Game Development Community

Diego Castaneda's Forum Posts

Thread Post Date Posted
Turret CameraFOV Problem HI!! i could notice, when the player is mount the CameraFOV value is always "120" when the... read more 03/23/2011 (9:33 pm)
Field of View Question? Hi everybody!! i have a question that concerns cameraFov and the Turret Class that i cant solve.... read more 03/18/2011 (12:16 am)
colors problems thanks for the help, i will try to fix it by changing my settings.... read more 11/02/2010 (1:47 am)
guided projectile thanks bryce for the help, there's a part of code in the resource that is already in the torque code... read more 04/07/2010 (7:40 pm)
guided projectile that`s the weird thing it doesn`t appear an exception, just appears the visual studio 2008 debuger s... read more 04/05/2010 (7:54 am)
Problem Rotating Vehicle ok guys thanks for the help i got it, but its weird because when i put my data in the world editor i... read more 10/27/2009 (5:56 pm)
4 wheel car problem!! thanks for the help randy i'm gonna try re doing it, maybe the ten time is the charm :p. Thanks for ... read more 10/27/2009 (3:33 pm)
4 wheel car problem!! Hi deepscratch, I try but it doesnt work, still the same problem :( Randy Thanks for your help an... read more 10/24/2009 (12:20 pm)
4 wheel car problem!! [code] /----------------------------------------------------------------------------- // Torque Ga... read more 10/23/2009 (4:11 pm)
4 wheel car problem!! Randy i check that mistake too, but my nodes are named well... [image]http://i742.photobucket.c... read more 10/23/2009 (4:08 pm)
4 wheel car problem!! [image]http://www.freeimagehosting.net/image.php?54e6bb4d72.jpg[/image] [image]http://www.freeima... read more 10/23/2009 (3:59 pm)
4 wheel car problem!! Randy when i load the original buggy model, it show up with the 4 wheels and the same with a ferrari... read more 10/23/2009 (12:23 pm)
4 wheel car problem!! Hi Mike, im using the default car.cs that comes in the datablocks, im just trying to change the mode... read more 10/22/2009 (10:55 pm)
Help with smokebomb hello guys, working around now i know what you mean aldavidson, it seems that the smoke bomb was wor... read more 10/12/2009 (8:54 pm)
Help with smokebomb Thanks aldavidson but could you explain a litte bit more, because i don't know what you mean (sorry ... read more 10/09/2009 (11:28 pm)
projectle lifetime hehehehe hey guys, thanks for the help, i was just messing things up trying to make things like a mi... read more 09/27/2009 (11:30 pm)
projectle lifetime Picasso thanks a lot for the answer, as i said i don't know to much about coding and i haven't seen ... read more 09/25/2009 (8:58 pm)
problem with turret resource yea the thing is that i didn't know that i have to include the turret folder with the definitions on... read more 09/15/2009 (2:01 am)
problem with turret resource finally it workssssssssss thanks for the help. :)... read more 09/07/2009 (12:11 am)
Help turret Resource TGEA 1.8 to T3D :):):):):):) jejeje when i say new with this i mean really new, thanks everybody for the wisdom i go... read more 09/07/2009 (12:08 am)
Help turret Resource TGEA 1.8 to T3D ...............???????? Michael you got me off guard, can you please tell me how to do that, i thoug... read more 09/03/2009 (8:02 pm)
Help turret Resource TGEA 1.8 to T3D hello manoel thanks for the help, i place the turret.h and turret.cpp files in Engine/Source/T3D/tur... read more 09/03/2009 (6:22 pm)
problem with turret resource hello guys thanks for the help, i've double checked and everything is as said in the resource, but i... read more 09/01/2009 (1:11 am)
head animations thanks a lot for the help manoel, i think you point me in the right direction because i'm trying to ... read more 08/29/2009 (4:17 am)
Problem multiplayer game thanks davide it seems that i had something wrong in projectile.cpp that gives me that error, but no... read more 08/21/2009 (6:15 am)
Change player model thanks guys for the help, i don't know what was the problem but it seems that everything is ok now, ... read more 08/20/2009 (3:31 am)
Location ContainerRayCast hello all thanks for the answers and sorry if i bother someone :p, thanks for the resource is exactl... read more 08/13/2009 (11:51 pm)
DIFFERENCE BETWEEN CLIENT and SERVER hello i'm sorry for the late reply, and thanks for your answers i solved it making two spawnsphere e... read more 08/10/2009 (5:44 pm)
join server in a new proyect ok thanks i make it works in beta 3. thanks... read more 07/30/2009 (12:27 pm)
Accessing Variables thanks guys for the help, i solved it writing the value of the variable in a txt file from borland, ... read more 07/18/2009 (2:50 pm)
how do i recompile Torque 3D thanks steve that works great.... read more 07/09/2009 (9:22 pm)
schedule many increases in wind velocity thank you very much for the code it worked perfectly... read more 07/05/2009 (1:55 pm)
Help Fullscreen T3D jejejejeje :p is not a silly question, is just silly me that haven't seen that option, thanks so muc... read more 07/04/2009 (11:10 pm)
how do i recompile Torque 3D hey, thank for the help but i followed all the steps given by Steve and executed the batch file gene... read more 07/04/2009 (6:01 pm)
Help Selecting Player Start point from Gui ok i got it !!!!!!!! :) i named my spawn sphere marker as hello and from the loaddefault mission fun... read more 07/03/2009 (4:12 pm)
Help Selecting Player Start point from Gui hello everybody it seems that the player is placed using the function gameconnection::spawnPlayer... read more 07/03/2009 (1:26 pm)
Help Selecting Player Start point from Gui sorry about the last post it was an internet failure :p thanks guys for the help, but i cannot fi... read more 07/03/2009 (12:48 pm)
Help Selecting Player Start point from Gui thanks guys for the help but i cannot find in wich file the player is created and placed using the s... read more 07/03/2009 (12:41 pm)
mount a weapon thank you very much, because, yeah i'm working in a tempalte(new proyect) right now, and as you said... read more 06/30/2009 (4:02 pm)
Where Can i Change the default mission thank you very much it was very helpfull!!!... read more 06/29/2009 (4:53 pm)
ANOTHER PROBLEM AIWheeledVehicle hey thank you very much for the help, i'm so sorry if i bothered you too much... read more 06/29/2009 (1:59 pm)
ANOTHER PROBLEM AIWheeledVehicle ........ Thanks for the help but i'm really new programing in torque so, could you be a little more ... read more 06/28/2009 (8:34 pm)
Help, Where can i locate my AIPlayer ok thanks for the help.... read more 06/28/2009 (8:13 pm)
Help, Where can i locate my AIPlayer what i meant was, in wich file can i write the part of new datablock WheeledVehicleData... so that ... read more 06/27/2009 (5:37 pm)
help with the gui ok thanks, the thing was that if we double click the file .cs or .gui the torsion crashed, but we tr... read more 06/26/2009 (5:15 pm)
Help with the order of the project ok thank you again, all that is really usefull because i was a little bit confused about where to st... read more 06/26/2009 (5:12 pm)
Help with the order of the project thank you so much for the help, i'm sorry for the trouble. ... read more 06/25/2009 (10:21 am)
Torque 3D beta 2, terrain size problem Thanks Tom and everybody for the help. bye.... read more 06/24/2009 (10:10 pm)
Torque 3D beta 2, terrain size problem Hi everybody.. i have tested from squareSize 1 and it works fine, it works fine with smaller terrain... read more 06/24/2009 (2:39 pm)
Torque 3D beta 2, terrain size problem 4096x4096 at 45 Meter Per Pixel are 184x184 kilometres in torque 3D right? or how many "Meter P... read more 06/24/2009 (10:52 am)
Page «Previous 1 2