unkno... read more | 05/20/2012 (5:54 am) |
| [SOLVED]Trying to delete all objects of a specific class. | Justin, unfortunately changing just to Class didn't help either. ... read more | 05/18/2012 (12:56 pm) |
| [SOLVED]Trying to delete all objects of a specific class. | Hey Michael! Bullet is a Text Object I created in tgb editor using class "Boxes". There... read more | 05/18/2012 (12:36 pm) |
| Christian Game Developers Conference 2012 | Are atheists allowed? I'd hate to miss this one this year.... read more | 05/18/2012 (9:18 am) |
| [SOLVED]Trying to delete all objects of a specific class. | %object.safeDelete() doesn't help I still get the same Object Bullet(2025) Bullet -> Boxes -&... read more | 05/18/2012 (8:40 am) |
| New Game Concept Needs New Game Studio | The negative advice is usually the most useful one. Remember it , if you haven't learnt it so far. ... read more | 05/17/2012 (2:26 am) |
| 3 Tileable images needed [paid] | Nice to see a proper job offer.... read more | 05/17/2012 (2:12 am) |
| Looking for a team of game developers/programmers | Ok, I'm interested. What is the pension scheme like? Any tax benefits? Where do I apply? Do you pro... read more | 05/17/2012 (2:10 am) |
| Looking for a team of game developers/programmers | Highly budgeted? Huh "I am simply the creative director and have direct contacts to third part... read more | 05/16/2012 (1:09 pm) |
| New Game Concept Needs New Game Studio | OP you'd better go to gamedev.net they love delusional students like you. There is no concept, ther... read more | 05/16/2012 (12:57 pm) |
| How to edit a line in a file? | And this is what I use for loading : [code] function loadInventory() { //now let us ch... read more | 05/16/2012 (3:53 am) |
| How to edit a line in a file? | Hey Justin! Your code looks similar to mine. Here is what I have for saving: [code] function endL... read more | 05/16/2012 (3:39 am) |
| Cannot load from AppData folder | I'm going through that http://docs.garagegames.com/tgb/official/ FileIO tutorial and having the same... read more | 05/15/2012 (3:11 pm) |
| Is there a way to get a list of all objects and everything else in console when you run the game? | Is there a way to access .sav file and change IconCage01ImageMap for another IconCageWithScorpions01... read more | 05/15/2012 (8:23 am) |
| Is there a way to get a list of all objects and everything else in console when you run the game? | How would go about this? I can get rid off the empty cage and bring the full of scorpions one to t... read more | 05/15/2012 (8:14 am) |
| Is there a way to get a list of all objects and everything else in console when you run the game? | The thing is the inventory system deletes items from the inventory only by the use of mouse, this is... read more | 05/15/2012 (7:48 am) |
| Is there a way to get a list of all objects and everything else in console when you run the game? | At the moment I'm stuck. One idea was to make a schedule after onMouseDown and quickly assign Cage0... read more | 05/15/2012 (7:29 am) |
| Is there a way to get a list of all objects and everything else in console when you run the game? | It is impossible to track the numbers they all change to different ones, every time I go to any scen... read more | 05/15/2012 (7:09 am) |
| Is there a way to get a list of all objects and everything else in console when you run the game? | Yes, you are correct as usual :). Some numbers came up 3 to be exact 2270,2271,2272 these are 3 item... read more | 05/15/2012 (7:01 am) |
| Is there a way to get a list of all objects and everything else in console when you run the game? | I have this function in ItemSystem.cs [code]function RemoveItem(%this) { $cursorObject.safeDel... read more | 05/15/2012 (6:23 am) |
| Is there a way to get a list of all objects and everything else in console when you run the game? | Hi Patrick! Very neat function! thnx. But unfortunately it doesn't resolve my problem. In the cons... read more | 05/15/2012 (6:16 am) |
| [SOLVED]fade In, fade out possessed by demon ! | Justin! thanks, now it works with no bugs or errors. I wouldn't have thought of including fade in a... read more | 05/11/2012 (1:44 am) |
| [SOLVED]fade In, fade out possessed by demon ! | Thanks for helping me on this one Justin! I'm trying your method without succes. Nothing happens an... read more | 05/10/2012 (3:11 pm) |
| [RESOLVED] A few questions about Mounting and Link Points | Chris, you can remove the Link Points by right click on them in the LinkPoint Editor.... read more | 05/09/2012 (8:19 am) |
| [SOLVED]Little help with operator... | Chris! ha-ha , you were right ! :) It does work now , all I had to do with my current script is to ... read more | 05/09/2012 (7:39 am) |
| Cannot load from AppData folder | I'm sorry this is beyond my scope, but could you give me a link for the FileIO tutorial please. I wa... read more | 05/09/2012 (1:15 am) |
| [SOLVED]Little help with operator... | I'm trying your method with out success , here is what I got: [code]function DummyTest01 :: onMouse... read more | 05/09/2012 (1:03 am) |
| Torque 2D Video Tutorials | Exactly, there are no "interface tutorials". There is no inventory system. ... read more | 05/07/2012 (1:02 am) |
| Torque 2D Video Tutorials | I personally want to see more tutorials, whether video or not. ... read more | 05/05/2012 (3:59 am) |
| Any way to Autoclear a GuiTextEditCtrl on First Access? | I'm not sure what you want to do. But I want to help as much as I can. I'm no pro at all, I'm an ar... read more | 05/05/2012 (1:05 am) |
| t2dTextObject Drop Shadow Resource | If it is what I think it is, then it's super cool! t2dTextObject objects look appalling, you have ... read more | 05/04/2012 (12:28 am) |
| How to delete objects nicely under 1 function 1 by 1 | Thanks guys! Although I still have a problem with LevelTrHo03 trigger. When I come back to that le... read more | 04/30/2012 (1:59 am) |
| How to delete objects nicely under 1 function 1 by 1 | Now you see Tim why I love multiple classes :D Too many functions with onMouseDown, but I don't min... read more | 04/29/2012 (1:31 pm) |
| How to delete objects nicely under 1 function 1 by 1 | Ok, since then I modified it heavily, so bare with me I'll try to explain it. I'm working on a hi... read more | 04/29/2012 (1:18 pm) |
| How to delete objects nicely under 1 function 1 by 1 | Thanks guys. I ended up the old way. It is less messy, and easier for me to understand it.... read more | 04/29/2012 (12:39 pm) |
| How to delete objects nicely under 1 function 1 by 1 | Very funny Lukas... read more | 04/29/2012 (7:29 am) |
| How to delete objects nicely under 1 function 1 by 1 | :) I'm addicted to multiple classes. It is the easiest way to make it all work without bugs for me.... read more | 04/29/2012 (12:01 am) |
| Questions about Torque 2D and iTorque 2D | I'm thinking of buying iTorque 2d. Is it only for iPhone? Can you make games for Android with it? ... read more | 04/24/2012 (7:54 am) |
| Mission File | is it for Torque 3d?... read more | 04/24/2012 (7:48 am) |
| [SOLVED]Problem with counter. | ops Sorry typo :D , I spotted it $g_whackedCount and $g_whackCount different Thank you so much T... read more | 04/23/2012 (10:54 am) |
| [SOLVED]Problem with counter. | I'm trying this and as soon as I click on either scorpion the score (15) disapears [code] function... read more | 04/23/2012 (10:51 am) |
| [SOLVED]Problem with counter. | Yes Tim, I'm trying to decrement no matter which one I click on. Like in the mole tutorial. And they... read more | 04/23/2012 (10:08 am) |
| [SOLVED]Problem with counter. | Confused, really need help on this one, having nightmares that I decremented something wrong and sta... read more | 04/23/2012 (4:05 am) |
| [SOLVED]Problem with counter. | Hi Tim GuiWhacked is a text object with class Counter. Your alternative way works, but only work... read more | 04/21/2012 (11:33 pm) |
| [SOLVED]Problem with counter. | Ok, I was clicking on the wrong object :) So, here is what happens now. When I click on it, it upda... read more | 04/20/2012 (11:31 pm) |