Kurt's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Has anyone implemented land mines? | So is the item category "Weapon" for the land mines? If so, do you just spawn it when the user hits... read more | 02/16/2004 (6:06 pm) |
| Bip transform | Hehe, I know Patrick, that is why I am giving him a hard time. His way may be better. He is a litt... read more | 08/11/2003 (3:25 pm) |
| Bip transform | How is that easier? What a doorknob.... read more | 08/11/2003 (3:13 pm) |
| Target locking resource | Well, you could set a limit of rotation but the idea of locking means you will stay locked until the... read more | 07/17/2003 (8:02 pm) |
| Physical Zones | So are they like triggers? How do manipulate them in script?... read more | 07/15/2003 (6:55 am) |
| Player model problems | UNMESSDTS.EXE! Thanks to Mark Harmon for reminding me of this for the 100th time. Logan, M... read more | 06/09/2003 (11:15 am) |
| Player model problems | But does that explain why I can't add it as a static object either? BTW, I tried to e-mail you di... read more | 06/09/2003 (10:09 am) |
| Player model problems | Yes, i have the root animation. This doesn't explain why I can't add it as a static object though d... read more | 06/09/2003 (9:08 am) |
| Ladders anyone? | Thanks Gilles. It will not be hard to make elevators from this object. Basically, one could expose... read more | 06/09/2003 (6:56 am) |
| Ladders anyone? | Fixed the problem where the player wasn't going into root climb animation when stopped on the ladder... read more | 06/07/2003 (3:56 pm) |
| Ladders anyone? | A couple of things. I use a transparent geosphere as my DTS lifter object. I model it very small. ... read more | 06/07/2003 (12:21 pm) |
| Ladders anyone? | Sent the zip to you guys. I am going to upload it my site for those of you that might want it in th... read more | 06/07/2003 (6:14 am) |
| Ladders anyone? | Okay, I have finished the lifter object. It is basically tuned to be used for ladders but with some... read more | 06/06/2003 (10:23 am) |
| OnCollision question | Okay, figured it out. Modeling error. Much props to Sebastian for lighting the way.... read more | 05/29/2003 (7:10 am) |
| OnCollision question | Sebastian, Those are some really solid points. I am leaning towards your last point about the... read more | 05/27/2003 (7:38 am) |
| OnCollision question | One other thing I have noticed, if I look at the static object( ladder ) and the dynamic object (lif... read more | 05/26/2003 (5:52 pm) |
| Ladders anyone? | Okay, I am willing to give the lifter object to whoever wants it. I am kind of anxious to see how p... read more | 05/18/2003 (6:19 pm) |
| Ladders anyone? | I am still kicking around the best way to dismount. i am leaning toward triggers. Once I have that... read more | 05/16/2003 (8:59 pm) |
| Ladders anyone? | Okay, badguy didn't send the code so I talked to Mark Harmon about how I might go about implementing... read more | 05/13/2003 (6:38 am) |
| Ladders anyone? | I have been playing with trying to get a ladder in the example app. Gravity is not the way to go. ... read more | 05/07/2003 (6:15 pm) |
| Player Transform | I kind of do that now like so (psuedo code): if( climbing ) { move.z += difference in last ... read more | 05/07/2003 (9:59 am) |
| Player Transform | Okay, so i think I am going to need to learn how to unlock the player such that he can move in the z... read more | 05/07/2003 (9:39 am) |
| Player Transform | Okay, forgive my ignorance, but by default can the player move up or do I have to unlock him so that... read more | 05/07/2003 (9:08 am) |
| Player Transform | I kind of want to do this on the fly. I am trying to implement ladders. My thoughts were: 1.) Ha... read more | 05/07/2003 (8:49 am) |
| Bip transform | Forget it, figured it out. Have to link the BIP COM to a dummy object and then move rotate the dumm... read more | 04/24/2003 (6:57 pm) |
| How to get a screenshot pulled by morning | Well, I thought the screenshot looked excellent. I am not involved in this community to express... read more | 04/21/2003 (12:58 pm) |
| Transparencies in dif | So you do you want me to send the compiler so you can fix it? :P... read more | 04/14/2003 (12:30 pm) |
| Transparencies in dif | Mark, Now I am confused. So it is not good enough to do what James suggested above? In the rend... read more | 04/14/2003 (11:49 am) |
| Transparencies in dif | I think James way is best. Why have two render images consuming resources when you can just push it... read more | 04/14/2003 (8:33 am) |
| Transparencies in dif | Removed the code from the other thread.... read more | 04/13/2003 (3:42 pm) |
| Quark transparencies | Cool. Okay, just so I am straight. Apply the changes in my function then delete all occurrences ... read more | 04/13/2003 (7:30 am) |
| Quark transparencies | A-Freaking-HA! Fixed it. There is a bug in InteriorRender.cc. I do not believe anyone with the ne... read more | 04/09/2003 (9:10 pm) |
| Quark transparencies | Does the same thing if you export it from WorldCraft. Might be map2dif, might not be. I will look ... read more | 04/09/2003 (6:50 pm) |
| Quark transparencies | How do we know this isn't a problem with map2dif? I am really confused as to how this was supposed ... read more | 04/09/2003 (6:34 pm) |
| Quark transparencies | Yeah, I see the same thing. I am going to play around with this some more.... read more | 04/09/2003 (7:40 am) |
| The Status of Doors | Badguy, You are to be commended on this resource. This door code should be part of the TGE. The... read more | 04/06/2003 (7:17 pm) |
| The Status of Doors | Ran map2dif in the debugger and the "stream.writeString(mDataBlock);" in the following code: [cod... read more | 04/06/2003 (5:53 pm) |
| The Status of Doors | Hmmmm.... When I add a poly to the trigger entity and apply the ORIGIN texture I get a crash in map2... read more | 04/06/2003 (11:00 am) |
| Quark transparencies | John, Thanks for the link. I imported my PNG's (Quark 6.4), marked them as transparent, but in ... read more | 04/05/2003 (6:51 pm) |
| The Status of Doors | This, i take it, is the infamous magicButton() call? [b]and then insert the object into the engin... read more | 04/04/2003 (12:58 pm) |
| The Status of Doors | Okay, I got at the HEAD and put Badguy's test.map in the mission, did "1418.magicButton();" and noth... read more | 04/03/2003 (3:39 pm) |
| Target locking resource | Okay the resource is posted and awaiting approval.... read more | 03/31/2003 (7:31 pm) |
| Target locking resource | Okay, I will work on getting this posted this week. I did have to make some changes to the player... read more | 03/31/2003 (8:22 am) |
| Poser -> 3ds -> DTS | I do not understand your post 4d. What is the difference between creating a skin, then in Poser 5 g... read more | 10/17/2002 (11:22 am) |
| Poser -> 3ds -> DTS | Fair enough. If you create your own figures in poser and them export them are there still legal imp... read more | 10/14/2002 (5:30 pm) |