Game Development Community

Jeff Leigh's Forum Posts

Thread Post Date Posted
Torque License is bad? Me neither! I was more wondering about the possibilities of "off-shore" help for my game if I can af... read more 10/31/2002 (3:00 am)
Milkshape Sorry Jam but this is only part of it. You'll be back for more. I've asked this same question and ha... read more 10/31/2002 (2:57 am)
Compiling tools under MSVC++ 7.0 Never mind. Found it 5 minutes after posting as usual. In case others are wondering, I missed a ... read more 10/28/2002 (12:58 am)
Compiling tools under MSVC++ 7.0 I seem to have fixed all the errors above but I'm also getting a ton of these linker errors. I can't... read more 10/28/2002 (12:22 am)
Torque License is bad? This is true but Adib wasn't complaining about the cost, Akshara, from India was. I'm sure the pay r... read more 10/26/2002 (3:49 am)
Torque License is bad? Akshara, the US$100 price of torque is VERY cheap to us. If this is around 5000 of your currency (I ... read more 10/19/2002 (6:18 am)
Torque License is bad? I think you're reading bad press about the older version of the license. Here's a post on the new fr... read more 10/19/2002 (2:12 am)
"./" and "~/"? What happens if exec() doesn't find the script its looking for? Does it produce and error or just ig... read more 10/17/2002 (7:39 pm)
Difference between ~ and . in exec() script command? Thanks David. Don't know how I missed that. I monitor every message that comes across.... read more 10/17/2002 (6:44 pm)
Open Source Blender What book did you buy?... read more 10/14/2002 (3:20 am)
Compiling tools under MSVC++ 7.0 Ron, thanks for doing this, I prefer the VC.NET IDE over V6 but haven't been able to get a compile, ... read more 10/10/2002 (8:13 pm)
C++ Compiler Anybody know how to get vc++7.0 to load the engine? If I load the exact same workspace and files int... read more 09/23/2002 (6:38 pm)
Adding objects in world editor Yeah, thanks, between posting this and your reply I found it. Before I kill myself looking is, there... read more 09/23/2002 (6:28 pm)
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