Game Development Community

Guy Lewis's Forum Posts

Thread Post Date Posted
GuiT2DObjectCtrl You can define a guibitmapctrl then use the setbitmap method to dynamically change the bitmap. Y... read more 01/21/2007 (8:53 pm)
Unable to find object' when running without editor. Congratulations on your progress. [i]Do i have to unload stuff from scenegraph or scenewindow? (w... read more 11/09/2006 (9:55 pm)
TGB crashes when left unattended. I have left the editor up and running for days at a time and not experienced any problems with it cr... read more 11/06/2006 (12:00 pm)
Collision Bound Error when Packaging Game. Not sure why you would only see it after you package the game, but the errors are saying that your o... read more 11/02/2006 (11:06 am)
Wrapping sprites around screen edges Thinking about wrap and how you could implement this. If you want to handle very specific cases you ... read more 09/15/2006 (6:02 am)
Creating objects in script 2 I am assuming you left the scenewindow name set to the default of "SceneWindow2D". If thats the case... read more 08/21/2006 (10:57 am)
Translucent layers? Check out this tutorial [url=http://tdn.garagegames.com/wiki/Torque_2D/Getting_Started/FadingTutoria... read more 08/20/2006 (10:42 pm)
Vertical Shooter Your code looks like an incomplete switch to the y axis. Try this. [code] function enemyShip... read more 08/18/2006 (10:36 pm)
Using torque to create games for the gp2x system Looking at the system it is based on the arm processor and does not appear to have 3d support. The s... read more 08/18/2006 (9:53 pm)
Whack-A-Mole issue I ran into the same problem going through the tutorial. I found that that delete is not called in m... read more 07/16/2006 (4:48 am)
Bug in Config Datablocks? I am just beginning to play with TGB as well and ran into the same problem. The problem exists in ... read more 06/25/2006 (7:25 pm)
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