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Kurt's Forum Posts

Thread Post Date Posted
Has anyone implemented land mines? So is the item category "Weapon" for the land mines? If so, do you just spawn it when the user hits... read more 02/16/2004 (6:06 pm)
Bip transform Hehe, I know Patrick, that is why I am giving him a hard time. His way may be better. He is a litt... read more 08/11/2003 (3:25 pm)
Bip transform How is that easier? What a doorknob.... read more 08/11/2003 (3:13 pm)
Target locking resource Well, you could set a limit of rotation but the idea of locking means you will stay locked until the... read more 07/17/2003 (8:02 pm)
Physical Zones So are they like triggers? How do manipulate them in script?... read more 07/15/2003 (6:55 am)
Player model problems UNMESSDTS.EXE! Thanks to Mark Harmon for reminding me of this for the 100th time. Logan, M... read more 06/09/2003 (11:15 am)
Player model problems But does that explain why I can't add it as a static object either? BTW, I tried to e-mail you di... read more 06/09/2003 (10:09 am)
Player model problems Yes, i have the root animation. This doesn't explain why I can't add it as a static object though d... read more 06/09/2003 (9:08 am)
Ladders anyone? Thanks Gilles. It will not be hard to make elevators from this object. Basically, one could expose... read more 06/09/2003 (6:56 am)
Ladders anyone? Fixed the problem where the player wasn't going into root climb animation when stopped on the ladder... read more 06/07/2003 (3:56 pm)
Ladders anyone? A couple of things. I use a transparent geosphere as my DTS lifter object. I model it very small. ... read more 06/07/2003 (12:21 pm)
Ladders anyone? Sent the zip to you guys. I am going to upload it my site for those of you that might want it in th... read more 06/07/2003 (6:14 am)
Ladders anyone? Okay, I have finished the lifter object. It is basically tuned to be used for ladders but with some... read more 06/06/2003 (10:23 am)
OnCollision question Okay, figured it out. Modeling error. Much props to Sebastian for lighting the way.... read more 05/29/2003 (7:10 am)
OnCollision question Sebastian, Those are some really solid points. I am leaning towards your last point about the... read more 05/27/2003 (7:38 am)
OnCollision question One other thing I have noticed, if I look at the static object( ladder ) and the dynamic object (lif... read more 05/26/2003 (5:52 pm)
Ladders anyone? Okay, I am willing to give the lifter object to whoever wants it. I am kind of anxious to see how p... read more 05/18/2003 (6:19 pm)
Ladders anyone? I am still kicking around the best way to dismount. i am leaning toward triggers. Once I have that... read more 05/16/2003 (8:59 pm)
Ladders anyone? Okay, badguy didn't send the code so I talked to Mark Harmon about how I might go about implementing... read more 05/13/2003 (6:38 am)
Ladders anyone? I have been playing with trying to get a ladder in the example app. Gravity is not the way to go. ... read more 05/07/2003 (6:15 pm)
Player Transform I kind of do that now like so (psuedo code): if( climbing ) { move.z += difference in last ... read more 05/07/2003 (9:59 am)
Player Transform Okay, so i think I am going to need to learn how to unlock the player such that he can move in the z... read more 05/07/2003 (9:39 am)
Player Transform Okay, forgive my ignorance, but by default can the player move up or do I have to unlock him so that... read more 05/07/2003 (9:08 am)
Player Transform I kind of want to do this on the fly. I am trying to implement ladders. My thoughts were: 1.) Ha... read more 05/07/2003 (8:49 am)
Bip transform Forget it, figured it out. Have to link the BIP COM to a dummy object and then move rotate the dumm... read more 04/24/2003 (6:57 pm)
How to get a screenshot pulled by morning Well, I thought the screenshot looked excellent. I am not involved in this community to express... read more 04/21/2003 (12:58 pm)
Transparencies in dif So you do you want me to send the compiler so you can fix it? :P... read more 04/14/2003 (12:30 pm)
Transparencies in dif Mark, Now I am confused. So it is not good enough to do what James suggested above? In the rend... read more 04/14/2003 (11:49 am)
Transparencies in dif I think James way is best. Why have two render images consuming resources when you can just push it... read more 04/14/2003 (8:33 am)
Transparencies in dif Removed the code from the other thread.... read more 04/13/2003 (3:42 pm)
Quark transparencies Cool. Okay, just so I am straight. Apply the changes in my function then delete all occurrences ... read more 04/13/2003 (7:30 am)
Quark transparencies A-Freaking-HA! Fixed it. There is a bug in InteriorRender.cc. I do not believe anyone with the ne... read more 04/09/2003 (9:10 pm)
Quark transparencies Does the same thing if you export it from WorldCraft. Might be map2dif, might not be. I will look ... read more 04/09/2003 (6:50 pm)
Quark transparencies How do we know this isn't a problem with map2dif? I am really confused as to how this was supposed ... read more 04/09/2003 (6:34 pm)
Quark transparencies Yeah, I see the same thing. I am going to play around with this some more.... read more 04/09/2003 (7:40 am)
The Status of Doors Badguy, You are to be commended on this resource. This door code should be part of the TGE. The... read more 04/06/2003 (7:17 pm)
The Status of Doors Ran map2dif in the debugger and the "stream.writeString(mDataBlock);" in the following code: [cod... read more 04/06/2003 (5:53 pm)
The Status of Doors Hmmmm.... When I add a poly to the trigger entity and apply the ORIGIN texture I get a crash in map2... read more 04/06/2003 (11:00 am)
Quark transparencies John, Thanks for the link. I imported my PNG's (Quark 6.4), marked them as transparent, but in ... read more 04/05/2003 (6:51 pm)
The Status of Doors This, i take it, is the infamous magicButton() call? [b]and then insert the object into the engin... read more 04/04/2003 (12:58 pm)
The Status of Doors Okay, I got at the HEAD and put Badguy's test.map in the mission, did "1418.magicButton();" and noth... read more 04/03/2003 (3:39 pm)
Target locking resource Okay the resource is posted and awaiting approval.... read more 03/31/2003 (7:31 pm)
Target locking resource Okay, I will work on getting this posted this week. I did have to make some changes to the player... read more 03/31/2003 (8:22 am)
Poser -> 3ds -> DTS I do not understand your post 4d. What is the difference between creating a skin, then in Poser 5 g... read more 10/17/2002 (11:22 am)
Poser -> 3ds -> DTS Fair enough. If you create your own figures in poser and them export them are there still legal imp... read more 10/14/2002 (5:30 pm)