Game Development Community

Paul Malyschko's Forum Posts

Thread Post Date Posted
When Dreams are too Fat to Fly... If really want to learn about the art of persuasion, read "How To Win Friends And Influence People" ... read more 06/25/2005 (6:29 am)
When Dreams are too Fat to Fly... You can only be a signpost. It's up to the person in question to follow the path you lay out for th... read more 06/25/2005 (3:44 am)
Plan not showing Yes I had this problem. I only tried once, but I thought it just got lost in the system. I'm from ... read more 06/15/2005 (12:53 am)
The disconnect between concept and implementation I've found that as you build your profile within the community, the easier it is for you to attract ... read more 03/29/2005 (9:21 pm)
Indie @Sam: No I don't blame the studios, as you said, that kind of consolidation happens in every industr... read more 03/28/2005 (8:36 pm)
Indie I'll try to keep this as brief and coherent as I possibly can, considering the length of this 'post'... read more 03/28/2005 (4:20 am)
Okay everybody represent your `hood(neighborhood that is) Adelaide, Australia too. In da house Ash.... read more 01/28/2005 (5:33 am)
Is this a good logo? Not to detract from the discussion of logos and graphic design, but at this angle, the Horsehead Neb... read more 12/16/2004 (11:25 am)
Concept art posting A trick a friend of mine used for countering that was by using PHP to introduce a transparent layer ... read more 12/13/2004 (2:15 am)
Gecko for Games This is really nice work. When I first heard about Gecko all those years ago and how it could fit o... read more 11/18/2004 (8:37 am)
Misc Game Ideas Likes: Readable text. Dislikes: People who don't read instructions. :P... read more 11/05/2004 (12:26 am)
Thoughts: Stealth/Sniper Multiplayer Conquest Game Camping, with regards to the overall game design and fun for all (and not just the camper) is bad. ... read more 10/08/2004 (4:33 pm)
Spreading Garage Gameism @Will: put a hole in my argument with well-researched facts why don't you? :P *puts foot in mouth*. ... read more 09/22/2004 (5:08 pm)
Branding myself Concept art shop.... yum. :) I think Pascal and yourself are the first names I think of when I th... read more 09/22/2004 (12:14 am)
Spreading Garage Gameism Heya Will, [quote]Pretty much all CGTalk does is host a forum, showcase artist's work for critiqu... read more 09/22/2004 (12:05 am)
Spreading Garage Gameism I think the lack of artists can be at least partly ascribed to GarageGames being almost completely g... read more 09/21/2004 (7:54 pm)
Branding myself Thanks Jay. I'm an indie at heart, but I could really do with some commercial concept art. As fo... read more 09/13/2004 (7:51 pm)
Branding myself Thanks for all the comments. The alternate viewpoints have been entertaining and have given me some... read more 09/13/2004 (9:52 am)
Conversion Rates, Improving This is a great thread, and the good thing it doesn't just cover games as well, it can be applied to... read more 09/06/2004 (7:43 pm)
Advice wanted on putting together a team Yeah, That's what I like about doing concept art. You get to move from project to project very q... read more 08/26/2004 (9:17 pm)
Advice wanted on putting together a team @Synditech: Yeah I just noticed you on there. Good to see that there are a few cross-forum people h... read more 08/25/2004 (8:40 pm)
Advice wanted on putting together a team @Synditech: I've not seen you round before; I'm in Adelaide too. Go to [url=www.grit.net.au/adelind... read more 08/24/2004 (2:46 am)
What should I buy??? You can download the Visual C++ compiler for free... the resource is on here somewhere. It's just t... read more 07/29/2004 (5:30 pm)
Another take on MMOs? MMODRPG While I'm not a big fan or MMOs at all at the moment (everyone seems to want to do one), it's a simi... read more 07/19/2004 (9:56 pm)
Mmorpg Graveyard @Christopher: Money isn't a prime concern, and never has been. I really hate money, in fact. It's ... read more 07/11/2004 (9:25 am)
Mmorpg Graveyard [quote] My response to the 'Costs' of running the game - CLD Studios And if that's not enough... read more 07/08/2004 (6:36 pm)
Is greed bad? Your ecosystem analogue is flawed. Any modern human endeavour grows until all local resources are e... read more 07/06/2004 (5:17 pm)
Mmorpg Graveyard [quote] The tough part for me has just been finding anyone who'd be willing to help me make the gam... read more 07/06/2004 (2:37 am)
Game Creation- Help!!! It's not impossible: Eric Risser and Dylan Sale made Produce Panic, and they're still teenagers (I t... read more 07/04/2004 (5:25 pm)
Action/RPG game needs a name. I worked on Sons of Valor for about a month before it went kaput. It was unfortunate, but I think t... read more 06/20/2004 (5:15 pm)
What makes a good Horror Game? A strange example of real horror tension is in AvP2. Three of us were playing it, each a different ... read more 06/17/2004 (1:31 am)
Improving "Presence" in FPSs Half-Life is an excellent example of course, but they've put 5 years of research into it and paid an... read more 06/15/2004 (8:21 pm)
Who's attending the Australian IGDC? There is always the Torus/AIE party on Friday night. Afterwards, well it's Friday night! I shouldn'... read more 05/19/2004 (2:26 pm)
Who's attending the Australian IGDC? So do we meet *after* everything has happened. I believe Harvey Smith's keynote speech is at the en... read more 05/17/2004 (2:42 am)
Bum Fights!!! I believe this entire idea would have stemmed from the "Bum Fights" movie, which was distributed ove... read more 05/17/2004 (2:36 am)
Improving "Presence" in FPSs These are interesting ideas, but they are ultimately cosmetic. I think that's mainly why you haven'... read more 05/17/2004 (2:15 am)
Anyone Else Sick To Death Of Fps's The two most overlooked aspects of first person shooters are the "first person" aspect and the "shoo... read more 05/14/2004 (3:35 pm)
Who's attending the Australian IGDC? @David: I'm sure we can find you can iron :) Flinders St Station is the central train station in ... read more 05/13/2004 (4:53 pm)
Who's attending the Australian IGDC? I'd say we organise for a meet up. Unfortunately I'm not well enough acquainted with Melbourne's ... read more 05/12/2004 (2:28 am)
Who's attending the Australian IGDC? @Dylan: Why can't you take the bus? Unfortunately the car pool fell through so I'm stuck catching... read more 05/11/2004 (4:35 am)
Australian IGC Finally, some more news. Announced international guests include David "RM" Michael, esteemed auth... read more 05/06/2004 (12:53 am)
Australian IGC @Devon: We can do an altered double Compton crip, squaring off your thumbs to make the crip like 'GG... read more 04/05/2004 (7:31 am)
Australian IGC @Jay: Tell me about it. I believe the organisers have done an excellent job on keeping the focus ti... read more 04/04/2004 (4:09 pm)
Australian IGC Meeting up would be a great idea. It would be nice to see some of the faces to associate with the n... read more 04/04/2004 (12:22 am)
Australian IGC @Dylan: if I can convince my associate to carpool then there will be a large chance you can grab a r... read more 04/02/2004 (11:44 pm)
Australian IGC @Dylan: if I can convince my associate to carpool then there will be a large chance you can grab a r... read more 04/02/2004 (11:07 pm)
Genetic Algorithms and Scalable Skeletons? Something that may be worth checking out: the game Impossible Creatures (used to be known as Sigma).... read more 04/02/2004 (8:39 pm)
Australian IGC @Ben: Sorry, forgot about the dates. It's happening on the 21st-23rd May. It's still a couple of... read more 04/02/2004 (8:25 pm)
Australian IGC We finally have some prices and a schedule for Freeplay, as the Australian IGC has officially been t... read more 04/01/2004 (6:39 pm)
Indie or Death LOL you take cynicism to a new low. I salute you. Though seriously, you need to channel that cyn... read more 01/19/2004 (11:51 pm)
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