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Kevin's Forum Posts

Thread Post Date Posted
Looking for an art pack oh yes, thats the one. Thanks Do you know any other content packs like that? different theme? th... read more 08/01/2010 (7:25 am)
Looking for an art pack the model could change the head and stuff to turn into different characters such as inn keeper or wa... read more 08/01/2010 (5:34 am)
Use flash or asp to connect to Torque game server it should be simple since you are good at scripting. ... read more 11/11/2009 (2:59 pm)
Use flash or asp to connect to Torque game server T3D web plugin has much better performance, 3D and all the technology. The only downside is marke... read more 11/10/2009 (4:06 pm)
Use flash or asp to connect to Torque game server The only problem that I fear is that if the customer would be put off by having to download a plugin... read more 11/09/2009 (5:05 pm)
Use flash or asp to connect to Torque game server Yes, Torque3D. I thought about it before. But I am also thinking about building the whole web sit... read more 11/09/2009 (3:37 pm)
Use flash or asp to connect to Torque game server i sort of have this weird idea of using flash as a game client on the web and send and receive info ... read more 11/09/2009 (4:31 am)
Adding Computer Enemies for Single Player Mission. Well, an easy way which I did was to use the same code to spawn the existing player units. I did thi... read more 07/21/2007 (2:24 pm)
Problems compiling TGB and use it for ActiveMark So Anton, did you solve it?... read more 12/04/2006 (5:05 pm)
Problems compiling TGB and use it for ActiveMark Ah, no wonder it is free :) Does it mean that a recompiled version using VC 2k5 Express would... read more 12/04/2006 (3:57 pm)
Adventure kit Terrain tile question Thanks so much for the letting me know the technical details. Perhaps, you could tell me how to c... read more 10/14/2006 (2:01 am)
Adventure kit Terrain tile question I think they don't have any color. they are transparent so there should be no color right? Sorry bec... read more 10/13/2006 (6:43 pm)
Adventure kit Terrain tile question Sorry, I had motion blur turned on in the renderer and it is causing the artifact. Funny it only sho... read more 10/13/2006 (5:55 am)
Adventure kit Terrain tile question I have posted some info about what I did to get my animated sprites into the game but right now, I h... read more 10/12/2006 (8:26 pm)
How create sprites like the Kork sprite in Adventure Kit? I used 3d max for my characters. I remmember reading about it in gamedev.net but I can't find the ur... read more 10/12/2006 (7:32 pm)
Adventure kit Terrain tile question I would like to add shadows to the walls but my game will have every wall section to be breakable. ... read more 10/11/2006 (11:05 pm)
Adventure kit Terrain tile question Thanks for the suggestions, so here is what I have now. I did the constract and sharpen the image fi... read more 10/11/2006 (10:22 pm)
Adventure kit Terrain tile question Okay so here it is what I have so far: [image]www.blastemup.com/show/counter.JPG[/image] I'm a... read more 10/07/2006 (5:01 am)
Adventure kit Terrain tile question No problem:) and thanks for the quick response. How about give me a little tip on how to make the... read more 10/06/2006 (6:42 pm)
Adventure kit Terrain tile question Sorry, I should have posted a pic like you did :) I tried the filterMode like what you said but it d... read more 10/06/2006 (5:26 pm)
SetFov doesn't seem to work in RTS kit Even when I change to fpsCamera, it is still the same. is there not a good way to change it? ... read more 12/09/2005 (10:27 am)
Display large numbers in torquescript? Thanks for the help guys. I would just use the console function for now. Thanks Kevin... read more 06/23/2005 (3:06 pm)
Display large numbers in torquescript? I just don't want the scientific notation to kick in so early with just 6 digits. is there anywa... read more 06/22/2005 (9:49 pm)
Display large numbers in torquescript? Yeah, if I go: echo(999999 + 100); then I would get: 1.0001e+006 it is just 6 digits. if it... read more 06/22/2005 (6:50 pm)
Problem merging animation and shape for RTSUnit I have find out where the problem is. it is due to my own change to the source code:) thanks g... read more 04/29/2005 (12:43 am)
How to compile sound with torque How do I do that? do I compile it to the resource file in c++? or do I use the resourse Manage... read more 04/21/2005 (12:42 pm)
Gap between Server Unit and Client Unit Thank you guys for replying. I have the isUseSteering in the pack and unpack methods so I'm prett... read more 04/06/2005 (5:18 pm)
Torque 2D - Expanding the Universe - 1001 game ideas I have this book: Infinite Game Universe, Volume 2: Level Design, Terrain, and Sound but it do... read more 03/31/2005 (12:13 pm)
Torque 2D - Expanding the Universe - 1001 game ideas I totally dig what you guys are saying. any idea on where we could find some information of those... read more 03/30/2005 (1:00 pm)
Blood Decal problem/artfact Whoo Hoo, thanks guys for the response. I got it working Ben, you really saved my day:) this... read more 03/19/2005 (1:16 am)
How do I turn Precipitation on? Thanks alot Andy, got that fixed now.... read more 03/01/2005 (2:05 pm)
Precipitation I see, thanks I thought it was the same file cos the name is the same as before :)... read more 01/13/2005 (12:56 pm)
Precipitation I'm sorry but where can I download the newest version of the kit? do I have to use CVS?? thank... read more 01/12/2005 (1:35 pm)
Adding adjustable Yaw to the RTS camera This is really cool. Helps me alot. I think a line is missing at the function RTSCamera::processT... read more 11/16/2004 (1:41 pm)
PlayAudio on RTSunit isn't working? Oh ic thanks alot... read more 11/12/2004 (10:31 am)
Languages Languages Languages lots of em Some people say that java programs would run slower than c++. is that true?... read more 10/30/2004 (9:29 am)
How to show the cursor Have a key bind to a function for CursorOn(); and/or cursoroff(); check out http://www.garagegame... read more 10/30/2004 (12:27 am)
Character looks like he has a stick up his butt Collapse transform in the parameters rollout of the exporter... read more 08/10/2004 (12:43 pm)
Mount fxLight on a node of player object Thanks alot Sam. but I already find something for fxLightDB from http://www.garagegames.com/mg/f... read more 07/17/2004 (4:43 pm)
Mount fxLight on a node of player object It is the fxlight resource by Melv May... read more 07/17/2004 (12:41 pm)
Skybox Bryce tutorial at Daz3d http://arcana.daz3d.com/index.php?id=831... read more 07/17/2004 (1:25 am)
No Terrains? I removed the terrain in my space game and i have no problem so far. The only thing i get is an erro... read more 10/31/2003 (2:46 am)
Constructable objects I agree with mike. but just switch between objects and hide the previous ones. it is the most str... read more 07/05/2003 (12:51 pm)
Does anyone have aiplayers spawned from script?? AiAddPlayer doesn't work in the head because it doesn't use "aiConnection" class any more". It uses ... read more 06/22/2003 (4:33 am)
Skin Modifier and MultiRes Guys, thanks for looking at the file. Sorry that i wasn't clear about what i was trying to do. th... read more 06/04/2003 (4:28 am)
Skin Modifier and MultiRes Logan, I have followed every steps u told me. but right now my 3dsmax just crash with an error mess... read more 06/01/2003 (11:32 pm)
Help on Hosting --- Big badwidth and reliable Sorry to hear that u r one of the guys suffered from FeaturePrice, Harold. I heard something abo... read more 05/22/2003 (9:18 pm)
Help on Hosting --- Big badwidth and reliable lol. Brad man, i would definitely look into YourHostSucks. :)... read more 05/22/2003 (12:59 pm)
Help on Hosting --- Big badwidth and reliable @ Jouhn, Harold and Jermey thanks for the help at the desperate times mate. I really really appreci... read more 05/22/2003 (12:57 pm)
How do you pause the game? Thanks for the help LabRat:)... read more 04/11/2003 (10:06 pm)
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