Game Development Community

St.'s Forum Posts

Thread Post Date Posted
Question about VideoCapture I still haven't had any luck with implementing this... and I feel seriously stuck now. Is this reall... read more 09/09/2011 (7:59 am)
Question about VideoCapture .... read more 09/06/2011 (2:01 pm)
Importing Baked Texture? Hm, thanks for the hint, I'll see how it looks as a material without tiling. Yes, I've heard abou... read more 10/15/2009 (5:26 pm)
Parallax for noobs? Awesome! :) Thank you very much, everyone. *gone reading and watching the video*... read more 10/10/2009 (7:53 pm)
How does "Ghosting" work? Ok, I'll take a look at the code and see if it reveals anything (after reading it for two days I'm b... read more 10/03/2009 (8:47 pm)
How does "Ghosting" work? Hmm, I seeee... that gives me some food for thought, thank you. But as I noticed all objects in t... read more 10/03/2009 (8:28 pm)
[Problem Solved] Crash upon disconnect I can't believe it, Schedule really fixed my problem! James Ford, thank you *very* much! I'll... read more 10/03/2009 (7:34 pm)
[Problem Solved] Crash upon disconnect I'm actually trying to follow the "Map Trigger" tutorial (http://www.garagegames.com/commu... read more 10/03/2009 (7:15 pm)
How does "Ghosting" work? Yes, I understand that in general, but... I'm trying to understand in a more detailed way what bits ... read more 10/03/2009 (5:28 pm)
[bug?] Disconnect does not disconnect...? JesseL, thank you for your reply. Yes, I was referring to the player models, not the client count... read more 10/01/2009 (7:59 pm)
Lots & lots of datablocks...? Hmm... yes, I could use 20 datablocks for 2000 units, but I believe it would still be quite a mess t... read more 09/26/2009 (7:47 pm)
Request Tutorials for torque 3d Simply disgusting... *sigh* Kenneth, thanks for the link, I never knew that there are tutorials f... read more 09/16/2009 (12:11 pm)
T3D Crashes on Model Import from Blender Yes, it's the Blender's version. *facepalm* 2.47 is too old and incompatible with the exporter sc... read more 09/09/2009 (9:58 am)
T3D Crashes on Model Import from Blender Thanks for the link, I discovered a lot of things I didn't know about DTS. But to my disappointme... read more 09/09/2009 (9:11 am)
T3D Crashes on Model Import from Blender Thank you Steve, I have tried doing as you suggest (at least it's how I interpreted your suggestion ... read more 09/08/2009 (7:22 pm)
Torque Networking, Disassembling and the Universe. Thank you Stephen, I'll try doing as you suggest. I've bookmarked the thread with the DIS networking... read more 07/08/2009 (4:20 pm)
Torque Networking, Disassembling and the Universe. Wow, I didn't even know it's that popular (Darkstar, I mean). Well then, at least it makes me feel... read more 07/08/2009 (10:37 am)
Torque Networking, Disassembling and the Universe. JesseL, thanks a lot, I'll check out those resources. ;) Stephen, it's really great to see you, t... read more 07/08/2009 (10:02 am)
Pre-order Shirts! Erm... is it necessary to post here about that? :) Well, *sent*, anyway.... read more 06/03/2009 (7:37 am)
What machine do you use? [quote]blue screen crash on advanced[/quote] Heh, interesting result. :) Yes, I see that mostly ... read more 06/01/2009 (5:03 pm)
What machine do you use? Thanks for the advice, that's much better. :) But still, you haven't answered my question. ;) I wo... read more 06/01/2009 (2:16 pm)
[Question] T3D's Tools & Editors Thanks for your replies, I've managed to buy T3D after all (with all discounts! Yay!) so I hope I'll... read more 06/01/2009 (12:19 pm)
<Ignore this thread, problem Solved> <See first post>... read more 05/31/2009 (3:26 pm)
[Question] T3D's Tools & Editors Now that's a stab in the back!! I should probably buy myself a proper calendar... :) Thanks for in... read more 05/31/2009 (2:44 pm)
[Question] "Dynamic" datablock creation? Thanks for all your replies. In the first post I've just tried to "simplify" my goal to... read more 04/25/2009 (12:09 pm)
[Question] "Dynamic" datablock creation? Hmm... weird. Maybe I just made a stupid typo somewhere then... Thanks, anyway, I'll try to use eva... read more 04/18/2009 (11:03 am)
[Question] About GUI functionality Just managed to get my hands on it and GuiModelessDialogProfile works indeed! Thanks a lot! ;) That... read more 04/17/2009 (1:16 am)
[Question] About GUI functionality To Jaimi McEntire: Yes, that's the current "hack" I'm using, but I can't say that I like ... read more 04/15/2009 (2:07 pm)
[Question] Multi-threading in Database Implementation Thank you very much, that helped a lot! I feel ashamed for not noticing the start_thread parameter ... read more 04/05/2009 (1:17 pm)
[Question] Multi-threading in Database Implementation Hmm... I think I'm beginning to get the idea. So the only thing using the separate thread in the dat... read more 04/05/2009 (7:04 am)
[Question] Terrain Tools: Which one is better? [quote]When I get to the office, I will check to see if those tools can still output data in a forma... read more 04/02/2009 (4:17 pm)
[Question] Terrain Tools: Which one is better? As far as I am concerned, World Machine has been forgotten for some time as its previous version (1.... read more 03/27/2009 (6:17 pm)
[Question] Terrain Tools: Which one is better? It might sound strange, but I'm not looking forward to porting my game to T3D in the nearest future ... read more 03/27/2009 (2:21 pm)
[Question] Player Distribution in MMO Worlds Hmm... I see. So it is as I thought: either you hope that your players will not be gathering in one ... read more 03/22/2009 (6:06 am)
Please delete this thread Ok, thanks. It would be awesome if this thread could be removed, please. :)... read more 03/21/2009 (8:22 pm)
[Question] Player Distribution in MMO Worlds Thank you for your reply, Ted. I understand the concept of shards (or "realms"), but... ... read more 03/21/2009 (8:21 pm)
[Question] About Networking Awesome, thanks. And I apologize for raising such question, I wouldn't have done that if I haven't ... read more 03/17/2009 (8:00 am)
AFX Materials? Ah, sorry, I really missed the important line. "Because AFX comes pre-merged with the engine s... read more 03/14/2009 (2:50 pm)
TGEA 1.8.0 BUG Atlas Terrain failed wrtiting bitmap Awesome, Bill, thanks! Good work. It's unbelievable how such a small glitch can sometimes cause such... read more 03/12/2009 (2:04 pm)