Kirby Webber's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Top 10 Games... of all time. And prove why. | [quote]Maniac Mansion[/quote] Holy cow... talk about a blast from the past. Played that on my ... read more | 08/16/2005 (2:20 pm) |
| Duplicate PlayGui? | Yeah, I'm dumb. I'm not sure exactly [i]how[/i] they got there, but I must assume operator stupid... read more | 08/15/2005 (5:45 pm) |
| Problem with 1.4's weapon collisions? | Yay! =)... read more | 08/15/2005 (1:42 pm) |
| Open source TGE? | As Ben indicated, unless you purchase a license for Q3, you'll have to release it under the GPL - i.... read more | 08/15/2005 (10:31 am) |
| Duplicate PlayGui? | Well, the first time it popped up, I did as Ben suggested and deleted every .gui.dso file - that sol... read more | 08/15/2005 (9:00 am) |
| Duplicate PlayGui? | Well, I don't recall seeing a second instance in the .gui file, but I'll definitely check that out -... read more | 08/15/2005 (7:55 am) |
| Duplicate PlayGui? | Just as a reference - this is popping up again. I have deleted every .gui.dso and .cs.dso in the ... read more | 08/14/2005 (6:50 pm) |
| My new GUI window, have some problems. | I [i]thought[/i] they needed to be tucked inside the GUIWindowCtrl brackets. Excellent Simon. (C:... read more | 08/11/2005 (10:57 am) |
| My new GUI window, have some problems. | Hi Henning. Sorry to take so long to reply - busy couple of days. (C; Okay, first I want to cl... read more | 08/11/2005 (10:22 am) |
| TGE Programmer looking for a team that needs a melee system | Alex, This si just a thought, but why not work up a simple demo that covers the basic abilities o... read more | 08/10/2005 (1:35 pm) |
| Torgue, make a button on window | Henning... My advice would be to start a new thread in the private forums. In there, you can p... read more | 08/10/2005 (6:55 am) |
| Torgue, make a button on window | Software Development Kit.... read more | 08/09/2005 (1:16 pm) |
| Electronic Arts says indie won't cut it | @ Dustin & Chris: It isn't necessarily about having the lastest, greatest gollygeewhizbang graphi... read more | 08/09/2005 (11:43 am) |
| Electronic Arts says indie won't cut it | Wow - hadn't realized this post got rezz'd. (C; Suffice it to say, there's really nothing to get ... read more | 08/09/2005 (10:57 am) |
| Ingame morphing of a model | Pretty cryptic there Ben. Things that make you go hmmmm...... read more | 08/09/2005 (9:03 am) |
| Torgue, make a button on window | Probably better posted in the Torque SDK forums, but I'd check your hiearchy forst. Basically, I'... read more | 08/09/2005 (8:54 am) |
| Reviving the "Roleplaying experience" thread | Nah, you didn't kill it Dustin. In fact, I agree with most of what you said above, although I'd l... read more | 08/09/2005 (7:19 am) |
| What makes torque using, over the hl2 SDK? | Two words: "Licensing Fees". Of course, you already stated that you currently aren't worried abou... read more | 08/05/2005 (7:26 am) |
| A Gamer Has Spent $26,500 on Virtual Property | No offense, but that seems a bit naive'. It's got nothing to do with hot cofee, and nothing do wi... read more | 08/05/2005 (7:23 am) |
| A Gamer Has Spent $26,500 on Virtual Property | I'd think it was spam if the news of that sale wasn't almost a year old.... read more | 08/04/2005 (5:33 am) |
| Help with setSkinName | Will, [i]where[/i] are you trying to do this/ Would seem to me that the most logical place would ... read more | 08/03/2005 (10:35 am) |
| Fluid Camera Movement | Why not just roll this into head. If it works like the vehicle camera does, you can simply select... read more | 08/03/2005 (7:07 am) |
| Duplicate PlayGui? | Just thought I'd follow up: I deleted every sing *.gui.dso and now everything works perfectyl aga... read more | 08/03/2005 (7:01 am) |
| Duplicate PlayGui? | Well, it's nothing that's halting development - I've just been reselecting the appropriate one by ha... read more | 08/01/2005 (12:48 pm) |
| Duplicate PlayGui? | I deleted playGui.gui.dso to force a recompile. =\... read more | 08/01/2005 (11:36 am) |
| Newbie torquescript questions | 101 generally refers to a base level college class, often rudimentary or indtroductory in nature, i.... read more | 08/01/2005 (6:31 am) |
| New game... | Because it's how we control the logic flow. You seriously don't have to start with the starter.wh... read more | 07/29/2005 (2:32 pm) |
| Remember Me' Login Feature Broken | Yeah - I'm betting they're related. [Edit:] Checked the .plan file - thought this was funny, and... read more | 07/29/2005 (12:45 pm) |
| Remember Me' Login Feature Broken | Interesting footnote: I noticed a discrepancy with the "last login" feature of the profile page: ... read more | 07/29/2005 (12:20 pm) |
| Custom character problems | Brian, the "mirror" effect is the environmental mapping applying to the mesh. What's happening... read more | 07/29/2005 (11:46 am) |
| Missingcorrect version of the FPS Starter kit or the related art | Arnold, Are you using TBE (Torque Build Environment)? It is a self compiling executable and it... read more | 07/29/2005 (6:52 am) |
| Using PNG and TGA for transparency | Because not every version of Photoshop is handling PNG's the same way. There was a discrepancy wi... read more | 07/28/2005 (2:42 pm) |
| Book Version vs TGE | NP. (C;... read more | 07/28/2005 (2:35 pm) |
| Book Version vs TGE | With the book version, you only have access to the scripting side of things. With source code, yo... read more | 07/28/2005 (2:13 pm) |
| Using the Eye node of a mounted image... | Oh man - I could slap myself for not thinking of this before now... it's a hack, but I'd be interest... read more | 07/28/2005 (2:08 pm) |
| Book Version vs TGE | The book version is a precompiled version of Torque (and an older one IIRC) whereas what we refer to... read more | 07/28/2005 (1:36 pm) |
| Using the Eye node of a mounted image... | Actually, I think I've found some insight into [i]where[/i] this will need to be done. Digging th... read more | 07/28/2005 (1:35 pm) |
| Looping Animation not playing in TGE. | There are "private" forums for TGE license holders. Incidentally, your profiles says "Notes:none"... read more | 07/28/2005 (10:32 am) |
| Using the Eye node of a mounted image... | ~Doh. After reading your respone (posted at 11:09 PM? - good lord man, get some REST! =P) it occu... read more | 07/28/2005 (10:16 am) |
| Kansas Game Development UPDATE | I know what you mean. I myself am actually a much better GUI/ HUD artist than anything else IMO. ... read more | 07/28/2005 (10:11 am) |
| Using the Eye node of a mounted image... | I hate having to do this, but... *bump* =\... read more | 07/27/2005 (1:45 pm) |
| Terrain Texture Tiling Problem | Hmmm... I thought it had been. Good question.... read more | 07/27/2005 (1:36 pm) |
| Tanks/vehicles | Probably not without modifying the source, but in a word - [url=http://www.garagegames.com/index.php... read more | 07/27/2005 (12:38 pm) |
| Spherical Worlds | Theo, I've never tried to implement anything like this, but I have given it a great deal of thought.... read more | 07/27/2005 (12:30 pm) |
| The Philosophical Roots of Computer Game Design | Fan-tastic read. ~ thanks for sharing that. (C:... read more | 07/27/2005 (10:36 am) |
| Kansas Game Development UPDATE | Joseph: If by commiting you mean to project development - I'm in the same boat. On the other hand... read more | 07/27/2005 (9:59 am) |
| Kansas Game Development UPDATE | Perhaps, if there's enough interest, we should try to reschedule some kind of informal gathering - n... read more | 07/27/2005 (7:48 am) |
| Using the Eye node of a mounted image... | Wow, has this ever been an exercise in frustration. Here's my current thinking: To iterate thr... read more | 07/27/2005 (7:04 am) |
| Kansas Game Development UPDATE | 0.o I had no idea there were this many! Hmmm.... I also saw this waaaay too late. I would ... read more | 07/26/2005 (6:43 pm) |
| Using the Eye node of a mounted image... | Ahhh... gotcha. I'm on it as soon as I hit the door. Thanks Ben - as usual. (C;... read more | 07/26/2005 (2:13 pm) |