Ronald Ian Bantayan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Now that iTorque3D is out of the question... | Unity, hands down... read more | 11/12/2010 (9:38 am) |
| Detect shake | dude .. . cavemen have feelings, too. their feelings have already been hurt by geico, don't add to i... read more | 08/24/2009 (11:00 am) |
| iTGB - Ball Physics - Accelerometer - Chipmunk Engine | we need a resource for this .. .... read more | 08/21/2009 (3:31 pm) |
| No capability to take a screenshot on iphone. | two people is amazing?... read more | 08/21/2009 (3:25 pm) |
| No capability to take a screenshot on iphone. | ^^ what he said ^^... read more | 08/21/2009 (3:23 am) |
| Multi-touch input is not implemented!! (iTGB 1.0) | TGB Directory\games\iPhoneTest... read more | 08/20/2009 (9:48 am) |
| Licensing Question iTGB | OH, my bad, it's actually $250 for TGB, and $500 for iTGB. And yes, it's $750 total, no more no less... read more | 08/19/2009 (9:25 am) |
| Licensing Question iTGB | $500 for TGB Pro + $250 for iTGB... read more | 08/19/2009 (9:07 am) |
| t2dShape3D - DEPTH BUFFER bug | the DTS implementation can actually be pretty useful, if used correctly. like limiting rotation to 4... read more | 08/17/2009 (3:04 pm) |
| t2dShape3D - DEPTH BUFFER bug | as seen here: [youtube=LHjXwn6-LI8 width=580 height=360] i recompiled for the actual hardwar... read more | 08/14/2009 (10:53 pm) |
| t2dShape3D - DEPTH BUFFER bug | yeah, if you place a rotating 3d object in your scene, the rearmost texture seems to pop up in front... read more | 08/14/2009 (9:34 pm) |
| Scoreloop and OpenFeint | good to hear. it's better if we had a resource up on TDN, rather than every programmer having to fig... read more | 08/07/2009 (10:58 pm) |
| Using a joystick to test the accelerometer | not sure how, since the accelerometer has 3 axes, while a joystick only has 2... read more | 08/07/2009 (3:08 pm) |
| How to show perspective view in iTGB?? | what interests me the most is how a faux-3D engine like kart kit would compare to a true 3D engine, ... read more | 08/07/2009 (2:22 pm) |
| How to show perspective view in iTGB?? | true, but you can create the [i]illusion[/i] of depth (parallax scrolling, mode 7, etc.)... read more | 08/07/2009 (1:54 am) |
| How to show perspective view in iTGB?? | I could make an RPG with this thing... read more | 08/06/2009 (12:09 pm) |
| Scoreloop and OpenFeint | Guys, regarding Apple rejecting apps with OpenFeint chat integrated for having 'mature content'... I... read more | 08/05/2009 (1:36 pm) |
| Scoreloop and OpenFeint | Ha, I beat you to it!... read more | 08/05/2009 (2:00 am) |
| Scoreloop and OpenFeint | [b]BACON[/b]... read more | 08/05/2009 (1:59 am) |
| Scoreloop and OpenFeint | It's sort of like the Duke Nukem Forever of game engines .. . EDIT: Well, maybe not [i]that[/i] b... read more | 08/05/2009 (1:28 am) |
| Scoreloop and OpenFeint | The day when Marc is cheerful is the day when all of iTGB's bugs are fixed. :P... read more | 08/04/2009 (9:20 pm) |
| game not workin if cs files deleted | if you really want to bring down the size of your app, you'd be better off focusing on compressing t... read more | 08/03/2009 (12:17 pm) |
| Scoreloop and OpenFeint | > [i]"Gee, Marc, do you ever have anything cheerful to say? :P"[/i] NO. :)... read more | 08/03/2009 (12:15 pm) |
| Scoreloop and OpenFeint | replace the "B" with pastrami, and we have a deal... read more | 08/02/2009 (10:09 pm) |
| Scoreloop and OpenFeint | i say "tomaytoe", you say "tomahtoe"... read more | 08/02/2009 (9:40 pm) |
| Scoreloop and OpenFeint | @Ronny -- I actually got an email from the OpenFeint developers regarding games being rejected by Ap... read more | 08/02/2009 (9:40 am) |
| Need to know when iTGB will be released | @Ee -- slowed to a crawl. real life etc. i might take up puppy-slapping again for additional motivat... read more | 08/01/2009 (11:30 pm) |
| Attack of the Dust Bunnies now in the AppStore | i just bought a copy, just in time while it was still priced at 99 cents. :) although a 50 cent reb... read more | 07/30/2009 (1:25 pm) |
| Do submissions to the App Store made with iTGB take longer? | not sure, but my first app took 7 days (5 business) to get approved... read more | 07/30/2009 (12:37 pm) |
| 8Bits Graphics? | it's better if you make the image square yourself, otherwise i think iTGB (or the PVR compressor too... read more | 07/30/2009 (12:05 pm) |
| Showing Loading screen between levels? | rather than tying your loading screen to the actual progress of a level load, you could measure the ... read more | 07/30/2009 (11:01 am) |
| 8Bits Graphics? | if you really want to optimize your graphics for the iPhone platform, you *have* to use PVRs. your P... read more | 07/30/2009 (10:56 am) |
| Attack of the Dust Bunnies now in the AppStore | sure, zoom via pinch could be implemented using math to determine if the change in delta is fast eno... read more | 07/30/2009 (10:47 am) |
| iTGB 1.2 Release Details | any news on the next update?... read more | 07/29/2009 (8:59 pm) |
| Sales Information for iTGB | @ mich -- yes, i selected that word especially for you, haha :) @ fahim -- just remember to alway... read more | 07/29/2009 (8:48 pm) |
| Need to know when iTGB will be released | i've been waiting for 5 months, how do you think I feel?... read more | 07/29/2009 (8:30 pm) |
| Attack of the Dust Bunnies now in the AppStore | oh my god that guy looks like a cross between billy mays and that shamwow dude!!!!!! i'm trippin rig... read more | 07/29/2009 (8:27 pm) |
| Anyone try the new 3.1 beta firmware? | not really interested in that because it's not like we can use all those shiny new features with iTG... read more | 07/29/2009 (8:24 pm) |
| Sales Information for iTGB | well, to be honest, i think the *official* iTGB forums are going to be biased. i try to be moderate/... read more | 07/29/2009 (8:20 pm) |
| Worries with ITGB - Dust Bunnies Quotes | the iphone is not a PC, so a direct port with little to no modifications, you can expect that result... read more | 07/29/2009 (8:15 pm) |
| Sales Information for iTGB | first time that's ever happened as far as i know. probably because marc's rant could be considered ... read more | 07/28/2009 (5:50 pm) |
| How to show the city's streets in background | have you tried parallax scrolling? the shooter demo included with iTGB includes a tutorial on how to... read more | 07/28/2009 (11:28 am) |
| Sales Information for iTGB | @Marc - wow, i sense a lot of pent-up rage =D EDIT: ok i just noticed that this thread is not sho... read more | 07/28/2009 (11:23 am) |
| Sales Information for iTGB | How soon are we talking about here? :D... read more | 07/26/2009 (12:18 pm) |
| Sales Information for iTGB | Yea I agree with Mich, iTGB is best for 2D projects. Plus you get access to the source, which makes ... read more | 07/25/2009 (9:54 pm) |
| iTGB splash screen last 10 seconds active | yes, unfortunately... read more | 07/21/2009 (1:40 am) |
| 2D Effects Pack | thanks for sharing... read more | 07/21/2009 (1:39 am) |
| no launchable excutable present | the problem lies with xcode's settings... read more | 06/28/2009 (9:56 pm) |
| RESOLVED: iTGB loading GUIs from other projects [MAC] | It seems to have gone away. Bug quashed, good sir... read more | 05/30/2009 (8:04 pm) |
| How to use the advertised gesture recognition? | Justin the code you presented is much lower lever than Torquescript. To adopt that code, people woul... read more | 05/27/2009 (11:54 pm) |