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Aldavidson's Forum Posts

Thread Post Date Posted
Player hitboxes I think we are talking about 2 slightly different things here, as now im slightly confused. ^.^ I... read more 05/11/2009 (4:52 am)
T3D Beta 1: Road Tool makes Blurry Roads what on earth is with that flickering in your video?... read more 05/11/2009 (4:11 am)
T3d Beta 1 Bug - Weapon Goes through terrain Would be nice to have some input from GG here. If the hitboxes and collision meshes are seperate ... read more 05/11/2009 (3:09 am)
T3d Beta 1 Bug - Weapon Goes through terrain Torque cant use the collision sphere for projectile hit detection surely? that would be insanely ina... read more 05/11/2009 (3:01 am)
Whats going on? just a quick question, allthough from what i have heard about the port status to TGEA how likely is ... read more 05/11/2009 (2:43 am)
T3d Beta 1 Bug - Weapon Goes through terrain can we change the collision sphere (is it a sphere or a box?) of an object(player) at run time? if s... read more 05/11/2009 (2:40 am)
Player hitboxes surely its required for almost every game out there! in a racing game, you need to have accurate col... read more 05/11/2009 (2:30 am)
Player hitboxes What does T3D use for hitdetection?... read more 05/11/2009 (2:18 am)
T3d Beta 1 Bug - Weapon Goes through terrain well it will look better than what we currently have for sure! How comes nobody @ GG has gotten roun... read more 05/11/2009 (2:11 am)
What do you want to see in a FPS kit? This topic has become a bit cluttered with everyones wishes, Micheal can you compile a list of featu... read more 05/11/2009 (2:10 am)
Beta Documentation Feedback Thank you gerry, how would you go about putting that in your prefs file, so that it shows it automat... read more 05/11/2009 (2:03 am)
T3d Beta 1 Bug - Weapon Goes through terrain what a good idea Andreas, but how simple is that to implement? if it where surely somebody would hav... read more 05/10/2009 (1:56 pm)
T3d Beta 1 Bug - Weapon Goes through terrain thats incredibly annoying, iv seen other engines where this does not happen, how do they acheive it ... read more 05/10/2009 (1:43 pm)
T3d Beta 1 Bug - Weapon Goes through terrain yeah i noticed, its ridicuosly big! well if its been in every previous version of torque, nows t... read more 05/10/2009 (1:25 pm)
[Request - Easy ] Mouse Sensitivity GUI it would be usefull if this where exposed in the GUI dont ya think? Edit: a thank you very much Tek... read more 05/10/2009 (12:06 pm)
We need a "Newbie Questions" or "Tutorials" forum ha ha if only the search worked properly ;)... read more 05/10/2009 (11:36 am)
What do you want to see in a FPS kit? what even happened to DreamGames? they should have kept up there Torque Addons.... read more 05/10/2009 (11:32 am)
Torque 3D Beta 1 Known Issues Can you open up your bug tracker to the public so we can know the status of all the different bugs w... read more 05/10/2009 (11:19 am)
Beta Documentation Feedback awesome =] Edit: just a quick thing i want to add without making a new post, could we have a refere... read more 05/10/2009 (11:15 am)
Beta Documentation Feedback When are the next set of docs going up? =]... read more 05/10/2009 (10:00 am)
Light Rays One suggestion for your light rays, is the inclusion of Dust particles that float in the light rays.... read more 05/08/2009 (3:18 am)
how do I merge physX into the "full" template?? if thats the case, and others comfirm it? then GG should put an option for this in the template buil... read more 05/04/2009 (8:12 am)
Torque 3D Beta 1 Known Issues just a quick ask, when you fix a bug do you post in each thread (if there is one in the bug sub foru... read more 05/04/2009 (4:42 am)
Beta Documentation Feedback Can I just ask, are there any plans on writing a few "nooby" tutorials for the likes of pe... read more 05/03/2009 (3:57 am)
Occlusion Culling its all fine and dandy doing that, but it would be nice to have self occluding terrain for instance,... read more 04/30/2009 (2:32 am)
What do you want to see in a FPS kit? deffinately a CSK (combat starter kit) port, that has a complete feature set and is practicly an adv... read more 04/30/2009 (2:23 am)
Beta Testing? would love to know too =]... read more 04/29/2009 (8:03 am)
Occlusion Culling Just do it :D and do it well <3... read more 04/29/2009 (12:30 am)
Beta Documentation Feedback loving it to, would like to get my hands on it tho ^.^... read more 04/24/2009 (5:02 am)
Beta Documentation Feedback Couple of things =D 1. im loving the documents so far, how complete is the documentation? or simply... read more 04/24/2009 (1:49 am)
Beta Testing? you guys are brilliant at avoiding the question and hijacking topics >.> :D... read more 04/24/2009 (1:08 am)
Beta Testing? any news on when we can expect the beta to be released?... read more 04/23/2009 (6:57 am)
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