Steve Kilcollins's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| MissionEditor: Add Atlas detail texture settings | In my TGEA sdk folder under engine/atlas, I have no atlas 2 cpp files. I downloaded on the 16th and... read more | 02/19/2007 (10:15 am) |
| MissionEditor: Add Atlas detail texture settings | In my TGEA sdk folder under engine/atlas, I have no atlas 2 cpp files. I downloaded on the 16th and... read more | 02/19/2007 (10:11 am) |
| New Dark Industries 3ds Max 7 & 8 Exporters | I'm going to chip in here and say that this is by far the best tool I've used to get any asset into ... read more | 12/13/2006 (11:53 am) |
| Door resources in the works.. but need help. | Got it all working! When the door collides with an object, the door will execute a script onCollis... read more | 08/08/2006 (11:07 am) |
| Door resources in the works.. but need help. | I have collisions working. :) I kind of followed how the player shape did it. So when the door mo... read more | 07/29/2006 (6:00 pm) |
| Door resources in the works.. but need help. | Rubes.. yeah.. I remember seeing something like that too. probably be able to modify it. At the m... read more | 07/23/2006 (11:05 pm) |
| Door resources in the works.. but need help. | Yes... a3dgpaio did change the rotation transform. I haven't really looked at the collision routi... read more | 07/23/2006 (9:24 pm) |
| Door resources in the works.. but need help. | I had done a search,, but didn't care for any of the resources that I found. And I'm not complaig... read more | 07/23/2006 (7:21 pm) |
| Door resources in the works.. but need help. | Actually.. this is different. Its pure engine code. I tried the scripted doors from Advanced 3d G... read more | 07/23/2006 (7:21 pm) |
| Door resources in the works.. but need help. | Just wanted to say... I figured it out. I got the object to rotate around the "hingeNode". I was ... read more | 07/22/2006 (9:34 pm) |
| Door resources in the works.. but need help. | What I was doing before putting in the hinge node was [code] oldRotation = mCurrRotation newRot... read more | 07/14/2006 (9:55 am) |
| Door resources in the works.. but need help. | That's odd.. maybe I didn't do something correct. I had moved the origin in max to the outer edge ... read more | 07/14/2006 (8:45 am) |
| Door resources in the works.. but need help. | I was using the animateNodes() function to do the transform from my hinge node all the way up throug... read more | 07/14/2006 (6:37 am) |
| Door resources in the works.. but need help. | Just a little update: I almost have it. I have the 2 boxes moving with the door when you open t... read more | 07/13/2006 (10:24 pm) |
| Door resources in the works.. but need help. | I'm tracing down the load of the shape and found (and watched) where the different nodes get transfo... read more | 07/11/2006 (2:39 pm) |
| MountObject VS MountImage | Sorry to bring up this thread again. But the stand tge with tlk this doesn't work. Though mounting... read more | 06/14/2006 (10:25 am) |
| Disabling GUI controls? | From the look of your dialog.. you shouldn't have a problem using setActive. In mine.. I use it all... read more | 04/28/2006 (2:30 pm) |
| Disabling GUI controls? | When the control "wakes" up, it will set the control to active regardless of how you setActive() the... read more | 04/28/2006 (1:22 pm) |
| MyButtonBitmap_n.png" (_h,_d & _i) |
To activitate or deactivate a button (inactive) use
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02/01/2006 (7:48 am) |
| Could not load gl function: glBlendEquationEXT | Something else discovered. When you put the device into d3d Then in addition to getting the glBl... read more | 01/22/2006 (1:12 pm) |
| Mission Impossible 3 by Alias and Lost creator | I saw King Kong this weekend and loved it. Jack Black.. I wanted him to die so bad! I was hoping... read more | 12/19/2005 (1:54 pm) |
| BraveTree Tank Pack | Problem I was having was the tank wouldn't recongize when it collided with an Item type (health patc... read more | 08/07/2005 (8:19 am) |
| Minions of Mirth Technology Licensing | I would probably buy it to learn from. I'm not making an RPG but different aspects may apply and I ... read more | 04/25/2005 (8:20 am) |
| Passing %this from gui objects | That I did not know... I'll have to play with this.... read more | 03/28/2005 (12:48 pm) |
| Passing %this from gui objects | When I edited it, I corrected a couple of typos and (at this point) I don't remember just what I had... read more | 03/28/2005 (8:42 am) |
| Passing %this from gui objects | The generic function that is being called function renamebutton(%this) is not associated with any... read more | 03/25/2005 (4:32 pm) |
| Back to Torque school!!! Wanting feedback | I like this school idea as well - I will diffinently take this. As far as testing is concerned, y... read more | 03/16/2005 (8:13 am) |
| City generation technology | I'm interested in this product, can you please send me a copy of the demo as well?... read more | 03/13/2005 (4:17 pm) |
| Okay everybody represent your `hood(neighborhood that is) | Laconia, New Hampshire. (agrees with Harold... damn snow).... read more | 03/01/2005 (7:02 am) |
| Math Needs | I realize this thread is 4-5 months old. But I'm weak in math as well, and was thinking of getting ... read more | 02/28/2005 (8:04 am) |
| Releasing Memory | Did you put quotes around it? deleteVariable("$myVariable"); That works for me, it removed min... read more | 02/22/2005 (1:56 pm) |
| Unknown command getText | That's cause there is no getText() method for GuiTextCtrl. You have to use getValue(). An easy... read more | 02/20/2005 (6:48 am) |
| Getting GUI childred | Thanks Adam. I know you can do that. But I'm building dynamic panels. so I'll end up with [C... read more | 02/19/2005 (3:08 pm) |
| Bravetree tankpack falling through terrain issues | I've modified 4 of my tanks to use this pack. And 3 work fine and one of those 3 had a speed set at... read more | 01/06/2005 (6:22 am) |
| Problem with HorizCompassCtrl | I found it! Whoohoo. I had to change [code] struct CameraQuery query; GameProcessCam... read more | 10/29/2004 (3:19 pm) |
| Problem with HorizCompassCtrl | Hey Ben.. I thought of that.. but the only really modifications that I have done is create a coup... read more | 10/29/2004 (1:47 pm) |
| Problem with HorizCompassCtrl | Well, I found where the problem is,, but don't understand why? Here is the code [code] void Hor... read more | 10/28/2004 (7:02 pm) |
| 3d-Diggers site? still active? |
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10/04/2004 (6:12 am) |
| Texture Merger | What video drivers do you have? If you haven't updated your drivers in a while. I would suggest doi... read more | 08/30/2004 (10:29 am) |
| Texture Merger | Actually, wouldn't the 1024x1024 be taking up more memory than the other 3 combined? 1024x1024 = ... read more | 08/30/2004 (5:02 am) |
| Is LOScol not needed anymore? | Thanks Ben for clearing that up for me.... read more | 08/02/2004 (5:17 am) |
| Is LOScol not needed anymore? | Hey Ben. thanks again. I didn't mean to upset ya (if you are) I was (and still am) confused on wha... read more | 08/01/2004 (7:47 pm) |
| Is LOScol not needed anymore? | I CVS'd the head, applied the 3 files that changed, recompiled. I tested this change, 1st test: ... read more | 08/01/2004 (10:01 am) |
| Is LOScol not needed anymore? | Thanks Ben. No problem. :) Just confused me. :) Thanks for the timely fix!... read more | 07/31/2004 (9:31 pm) |
| DTS Importers Redux | With an importer, they could then re-export it out as a different format (Blitz3d, 3d gamestudio, Tr... read more | 06/09/2004 (8:12 pm) |
| Informal survey: reason you got interested in Torque? | For me, it was the combination of A and B. A) I wanted to have great looking terrains for my game... read more | 06/07/2004 (6:47 am) |
| I just bought TSE!!! | Got mine... read more | 06/04/2004 (8:39 am) |
| Static shape collisions | @Westy Thanks for responsding Westy. I was thinking about the hitbox resource, but in a couple of ... read more | 03/10/2004 (9:09 am) |
| So, where do I go now ? | You may want to check this book out [url=http://www.amazon.com/exec/obidos/tg/detail/-/1584502142/qi... read more | 03/08/2004 (3:27 pm) |
| Visual Basic | There are a couple of 3d engines that can be used by VB. This is one http://www.truevision3d.com/ht... read more | 04/28/2003 (8:31 am) |