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Ronald Ian Bantayan's Forum Posts

Thread Post Date Posted
Now that iTorque3D is out of the question... Unity, hands down... read more 11/12/2010 (9:38 am)
Detect shake dude .. . cavemen have feelings, too. their feelings have already been hurt by geico, don't add to i... read more 08/24/2009 (11:00 am)
iTGB - Ball Physics - Accelerometer - Chipmunk Engine we need a resource for this .. .... read more 08/21/2009 (3:31 pm)
No capability to take a screenshot on iphone. two people is amazing?... read more 08/21/2009 (3:25 pm)
No capability to take a screenshot on iphone. ^^ what he said ^^... read more 08/21/2009 (3:23 am)
Multi-touch input is not implemented!! (iTGB 1.0) TGB Directory\games\iPhoneTest... read more 08/20/2009 (9:48 am)
Licensing Question iTGB OH, my bad, it's actually $250 for TGB, and $500 for iTGB. And yes, it's $750 total, no more no less... read more 08/19/2009 (9:25 am)
Licensing Question iTGB $500 for TGB Pro + $250 for iTGB... read more 08/19/2009 (9:07 am)
t2dShape3D - DEPTH BUFFER bug the DTS implementation can actually be pretty useful, if used correctly. like limiting rotation to 4... read more 08/17/2009 (3:04 pm)
t2dShape3D - DEPTH BUFFER bug as seen here: [youtube=LHjXwn6-LI8 width=580 height=360] i recompiled for the actual hardwar... read more 08/14/2009 (10:53 pm)
t2dShape3D - DEPTH BUFFER bug yeah, if you place a rotating 3d object in your scene, the rearmost texture seems to pop up in front... read more 08/14/2009 (9:34 pm)
Scoreloop and OpenFeint good to hear. it's better if we had a resource up on TDN, rather than every programmer having to fig... read more 08/07/2009 (10:58 pm)
Using a joystick to test the accelerometer not sure how, since the accelerometer has 3 axes, while a joystick only has 2... read more 08/07/2009 (3:08 pm)
How to show perspective view in iTGB?? what interests me the most is how a faux-3D engine like kart kit would compare to a true 3D engine, ... read more 08/07/2009 (2:22 pm)
How to show perspective view in iTGB?? true, but you can create the [i]illusion[/i] of depth (parallax scrolling, mode 7, etc.)... read more 08/07/2009 (1:54 am)
How to show perspective view in iTGB?? I could make an RPG with this thing... read more 08/06/2009 (12:09 pm)
Scoreloop and OpenFeint Guys, regarding Apple rejecting apps with OpenFeint chat integrated for having 'mature content'... I... read more 08/05/2009 (1:36 pm)
Scoreloop and OpenFeint Ha, I beat you to it!... read more 08/05/2009 (2:00 am)
Scoreloop and OpenFeint [b]BACON[/b]... read more 08/05/2009 (1:59 am)
Scoreloop and OpenFeint It's sort of like the Duke Nukem Forever of game engines .. . EDIT: Well, maybe not [i]that[/i] b... read more 08/05/2009 (1:28 am)
Scoreloop and OpenFeint The day when Marc is cheerful is the day when all of iTGB's bugs are fixed. :P... read more 08/04/2009 (9:20 pm)
game not workin if cs files deleted if you really want to bring down the size of your app, you'd be better off focusing on compressing t... read more 08/03/2009 (12:17 pm)
Scoreloop and OpenFeint > [i]"Gee, Marc, do you ever have anything cheerful to say? :P"[/i] NO. :)... read more 08/03/2009 (12:15 pm)
Scoreloop and OpenFeint replace the "B" with pastrami, and we have a deal... read more 08/02/2009 (10:09 pm)
Scoreloop and OpenFeint i say "tomaytoe", you say "tomahtoe"... read more 08/02/2009 (9:40 pm)
Scoreloop and OpenFeint @Ronny -- I actually got an email from the OpenFeint developers regarding games being rejected by Ap... read more 08/02/2009 (9:40 am)
Need to know when iTGB will be released @Ee -- slowed to a crawl. real life etc. i might take up puppy-slapping again for additional motivat... read more 08/01/2009 (11:30 pm)
Attack of the Dust Bunnies now in the AppStore i just bought a copy, just in time while it was still priced at 99 cents. :) although a 50 cent reb... read more 07/30/2009 (1:25 pm)
Do submissions to the App Store made with iTGB take longer? not sure, but my first app took 7 days (5 business) to get approved... read more 07/30/2009 (12:37 pm)
8Bits Graphics? it's better if you make the image square yourself, otherwise i think iTGB (or the PVR compressor too... read more 07/30/2009 (12:05 pm)
Showing Loading screen between levels? rather than tying your loading screen to the actual progress of a level load, you could measure the ... read more 07/30/2009 (11:01 am)
8Bits Graphics? if you really want to optimize your graphics for the iPhone platform, you *have* to use PVRs. your P... read more 07/30/2009 (10:56 am)
Attack of the Dust Bunnies now in the AppStore sure, zoom via pinch could be implemented using math to determine if the change in delta is fast eno... read more 07/30/2009 (10:47 am)
iTGB 1.2 Release Details any news on the next update?... read more 07/29/2009 (8:59 pm)
Sales Information for iTGB @ mich -- yes, i selected that word especially for you, haha :) @ fahim -- just remember to alway... read more 07/29/2009 (8:48 pm)
Need to know when iTGB will be released i've been waiting for 5 months, how do you think I feel?... read more 07/29/2009 (8:30 pm)
Attack of the Dust Bunnies now in the AppStore oh my god that guy looks like a cross between billy mays and that shamwow dude!!!!!! i'm trippin rig... read more 07/29/2009 (8:27 pm)
Anyone try the new 3.1 beta firmware? not really interested in that because it's not like we can use all those shiny new features with iTG... read more 07/29/2009 (8:24 pm)
Sales Information for iTGB well, to be honest, i think the *official* iTGB forums are going to be biased. i try to be moderate/... read more 07/29/2009 (8:20 pm)
Worries with ITGB - Dust Bunnies Quotes the iphone is not a PC, so a direct port with little to no modifications, you can expect that result... read more 07/29/2009 (8:15 pm)
Sales Information for iTGB first time that's ever happened as far as i know. probably because marc's rant could be considered ... read more 07/28/2009 (5:50 pm)
How to show the city's streets in background have you tried parallax scrolling? the shooter demo included with iTGB includes a tutorial on how to... read more 07/28/2009 (11:28 am)
Sales Information for iTGB @Marc - wow, i sense a lot of pent-up rage =D EDIT: ok i just noticed that this thread is not sho... read more 07/28/2009 (11:23 am)
Sales Information for iTGB How soon are we talking about here? :D... read more 07/26/2009 (12:18 pm)
Sales Information for iTGB Yea I agree with Mich, iTGB is best for 2D projects. Plus you get access to the source, which makes ... read more 07/25/2009 (9:54 pm)
iTGB splash screen last 10 seconds active yes, unfortunately... read more 07/21/2009 (1:40 am)
2D Effects Pack thanks for sharing... read more 07/21/2009 (1:39 am)
no launchable excutable present the problem lies with xcode's settings... read more 06/28/2009 (9:56 pm)
RESOLVED: iTGB loading GUIs from other projects [MAC] It seems to have gone away. Bug quashed, good sir... read more 05/30/2009 (8:04 pm)
How to use the advertised gesture recognition? Justin the code you presented is much lower lever than Torquescript. To adopt that code, people woul... read more 05/27/2009 (11:54 pm)
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