Peter Mowry's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| merging beta 2 code into my beta 1 code base? | Btw, I mean for both C++ files and TorqueScript files, and maybe even other text files like txt or s... read more | 05/22/2009 (8:47 pm) |
| merging beta 2 code into my beta 1 code base? | Hmm... Is it generally a good idea to wrap every single line of code change I make, both C++ and To... read more | 05/22/2009 (8:45 pm) |
| merging beta 2 code into my beta 1 code base? | @James and Joshua: I don't think WinMerge or beyond compare can apply a diff/patch. And subversi... read more | 05/21/2009 (11:55 pm) |
| merging beta 2 code into my beta 1 code base? | I really wonder if my step 2 is going to work when there were file moves, and no logs specifying wha... read more | 05/21/2009 (8:26 pm) |
| merging beta 2 code into my beta 1 code base? | Gah, I think moved files makes it sound more complicated. Especially if we don't have the file move... read more | 05/21/2009 (8:24 pm) |
| merging beta 2 code into my beta 1 code base? | I guess I also wonder if B even works...... read more | 05/21/2009 (8:07 pm) |
| merging beta 2 code into my beta 1 code base? | I wonder which is better... A) Merge (the new beta 2 source) into (our beta 1, which includes our... read more | 05/21/2009 (8:05 pm) |
| merging beta 2 code into my beta 1 code base? | Also, I wonder if it would be better to connect to GG's svn repository (read-only) and just (svn upd... read more | 05/21/2009 (7:43 pm) |
| Beta Documentation Feedback | I think it might be good to include a generated PDF version of the doc. Such as one huge PDF file, ... read more | 05/21/2009 (7:39 pm) |
| import simple dsq animation for my dts model? | @Steve: I called playThread() in the ~ console... I guess the fix part was Sequence_ and/or (sequen... read more | 05/21/2009 (5:54 pm) |
| in case anyone missed it, BETA 2 IS LIVE!!!!! | awesome, I hope it will merge in easily :-) ... read more | 05/21/2009 (5:51 pm) |
| import simple dsq animation for my dts model? | I actually got it working... Hope this helps someone :-) datablock TSShapeConstructor(EggRobotDt... read more | 05/21/2009 (5:00 pm) |
| Torque 3D beta customers have no TGEA private access :-( | @Michael: free tools too? Maybe should be careful about announcing these things, or else they ... read more | 05/21/2009 (11:38 am) |
| Torque 3D beta customers have no TGEA private access :-( | @zoidy: I don't see this. I click "Buy Now", and it says $295 still :-(... read more | 05/21/2009 (8:02 am) |
| Torque 3D beta customers have no TGEA private access :-( | @deepscratch: my problem was that both are $800: A) TGEA for $295, then Torque 3D for $505 B) Torq... read more | 05/21/2009 (8:00 am) |
| import simple dsq animation for my dts model? | I name him theEgg, then in the ~ console I do: theEgg.playThread(0, "Root"); but he ... read more | 05/21/2009 (7:15 am) |
| import simple dsq animation for my dts model? | so I don't actually have the animation playing yet, but at least now it's StaticShape rather than TS... read more | 05/21/2009 (7:06 am) |
| import simple dsq animation for my dts model? | okay I put up my post about 30 seconds too fast. Turns out my problem was: game/art/datablocks... read more | 05/21/2009 (7:04 am) |
| some of the world is always missing | Thanks for pointing this out I have seen both these problems, one needs this fix: #ifdef TORQUE_... read more | 05/21/2009 (4:47 am) |
| 1>LINK : fatal error LNK1104: cannot open file '....linkvc2k5.debug.win32torque3dTorque.res' | Yes, reboot and rebuild fixed the build. Yes good point, I also experienced something similar with ... read more | 05/20/2009 (10:50 am) |
| My return to what I love most: Terrain | @Jacob: Nice terrain stuff... Quick plug, if you're interested in working on terrain for an outdoor... read more | 05/18/2009 (11:34 pm) |
| Has anyone set up a dedicated web server to test browser based multiplayer on T3D | I think the Torque 3D plugin is just a connection that let's you run Torque 3D inside the browser wi... read more | 05/18/2009 (11:28 pm) |
| Path finding | > draw a number of points on the map and the AI moves in straight lines between them Any quick... read more | 05/18/2009 (7:23 pm) |
| What encoding do the .CS files use? | they should probably change the extension seeing as .cs is C#? O:-) For example, .ts for TorqueSc... read more | 05/18/2009 (7:20 pm) |
| why are there absolute paths in Torque 3D's source code? | Oh, I never touched the .bat files. I just opened (My Projects\[name]\buildFiles\VisualStudio 2005\... read more | 05/18/2009 (7:12 pm) |
| Would new textures be appreciated? | @Jacob: I think the sample art from GG is reasonable, since they are selling an engine/code with ... read more | 05/18/2009 (7:09 pm) |
| is RTS Starter Kit for Torque 3D? is it encapsulated / separated good? | You mean an official release? No ETA at all? 1 month? 6 months? 2 years? 10 years (ie, never)? ... read more | 05/18/2009 (4:37 pm) |
| Who's alive in this part of the world? | Hello, I am out here too, but don't have the RTS genre kit yet. If it works good with Torque 3D, ... read more | 05/18/2009 (1:18 am) |
| Tempted by Torque 3D, but don't want to be burned again. | I've just started using the Torque 3D beta, and I think it's at least a lot more robust and faster-d... read more | 05/18/2009 (12:58 am) |
| 3d/2d artist looking to work on Diablo 3 like engine. (free?) | @Roald: Awesome screen shot. We are starting on a project that is: * cross-genre, so one of the... read more | 05/18/2009 (12:50 am) |
| Programmer looking for small prjects | Here are 3 projects I did back in college: * www.gillius.org/m3/index.htm#shots * www.mepem.com/re... read more | 05/17/2009 (2:01 am) |
| Beginning Game Developers Needed | There have been small/hobby projects that did succeed, at least in terms of making something playabl... read more | 05/17/2009 (1:40 am) |
| Programmer looking for a team | hi, I hope you got my email / messages... I also gave your account permissions at the board (www.me... read more | 05/17/2009 (1:34 am) |
| Torque 3D Documentation Discussion | I guess should modify my comment about "start off ... by just reading the entire doc from start... read more | 05/12/2009 (12:44 am) |
| Torque 3D Documentation Discussion | @Michael: Huge convenience feature for reading: Automatically generate an up-to-date single PD... read more | 05/12/2009 (12:35 am) |
| Programmer looking for a team | We've just started on a serious long-term hobby/indie part-time game dev project, using Torque 3D. ... read more | 05/09/2009 (9:42 pm) |
| Camera Systems? | Apparently there is also some new camera tool or something for Torque 3D that is "down the pipe... read more | 05/09/2009 (2:27 pm) |
| Camera Systems? | @Kevin, Btw, I see you already found this post from only 2 days ago: http://www.garagegames.com/c... read more | 05/08/2009 (10:50 pm) |
| Camera Systems? | Yea, I think cameras is kind of a generic feature, and it would be nice if they had out-of-the-box s... read more | 05/08/2009 (10:37 pm) |