Game Development Community

Giorgio Zanetti ( JoZ )'s Forum Posts

Thread Post Date Posted
MMO networking framework? Ehy GG guys, by the way, about MMOkit for T3D... would we ever be able to see the problem behind the... read more 12/22/2011 (1:34 pm)
LocalConnection Progress bug - LOGGED Verified???... read more 12/17/2011 (2:52 pm)
T3D 1.1 Beta 2 - pathCamera incorrect rotation - LOGGED Has this been verified? Tried and in my case I get a wrong transform yet at the first marker check.... read more 12/17/2011 (2:50 pm)
Where can I find the source files (fbx, dae or obj) for the following models present in the stock Torque? David if I remember right Gideon and the GreenRobot were both modeled by Matt Ostgard (GreenRobot co... read more 12/06/2011 (11:44 am)
Decal Art Pack Product Page Fails Ehy Chris, any words about "why" ?... read more 11/27/2011 (12:54 pm)
GuiObjectView Control Transform problem - CONFIRMED (THREED-1986) Bump for this to get fixed in... 1.2.1?... read more 11/25/2011 (4:33 am)
New Destructible Objects Tutorial I cannot find the new tutorial in the above section... deleted?... read more 10/10/2011 (4:37 am)
The Truth About Apple Inc. Yeah, Apple marketing it's very seducing, anyway I manage to resist till then and I'm ready to buy m... read more 07/15/2011 (3:10 am)
Ateria, flat phyamid, and similar website services. Ehy Chris, you already named it ... Arteria3d it's usual to offer some of the best deal I get about ... read more 07/03/2011 (11:18 am)
LOD using separate files - model goes invisible (T3D) The numbers you append to the name of group decide at which size of the object on screen it switch f... read more 06/02/2011 (2:21 am)
T3D 1.1P - LOD using separate files - KMZ models from Sketchup dont render properly - FIXED Ehi Keith, did you see my [url=http://www.garagegames.com/community/forums/viewthread/126060/1#comme... read more 06/01/2011 (1:33 pm)
Can someone help dig me out of Sketchup hole (LOD-related) [SOLVED] Ehi Keith, did you see my [url=http://www.garagegames.com/community/forums/viewthread/126060/1#comme... read more 06/01/2011 (1:32 pm)
LOD using separate files - model goes invisible (T3D) Hi Keith, I made a pair of screencast showing the simplest way to do that last evening but I had som... read more 05/30/2011 (2:45 pm)
LOD using separate files - model goes invisible (T3D) Keith, don't know if this can fit into your desidered pipeline but in my case when using sketchup I ... read more 05/26/2011 (8:43 am)
Item Pack Ideas Underwater scene... fishes, corals and so on...... read more 05/23/2011 (9:09 am)
External References in Collada importer is broken? - NOT A BUG ENG: Oh well, tnx! I'm interested in this, I have plan to use me also masterfiles for complex buildi... read more 05/12/2011 (12:47 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED Thanks Rene ;-)... read more 05/11/2011 (2:58 am)
The site wish list Also... in the resource posting page you have to select a category (product) to which the resource r... read more 05/11/2011 (2:52 am)
The site wish list Hi Matt! Welcome and here my kindly request... :-) Could we have a printer friendly view of pages... read more 05/11/2011 (2:46 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED @Caylo: [quote] Why not put a marker onto what is currently occluded? As in culling like previous... read more 05/11/2011 (1:23 am)
Arteria3d release Medieval Starter Kit Ehy, that's a very low price for what those packs offer... I already have those, I suggest you guys ... read more 05/07/2011 (2:39 pm)
T3D 1.1 beta 3 - critical bug on shader GenOp - RESOLVED (THREED-1667) @ Christopher: ehehe blog after release... good policy! ;-D... read more 05/06/2011 (1:30 pm)
T3D 1.1 beta 3 - critical bug on shader GenOp - RESOLVED (THREED-1667) @ Christopher: ehy, never saw your name... new employee? We always wants blogs about new GG ... read more 05/06/2011 (3:23 am)
Sketch Tool @Rex: [quote]"...why not just get the Google Sketchup and use it"[/quote] I do that mor... read more 05/02/2011 (5:15 am)
Point and click Steve always arrive first ;-D... read more 05/02/2011 (5:04 am)
Point and click What do you mean? Point, click and ... ? Move there?... read more 04/29/2011 (2:20 am)
Sketch Tool Wow Tom, that's a reply I like!!! :-) Well I would like even more to have more functionalitie... read more 04/29/2011 (2:07 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED Ehy... :-) [quote] I'd say it's not in the books for 1.1 final but the infrastructure is all there ... read more 04/29/2011 (1:54 am)
External References in Collada importer is broken? - NOT A BUG Alfio, I didn't understand if you solved this or not...... read more 04/28/2011 (4:42 am)
Sahara Discussion Thread Not sure it's a valid solution but have you tried adding a decal to blend between cliffs and the ter... read more 04/17/2011 (12:13 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED Rene, since you seem restless... as said [url=http://www.garagegames.com/community/forums/viewthread... read more 04/17/2011 (11:56 am)
T3D 1.1 Preview : portals not working on difs - RESEARCHING How about adding some sort of zone/portals into the collada pipeline? Something simple as having... read more 04/17/2011 (11:49 am)
T3D 1.1 Beta 3 - repairRate clarification for the documentation Elvince, after further investigation it looks you're pretty right. What I said was based on old ... read more 04/15/2011 (9:09 am)
T3D 1.1 Beta 3 - repairRate clarification for the documentation AFAIK the [i]repairRate[/i] specified into the datablock is just for having a way to specify a prede... read more 04/15/2011 (5:25 am)
Bug 1.1 Beta 1/2/3 - Gui Editor - Color picker - CONFIRMED I never thought about it as bug but as a nasty design... after changing the value in the field you h... read more 04/15/2011 (4:20 am)
Texturing with power-of-two images? Justin, I always think/say that the easiest solution as BSP editors replacement is Sketchup, great t... read more 04/15/2011 (4:04 am)
T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG Here the permalink : [url=http://www.humus.name/index.php?page=3D&ID=75]Deep deferred shading[/u... read more 04/14/2011 (1:13 pm)
T3D 1.1 Preview - Shape editor doesn't read shape structure - LOGGED (1677) Maybe I'm wrong but it seems to me that happened also to a pair of shape I didn't do any node editin... read more 04/14/2011 (10:16 am)
Are IFL's gone for good? I always hope for an expanded feature set of Animated Materials... T3D 1.2 ???... read more 04/14/2011 (2:57 am)
T3D 1.1 Preview - Occlusion Volume Appears Broken - RESOLVED (THREED-1567) Tnx Steve ;-)... read more 04/13/2011 (6:08 am)
T3D 1.1 Preview - Transparency not correctly displaying with billboards and decals under basic lighting at some angles - RESOLVED (THREED-1671) Ehy ehy this need a BIG BUMP! That's really weird!... read more 04/12/2011 (1:47 pm)
T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG Ehehe Andy, got it now... but really, you're really a good guy to not get angry considering how this... read more 04/12/2011 (1:46 pm)
T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG Yeah Andy, I tryed looking at a rock into the shape editor and it looks happening when switching to ... read more 04/12/2011 (1:29 pm)
T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG Uhmmm not sure if I like it, more not then yes... At least it could depends on a poor lod design... ... read more 04/12/2011 (11:12 am)
T3D 1.1 Preview - (and previous betas) Wide screen resolutions are stretched - NOT A BUG Andy Me too I have some problm sometimes in viewing this thread you mentioned... Often I have to ref... read more 04/12/2011 (10:43 am)
T3D 1.1 Preview - terrain Detail map Problem - LOGGED (THREED-1583) Me too I noticed the same artifacts as Enel, just a bit less evident. Anyway it seems to almost (... read more 04/12/2011 (10:15 am)
T3D 1.1 Preview - Occlusion Volume Appears Broken - RESOLVED (THREED-1567) SFXSpace? Please point me to this :-)... read more 04/11/2011 (2:27 am)
Melee t3d, sword and shield Jordan, when reading old threads, especially the longest, often I read the original thread and then ... read more 03/25/2011 (6:31 am)
getting Audio channel IDs Oh, I was under the assumption we were talking about T3D ... My fault, sorry guys :-P... read more 03/07/2011 (6:37 am)
Windows XP or Windows 7 64 Same here...... read more 03/07/2011 (4:10 am)
Page «Previous 1 2 3 4 5 6 7 Last »