Game Development Community

Giorgio Zanetti ( JoZ )'s Forum Posts

Thread Post Date Posted
Portaling DTS interiors [quote]somebody will correct me if I'm wrong but I'm also sure you cannot cull parts of an object, s... read more 10/08/2012 (12:06 pm)
MMO Environmental Art My experience with PlantLife and TreeMagik is that I was able to run them at the era of WinXP only b... read more 10/03/2012 (2:19 pm)
Blinn-Phong and Torque3D - Download Thanks for this :-)... read more 10/03/2012 (1:44 pm)
Stringing Images Together Really cool! :-)... read more 10/03/2012 (1:28 pm)
Vertex Color Texture Blending, [bounty ?] Wow Jacob, great work! How do you think to release this? As a shader pack to buy? Or for free? I... read more 10/03/2012 (1:24 pm)
Interior Level Design I always find my suggestion estremply repetitive in this kind of discussions... SketchUp !!! For me ... read more 10/03/2012 (8:56 am)
T3D 1.2 Particle Effects coming through Zones and walls I see not bad having a flag telling the particle to not render in another zone then the one it borns... read more 03/06/2012 (3:35 am)
MMO networking framework? Ehy GG guys, by the way, about MMOkit for T3D... would we ever be able to see the problem behind the... read more 12/22/2011 (1:34 pm)
LocalConnection Progress bug - LOGGED Verified???... read more 12/17/2011 (2:52 pm)
T3D 1.1 Beta 2 - pathCamera incorrect rotation - LOGGED Has this been verified? Tried and in my case I get a wrong transform yet at the first marker check.... read more 12/17/2011 (2:50 pm)
Where can I find the source files (fbx, dae or obj) for the following models present in the stock Torque? David if I remember right Gideon and the GreenRobot were both modeled by Matt Ostgard (GreenRobot co... read more 12/06/2011 (11:44 am)
Decal Art Pack Product Page Fails Ehy Chris, any words about "why" ?... read more 11/27/2011 (12:54 pm)
GuiObjectView Control Transform problem - CONFIRMED (THREED-1986) Bump for this to get fixed in... 1.2.1?... read more 11/25/2011 (4:33 am)
New Destructible Objects Tutorial I cannot find the new tutorial in the above section... deleted?... read more 10/10/2011 (4:37 am)
The Truth About Apple Inc. Yeah, Apple marketing it's very seducing, anyway I manage to resist till then and I'm ready to buy m... read more 07/15/2011 (3:10 am)
Ateria, flat phyamid, and similar website services. Ehy Chris, you already named it ... Arteria3d it's usual to offer some of the best deal I get about ... read more 07/03/2011 (11:18 am)
LOD using separate files - model goes invisible (T3D) The numbers you append to the name of group decide at which size of the object on screen it switch f... read more 06/02/2011 (2:21 am)
T3D 1.1P - LOD using separate files - KMZ models from Sketchup dont render properly - FIXED Ehi Keith, did you see my [url=http://www.garagegames.com/community/forums/viewthread/126060/1#comme... read more 06/01/2011 (1:33 pm)
Can someone help dig me out of Sketchup hole (LOD-related) [SOLVED] Ehi Keith, did you see my [url=http://www.garagegames.com/community/forums/viewthread/126060/1#comme... read more 06/01/2011 (1:32 pm)
LOD using separate files - model goes invisible (T3D) Hi Keith, I made a pair of screencast showing the simplest way to do that last evening but I had som... read more 05/30/2011 (2:45 pm)
LOD using separate files - model goes invisible (T3D) Keith, don't know if this can fit into your desidered pipeline but in my case when using sketchup I ... read more 05/26/2011 (8:43 am)
Item Pack Ideas Underwater scene... fishes, corals and so on...... read more 05/23/2011 (9:09 am)
External References in Collada importer is broken? - NOT A BUG ENG: Oh well, tnx! I'm interested in this, I have plan to use me also masterfiles for complex buildi... read more 05/12/2011 (12:47 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED Thanks Rene ;-)... read more 05/11/2011 (2:58 am)
The site wish list Also... in the resource posting page you have to select a category (product) to which the resource r... read more 05/11/2011 (2:52 am)
The site wish list Hi Matt! Welcome and here my kindly request... :-) Could we have a printer friendly view of pages... read more 05/11/2011 (2:46 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED @Caylo: [quote] Why not put a marker onto what is currently occluded? As in culling like previous... read more 05/11/2011 (1:23 am)
Arteria3d release Medieval Starter Kit Ehy, that's a very low price for what those packs offer... I already have those, I suggest you guys ... read more 05/07/2011 (2:39 pm)
T3D 1.1 beta 3 - critical bug on shader GenOp - RESOLVED (THREED-1667) @ Christopher: ehehe blog after release... good policy! ;-D... read more 05/06/2011 (1:30 pm)
T3D 1.1 beta 3 - critical bug on shader GenOp - RESOLVED (THREED-1667) @ Christopher: ehy, never saw your name... new employee? We always wants blogs about new GG ... read more 05/06/2011 (3:23 am)
Sketch Tool @Rex: [quote]"...why not just get the Google Sketchup and use it"[/quote] I do that mor... read more 05/02/2011 (5:15 am)
Point and click Steve always arrive first ;-D... read more 05/02/2011 (5:04 am)
Point and click What do you mean? Point, click and ... ? Move there?... read more 04/29/2011 (2:20 am)
Sketch Tool Wow Tom, that's a reply I like!!! :-) Well I would like even more to have more functionalitie... read more 04/29/2011 (2:07 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED Ehy... :-) [quote] I'd say it's not in the books for 1.1 final but the infrastructure is all there ... read more 04/29/2011 (1:54 am)
External References in Collada importer is broken? - NOT A BUG Alfio, I didn't understand if you solved this or not...... read more 04/28/2011 (4:42 am)
Sahara Discussion Thread Not sure it's a valid solution but have you tried adding a decal to blend between cliffs and the ter... read more 04/17/2011 (12:13 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED Rene, since you seem restless... as said [url=http://www.garagegames.com/community/forums/viewthread... read more 04/17/2011 (11:56 am)
T3D 1.1 Preview : portals not working on difs - RESEARCHING How about adding some sort of zone/portals into the collada pipeline? Something simple as having... read more 04/17/2011 (11:49 am)
T3D 1.1 Beta 3 - repairRate clarification for the documentation Elvince, after further investigation it looks you're pretty right. What I said was based on old ... read more 04/15/2011 (9:09 am)
T3D 1.1 Beta 3 - repairRate clarification for the documentation AFAIK the [i]repairRate[/i] specified into the datablock is just for having a way to specify a prede... read more 04/15/2011 (5:25 am)
Bug 1.1 Beta 1/2/3 - Gui Editor - Color picker - CONFIRMED I never thought about it as bug but as a nasty design... after changing the value in the field you h... read more 04/15/2011 (4:20 am)
Texturing with power-of-two images? Justin, I always think/say that the easiest solution as BSP editors replacement is Sketchup, great t... read more 04/15/2011 (4:04 am)
T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG Here the permalink : [url=http://www.humus.name/index.php?page=3D&ID=75]Deep deferred shading[/u... read more 04/14/2011 (1:13 pm)
T3D 1.1 Preview - Shape editor doesn't read shape structure - LOGGED (1677) Maybe I'm wrong but it seems to me that happened also to a pair of shape I didn't do any node editin... read more 04/14/2011 (10:16 am)
Are IFL's gone for good? I always hope for an expanded feature set of Animated Materials... T3D 1.2 ???... read more 04/14/2011 (2:57 am)
T3D 1.1 Preview - Occlusion Volume Appears Broken - RESOLVED (THREED-1567) Tnx Steve ;-)... read more 04/13/2011 (6:08 am)
T3D 1.1 Preview - Transparency not correctly displaying with billboards and decals under basic lighting at some angles - RESOLVED (THREED-1671) Ehy ehy this need a BIG BUMP! That's really weird!... read more 04/12/2011 (1:47 pm)
T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG Ehehe Andy, got it now... but really, you're really a good guy to not get angry considering how this... read more 04/12/2011 (1:46 pm)
T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG Yeah Andy, I tryed looking at a rock into the shape editor and it looks happening when switching to ... read more 04/12/2011 (1:29 pm)
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