Game Development Community

Eric den Boer's Forum Posts

Thread Post Date Posted
Torque 3D and The Art Pipeline Alright, thanks for the answers. Then I'm not sure if we're going to switch to T3D, at least I perso... read more 05/21/2009 (10:43 am)
Torque 3D and The Art Pipeline Okay a little light on our situation: We are making a game where you fly small aircraft (toys) in a... read more 05/21/2009 (3:20 am)
Torque 3D and The Art Pipeline Yeah I know I can [i]use[/i] polysoup, but right now in TGEA its the most horrible feature there is.... read more 05/20/2009 (4:55 pm)
Full Screen Shader in 1.8.1 Hm, funny.. I thought about creating some kind of texture and making that full screen and only showi... read more 05/09/2009 (3:47 am)
Torque 3d whats the point. I heard that there is going to be a 1.8.2 version of TGEA, to speed it up and fix some bugs.... read more 04/22/2009 (2:10 pm)
Maya -> DIF This is very educational :) So has anyone ever written another interior system for Torque? Or ha... read more 03/26/2009 (3:41 pm)
Maya -> DIF Hmm.. I still find it unbelievable that an engine so capable of achieving near Unreal 3 graphics, wi... read more 03/26/2009 (12:43 pm)
Maya -> DIF Correct me if I'm wrong but, I can't remember the Half-Life tools having these limitations... why do... read more 03/26/2009 (2:20 am)
Maya -> DIF Thank you for your answers. First of all: I and my team are new to Torque. We choose this engine... read more 03/25/2009 (12:08 pm)
Invalid packet (mounted images) Thank you for these resources :) It helped out!... read more 03/23/2009 (7:09 am)
Invalid packet (mounted images) We found out it was this image (and probably others too) that was causing the invalid packet message... read more 03/23/2009 (3:25 am)
HDR/DLR not working, missing something? Thank you, I played around with it and I set the multiplier to 1.4, because personally I think the b... read more 03/21/2009 (7:41 am)
HDR/DLR not working, missing something? It works perfectly! :D http://i40.tinypic.com/4t5xm9.png Needs a bit of tweaking here and ther... read more 03/20/2009 (4:03 pm)
HDR/DLR not working, missing something? Steve, Thank you :) I'll try this out. I have used the search but couldn't find anything excep... read more 03/20/2009 (1:21 pm)
Projectile not always showing up I had problems with rendering a projectile because the scale was too small. It was weird, I could re... read more 03/20/2009 (7:25 am)
Only 4 Images mounted We fixed it. We had to change the MaxMountedImages in the engine :)... read more 03/19/2009 (12:31 pm)
Mounting ShapeBase to FlyingVehicle It worked :D Weird, but works. Thank you so much for your help!... read more 03/12/2009 (6:41 am)
Mounting ShapeBase to FlyingVehicle Alrighty, thank you! It's good to know that I'm making the same mistakes as the gurus, means I'm on ... read more 03/12/2009 (12:46 am)
Mounting ShapeBase to FlyingVehicle So DTS models can be used for "images" ? Or have I not understood the concept of images in... read more 03/11/2009 (1:47 pm)
Mounting ShapeBase to FlyingVehicle But, we need to attach the model of a missile to an airplane... how can we use an image for that? :(... read more 03/11/2009 (11:56 am)
Model rotated 90 degrees and 'cam' joint not working Thanks for your help. We found out that we had different axis as the up axis and it got all weird... read more 03/11/2009 (7:18 am)
FlyingVehicle vs. Player class Thank you :) We got the model into the game!... read more 03/04/2009 (12:55 pm)
FlyingVehicle vs. Player class Sorry for my late reply. So it's possible to set a FlyingVehicle as a player-controlled object, i... read more 03/04/2009 (1:38 am)
Best book to start with Cool, thank you all. We've bought all 3 books now for the team to use. I myself bought the guide... read more 02/22/2009 (9:21 am)
Where to start? Thanks :) I'm just a bit shy of asking questions because I'm not (yet) marked as an owner, while I d... read more 02/21/2009 (9:52 am)
Where to start? Thank you so much! It really is a great engine, however at first it's so incredibly massive. And ... read more 02/21/2009 (8:43 am)
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