Diego Castaneda's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Turret CameraFOV Problem | HI!! i could notice, when the player is mount the CameraFOV value is always "120" when the... read more | 03/23/2011 (9:33 pm) |
| Field of View Question? | Hi everybody!! i have a question that concerns cameraFov and the Turret Class that i cant solve.... read more | 03/18/2011 (12:16 am) |
| colors problems | thanks for the help, i will try to fix it by changing my settings.... read more | 11/02/2010 (1:47 am) |
| guided projectile | thanks bryce for the help, there's a part of code in the resource that is already in the torque code... read more | 04/07/2010 (7:40 pm) |
| guided projectile | that`s the weird thing it doesn`t appear an exception, just appears the visual studio 2008 debuger s... read more | 04/05/2010 (7:54 am) |
| Problem Rotating Vehicle | ok guys thanks for the help i got it, but its weird because when i put my data in the world editor i... read more | 10/27/2009 (5:56 pm) |
| 4 wheel car problem!! | thanks for the help randy i'm gonna try re doing it, maybe the ten time is the charm :p. Thanks for ... read more | 10/27/2009 (3:33 pm) |
| 4 wheel car problem!! | Hi deepscratch, I try but it doesnt work, still the same problem :( Randy Thanks for your help an... read more | 10/24/2009 (12:20 pm) |
| 4 wheel car problem!! | [code] /----------------------------------------------------------------------------- // Torque Ga... read more | 10/23/2009 (4:11 pm) |
| 4 wheel car problem!! | Randy i check that mistake too, but my nodes are named well... [image]http://i742.photobucket.c... read more | 10/23/2009 (4:08 pm) |
| 4 wheel car problem!! | [image]http://www.freeimagehosting.net/image.php?54e6bb4d72.jpg[/image] [image]http://www.freeima... read more | 10/23/2009 (3:59 pm) |
| 4 wheel car problem!! | Randy when i load the original buggy model, it show up with the 4 wheels and the same with a ferrari... read more | 10/23/2009 (12:23 pm) |
| 4 wheel car problem!! | Hi Mike, im using the default car.cs that comes in the datablocks, im just trying to change the mode... read more | 10/22/2009 (10:55 pm) |
| Help with smokebomb | hello guys, working around now i know what you mean aldavidson, it seems that the smoke bomb was wor... read more | 10/12/2009 (8:54 pm) |
| Help with smokebomb | Thanks aldavidson but could you explain a litte bit more, because i don't know what you mean (sorry ... read more | 10/09/2009 (11:28 pm) |
| projectle lifetime | hehehehe hey guys, thanks for the help, i was just messing things up trying to make things like a mi... read more | 09/27/2009 (11:30 pm) |
| projectle lifetime | Picasso thanks a lot for the answer, as i said i don't know to much about coding and i haven't seen ... read more | 09/25/2009 (8:58 pm) |
| problem with turret resource | yea the thing is that i didn't know that i have to include the turret folder with the definitions on... read more | 09/15/2009 (2:01 am) |
| problem with turret resource | finally it workssssssssss thanks for the help. :)... read more | 09/07/2009 (12:11 am) |
| Help turret Resource TGEA 1.8 to T3D | :):):):):):) jejeje when i say new with this i mean really new, thanks everybody for the wisdom i go... read more | 09/07/2009 (12:08 am) |
| Help turret Resource TGEA 1.8 to T3D | ...............???????? Michael you got me off guard, can you please tell me how to do that, i thoug... read more | 09/03/2009 (8:02 pm) |
| Help turret Resource TGEA 1.8 to T3D | hello manoel thanks for the help, i place the turret.h and turret.cpp files in Engine/Source/T3D/tur... read more | 09/03/2009 (6:22 pm) |
| problem with turret resource | hello guys thanks for the help, i've double checked and everything is as said in the resource, but i... read more | 09/01/2009 (1:11 am) |
| head animations | thanks a lot for the help manoel, i think you point me in the right direction because i'm trying to ... read more | 08/29/2009 (4:17 am) |
| Problem multiplayer game | thanks davide it seems that i had something wrong in projectile.cpp that gives me that error, but no... read more | 08/21/2009 (6:15 am) |
| Change player model | thanks guys for the help, i don't know what was the problem but it seems that everything is ok now, ... read more | 08/20/2009 (3:31 am) |
| Location ContainerRayCast | hello all thanks for the answers and sorry if i bother someone :p, thanks for the resource is exactl... read more | 08/13/2009 (11:51 pm) |
| DIFFERENCE BETWEEN CLIENT and SERVER | hello i'm sorry for the late reply, and thanks for your answers i solved it making two spawnsphere e... read more | 08/10/2009 (5:44 pm) |
| join server in a new proyect | ok thanks i make it works in beta 3. thanks... read more | 07/30/2009 (12:27 pm) |
| Accessing Variables | thanks guys for the help, i solved it writing the value of the variable in a txt file from borland, ... read more | 07/18/2009 (2:50 pm) |
| how do i recompile Torque 3D | thanks steve that works great.... read more | 07/09/2009 (9:22 pm) |
| schedule many increases in wind velocity | thank you very much for the code it worked perfectly... read more | 07/05/2009 (1:55 pm) |
| Help Fullscreen T3D | jejejejeje :p is not a silly question, is just silly me that haven't seen that option, thanks so muc... read more | 07/04/2009 (11:10 pm) |
| how do i recompile Torque 3D | hey, thank for the help but i followed all the steps given by Steve and executed the batch file gene... read more | 07/04/2009 (6:01 pm) |
| Help Selecting Player Start point from Gui | ok i got it !!!!!!!! :) i named my spawn sphere marker as hello and from the loaddefault mission fun... read more | 07/03/2009 (4:12 pm) |
| Help Selecting Player Start point from Gui | hello everybody it seems that the player is placed using the function gameconnection::spawnPlayer... read more | 07/03/2009 (1:26 pm) |
| Help Selecting Player Start point from Gui | sorry about the last post it was an internet failure :p thanks guys for the help, but i cannot fi... read more | 07/03/2009 (12:48 pm) |
| Help Selecting Player Start point from Gui | thanks guys for the help but i cannot find in wich file the player is created and placed using the s... read more | 07/03/2009 (12:41 pm) |
| mount a weapon | thank you very much, because, yeah i'm working in a tempalte(new proyect) right now, and as you said... read more | 06/30/2009 (4:02 pm) |
| Where Can i Change the default mission | thank you very much it was very helpfull!!!... read more | 06/29/2009 (4:53 pm) |
| ANOTHER PROBLEM AIWheeledVehicle | hey thank you very much for the help, i'm so sorry if i bothered you too much... read more | 06/29/2009 (1:59 pm) |
| ANOTHER PROBLEM AIWheeledVehicle | ........ Thanks for the help but i'm really new programing in torque so, could you be a little more ... read more | 06/28/2009 (8:34 pm) |
| Help, Where can i locate my AIPlayer | ok thanks for the help.... read more | 06/28/2009 (8:13 pm) |
| Help, Where can i locate my AIPlayer | what i meant was, in wich file can i write the part of new datablock WheeledVehicleData... so that ... read more | 06/27/2009 (5:37 pm) |
| help with the gui | ok thanks, the thing was that if we double click the file .cs or .gui the torsion crashed, but we tr... read more | 06/26/2009 (5:15 pm) |
| Help with the order of the project | ok thank you again, all that is really usefull because i was a little bit confused about where to st... read more | 06/26/2009 (5:12 pm) |
| Help with the order of the project | thank you so much for the help, i'm sorry for the trouble. ... read more | 06/25/2009 (10:21 am) |
| Torque 3D beta 2, terrain size problem | Thanks Tom and everybody for the help. bye.... read more | 06/24/2009 (10:10 pm) |
| Torque 3D beta 2, terrain size problem | Hi everybody.. i have tested from squareSize 1 and it works fine, it works fine with smaller terrain... read more | 06/24/2009 (2:39 pm) |
| Torque 3D beta 2, terrain size problem | 4096x4096 at 45 Meter Per Pixel are 184x184 kilometres in torque 3D right? or how many "Meter P... read more | 06/24/2009 (10:52 am) |