Kirby Webber's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Model problems... | Okay, things are becoming a bit clearer... IIRC there are several different exporters and version... read more | 11/30/2005 (9:12 am) |
| Model problems... | Wow... what?! Okay man, one step at a time: 1) You are using Milkshape 3D. Check. 2) You ex... read more | 11/29/2005 (2:45 pm) |
| Is anyone interested in using Anim8or? | Hey Danny... Anim8or is pretty impressive for a "homegrown" modelling application, and I have reccom... read more | 11/29/2005 (2:04 pm) |
| Getting milkshape material into TGE? | Ashley... are you using .PNG for your billboards/ leaves? If so, my guess would be that your alph... read more | 11/29/2005 (7:29 am) |
| Torgue w/ lighting | Probably get a better (and faster) response if you posted this in the ligthing pack private forums.... read more | 11/28/2005 (11:26 am) |
| Is 1.4 out? | [url=http://www.garagegames.com/mg/snapshot/view.php?qid=1078](C;[/url] ~ Told you so! =P LOL. ... read more | 11/23/2005 (8:02 am) |
| Is 1.4 out? | Ummm... I'm not sure that the TSTPro is being offered with the engine license... someone from GG wil... read more | 11/23/2005 (7:37 am) |
| Anyone buy Xbox 360? | Oh no Scott... you misunderstand me - as an aspiring developer, I'm well aware that consoles are the... read more | 11/23/2005 (6:36 am) |
| Anyone buy Xbox 360? | ~LMAO - too true. =)... read more | 11/23/2005 (6:20 am) |
| Anyone buy Xbox 360? | Much as I hate to admit it, I'm with Jason on this one. I haven't bought a console since I had a ... read more | 11/23/2005 (6:12 am) |
| Is 1.4 out? | If you [i]really[/i] want to keep a solid heads up on TGE and what's new, make sure to keep your eye... read more | 11/23/2005 (6:05 am) |
| SrcRegion.set()? | Ahhhh. Thank you SO much Scott. =)... read more | 11/22/2005 (2:45 pm) |
| Is 1.4 out? | You gentlemen may be pursuing this all a bit prematurely. After all [url=http://www.garagegames.com/... read more | 11/22/2005 (12:46 pm) |
| Black screen? | Sounds like a driver issue to me... never had this problem, nor anyone that tests my builds. =\... read more | 11/22/2005 (11:06 am) |
| Toruescript reference: why nonexistant? | Dirk has posted a link to the single best script ref to be had IMO - it's quick and installed locall... read more | 11/22/2005 (7:38 am) |
| GG loading logo | I agree, this nothing to lose any sleep over, though I do thinkg it would be nice if GG provided a c... read more | 11/21/2005 (1:04 pm) |
| Maya or 3ds max | [quote]How hard is it to export something from Zbrush to torque... can it be done using intermediate... read more | 11/18/2005 (11:14 pm) |
| Maya or 3ds max | You know, I'd never really looked into Modo before, but after a quick perusal I must say that it's i... read more | 11/18/2005 (2:53 pm) |
| Player model skeleton Milkshape ?? | [quote]I tried this last night, Using a model I'd made in milkshape, with [b]skeleton built in[/b], ... read more | 11/18/2005 (2:37 pm) |
| Kansas Game Development UPDATE | Nothing I'd wager, or I'd like to think I'd have heard something about it by now. I still think t... read more | 11/18/2005 (2:30 pm) |
| Maya or 3ds max | Free/ cheap modelling solutions: As mentioned previously: Blender 3d - Free Wings 3d - Free ... read more | 11/17/2005 (2:45 pm) |
| Unable to find function ContainerRayCast | Not sure whatthe total problem is, but I CAN tell you that a typemask defines exactly what [i]kinds[... read more | 11/17/2005 (2:30 pm) |
| Getting stuck on flat terrain | Just a [i]guess[/i] but I'm betting your speed IS the problem. At that level, I'd wager you're re... read more | 11/17/2005 (11:48 am) |
| Transitions between animations | I'm not entirely sure I'm following, but... you could always play the thread backwards, from the pos... read more | 11/16/2005 (1:35 pm) |
| Beginner Question: Mesh Structure, one chunk, or split? | Vernon, in all honesty Torque won't care which way you do it, as long as your collision geometry adh... read more | 11/16/2005 (1:32 pm) |
| Clipping Problem in Torque | Try [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3605]this[/url].... read more | 11/16/2005 (1:25 pm) |
| What do you believe is the future of game AI ? | [quote]1) Are you aquainted with the term Computational Inteligence ( or Non-deterministic AI ) ?[/q... read more | 11/15/2005 (6:29 pm) |
| Urgent Help required | 1) As indicated, depends on the app - docs can help. IF the app in question is Milkshape 3D (big if)... read more | 11/15/2005 (6:14 pm) |
| Maya or 3ds max | ^ Ditto the above, although *cough*Zbrush*cough* (C; [i]I guess that plants me firmly in category... read more | 11/14/2005 (9:29 am) |
| Damage system question | As far as locational body damage to vehicles, that's a pretty tall order. It could theoretically be ... read more | 11/11/2005 (11:52 am) |
| How many people plan their games out on paper? | I do. I tend to map the basic desing out in an outline format. More specific mathematicl syste... read more | 11/10/2005 (5:15 pm) |
| Who takes the time to read GG community blogs? | It's hit and miss for me, although there are (as another poster stated previously) certain community... read more | 11/10/2005 (7:11 am) |
| Wich one is better | [quote]But for the record, GG is no where CLOSE to FRENCH speaking Canada.[/quote] It's all relat... read more | 10/21/2005 (7:05 am) |
| Let's get TDN cranking | This is going to rock. I'd like to pre-emptively thank the folks at GG who have worked so hard on... read more | 10/21/2005 (7:03 am) |
| Integrating another physic engine | P.S. *thunk* That was the sound of my jaw hitting the floor. I've been out of the loop for a ... read more | 10/21/2005 (6:51 am) |
| Integrating another physic engine | Also, and this may be of help - run a search for Torque/ ODE. Can't remeber off the top iof my he... read more | 10/21/2005 (6:50 am) |
| A step up from the "Which dot" pic.. | Right on.... read more | 10/20/2005 (5:32 pm) |
| Another (idiot )question about Torque Shader Engine | Yes. (10 characters)... read more | 10/17/2005 (12:50 pm) |
| Nintendo's New Controller | LOL @ Bryan. Good one. =)... read more | 09/16/2005 (9:51 am) |
| Faces Seen through Transparent Model | Well, this is what I do in TGE to avoid this problem - seperate the meshes. I have been working w... read more | 09/16/2005 (8:50 am) |
| Why is this model buggy in game? | Yeah - looks the normals are flipped so you're actually viewing the backside of the far faces - if t... read more | 09/16/2005 (8:45 am) |
| Nintendo's New Controller | I'm all for innovation and all, but this looks like a very uncomfortable device - it looks like a TV... read more | 09/16/2005 (8:17 am) |
| Merging Light Pack | Stephen, just a thought but it seems that whenever someone is using a programming "seat" on a commer... read more | 09/12/2005 (10:10 am) |
| Pretty Funny to Read now. | Well, while it may be a while before we start seeing independent titles packaged for the XBox and si... read more | 09/07/2005 (10:21 am) |
| Camera on path | George - he's not an SDK owner... will he be able to access that page?... read more | 08/22/2005 (1:39 pm) |
| Camera on path | Nathan - look in the root folder for console.log. It should provide some insight into what's not ... read more | 08/22/2005 (1:30 pm) |
| Getting a point in front of "eye | Cool, I will try this when I get home tonight. I was hoping it was something that simple. Than... read more | 08/22/2005 (8:46 am) |
| Vectors don't like me... | ~Doh... you know, about three iterations back I was playing with getPosition(), but since that time ... read more | 08/19/2005 (9:22 pm) |
| Vectors don't like me... | Point taken Eric. (C: The question I'm researching now is, what function do I use to get the worl... read more | 08/19/2005 (9:09 pm) |
| An artifact on terrain rendering | So, this may be a [i]really[/i] stupid question - but did you relight the scene after you flattened ... read more | 08/19/2005 (10:25 am) |