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Steve Kilcollins's Forum Posts

Thread Post Date Posted
MissionEditor: Add Atlas detail texture settings In my TGEA sdk folder under engine/atlas, I have no atlas 2 cpp files. I downloaded on the 16th and... read more 02/19/2007 (10:15 am)
MissionEditor: Add Atlas detail texture settings In my TGEA sdk folder under engine/atlas, I have no atlas 2 cpp files. I downloaded on the 16th and... read more 02/19/2007 (10:11 am)
New Dark Industries 3ds Max 7 & 8 Exporters I'm going to chip in here and say that this is by far the best tool I've used to get any asset into ... read more 12/13/2006 (11:53 am)
Door resources in the works.. but need help. Got it all working! When the door collides with an object, the door will execute a script onCollis... read more 08/08/2006 (11:07 am)
Door resources in the works.. but need help. I have collisions working. :) I kind of followed how the player shape did it. So when the door mo... read more 07/29/2006 (6:00 pm)
Door resources in the works.. but need help. Rubes.. yeah.. I remember seeing something like that too. probably be able to modify it. At the m... read more 07/23/2006 (11:05 pm)
Door resources in the works.. but need help. Yes... a3dgpaio did change the rotation transform. I haven't really looked at the collision routi... read more 07/23/2006 (9:24 pm)
Door resources in the works.. but need help. I had done a search,, but didn't care for any of the resources that I found. And I'm not complaig... read more 07/23/2006 (7:21 pm)
Door resources in the works.. but need help. Actually.. this is different. Its pure engine code. I tried the scripted doors from Advanced 3d G... read more 07/23/2006 (7:21 pm)
Door resources in the works.. but need help. Just wanted to say... I figured it out. I got the object to rotate around the "hingeNode". I was ... read more 07/22/2006 (9:34 pm)
Door resources in the works.. but need help. What I was doing before putting in the hinge node was [code] oldRotation = mCurrRotation newRot... read more 07/14/2006 (9:55 am)
Door resources in the works.. but need help. That's odd.. maybe I didn't do something correct. I had moved the origin in max to the outer edge ... read more 07/14/2006 (8:45 am)
Door resources in the works.. but need help. I was using the animateNodes() function to do the transform from my hinge node all the way up throug... read more 07/14/2006 (6:37 am)
Door resources in the works.. but need help. Just a little update: I almost have it. I have the 2 boxes moving with the door when you open t... read more 07/13/2006 (10:24 pm)
Door resources in the works.. but need help. I'm tracing down the load of the shape and found (and watched) where the different nodes get transfo... read more 07/11/2006 (2:39 pm)
MountObject VS MountImage Sorry to bring up this thread again. But the stand tge with tlk this doesn't work. Though mounting... read more 06/14/2006 (10:25 am)
Disabling GUI controls? From the look of your dialog.. you shouldn't have a problem using setActive. In mine.. I use it all... read more 04/28/2006 (2:30 pm)
Disabling GUI controls? When the control "wakes" up, it will set the control to active regardless of how you setActive() the... read more 04/28/2006 (1:22 pm)
MyButtonBitmap_n.png" (_h,_d & _i) To activitate or deactivate a button (inactive) use .setActive(false); // make... read more 02/01/2006 (7:48 am)
Could not load gl function: glBlendEquationEXT Something else discovered. When you put the device into d3d Then in addition to getting the glBl... read more 01/22/2006 (1:12 pm)
Mission Impossible 3 by Alias and Lost creator I saw King Kong this weekend and loved it. Jack Black.. I wanted him to die so bad! I was hoping... read more 12/19/2005 (1:54 pm)
BraveTree Tank Pack Problem I was having was the tank wouldn't recongize when it collided with an Item type (health patc... read more 08/07/2005 (8:19 am)
Minions of Mirth Technology Licensing I would probably buy it to learn from. I'm not making an RPG but different aspects may apply and I ... read more 04/25/2005 (8:20 am)
Passing %this from gui objects That I did not know... I'll have to play with this.... read more 03/28/2005 (12:48 pm)
Passing %this from gui objects When I edited it, I corrected a couple of typos and (at this point) I don't remember just what I had... read more 03/28/2005 (8:42 am)
Passing %this from gui objects The generic function that is being called function renamebutton(%this) is not associated with any... read more 03/25/2005 (4:32 pm)
Back to Torque school!!! Wanting feedback I like this school idea as well - I will diffinently take this. As far as testing is concerned, y... read more 03/16/2005 (8:13 am)
City generation technology I'm interested in this product, can you please send me a copy of the demo as well?... read more 03/13/2005 (4:17 pm)
Okay everybody represent your `hood(neighborhood that is) Laconia, New Hampshire. (agrees with Harold... damn snow).... read more 03/01/2005 (7:02 am)
Math Needs I realize this thread is 4-5 months old. But I'm weak in math as well, and was thinking of getting ... read more 02/28/2005 (8:04 am)
Releasing Memory Did you put quotes around it? deleteVariable("$myVariable"); That works for me, it removed min... read more 02/22/2005 (1:56 pm)
Unknown command getText That's cause there is no getText() method for GuiTextCtrl. You have to use getValue(). An easy... read more 02/20/2005 (6:48 am)
Getting GUI childred Thanks Adam. I know you can do that. But I'm building dynamic panels. so I'll end up with [C... read more 02/19/2005 (3:08 pm)
Bravetree tankpack falling through terrain issues I've modified 4 of my tanks to use this pack. And 3 work fine and one of those 3 had a speed set at... read more 01/06/2005 (6:22 am)
Problem with HorizCompassCtrl I found it! Whoohoo. I had to change [code] struct CameraQuery query; GameProcessCam... read more 10/29/2004 (3:19 pm)
Problem with HorizCompassCtrl Hey Ben.. I thought of that.. but the only really modifications that I have done is create a coup... read more 10/29/2004 (1:47 pm)
Problem with HorizCompassCtrl Well, I found where the problem is,, but don't understand why? Here is the code [code] void Hor... read more 10/28/2004 (7:02 pm)
3d-Diggers site? still active? Thanks Thomas, didn't think to look at the .plans.... read more 10/04/2004 (6:12 am)
Texture Merger What video drivers do you have? If you haven't updated your drivers in a while. I would suggest doi... read more 08/30/2004 (10:29 am)
Texture Merger Actually, wouldn't the 1024x1024 be taking up more memory than the other 3 combined? 1024x1024 = ... read more 08/30/2004 (5:02 am)
Is LOScol not needed anymore? Thanks Ben for clearing that up for me.... read more 08/02/2004 (5:17 am)
Is LOScol not needed anymore? Hey Ben. thanks again. I didn't mean to upset ya (if you are) I was (and still am) confused on wha... read more 08/01/2004 (7:47 pm)
Is LOScol not needed anymore? I CVS'd the head, applied the 3 files that changed, recompiled. I tested this change, 1st test: ... read more 08/01/2004 (10:01 am)
Is LOScol not needed anymore? Thanks Ben. No problem. :) Just confused me. :) Thanks for the timely fix!... read more 07/31/2004 (9:31 pm)
DTS Importers Redux With an importer, they could then re-export it out as a different format (Blitz3d, 3d gamestudio, Tr... read more 06/09/2004 (8:12 pm)
Informal survey: reason you got interested in Torque? For me, it was the combination of A and B. A) I wanted to have great looking terrains for my game... read more 06/07/2004 (6:47 am)
I just bought TSE!!! Got mine... read more 06/04/2004 (8:39 am)
Static shape collisions @Westy Thanks for responsding Westy. I was thinking about the hitbox resource, but in a couple of ... read more 03/10/2004 (9:09 am)
So, where do I go now ? You may want to check this book out [url=http://www.amazon.com/exec/obidos/tg/detail/-/1584502142/qi... read more 03/08/2004 (3:27 pm)
Visual Basic There are a couple of 3d engines that can be used by VB. This is one http://www.truevision3d.com/ht... read more 04/28/2003 (8:31 am)
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