JoZ's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Mirrors | @Michael: can you specify better "Go back to "Manage Entities" and correct the fields... read more | 08/25/2009 (12:22 am) |
| Mipmaps for generated bitmaps | Cool Konrad! :-)... read more | 08/13/2009 (9:06 pm) |
| [Beta 4 Bug] : datablock editor don't create SFXprofile datablocks... | Tnx man! :-)... read more | 07/30/2009 (11:19 pm) |
| What would you like to see addressed in Torque 3D? | @Konrad: I second that! (JQuery with XHTML/XML for GUI + AJAX for data fetching) ... :-D... read more | 07/30/2009 (5:05 pm) |
| Precipitations don't follow cam rotation... | TnX James ... Marked as solved :-)... read more | 07/09/2009 (10:48 pm) |
| Precipitations don't follow cam rotation... | Not checked as solved as I hope GG will decide to ship T3D with the [b]useTrueBillboards[/b] field u... read more | 07/09/2009 (10:11 pm) |
| Precipitations don't follow cam rotation... | Tnx for the responses... solved unchecking [b]useTrueBillboards[/b] ... Tnx konrad :-) JoZ.... read more | 07/09/2009 (9:58 pm) |
| Google O3D API | Yeah for sure it is not a replacement for game engine... I just thought anyway that the community co... read more | 05/06/2009 (9:35 pm) |
| New GarageGames.com Feedback | Hi there... this is a simple request I think... one of the most terrible things in new post notify i... read more | 01/23/2009 (11:31 pm) |
| What would you like to see addressed in Torque 3D? | @Matt & Tom: what about implementing sky objects? The SunFX object is not really adaptable fo... read more | 01/20/2009 (1:50 pm) |
| New GarageGames.com Feedback | And noted just now... in threads, everytime you post it bring you to the first page of the thread...... read more | 01/16/2009 (10:35 am) |
| New GarageGames.com Feedback | Stephen, AJAX can be fairly new compared to other technologies but nowadays it's well tested and we ... read more | 01/16/2009 (10:33 am) |
| New GarageGames.com Feedback | Sorry to post this but... my God! Really! The new site, as actually it is... is a total mess! Und pr... read more | 01/15/2009 (11:04 pm) |
| What would you like to see addressed in Torque 3D? | @Surge: yeah, good point! :D... read more | 01/13/2009 (6:27 pm) |
| What would you like to see addressed in Torque 3D? | And how about leaving Atlas in place or submit it as a resource for those who want it also if nomore... read more | 01/13/2009 (3:19 pm) |
| What would you like to see addressed in Torque 3D? | @Matt: [quote] - Really big advancements in the editors (let\\\'s say facilities, on the way of ... read more | 01/13/2009 (12:39 am) |
| What would you like to see addressed in Torque 3D? | One very important... Atlas terrain editing capabilities... read more | 01/12/2009 (11:49 am) |
| What would you like to see addressed in Torque 3D? | @Matt: many tnx for this thead... Quote: "Would you guys be interested in hearing my thoughts on ... read more | 01/10/2009 (3:35 pm) |
| Exporting Textures Tutorial | Oh yeah, now I've seen.. You are from Sweden! ...I have a friend here who is from sweden, maybe some... read more | 12/01/2008 (10:32 pm) |
| Exporting Textures Tutorial | Ehy Marcus, the video tutorial about Houdini&Torque is really wellcome... I have the same feeling ab... read more | 12/01/2008 (1:30 pm) |
| Terrain Editor | Why you don't want to use the TGE terrain editor? It's simple, effective and free (since it's includ... read more | 11/26/2008 (11:10 pm) |
| Allow a callback to be set on a per-SFXSource basis... | Tnx Tom! Nice to have it in the base ;-)... read more | 11/22/2008 (9:05 pm) |
| New desktop AMD or INTEL? Nvidia or ATI ? | Ok, sorry, I asked and disappeared... LOL! In the end I've chosen for the 32 bit... Maybe I h... read more | 11/14/2008 (1:42 pm) |
| TGEA Real Time Radiosity Kit | Of course, I would buy it immediately! ;-)... read more | 11/13/2008 (1:41 pm) |
| New version of ms2dtsPlus (2.8.1) | Wow! Great imrovements :-)... read more | 11/13/2008 (1:11 pm) |
| Needed some tutorial focusing on Houdini-Torque | Derek, this is really nice news for me and for many people I think ! Tnx for this. It's fantas... read more | 11/07/2008 (12:58 am) |
| Audio manager onSoundComplete | Hey Tom! :-) I'm really interested in the "source code to allow the callback to be set on a per-S... read more | 11/07/2008 (12:49 am) |
| Needed some tutorial focusing on Houdini-Torque | Tnx Rex. It's a bit strange but unfortunately I cannot see the free tuts on Buzz3D ... When I tr... read more | 11/06/2008 (12:28 am) |
| Constructor Problems | This is very strange... I've just boot-up yesterday my new desktop with Vista and Constructor works ... read more | 10/28/2008 (11:19 pm) |
| Official TGEA Documentation Feedback | Michael, from my side I'm pretty interested in the SFX overview! :-) JoZ... read more | 10/27/2008 (10:40 pm) |
| Anyone looking for sci fi military style buildings? | Brian, me too... as a side note, do you evantually think in case of release to include source files?... read more | 10/16/2008 (3:17 pm) |
| Render a gui to a 3d object in game... | Hi Kevin! Many many many tnx !!! :-) Jo... read more | 10/10/2008 (10:57 am) |
| Houdini fundamentals | Tnx for sharing :-)... read more | 10/10/2008 (10:35 am) |
| Building in a week | Ok, if I understand correctly baking the .dts in .dif works for you with transparency also... You ju... read more | 10/08/2008 (9:16 am) |
| Some free models | Maxim many tnx... and let us know where you have the donate button in place... I'll click it ;-) ... read more | 10/07/2008 (10:20 pm) |
| Building in a week | Ehy Adam I have some problem to understand how you got the .DTS window transparency works... Can you... read more | 10/07/2008 (9:50 pm) |
| Basic Cubemap Implementation & Tool | Tnx for this :)... read more | 06/03/2008 (1:37 pm) |
| TGEA future | Yeah a material editor will have absolutely my preference :)... read more | 06/03/2008 (1:01 pm) |
| More Questions | Uhm yeah, the possibility to apply decals into Constructor would be great... Jaimi any any any plan... read more | 05/06/2008 (9:54 pm) |
| Trying to get transparent DIFs | Hi Ian... please keep this updated with your progress, there is a lot of people that need it ;)... read more | 05/06/2008 (4:43 pm) |
| New constructor wish list | Nice Jaimi, now I can re-ask for some elements of my wish list that weren't been took into considera... read more | 05/06/2008 (3:52 pm) |
| TGEA 1.7.0 Beta 1 Bug - T3D Demo | Great! Now it works also for me... Here WinXP SP2 Italian language... :)... read more | 03/31/2008 (2:50 pm) |
| TGEA 1.7.0 Beta 1 Bug - T3D Demo | Same here, italian version of WinXP Home.... read more | 03/22/2008 (4:09 pm) |
| AFX/AFXA License Confirmation | AFX for TGE and TGEA owner...... read more | 02/27/2008 (7:55 pm) |
| Enkord announces Dedicated Affiliate Program | Don't forget italian... :-P... read more | 02/26/2008 (3:11 pm) |
| TGEA new update terrain system | @Stephan Goebels: wow it seems really like the perfect editor i was hoping to see around... anyway I... read more | 02/25/2008 (9:19 pm) |
| Specular map diffuse shader | Jameson, sometime ago I merged 2 shaders submitted as resources in order to have a Parallax shader c... read more | 02/25/2008 (8:45 pm) |
| Platforms Players can Ride Version 1.1 | @ Picasso: ok, I'm sorry to had been a little brutal but your post i was referring to really was loo... read more | 02/21/2008 (9:37 pm) |
| TGEA How to remove Detail textures on terrain | @ Eric: never tought about this way to do it... tnx a lot, I really hope next TGEA release will fix ... read more | 02/21/2008 (9:21 pm) |
| Platforms Players can Ride Version 1.1 | @ Picasso: well, good way to tnx people for working (4 free) on things... First of all I cannot und... read more | 02/20/2008 (11:18 pm) |