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Gilles Jr Lafrance's Forum Posts

Thread Post Date Posted
Tim Astes Content Pack 2 Help Saska, when you go on the Terrain texture painter and see the textures, click "change" for each of t... read more 10/23/2006 (12:43 pm)
Tim Astes Content Pack 2 Help Your mod game is probably not in the starter.fps standard dir ? If so, go in the Terrain texture pai... read more 10/22/2006 (10:21 am)
List of TGB developers - Please Add Your Name Artist Also scripter / programmer , but not by choice - Learning TGB in freetime as hobbyist (... read more 07/10/2006 (7:28 am)
Complete MMORPG Development Guide Ovation TGE/T2D/TLK... read more 01/12/2006 (11:18 pm)
I didn't want anyone to miss this Many thanks John !... read more 01/11/2006 (5:24 am)
Any canadien torquer here Mont-Laurier, PQ - We live 2 hours from Ottawa, and 3 hours from Montreal, so go Canadien-Sens :) . ... read more 10/13/2005 (6:34 am)
Pipeline 1.1 Beta Released @Tom , Thanks for this update. I'm working on other games right now that don't use torque so I ca... read more 06/07/2005 (3:35 pm)
TSE orkbase into Cartography Shop? That is great ! I had done a lot of map that will be happy to get "Cartografyed".... read more 05/24/2005 (6:12 am)
Torque Pipleline Goes Gold! Thanks and congrats for the Gold ! I've just bough it. I have received 2 email (Confirmation and rec... read more 05/12/2005 (6:10 am)
I'm a T2D Developer! Hey Melv and Josh, I couldn't resist to encourage you and GG and buy T2D, and of course, to try to d... read more 03/14/2005 (10:52 pm)
Scale in CShop vs in game Woot, usefull informations. I didn't knew about the worldspawn. Thanks !... read more 03/10/2005 (7:23 am)
Torque Pipeline for Cartography Shop - Beta 2 Released! @Will - Thanks ! :) Was a challenge (BSP) but with good tools, we can do much.... read more 02/15/2005 (5:13 pm)
Torque Pipeline for Cartography Shop - Beta 2 Released! @Dave - No, the way it is is like if my 2 monitors was only one (resolution of 3200 X 1200). So I ca... read more 02/14/2005 (6:03 pm)
Torque Pipeline for Cartography Shop - Beta 2 Released! @Tom - I though that when the automap was ON, that I couldn't arrange the textures, I was completely... read more 02/13/2005 (11:34 pm)
Torque Pipeline for Cartography Shop - Beta 2 Released! @Dave - Mucho fun ! :) . I use the lights on the Object Categories, not the Torque categorie. That's... read more 02/13/2005 (1:32 pm)
Torque Pipeline for Cartography Shop - Beta 2 Released! Wow. I just can't beleive what I just seen ! I was playing with CS and I didn't see the time going b... read more 02/12/2005 (10:34 pm)
Torque Pipeline for Cartography Shop - Beta 2 Released! @Tom, I think you're God after telling me what you've just said ! :) I can't wait to play with CS5, ... read more 02/09/2005 (10:17 pm)
Torque Pipeline for Cartography Shop - Beta 2 Released! @Tom, the select thing isn't that bad for new map. We just have to learn to work differently. I just... read more 02/09/2005 (10:00 pm)
Torque Pipeline for Cartography Shop - Beta 2 Released! [quote]it's too bad you didn't notice those things in the demo version...[/quote] hehe, I was too... read more 02/09/2005 (7:25 pm)
Torque Pipeline for Cartography Shop - Beta 2 Released! Could be really usefull to have an importer right in CS, but is not high priority like the texture (... read more 02/09/2005 (4:22 pm)
Torque Pipeline for Cartography Shop - Beta 2 Released! @Tom, that is good news. It'd be appreciated. Thanks ! As for working, I'm sure it will as it is wor... read more 02/08/2005 (9:54 pm)
Torque Pipeline for Cartography Shop - Beta 2 Released! @Tom, I had automap Off. For a lot of what I'm doing (non standard and non square things), I really ... read more 02/08/2005 (8:38 pm)
Torque Pipeline for Cartography Shop - Beta 2 Released! @Will, outch ! No problem then :) Thanks for the info I played with CS and the exporter all day (... read more 02/07/2005 (12:13 pm)
Torque Pipeline for Cartography Shop - Beta 2 Released! I finally bought CS but will have it only on monday I think. Can't wait to try to export something w... read more 02/05/2005 (2:40 am)
Alternative to QuArk @Tom - That's good news. Would be nice to not have to redo all the work already made when you want t... read more 02/04/2005 (12:50 pm)
Alternative to QuArk @Tom - Thanks for your time trying this. I just realised that the exporter is for "Hammer to CS". I ... read more 02/04/2005 (6:05 am)
Alternative to QuArk Thanks much for the info guys. I tryed the converter and it is converting my .map (and I tryed so... read more 02/03/2005 (9:46 pm)
Alternative to QuArk Tom, 1 - Can CS import my already made .map files ? 2 - Does it export directly to .dif ? 3 - ... read more 02/03/2005 (8:04 pm)
Alternative to QuArk Tom, 1 - Can CS import my already made .map files ? 2 - Does it export directly to .dif ? 3 - ... read more 02/03/2005 (7:56 pm)
Who wasted there money? :P [quote]but haven't really touched it at all after a couple of months of playing with it[/quote] 1... read more 02/02/2005 (6:13 am)
SURVEY: How Old Are You??? 38, not far from the 9. Atari and Coleco was a techno revolution for me :) I begun with a vic-20, do... read more 01/24/2005 (12:08 pm)
Camelot Galway Demo Released! David, I was excited to see all the job you guys had made. I think it's a good interesting projec... read more 12/20/2004 (4:20 am)
Spots still available Michael, Sure ! I hope I did'nt sound like if I was discrediting you guys, the intention was the ... read more 12/01/2004 (12:27 pm)
Spots still available My sister and her husband are RCMP police at Ottawa (high rank). I'll be able to verify your credibi... read more 12/01/2004 (4:31 am)
Updating world editor "axis gizmos" Wow, working good ! Thanks much guys, really appreciate.... read more 09/21/2004 (5:32 am)
Spring animation on vehicles help needed (3dsmax6) Ward, no problem. If you have problems, just ask or send me your file to fix it and I'll try to expl... read more 09/13/2004 (6:31 pm)
Spring animation on vehicles help needed (3dsmax6) Jason, Maybe you are making your sequences ok, but forget to set the sequences options. For you m... read more 09/13/2004 (5:06 am)
Spring animation on vehicles help needed (3dsmax6) Ward, I found that my .cfg file was crashing the max6exporter. I just removed it from the dir and... read more 09/12/2004 (4:08 pm)
Spring animation on vehicles help needed (3dsmax6) Jason, Yes this is how I set my vehicles. We have 16 vehicles in our games. But maybe your proble... read more 09/04/2004 (11:18 pm)
Spring animation on vehicles help needed (3dsmax6) Sent you a mail with a max file. You'll see the hierarchy and anim. But the exporter crash max !? I ... read more 09/04/2004 (7:15 am)
Spring animation on vehicles help needed (3dsmax6) Jason, Oupss, sorry, I wrote it too fast. I didn't meant in the root with bounds, but root of the... read more 09/04/2004 (6:07 am)
Spring animation on vehicles help needed (3dsmax6) First, your hub are ok : hub0 hub1 []....[] ..\.../ ...*** ...*** ...*** ../...\ []....[]... read more 08/31/2004 (8:15 am)
Do I need the _i images? Yes it's for inactive. And no, there is no problem not using it. Gilles Jr... read more 08/22/2004 (8:43 pm)
Transparency and max2dts Jason, you've got mail. Have fun !... read more 07/16/2004 (8:04 am)
Transparency and max2dts Like Matthew said, you only need to have a mask on your texture. It's working with all the exporters... read more 07/15/2004 (5:16 am)
Applying a material to my model isn't working (3D Studio) Kevin, In your material Editor, choose the material and click on the "checker" looking square (Wh... read more 06/21/2004 (4:24 am)
Torque Retro 2D! Mucho mucho exciting !... read more 06/18/2004 (4:49 am)
Informal survey: reason you got interested in Torque? Interessting stories and lot passion in here. A Since the age of 13 (pfiou, I have 38 !), I al... read more 06/09/2004 (5:23 am)
Torque Book: 3D Game Programming All In One Just received mine ! Really impressive ! It will be a really usefull reference to keep on desk. Than... read more 06/08/2004 (5:57 am)
-- :: [ Ca vous dit un Forum 100% francophones ??] :: --- [French] Fred, Je dois t'avouer que de parler "game-dev" en francais serait tres bizarre pour mo... read more 04/06/2004 (7:03 am)
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