Kirby Webber's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Where to buy the game? | NP. =)... read more | 07/26/2005 (1:23 pm) |
| Where to buy the game? | [url=http://www.amazon.com/exec/obidos/tg/detail/-/159200136X/qid=1122409030/sr=8-1/ref=sr_8_xs_ap_i... read more | 07/26/2005 (1:16 pm) |
| Using the Eye node of a mounted image... | Ben - I'm not sure I understand what you mean when you say "iterate over mounted images"? Can thi... read more | 07/26/2005 (12:22 pm) |
| First character on a new project | Actually, a centipede wouldn't necessarily need to be *[url=http://www.garagegames.com/index.php?sec... read more | 07/26/2005 (11:28 am) |
| First character on a new project | I believe the word you guys are searching for is "mandibles". I agree, I would color them to matc... read more | 07/26/2005 (10:16 am) |
| Links to increasing the animation limit? | Ahhh - I suspected as much. Thanks for that Ben - if I may press just a bit further - a weapon [i... read more | 07/25/2005 (12:25 pm) |
| Bounding and collision | Danny, I'm not sure *exactly* what you're trying to get at here, but I think you may be overcompl... read more | 07/25/2005 (11:20 am) |
| Error on multiline console code.. | LOL - yeah, this is true. Keep your eyes peeld though, word has it that TDN (Torque Developer Net... read more | 07/25/2005 (9:27 am) |
| Error on multiline console code.. | Mark: Have you tried entering the commands into a script - saving them and then simply using an e... read more | 07/25/2005 (6:44 am) |
| Links to increasing the animation limit? | One issue I've never been very clear on - there seems to be a limit of 4 threads in simultaneous pla... read more | 07/24/2005 (7:07 am) |
| Skin TGE interface tutorial begins | NP. I've had more than my share of headaches over little things like that. (C; BTW: I got s... read more | 07/22/2005 (2:36 pm) |
| Animation Thread setPos | So, if I read this all correctly, this will essentially allow you to select a specific frame within ... read more | 07/22/2005 (2:32 pm) |
| Getting the value of %damage? | Yeah, that's what I'm realizing, although it appears that the engine counts damage upwards to the de... read more | 07/22/2005 (11:23 am) |
| Getting the value of %damage? | Chris, I should know by tonight whether or not this works, but ultimately, you're effectively lookin... read more | 07/22/2005 (9:46 am) |
| Getting the value of %damage? | Hmmm... we posted at the same time. I hadn't thought of that David, but it's an interesting point... read more | 07/22/2005 (9:04 am) |
| Getting the value of %damage? | You know, as I look at this, I find myself wondering... Is it me, or does onImpact(); appear to b... read more | 07/22/2005 (8:58 am) |
| Getting the value of %damage? | Yes I have. (Brought a copy of the script to work with me this morning so I could verify these types... read more | 07/22/2005 (8:40 am) |
| Another blow for game devs in general | [quote]You have to apply for a rating, it's voluntary.[/quote] You're correct of course, although... read more | 07/21/2005 (2:36 pm) |
| Another blow for game devs in general | Brett, I see your point. I really do. The issue I'm taking here is that the UPS driver wasn't tol... read more | 07/21/2005 (1:04 pm) |
| Second Edition and the new Advanced book. | Great news on the new book Ken - and the more pages the better IMO. (C; When does it hit the shel... read more | 07/21/2005 (12:32 pm) |
| Another blow for game devs in general | Duly noted Simon, and as I previously stated, I do agree that there needs to be more clarity bewteen... read more | 07/21/2005 (12:18 pm) |
| Another blow for game devs in general | Brett - why is it that *do you think* that Rockstar locked or hid the content in the first place. ... read more | 07/21/2005 (11:49 am) |
| Another blow for game devs in general | Well, I'll admit that the distinction between AO and Mature needs more clarity, but... [quote]Wha... read more | 07/21/2005 (11:22 am) |
| Skin TGE interface tutorial begins | Brandon, In the template setup tutorial, the reason the first image (the 1st larger image) doesn'... read more | 07/21/2005 (10:30 am) |
| Another blow for game devs in general | [quote]Rockstar didn't create the code that unlocked the content[/quote] Then how exactly did thi... read more | 07/21/2005 (9:50 am) |
| Another blow for game devs in general | [quote]Kirby, for now, yes. But do you honestly think this will be the last time it happens? Now tha... read more | 07/21/2005 (8:46 am) |
| Another blow for game devs in general | One more thought on the original post: [quote] 1) Holding the original developers responsible fo... read more | 07/21/2005 (8:36 am) |
| Another blow for game devs in general | That's not the same thing guys. They shipped this content. Period. That's a totally different iss... read more | 07/21/2005 (8:10 am) |
| Posting up our demo | Email GG. I don't know that they'd host it, but the host Produce Panic, which is a free d/l.... read more | 07/21/2005 (7:04 am) |
| Gameplay,gameplay experience | Looks to me like he's trying to lay out the basic components for some type of conquest style sim. :?... read more | 07/21/2005 (7:03 am) |
| GUI Health Bar Problems... | Actually, I figured it out last night after fiddling with the code a bit. Turns out I broke my ow... read more | 07/21/2005 (6:59 am) |
| Scaling a Wheeled Vehicle | Does your scaling method account for the placement of the mount nodes? If you're just scaling the... read more | 07/20/2005 (11:16 am) |
| GUI Health Bar Problems... | You know, I really hate not being at home so I can try this, but should it be: [code] ShapeBase*... read more | 07/20/2005 (8:22 am) |
| GUI Health Bar Problems... | Incidentally: [quote] ps if you want one for both player and vehcile complie in the vehiclehealt... read more | 07/20/2005 (8:06 am) |
| GUI Health Bar Problems... | You know, that occurred to me last night, but what's strange is that, without the change, the health... read more | 07/20/2005 (8:05 am) |
| GUI Health Bar Problems... | That's what's killing me!? I look at the script and the meters are still defined, but don't rende... read more | 07/20/2005 (7:19 am) |
| GUI Health Bar Problems... | Bump for the morning crew...... read more | 07/20/2005 (6:51 am) |
| Anyone have a rocket launcher resource? | A quick [url=http://www.garagegames.com/search/]search[/url] revealed [url=http://www.garagegames.co... read more | 07/19/2005 (1:17 pm) |
| Astral Conquest Game | Definitely interesting - and unique - concept. I don't know... if Katamari Damacy (sp?) can creat... read more | 07/19/2005 (9:21 am) |
| Reviving the "Roleplaying experience" thread | This may be a bit off the beaten path, but I recently got an email regarding a text-to-voice engine ... read more | 07/19/2005 (8:46 am) |
| Newbie Question: Getting textures to show up in DTS/Torque | No sweat - I hope that gets it fixed for you. =) Incidentally, if it's texture size... Todd gets ... read more | 07/18/2005 (12:33 pm) |
| Newbie Question: Getting textures to show up in DTS/Torque | We're getting there, slowly but surely. The next thing to look at is the texture size. Torque ... read more | 07/18/2005 (12:27 pm) |
| Newbie Question: Getting textures to show up in DTS/Torque | No, but that tells me a bit more... Is your model appearing all shiny silver in-game? Incident... read more | 07/18/2005 (12:16 pm) |
| Newbie Question: Getting textures to show up in DTS/Torque | Is it the correct format? What I mean is, if you intended to use "whateverSkin.png" as the textur... read more | 07/18/2005 (12:11 pm) |
| Newbie Question: Getting textures to show up in DTS/Torque | Are you making sure that, after you export into DTS that you place a copy of the texture in the same... read more | 07/18/2005 (12:01 pm) |
| TGE is not support TGA Texture?? | It already [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3598]does[/ur... read more | 07/15/2005 (1:11 pm) |
| Starting from scratch | The minapp (as in minimum application) tutorials are exactly that - starting from scratch rather tha... read more | 07/14/2005 (11:02 am) |
| Different jump movement with same keys | Joel, Why are you hard coding it into the engine? You can really manipulate this through scrip... read more | 07/14/2005 (8:03 am) |
| Transparent GUI Components | Emil, PNG does support a full transparency range, what Trent is trying to say is that it's easier... read more | 07/14/2005 (7:07 am) |
| What makes a game amateurish? | Perhaps I should have let my first sentence stand alone?... read more | 07/13/2005 (2:27 pm) |