Jerry Shaw's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| SetAngularVelocity, but now i want it to move foward but can't | I think you need an angle and a force for the *Polar functions [code] $player.setLinearVelocityP... read more | 11/08/2005 (12:03 pm) |
| TDN... am I missing a new version of T2D? | Ahh, cool. Thanks for the head's up.... read more | 11/03/2005 (12:07 pm) |
| TDN... am I missing a new version of T2D? | T2d* is old, fx*2D is new. The tutorial is out of date.... read more | 11/03/2005 (11:36 am) |
| Gauntlet Remake - screenshots, download, progress so far | Looks great!! DL'ing now...... read more | 10/31/2005 (8:29 pm) |
| T2D Animation Datablock Editor Video update 10-31-05 |
Shawge |
10/31/2005 (3:30 pm) |
| Need some help with ballistic math | Yes, it assumes equal height for source and destination. I assumed from your drawings you wanted th... read more | 10/21/2005 (8:32 am) |
| Need some help with ballistic math | Is this the equation you're looking for? : a = ( sin^-1 * ( (g*x) / Vo^2 ) ) / 2 Derived from:... read more | 10/21/2005 (8:02 am) |
| Final release of T2D, when? | Most common answer: when it's ready.... read more | 10/11/2005 (1:07 pm) |
| AVI Intro Problem: easy solution? | Good job.... read more | 10/05/2005 (2:38 pm) |
| Envrionment Pack I | Do you have the path "starter.fps/data/environment/" ? And are the textures there? Edit: NM, just... read more | 08/23/2005 (9:51 am) |
| Envrionment Pack I | You're right Matthew, the paths need to be tweaked. Look through console.log Rex, and it should be... read more | 08/23/2005 (9:29 am) |
| Any good way of mounting particle emitters to the player? | Does it have to be mounted? Have you seen this: [url]http://www.garagegames.com/index.php?sec=mg&m... read more | 08/22/2005 (8:56 pm) |
| How do I change the AI Guard model? | Delete your dso files, then rerun.... read more | 07/20/2005 (10:08 am) |
| Tank pack] sounds | Here's an example my datablocks for the sounds, one for collision and one for the engine sound (ther... read more | 06/06/2005 (8:30 pm) |
| Tank pack] sounds | I have the sounds working with the tank pack. When I get home, I'll look through what I have and po... read more | 06/06/2005 (4:30 pm) |
| Unrelated to Torque - C++ Chasing Algorithms | Look at steering algos [url=http://www.red3d.com/cwr/steer/] here[/url]... read more | 05/12/2005 (11:01 am) |
| Flying Vehicle Class | Tim, that is great! Can't wait to see your work.... read more | 05/05/2005 (11:08 am) |
| Brave Tree content packs | An IFL is an Image File List or an Image File Library. Much like animated GIFs.... read more | 05/04/2005 (1:00 pm) |
| Some help for those developing under linux | Very nice. Thanks for sharing. I'd say make this a resource too (there's lots of OS specific resou... read more | 05/03/2005 (2:51 pm) |
| Nvidia FX 5200 OpenGL problems with game demo | @Charles: Great to hear.... read more | 04/29/2005 (12:26 pm) |
| [tankpack] turret camera | Thanks Joseph. @Matt: I got your message and I sent you some mail.... read more | 04/25/2005 (9:53 am) |
| TGE Interiors and moving parts | Search the resources for "scripted door".... read more | 04/22/2005 (1:38 pm) |
| Gui/controls/guiOtherTreeViewCtrl.cc | It's the HEAD in CVS.... read more | 04/22/2005 (12:53 pm) |
| Cheat prevention | Only provide the dso files when releasing a game. dso's are compiled scripts (p-code.)... read more | 04/22/2005 (11:40 am) |
| Flying Vehicle Class | Add another person to the interested list. @ Brett, did you base your new class off of any of the... read more | 04/22/2005 (10:36 am) |
| Magic Spells? | All the spells from NetHack.... read more | 04/20/2005 (9:04 pm) |
| Interest for martial art skeletal animation |
@ Mathieu - Hai! Wakarimasu! |
04/19/2005 (2:30 pm) |
| Interest for martial art skeletal animation | Nice, I'd like to see this... especially some of the aiki moves (iriminage, kaitenage, shihonage.)... read more | 04/19/2005 (1:52 pm) |
| PlayerData ShapeFile change? | Could you do something like this (wrapped in a function)?: [code] //Store old health & energy %en... read more | 04/18/2005 (4:58 pm) |
| PlayerData ShapeFile change? | Bummer, sorry to be the bringer of bad news :(... read more | 04/18/2005 (3:55 pm) |
| PlayerData ShapeFile change? |
Cool. Have you tried going lower in the hierarchy? i.e.
[code]
%client.Player. |
04/18/2005 (3:34 pm) |
| Ai shooters? | @ Bucko, search the plans for AI Pack. @ James, you may be waiting a while since there's no ETA... read more | 04/18/2005 (3:24 pm) |
| PlayerData ShapeFile change? | IIRC, the shapefile is defined in the datablock. Can't you just switch datablocks?... read more | 04/18/2005 (3:19 pm) |
| Trouble getting started..Need some help for an absolute beginner | Search for EGTGE. It'll get you going.... read more | 04/17/2005 (5:28 pm) |
| Shrink-ray a possibility? | I think it could be done. There's a resource that has info on how to change the model (or portions ... read more | 04/14/2005 (2:24 pm) |
| Torque Script VIM syntax File | FYI, there's a torque script syntax file resource for vim [url=http://www.garagegames.com/index.php?... read more | 04/11/2005 (5:02 pm) |
| .dif creation in linux | Benoit Touchette is working on a dif exporter for Blender. GIMP can create/edit images. Pick your ... read more | 04/07/2005 (1:24 pm) |
| Looking for someone going to Sakura Con '05 in Seattle | Will there be T's there too? Gotta get a FF one ;)... read more | 04/07/2005 (12:31 pm) |
| IFL: Redux... | Hey Rex, would you consider writing up a resource on this? I'm sure it would be appreciated by all... read more | 04/07/2005 (10:01 am) |
| Possible dual weilding??? | Easy. Not sure if this is the right forum to discuss how to do it. Search the forums for "dual wea... read more | 04/06/2005 (10:02 am) |
| Texture problems with ti4200 (white terrain, etc) | What Benoit said... try an older video driver. You take your chances if you want to be on the bleed... read more | 04/01/2005 (1:17 pm) |
| CVS? or Normal Download ? | Download link == Current TGE stable release (1.3.1 right now) CVS is available but I think GG wan... read more | 04/01/2005 (9:38 am) |
| Ed maurina, any news about your book ? | Ed's a bit busy on the books. I'll forward your query to him and hopefully he'll have time to give ... read more | 03/31/2005 (10:09 am) |
| Compiling the Linux version | Tags are: Release_1_3_1, Release_1_3_0, Release_1_2_2... read more | 03/30/2005 (9:58 am) |
| Free Model for Community | I have the model + camo texture available. Got email?... read more | 03/29/2005 (1:33 pm) |
| Free Model for Community | The player model is still available on the gx biohazard site.... read more | 03/29/2005 (1:07 pm) |
| Flying | Good job. Thanks for posting your solution.... read more | 03/26/2005 (7:03 am) |
| HELP!!!!!!!!!!!!!!!!!!!!! | Also check out EGTGE.... read more | 03/24/2005 (10:51 am) |
| Thrown item colliding with terrain | %velMagnitude = VectorLen(%obj.getVelocity());... read more | 03/21/2005 (5:30 pm) |
| Radar Size (Matt Webster's Radar) | Search the resources... [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid... read more | 03/17/2005 (5:42 pm) |