Game Development Community

Jerry Shaw's Forum Posts

Thread Post Date Posted
SetAngularVelocity, but now i want it to move foward but can't I think you need an angle and a force for the *Polar functions [code] $player.setLinearVelocityP... read more 11/08/2005 (12:03 pm)
TDN... am I missing a new version of T2D? Ahh, cool. Thanks for the head's up.... read more 11/03/2005 (12:07 pm)
TDN... am I missing a new version of T2D? T2d* is old, fx*2D is new. The tutorial is out of date.... read more 11/03/2005 (11:36 am)
Gauntlet Remake - screenshots, download, progress so far Looks great!! DL'ing now...... read more 10/31/2005 (8:29 pm)
T2D Animation Datablock Editor Video update 10-31-05 Shawge hallofworlds com... read more 10/31/2005 (3:30 pm)
Need some help with ballistic math Yes, it assumes equal height for source and destination. I assumed from your drawings you wanted th... read more 10/21/2005 (8:32 am)
Need some help with ballistic math Is this the equation you're looking for? : a = ( sin^-1 * ( (g*x) / Vo^2 ) ) / 2 Derived from:... read more 10/21/2005 (8:02 am)
Final release of T2D, when? Most common answer: when it's ready.... read more 10/11/2005 (1:07 pm)
AVI Intro Problem: easy solution? Good job.... read more 10/05/2005 (2:38 pm)
Envrionment Pack I Do you have the path "starter.fps/data/environment/" ? And are the textures there? Edit: NM, just... read more 08/23/2005 (9:51 am)
Envrionment Pack I You're right Matthew, the paths need to be tweaked. Look through console.log Rex, and it should be... read more 08/23/2005 (9:29 am)
Any good way of mounting particle emitters to the player? Does it have to be mounted? Have you seen this: [url]http://www.garagegames.com/index.php?sec=mg&m... read more 08/22/2005 (8:56 pm)
How do I change the AI Guard model? Delete your dso files, then rerun.... read more 07/20/2005 (10:08 am)
Tank pack] sounds Here's an example my datablocks for the sounds, one for collision and one for the engine sound (ther... read more 06/06/2005 (8:30 pm)
Tank pack] sounds I have the sounds working with the tank pack. When I get home, I'll look through what I have and po... read more 06/06/2005 (4:30 pm)
Unrelated to Torque - C++ Chasing Algorithms Look at steering algos [url=http://www.red3d.com/cwr/steer/] here[/url]... read more 05/12/2005 (11:01 am)
Flying Vehicle Class Tim, that is great! Can't wait to see your work.... read more 05/05/2005 (11:08 am)
Brave Tree content packs An IFL is an Image File List or an Image File Library. Much like animated GIFs.... read more 05/04/2005 (1:00 pm)
Some help for those developing under linux Very nice. Thanks for sharing. I'd say make this a resource too (there's lots of OS specific resou... read more 05/03/2005 (2:51 pm)
Nvidia FX 5200 OpenGL problems with game demo @Charles: Great to hear.... read more 04/29/2005 (12:26 pm)
[tankpack] turret camera Thanks Joseph. @Matt: I got your message and I sent you some mail.... read more 04/25/2005 (9:53 am)
TGE Interiors and moving parts Search the resources for "scripted door".... read more 04/22/2005 (1:38 pm)
Gui/controls/guiOtherTreeViewCtrl.cc It's the HEAD in CVS.... read more 04/22/2005 (12:53 pm)
Cheat prevention Only provide the dso files when releasing a game. dso's are compiled scripts (p-code.)... read more 04/22/2005 (11:40 am)
Flying Vehicle Class Add another person to the interested list. @ Brett, did you base your new class off of any of the... read more 04/22/2005 (10:36 am)
Magic Spells? All the spells from NetHack.... read more 04/20/2005 (9:04 pm)
Interest for martial art skeletal animation @ Mathieu - Hai! Wakarimasu! ... read more 04/19/2005 (2:30 pm)
Interest for martial art skeletal animation Nice, I'd like to see this... especially some of the aiki moves (iriminage, kaitenage, shihonage.)... read more 04/19/2005 (1:52 pm)
PlayerData ShapeFile change? Could you do something like this (wrapped in a function)?: [code] //Store old health & energy %en... read more 04/18/2005 (4:58 pm)
PlayerData ShapeFile change? Bummer, sorry to be the bringer of bad news :(... read more 04/18/2005 (3:55 pm)
PlayerData ShapeFile change? Cool. Have you tried going lower in the hierarchy? i.e. [code] %client.Player..Shape... read more 04/18/2005 (3:34 pm)
Ai shooters? @ Bucko, search the plans for AI Pack. @ James, you may be waiting a while since there's no ETA... read more 04/18/2005 (3:24 pm)
PlayerData ShapeFile change? IIRC, the shapefile is defined in the datablock. Can't you just switch datablocks?... read more 04/18/2005 (3:19 pm)
Trouble getting started..Need some help for an absolute beginner Search for EGTGE. It'll get you going.... read more 04/17/2005 (5:28 pm)
Shrink-ray a possibility? I think it could be done. There's a resource that has info on how to change the model (or portions ... read more 04/14/2005 (2:24 pm)
Torque Script VIM syntax File FYI, there's a torque script syntax file resource for vim [url=http://www.garagegames.com/index.php?... read more 04/11/2005 (5:02 pm)
.dif creation in linux Benoit Touchette is working on a dif exporter for Blender. GIMP can create/edit images. Pick your ... read more 04/07/2005 (1:24 pm)
Looking for someone going to Sakura Con '05 in Seattle Will there be T's there too? Gotta get a FF one ;)... read more 04/07/2005 (12:31 pm)
IFL: Redux... Hey Rex, would you consider writing up a resource on this? I'm sure it would be appreciated by all... read more 04/07/2005 (10:01 am)
Possible dual weilding??? Easy. Not sure if this is the right forum to discuss how to do it. Search the forums for "dual wea... read more 04/06/2005 (10:02 am)
Texture problems with ti4200 (white terrain, etc) What Benoit said... try an older video driver. You take your chances if you want to be on the bleed... read more 04/01/2005 (1:17 pm)
CVS? or Normal Download ? Download link == Current TGE stable release (1.3.1 right now) CVS is available but I think GG wan... read more 04/01/2005 (9:38 am)
Ed maurina, any news about your book ? Ed's a bit busy on the books. I'll forward your query to him and hopefully he'll have time to give ... read more 03/31/2005 (10:09 am)
Compiling the Linux version Tags are: Release_1_3_1, Release_1_3_0, Release_1_2_2... read more 03/30/2005 (9:58 am)
Free Model for Community I have the model + camo texture available. Got email?... read more 03/29/2005 (1:33 pm)
Free Model for Community The player model is still available on the gx biohazard site.... read more 03/29/2005 (1:07 pm)
Flying Good job. Thanks for posting your solution.... read more 03/26/2005 (7:03 am)
HELP!!!!!!!!!!!!!!!!!!!!! Also check out EGTGE.... read more 03/24/2005 (10:51 am)
Thrown item colliding with terrain %velMagnitude = VectorLen(%obj.getVelocity());... read more 03/21/2005 (5:30 pm)
Radar Size (Matt Webster's Radar) Search the resources... [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid... read more 03/17/2005 (5:42 pm)