Game Development Community

Paul Malyschko's Forum Posts

Thread Post Date Posted
Indie or Death Here is a link to a great article I've found at International Hobo, a company offering external game... read more 01/18/2004 (11:32 pm)
What to do with a game idea @Jared: If you've done a bit of CAD work, you may want to try your hand at level design as a way of ... read more 01/14/2004 (5:57 am)
Australian IGC @Dylan: I couldn't make it either... the prices have skyrocketed from when I first went in 2000. I ... read more 01/14/2004 (5:06 am)
Australian IGC @Edward: Melbourne seems to have everything. I believe it's because the Victoria Government has pou... read more 01/13/2004 (10:01 pm)
Multiple postings for one company in Help Wanted... Why? Maybe there should be a limit of ads you can post in a day (or even a week). Post three and then yo... read more 07/02/2003 (8:15 am)
Weird idea Haha, I'm getting old. Yes I think that was the major reason... it was a nifty thing to look at, ... read more 08/21/2002 (9:08 am)
i'm in it deep, now This is a pretty choice idea I have to admit. Although a bit vague in its wording as far as goals a... read more 08/21/2002 (6:46 am)
Peer Review Program Proposal There is some good things to peer review and some bad things to peer review. The main problem is th... read more 07/16/2002 (7:05 pm)
June 2002 - Community Discussion I think that if a game is innovative in some way, so much that's it going to be subject to a million... read more 07/10/2002 (8:56 pm)
Searching for developers Oh working in a distributed fashion has its advantages, this I know. I'm already working on two dif... read more 02/09/2002 (7:19 pm)
Possible FPS/team idea Bugger :) Oh well worth a shot. The more I thought about it, the more I thought someone would've... read more 12/06/2001 (5:56 pm)
Just thoughts on RTS Matthew: Yeah, we discussed that idea in my group a while back (as part of doing the first person id... read more 11/18/2001 (6:50 am)
Just thoughts on RTS Awesome :) Yeah, I think we always argued about resources, and trying to get something *real* or ... read more 11/17/2001 (12:17 pm)
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