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Guy Lewis's Forum Posts

Thread Post Date Posted
OnCollision not respecting the layer mask (only in behaviors) @James I stand by my comment. You can create a callback and yes it will be called, but as you ... read more 04/02/2008 (8:01 am)
OnCollision not respecting the layer mask (only in behaviors) This would be correct. Behaviors are inherited from the simobject class. Simobject does not support ... read more 04/01/2008 (10:38 pm)
Resetting gamma correction after quitting? Which version of TGE are you using? I took a quick look at the 1.5.2 source and gamma is restored by... read more 11/03/2007 (10:17 pm)
Resolved-Template" and "Self-destruct" behavior conflict I played around with this a bit and it is a chicken and egg scenario. Here is what is happening.... read more 10/25/2007 (7:17 pm)
GetEnvironmentVariable() help Be aware, I believe GetEnvironmentVariableA is a windows specific call and won't work on OS X or Lin... read more 08/06/2007 (10:47 am)
TGBGame.exe size after compile The TGB executable is packed with the UPX packer [url=http://upx.sourceforge.net/]upx.sourceforge.ne... read more 07/29/2007 (9:01 am)
Rotating: Facing Direction Point If memory serves me the reason that I separated the x and y components is the mtan function in TGB 1... read more 07/13/2007 (8:37 pm)
1.5 beta 3 Mac crash Vern, A couple of things. First, The log uses buffered writes, if you stream a large amount ... read more 07/08/2007 (10:44 pm)
Accessing sceneWindow2D (camera) from a behavior I would imagine that it is a bit jittery. I think the basic problem is using the behavior::onUpdate.... read more 04/14/2007 (7:57 am)
Bizzare bug when executing script Can you post the code that you are having problems with? Without seeing the code it would be next to... read more 04/04/2007 (7:55 pm)
Suggested Behaviors Another suggestion. When defining the addbehaviorfield it would be nice to be able to define up... read more 04/04/2007 (10:29 am)
TGB 1.5 Beta 2 released I just ran across another issue. Open an existing project (I used the behaviorplayground). Ma... read more 04/02/2007 (8:18 pm)
Global Vars vs. Script objects Ya, I didn't want to get into doing an indepth test. I used taskmgr because it showed that either me... read more 03/28/2007 (9:19 pm)
Global Vars vs. Script objects Ok, I couldn't resist running a couple of tests to see the impact of a script obj vs a global var... read more 03/28/2007 (3:06 pm)
Global Vars vs. Script objects I hear ya. Clean code is always easier to debug and more so, understand when you go back to it 6 mon... read more 03/28/2007 (12:30 pm)
Global Vars vs. Script objects Thanks for the feedback! Those were the basic conclusions I was coming to as well. I think I am ... read more 03/28/2007 (11:23 am)
Implementing several scenewindows More thoughts/comments. Scene windows are rendered in the order they were created. So the first w... read more 03/26/2007 (1:23 pm)
Td2StaticSprite save issue OK, This was driving me crazy and I had to know why. Digging through the save routine, here is w... read more 03/25/2007 (5:16 pm)
Td2StaticSprite save issue OK, This was driving me crazy and I had to know why. Digging through the save routine, here is w... read more 03/25/2007 (5:11 pm)
Stoping an Animated Sprite @James Hmmm ya, sorry about that. Digging into further and looking what I had done and the dif... read more 03/24/2007 (5:37 pm)
Eval() not aware of *all* variables in scope I tried it in windows version 1.13 and it worked fine for me as well. I just copied Eric's code into... read more 03/23/2007 (9:17 pm)
Datablock Analogy I am coming into this late and am already suffering from analogy overload but let me throw my two ce... read more 03/23/2007 (8:57 am)
Crash when loading a level The problem with the way you tried to do it in your example is that you are trying to reference the ... read more 03/22/2007 (11:20 am)
Crash when loading a level The problem with the way you tried to do it in your example is that you are trying to reference the ... read more 03/22/2007 (11:12 am)
Directory Location of Torque @Dave, that was what I assumed. I only have a windows platform to test on and I didn't feel like di... read more 03/21/2007 (8:21 pm)
OnSlide function for GuiSliderCtrl If you specify a callback function in the altcommand field it will get called anytime the value of t... read more 03/21/2007 (8:11 pm)
Directory Location of Torque Look in the documentation under console functions->file io. The function you are after is getworkin... read more 03/21/2007 (4:54 pm)
How would I draw a simple line? (re: how to convert coordinates) @Neo: I try to not assume I know what someone is trying to accomplish without having an indepth ... read more 03/21/2007 (4:42 pm)
How would I draw a simple line? (re: how to convert coordinates) If you are running TGB 1.13 you may want to take a look at the t2dShapeVector class. It supports d... read more 03/21/2007 (8:01 am)
Child sprite @Isaac: It look like you are trying to reference your parent with the mountParent dynamic field... read more 03/19/2007 (2:00 pm)
Jump physics easy fix @Matt Isn't that function part of the apathy:: class? ... read more 03/19/2007 (9:19 am)
Fading (and Beyond) Nice work Eric!... read more 03/19/2007 (8:51 am)
Td2StaticSprite save issue Ya, that was always my impression too. I started playing with saving to design a level editor for th... read more 03/18/2007 (9:07 pm)
Fading (and Beyond) Nice. I too have been playing around with fading. I based mine off the fade routines that used in th... read more 03/18/2007 (3:39 pm)
Draging the Tilemap or World With the code you show, your camera will still jump to the location. When you execute the complete... read more 03/16/2007 (1:29 pm)
Stoping an Animated Sprite Hmmm, now that I think more about it, you said you were trying to animate gears. I am assuming they ... read more 03/13/2007 (11:09 pm)
Stoping an Animated Sprite You got me thinking about how much control you have over animation. I started playing around with... read more 03/13/2007 (10:50 pm)
Stoping an Animated Sprite Not sure if this will work for you or not but I thought I would throw it out there anyway. You can't... read more 03/13/2007 (5:03 pm)
Adding Buttons To A Level? Your question is a little confusing as you refer to the gui, but then are talking about onlevelloade... read more 03/12/2007 (12:10 pm)
How to Translate the game to other language? Not sure if this article is specific to TGE owners or not so hopefully you will be able to get to it... read more 03/12/2007 (11:40 am)
Functions for Drawing Primitives @Ben: Funny you mention Battlezone, I have one in my house 8). Yes classic arcades are "another"... read more 03/12/2007 (10:07 am)
Draging the Tilemap or World Tom is correct in needing more info. The more detailed you can be in your question the more helpful ... read more 03/09/2007 (2:19 pm)
First Time question about changing levels Your schedule syntax is wrong. Looking in the TGB reference schedule parameters are this schedule... read more 03/09/2007 (2:03 pm)
TGB scripting issues...Need help It looks like you forgot to put the parens on your getposition calls. TGB is treating them as dymani... read more 03/02/2007 (12:56 pm)
Rotating: Facing Direction Point If your triangle is not mounted to another object we can use a little trig to find the rotation angl... read more 03/02/2007 (10:02 am)
Camera Control Tutorials I know I am a little late throwing my hat into the ring here. but as I thought this through there ar... read more 02/15/2007 (6:39 am)
User created .pngs for imagemaps The script engine doesn't have any calls to directly perform that sort of process. If you are a c++ ... read more 02/14/2007 (2:40 pm)
About : FishGameTutorial Your velocity update for the y axis in the boost check is commented out. [code] if(%this.boost) ... read more 01/30/2007 (5:58 pm)
Breakout physics You use the collision callback and re-apply your velocity when your object collides with anything if... read more 01/27/2007 (8:39 am)
Directory Tree and File list I would recommend taking a look at how the TGB level editor does it. games/tools/gui/savefiledlg.e... read more 01/21/2007 (9:41 pm)
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