Eric den Boer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Rotate player around X or Y axis | Thank you so much. I did check out the resource, but I thought this can't be as complicated, I mean ... read more | 07/30/2009 (4:55 am) |
| Rotate player around X or Y axis | Nevermind it's not working. This is odd. When I do the following: [code] void Player::setPos... read more | 07/28/2009 (2:04 pm) |
| Basic Shader | Thank you so much! It's so obvious when looking at it, makes me feel even "stupider" ;)... read more | 07/23/2009 (7:04 am) |
| Basic Shader | Manoel: Thanks! That's exactly what I'm looking for, now I can start working with them! :D... read more | 07/23/2009 (6:52 am) |
| Basic Shader | Thanks for the link, I'll be sure to buy it. But.. that's not exactly what I'm after. Simply put:... read more | 07/23/2009 (6:48 am) |
| Basic Shader | The normal of the vertex shader is fine with me :) I'm not entirely new to shaders, but every eng... read more | 07/22/2009 (3:22 pm) |
| Basic Shader | Okay, another question... How do I pass along the normal of a pixel or vertex? I tried adding: [... read more | 07/22/2009 (2:49 pm) |
| Basic Shader | Anything really, I just need a clear example on how to pass arguments etc. and how shaders work in T... read more | 07/22/2009 (10:25 am) |
| [b4bug] Outline Shader not working | Sorry for the late post, been very busy. I tried your new .cs file and it works now :)... read more | 07/22/2009 (7:42 am) |
| Multiplayer Broken? | I'm sure GG is on the case, it's still a beta product :)... read more | 07/19/2009 (4:55 pm) |
| [b4bug] Outline Shader not working | @Steve: my laptop is two years old and I can't update my video card because my manufacturer never re... read more | 07/19/2009 (3:09 pm) |
| [b4bug] Outline Shader not working | Then it's the chipset or the shader?... read more | 07/19/2009 (10:48 am) |
| [b4bug] Outline Shader not working | You need to remove the tex2D( ... ) from line 28 and leave the variables, then it'll work again.... read more | 07/19/2009 (9:56 am) |
| Collision detections in Underworld | I have experienced the same issues, could see through walls when in first person mode. Also one time... read more | 07/19/2009 (4:26 am) |
| [b4bug] Outline Shader not working | So, anyone else with this problem? :)... read more | 07/19/2009 (4:24 am) |
| [b4bug] Outline Shader not working | @Steve: I'm running this on a 8400M GT, on my laptop. I figure this is going to have the same effect... read more | 07/18/2009 (3:16 pm) |
| Solid Line Around Objects Silhouette | I installed beta 3 to test it out. And its beta 4 thats messing it up. It seems like it can't find t... read more | 07/18/2009 (2:39 pm) |
| Solid Line Around Objects Silhouette | I saw that there is a lighting issue with Beta 4, it seems that its only showing up on the flat part... read more | 07/18/2009 (12:25 pm) |
| Solid Line Around Objects Silhouette | Hi, Yesterday I tried the shader on my workstation (GeForce 8800GT) and it worked fine. Today I'm... read more | 07/18/2009 (12:18 pm) |
| collada and LODs | Am I to understand that TSShapeConstructor is kind of like an "auto-LOD" feature that will... read more | 07/16/2009 (1:23 am) |
| T3D performance analysis (repost) | @Pat: w00t, looks good! What are you guys aiming at? 20% or even lower? Also, are you guys using SSE... read more | 07/15/2009 (3:16 pm) |
| T3D performance analysis (repost) | Hi, Sorry to be a necromancer here, but is the performance issue of the lighting and the graphics... read more | 07/15/2009 (12:59 pm) |
| dif's will they be used with T3D? | Sorry for bumping such an old topic. @Steve: Did you ever manage to get any benchmarks? :)... read more | 07/03/2009 (4:56 pm) |
| Physics / Animation blending | @Ross: we didn't write it. And as you might've guessed... the project that has that is switching to ... read more | 07/03/2009 (4:23 pm) |
| Physics / Animation blending | Thanks for the replies! :) @Tom - We here at the college have already got something working like ... read more | 07/03/2009 (4:46 am) |
| Physics / Animation blending | And what about pure animation blending? Using no physx?... read more | 07/02/2009 (8:38 am) |
| My concerns about TGEA | @Don: That would be amazing! Especially for our college since the upcoming years and project teams a... read more | 06/17/2009 (12:04 pm) |
| How to highlight a selected obj? | Use shaders to find out the projection coordinates of the objects on the camera, when mouse hovers o... read more | 06/15/2009 (12:36 pm) |
| My concerns about TGEA | @Deborah: Thanks for your reply. Well that is of course logical for your guys to do, but this means ... read more | 06/11/2009 (10:21 pm) |
| Attached VolumeLight object detaches from Player after Death | We just released the game to our fellow students at college as an internal playtest. Theres still so... read more | 06/11/2009 (3:15 pm) |
| TGEA 1.7.1 Bugs and Fixes - Shipping Mode | Hi, Just had the same errors. I fixed it by including "torqueConfig.h" above the #ifnde... read more | 06/10/2009 (2:44 am) |
| DTS File Format Info & Help | The PDF file link is dead and I'd really love to know how to write/export DTS model files properly. ... read more | 06/08/2009 (11:30 am) |
| non-Administrator accounts to run the game | Alrighty! Thank you :)... read more | 06/08/2009 (10:48 am) |
| [Beta 2 Bug] PhysX Demo no longer works after installing PhysX SDK | Alright misunderstood then :D I dont have any time to further test this right now, I'll test it t... read more | 06/07/2009 (6:48 am) |
| non-Administrator accounts to run the game | so whats the deal then? does tgea just not run under normal vista accounts or is it just the file wr... read more | 06/06/2009 (3:54 pm) |
| [Beta 2 Bug] PhysX Demo no longer works after installing PhysX SDK | Hmm, I must be mistaken then. No need to get upset over it....... read more | 06/06/2009 (1:13 pm) |
| [Beta 2 Bug] PhysX Demo no longer works after installing PhysX SDK | Yes - it comes with the SDK.... read more | 06/06/2009 (11:02 am) |
| Attached VolumeLight object detaches from Player after Death | I did the second thing you said. However, what happens then is that it gets the GhostId of ITSELF - ... read more | 06/05/2009 (8:42 am) |
| Attached VolumeLight object detaches from Player after Death | Hi guys, Its happening again. When a second client joins the game, the light of the first clie... read more | 06/04/2009 (4:16 pm) |
| Pre-order Shirts! | Sent :)... read more | 06/04/2009 (1:49 pm) |
| Attached VolumeLight object detaches from Player after Death | Gerald, Thank you! That did the trick! We also inserted a pause for deletion of the old player ob... read more | 06/04/2009 (1:41 pm) |
| Attached VolumeLight object detaches from Player after Death | My sincere apologiees for the spam, hwoever I found out with an AssertFatal() that it is indeed the ... read more | 06/04/2009 (10:13 am) |
| Attached VolumeLight object detaches from Player after Death | Okay.... It seems that the it cannot find the new ghost index after respawning. [code] // try ... read more | 06/04/2009 (8:33 am) |
| Attached VolumeLight object detaches from Player after Death | Sorry for double post. I'm not the only one. Someone else has the same problem, they wouldn't pro... read more | 06/04/2009 (7:59 am) |
| Attached VolumeLight object detaches from Player after Death | I was looking around in the engine in sgLightObject.cpp and I found that after dying and recreating ... read more | 06/04/2009 (7:52 am) |
| Attached VolumeLight object detaches from Player after Death | Anyone know perhaps whats going on?... read more | 06/04/2009 (4:21 am) |
| Torque 3d Question | Oh hi, I'd like to have a CryEngine 2 license .. oh thats only $3.5 million. Nah I'll skip that.... read more | 06/03/2009 (11:10 am) |
| Torque 3D and The Art Pipeline | Just bought T3D and checked out the polysoup. Seems to be working just fine.... read more | 05/28/2009 (5:21 am) |
| shadow like stencil in TSSTATIC ! | How about posting the resource? This is kinda selfish...... read more | 05/28/2009 (4:32 am) |
| Full Screen Shader in 1.8.1 | [quote]Hi, I did my work on the issue of full screen effects in TGEA 1.8 and made a couple of chang... read more | 05/27/2009 (11:09 am) |