Giorgio Zanetti ( JoZ )'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| MMO networking framework? | Ehy GG guys, by the way, about MMOkit for T3D... would we ever be able to see the problem behind the... read more | 12/22/2011 (1:34 pm) |
| LocalConnection Progress bug - LOGGED | Verified???... read more | 12/17/2011 (2:52 pm) |
| T3D 1.1 Beta 2 - pathCamera incorrect rotation - LOGGED | Has this been verified? Tried and in my case I get a wrong transform yet at the first marker check.... read more | 12/17/2011 (2:50 pm) |
| Where can I find the source files (fbx, dae or obj) for the following models present in the stock Torque? | David if I remember right Gideon and the GreenRobot were both modeled by Matt Ostgard (GreenRobot co... read more | 12/06/2011 (11:44 am) |
| Decal Art Pack Product Page Fails | Ehy Chris, any words about "why" ?... read more | 11/27/2011 (12:54 pm) |
| GuiObjectView Control Transform problem - CONFIRMED (THREED-1986) | Bump for this to get fixed in... 1.2.1?... read more | 11/25/2011 (4:33 am) |
| New Destructible Objects Tutorial | I cannot find the new tutorial in the above section... deleted?... read more | 10/10/2011 (4:37 am) |
| The Truth About Apple Inc. | Yeah, Apple marketing it's very seducing, anyway I manage to resist till then and I'm ready to buy m... read more | 07/15/2011 (3:10 am) |
| Ateria, flat phyamid, and similar website services. | Ehy Chris, you already named it ... Arteria3d it's usual to offer some of the best deal I get about ... read more | 07/03/2011 (11:18 am) |
| LOD using separate files - model goes invisible (T3D) | The numbers you append to the name of group decide at which size of the object on screen it switch f... read more | 06/02/2011 (2:21 am) |
| T3D 1.1P - LOD using separate files - KMZ models from Sketchup dont render properly - FIXED | Ehi Keith, did you see my [url=http://www.garagegames.com/community/forums/viewthread/126060/1#comme... read more | 06/01/2011 (1:33 pm) |
| Can someone help dig me out of Sketchup hole (LOD-related) [SOLVED] | Ehi Keith, did you see my [url=http://www.garagegames.com/community/forums/viewthread/126060/1#comme... read more | 06/01/2011 (1:32 pm) |
| LOD using separate files - model goes invisible (T3D) | Hi Keith, I made a pair of screencast showing the simplest way to do that last evening but I had som... read more | 05/30/2011 (2:45 pm) |
| LOD using separate files - model goes invisible (T3D) | Keith, don't know if this can fit into your desidered pipeline but in my case when using sketchup I ... read more | 05/26/2011 (8:43 am) |
| Item Pack Ideas | Underwater scene... fishes, corals and so on...... read more | 05/23/2011 (9:09 am) |
| External References in Collada importer is broken? - NOT A BUG | ENG: Oh well, tnx! I'm interested in this, I have plan to use me also masterfiles for complex buildi... read more | 05/12/2011 (12:47 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Thanks Rene ;-)... read more | 05/11/2011 (2:58 am) |
| The site wish list | Also... in the resource posting page you have to select a category (product) to which the resource r... read more | 05/11/2011 (2:52 am) |
| The site wish list | Hi Matt! Welcome and here my kindly request... :-) Could we have a printer friendly view of pages... read more | 05/11/2011 (2:46 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | @Caylo: [quote] Why not put a marker onto what is currently occluded? As in culling like previous... read more | 05/11/2011 (1:23 am) |
| Arteria3d release Medieval Starter Kit | Ehy, that's a very low price for what those packs offer... I already have those, I suggest you guys ... read more | 05/07/2011 (2:39 pm) |
| T3D 1.1 beta 3 - critical bug on shader GenOp - RESOLVED (THREED-1667) | @ Christopher: ehehe blog after release... good policy! ;-D... read more | 05/06/2011 (1:30 pm) |
| T3D 1.1 beta 3 - critical bug on shader GenOp - RESOLVED (THREED-1667) | @ Christopher: ehy, never saw your name... new employee? We always wants blogs about new GG ... read more | 05/06/2011 (3:23 am) |
| Sketch Tool | @Rex: [quote]"...why not just get the Google Sketchup and use it"[/quote] I do that mor... read more | 05/02/2011 (5:15 am) |
| Point and click | Steve always arrive first ;-D... read more | 05/02/2011 (5:04 am) |
| Point and click | What do you mean? Point, click and ... ? Move there?... read more | 04/29/2011 (2:20 am) |
| Sketch Tool | Wow Tom, that's a reply I like!!! :-) Well I would like even more to have more functionalitie... read more | 04/29/2011 (2:07 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Ehy... :-) [quote] I'd say it's not in the books for 1.1 final but the infrastructure is all there ... read more | 04/29/2011 (1:54 am) |
| External References in Collada importer is broken? - NOT A BUG | Alfio, I didn't understand if you solved this or not...... read more | 04/28/2011 (4:42 am) |
| Sahara Discussion Thread | Not sure it's a valid solution but have you tried adding a decal to blend between cliffs and the ter... read more | 04/17/2011 (12:13 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Rene, since you seem restless... as said [url=http://www.garagegames.com/community/forums/viewthread... read more | 04/17/2011 (11:56 am) |
| T3D 1.1 Preview : portals not working on difs - RESEARCHING | How about adding some sort of zone/portals into the collada pipeline? Something simple as having... read more | 04/17/2011 (11:49 am) |
| T3D 1.1 Beta 3 - repairRate clarification for the documentation | Elvince, after further investigation it looks you're pretty right. What I said was based on old ... read more | 04/15/2011 (9:09 am) |
| T3D 1.1 Beta 3 - repairRate clarification for the documentation | AFAIK the [i]repairRate[/i] specified into the datablock is just for having a way to specify a prede... read more | 04/15/2011 (5:25 am) |
| Bug 1.1 Beta 1/2/3 - Gui Editor - Color picker - CONFIRMED | I never thought about it as bug but as a nasty design... after changing the value in the field you h... read more | 04/15/2011 (4:20 am) |
| Texturing with power-of-two images? | Justin, I always think/say that the easiest solution as BSP editors replacement is Sketchup, great t... read more | 04/15/2011 (4:04 am) |
| T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG | Here the permalink : [url=http://www.humus.name/index.php?page=3D&ID=75]Deep deferred shading[/u... read more | 04/14/2011 (1:13 pm) |
| T3D 1.1 Preview - Shape editor doesn't read shape structure - LOGGED (1677) | Maybe I'm wrong but it seems to me that happened also to a pair of shape I didn't do any node editin... read more | 04/14/2011 (10:16 am) |
| Are IFL's gone for good? | I always hope for an expanded feature set of Animated Materials... T3D 1.2 ???... read more | 04/14/2011 (2:57 am) |
| T3D 1.1 Preview - Occlusion Volume Appears Broken - RESOLVED (THREED-1567) | Tnx Steve ;-)... read more | 04/13/2011 (6:08 am) |
| T3D 1.1 Preview - Transparency not correctly displaying with billboards and decals under basic lighting at some angles - RESOLVED (THREED-1671) | Ehy ehy this need a BIG BUMP! That's really weird!... read more | 04/12/2011 (1:47 pm) |
| T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG | Ehehe Andy, got it now... but really, you're really a good guy to not get angry considering how this... read more | 04/12/2011 (1:46 pm) |
| T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG | Yeah Andy, I tryed looking at a rock into the shape editor and it looks happening when switching to ... read more | 04/12/2011 (1:29 pm) |
| T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG | Uhmmm not sure if I like it, more not then yes... At least it could depends on a poor lod design... ... read more | 04/12/2011 (11:12 am) |
| T3D 1.1 Preview - (and previous betas) Wide screen resolutions are stretched - NOT A BUG | Andy Me too I have some problm sometimes in viewing this thread you mentioned... Often I have to ref... read more | 04/12/2011 (10:43 am) |
| T3D 1.1 Preview - terrain Detail map Problem - LOGGED (THREED-1583) | Me too I noticed the same artifacts as Enel, just a bit less evident. Anyway it seems to almost (... read more | 04/12/2011 (10:15 am) |
| T3D 1.1 Preview - Occlusion Volume Appears Broken - RESOLVED (THREED-1567) | SFXSpace? Please point me to this :-)... read more | 04/11/2011 (2:27 am) |
| Melee t3d, sword and shield | Jordan, when reading old threads, especially the longest, often I read the original thread and then ... read more | 03/25/2011 (6:31 am) |
| getting Audio channel IDs | Oh, I was under the assumption we were talking about T3D ... My fault, sorry guys :-P... read more | 03/07/2011 (6:37 am) |
| Windows XP or Windows 7 64 | Same here...... read more | 03/07/2011 (4:10 am) |