Aldavidson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Player hitboxes | I think we are talking about 2 slightly different things here, as now im slightly confused. ^.^ I... read more | 05/11/2009 (4:52 am) |
| T3D Beta 1: Road Tool makes Blurry Roads | what on earth is with that flickering in your video?... read more | 05/11/2009 (4:11 am) |
| T3d Beta 1 Bug - Weapon Goes through terrain | Would be nice to have some input from GG here. If the hitboxes and collision meshes are seperate ... read more | 05/11/2009 (3:09 am) |
| T3d Beta 1 Bug - Weapon Goes through terrain | Torque cant use the collision sphere for projectile hit detection surely? that would be insanely ina... read more | 05/11/2009 (3:01 am) |
| Whats going on? | just a quick question, allthough from what i have heard about the port status to TGEA how likely is ... read more | 05/11/2009 (2:43 am) |
| T3d Beta 1 Bug - Weapon Goes through terrain | can we change the collision sphere (is it a sphere or a box?) of an object(player) at run time? if s... read more | 05/11/2009 (2:40 am) |
| Player hitboxes | surely its required for almost every game out there! in a racing game, you need to have accurate col... read more | 05/11/2009 (2:30 am) |
| Player hitboxes | What does T3D use for hitdetection?... read more | 05/11/2009 (2:18 am) |
| T3d Beta 1 Bug - Weapon Goes through terrain | well it will look better than what we currently have for sure! How comes nobody @ GG has gotten roun... read more | 05/11/2009 (2:11 am) |
| What do you want to see in a FPS kit? | This topic has become a bit cluttered with everyones wishes, Micheal can you compile a list of featu... read more | 05/11/2009 (2:10 am) |
| Beta Documentation Feedback | Thank you gerry, how would you go about putting that in your prefs file, so that it shows it automat... read more | 05/11/2009 (2:03 am) |
| T3d Beta 1 Bug - Weapon Goes through terrain | what a good idea Andreas, but how simple is that to implement? if it where surely somebody would hav... read more | 05/10/2009 (1:56 pm) |
| T3d Beta 1 Bug - Weapon Goes through terrain | thats incredibly annoying, iv seen other engines where this does not happen, how do they acheive it ... read more | 05/10/2009 (1:43 pm) |
| T3d Beta 1 Bug - Weapon Goes through terrain | yeah i noticed, its ridicuosly big! well if its been in every previous version of torque, nows t... read more | 05/10/2009 (1:25 pm) |
| [Request - Easy ] Mouse Sensitivity GUI | it would be usefull if this where exposed in the GUI dont ya think? Edit: a thank you very much Tek... read more | 05/10/2009 (12:06 pm) |
| We need a "Newbie Questions" or "Tutorials" forum | ha ha if only the search worked properly ;)... read more | 05/10/2009 (11:36 am) |
| What do you want to see in a FPS kit? | what even happened to DreamGames? they should have kept up there Torque Addons.... read more | 05/10/2009 (11:32 am) |
| Torque 3D Beta 1 Known Issues | Can you open up your bug tracker to the public so we can know the status of all the different bugs w... read more | 05/10/2009 (11:19 am) |
| Beta Documentation Feedback | awesome =] Edit: just a quick thing i want to add without making a new post, could we have a refere... read more | 05/10/2009 (11:15 am) |
| Beta Documentation Feedback | When are the next set of docs going up? =]... read more | 05/10/2009 (10:00 am) |
| Light Rays | One suggestion for your light rays, is the inclusion of Dust particles that float in the light rays.... read more | 05/08/2009 (3:18 am) |
| how do I merge physX into the "full" template?? | if thats the case, and others comfirm it? then GG should put an option for this in the template buil... read more | 05/04/2009 (8:12 am) |
| Torque 3D Beta 1 Known Issues | just a quick ask, when you fix a bug do you post in each thread (if there is one in the bug sub foru... read more | 05/04/2009 (4:42 am) |
| Beta Documentation Feedback | Can I just ask, are there any plans on writing a few "nooby" tutorials for the likes of pe... read more | 05/03/2009 (3:57 am) |
| Occlusion Culling | its all fine and dandy doing that, but it would be nice to have self occluding terrain for instance,... read more | 04/30/2009 (2:32 am) |
| What do you want to see in a FPS kit? | deffinately a CSK (combat starter kit) port, that has a complete feature set and is practicly an adv... read more | 04/30/2009 (2:23 am) |
| Beta Testing? | would love to know too =]... read more | 04/29/2009 (8:03 am) |
| Occlusion Culling | Just do it :D and do it well <3... read more | 04/29/2009 (12:30 am) |
| Beta Documentation Feedback | loving it to, would like to get my hands on it tho ^.^... read more | 04/24/2009 (5:02 am) |
| Beta Documentation Feedback | Couple of things =D 1. im loving the documents so far, how complete is the documentation? or simply... read more | 04/24/2009 (1:49 am) |
| Beta Testing? | you guys are brilliant at avoiding the question and hijacking topics >.> :D... read more | 04/24/2009 (1:08 am) |
| Beta Testing? | any news on when we can expect the beta to be released?... read more | 04/23/2009 (6:57 am) |