Game Development Community

Kirby Webber's Forum Posts

Thread Post Date Posted
Top 10 Games... of all time. And prove why. [quote]Maniac Mansion[/quote] Holy cow... talk about a blast from the past. Played that on my ... read more 08/16/2005 (2:20 pm)
Duplicate PlayGui? Yeah, I'm dumb. I'm not sure exactly [i]how[/i] they got there, but I must assume operator stupid... read more 08/15/2005 (5:45 pm)
Problem with 1.4's weapon collisions? Yay! =)... read more 08/15/2005 (1:42 pm)
Open source TGE? As Ben indicated, unless you purchase a license for Q3, you'll have to release it under the GPL - i.... read more 08/15/2005 (10:31 am)
Duplicate PlayGui? Well, the first time it popped up, I did as Ben suggested and deleted every .gui.dso file - that sol... read more 08/15/2005 (9:00 am)
Duplicate PlayGui? Well, I don't recall seeing a second instance in the .gui file, but I'll definitely check that out -... read more 08/15/2005 (7:55 am)
Duplicate PlayGui? Just as a reference - this is popping up again. I have deleted every .gui.dso and .cs.dso in the ... read more 08/14/2005 (6:50 pm)
My new GUI window, have some problems. I [i]thought[/i] they needed to be tucked inside the GUIWindowCtrl brackets. Excellent Simon. (C:... read more 08/11/2005 (10:57 am)
My new GUI window, have some problems. Hi Henning. Sorry to take so long to reply - busy couple of days. (C; Okay, first I want to cl... read more 08/11/2005 (10:22 am)
TGE Programmer looking for a team that needs a melee system Alex, This si just a thought, but why not work up a simple demo that covers the basic abilities o... read more 08/10/2005 (1:35 pm)
Torgue, make a button on window Henning... My advice would be to start a new thread in the private forums. In there, you can p... read more 08/10/2005 (6:55 am)
Torgue, make a button on window Software Development Kit.... read more 08/09/2005 (1:16 pm)
Electronic Arts says indie won't cut it @ Dustin & Chris: It isn't necessarily about having the lastest, greatest gollygeewhizbang graphi... read more 08/09/2005 (11:43 am)
Electronic Arts says indie won't cut it Wow - hadn't realized this post got rezz'd. (C; Suffice it to say, there's really nothing to get ... read more 08/09/2005 (10:57 am)
Ingame morphing of a model Pretty cryptic there Ben. Things that make you go hmmmm...... read more 08/09/2005 (9:03 am)
Torgue, make a button on window Probably better posted in the Torque SDK forums, but I'd check your hiearchy forst. Basically, I'... read more 08/09/2005 (8:54 am)
Reviving the "Roleplaying experience" thread Nah, you didn't kill it Dustin. In fact, I agree with most of what you said above, although I'd l... read more 08/09/2005 (7:19 am)
What makes torque using, over the hl2 SDK? Two words: "Licensing Fees". Of course, you already stated that you currently aren't worried abou... read more 08/05/2005 (7:26 am)
A Gamer Has Spent $26,500 on Virtual Property No offense, but that seems a bit naive'. It's got nothing to do with hot cofee, and nothing do wi... read more 08/05/2005 (7:23 am)
A Gamer Has Spent $26,500 on Virtual Property I'd think it was spam if the news of that sale wasn't almost a year old.... read more 08/04/2005 (5:33 am)
Help with setSkinName Will, [i]where[/i] are you trying to do this/ Would seem to me that the most logical place would ... read more 08/03/2005 (10:35 am)
Fluid Camera Movement Why not just roll this into head. If it works like the vehicle camera does, you can simply select... read more 08/03/2005 (7:07 am)
Duplicate PlayGui? Just thought I'd follow up: I deleted every sing *.gui.dso and now everything works perfectyl aga... read more 08/03/2005 (7:01 am)
Duplicate PlayGui? Well, it's nothing that's halting development - I've just been reselecting the appropriate one by ha... read more 08/01/2005 (12:48 pm)
Duplicate PlayGui? I deleted playGui.gui.dso to force a recompile. =\... read more 08/01/2005 (11:36 am)
Newbie torquescript questions 101 generally refers to a base level college class, often rudimentary or indtroductory in nature, i.... read more 08/01/2005 (6:31 am)
New game... Because it's how we control the logic flow. You seriously don't have to start with the starter.wh... read more 07/29/2005 (2:32 pm)
Remember Me' Login Feature Broken Yeah - I'm betting they're related. [Edit:] Checked the .plan file - thought this was funny, and... read more 07/29/2005 (12:45 pm)
Remember Me' Login Feature Broken Interesting footnote: I noticed a discrepancy with the "last login" feature of the profile page: ... read more 07/29/2005 (12:20 pm)
Custom character problems Brian, the "mirror" effect is the environmental mapping applying to the mesh. What's happening... read more 07/29/2005 (11:46 am)
Missingcorrect version of the FPS Starter kit or the related art Arnold, Are you using TBE (Torque Build Environment)? It is a self compiling executable and it... read more 07/29/2005 (6:52 am)
Using PNG and TGA for transparency Because not every version of Photoshop is handling PNG's the same way. There was a discrepancy wi... read more 07/28/2005 (2:42 pm)
Book Version vs TGE NP. (C;... read more 07/28/2005 (2:35 pm)
Book Version vs TGE With the book version, you only have access to the scripting side of things. With source code, yo... read more 07/28/2005 (2:13 pm)
Using the Eye node of a mounted image... Oh man - I could slap myself for not thinking of this before now... it's a hack, but I'd be interest... read more 07/28/2005 (2:08 pm)
Book Version vs TGE The book version is a precompiled version of Torque (and an older one IIRC) whereas what we refer to... read more 07/28/2005 (1:36 pm)
Using the Eye node of a mounted image... Actually, I think I've found some insight into [i]where[/i] this will need to be done. Digging th... read more 07/28/2005 (1:35 pm)
Looping Animation not playing in TGE. There are "private" forums for TGE license holders. Incidentally, your profiles says "Notes:none"... read more 07/28/2005 (10:32 am)
Using the Eye node of a mounted image... ~Doh. After reading your respone (posted at 11:09 PM? - good lord man, get some REST! =P) it occu... read more 07/28/2005 (10:16 am)
Kansas Game Development UPDATE I know what you mean. I myself am actually a much better GUI/ HUD artist than anything else IMO. ... read more 07/28/2005 (10:11 am)
Using the Eye node of a mounted image... I hate having to do this, but... *bump* =\... read more 07/27/2005 (1:45 pm)
Terrain Texture Tiling Problem Hmmm... I thought it had been. Good question.... read more 07/27/2005 (1:36 pm)
Tanks/vehicles Probably not without modifying the source, but in a word - [url=http://www.garagegames.com/index.php... read more 07/27/2005 (12:38 pm)
Spherical Worlds Theo, I've never tried to implement anything like this, but I have given it a great deal of thought.... read more 07/27/2005 (12:30 pm)
The Philosophical Roots of Computer Game Design Fan-tastic read. ~ thanks for sharing that. (C:... read more 07/27/2005 (10:36 am)
Kansas Game Development UPDATE Joseph: If by commiting you mean to project development - I'm in the same boat. On the other hand... read more 07/27/2005 (9:59 am)
Kansas Game Development UPDATE Perhaps, if there's enough interest, we should try to reschedule some kind of informal gathering - n... read more 07/27/2005 (7:48 am)
Using the Eye node of a mounted image... Wow, has this ever been an exercise in frustration. Here's my current thinking: To iterate thr... read more 07/27/2005 (7:04 am)
Kansas Game Development UPDATE 0.o I had no idea there were this many! Hmmm.... I also saw this waaaay too late. I would ... read more 07/26/2005 (6:43 pm)
Using the Eye node of a mounted image... Ahhh... gotcha. I'm on it as soon as I hit the door. Thanks Ben - as usual. (C;... read more 07/26/2005 (2:13 pm)