Kirby Webber's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Adjusting ambient mission light? | Matt, yes I did... although I stumbled across an old thread today where someone had similar issues -... read more | 12/12/2005 (1:22 pm) |
| Adjusting ambient mission light? | So... the terrain detail texture is unaffected by the lighting? Hmmm.... I guess I'll have to ... read more | 12/12/2005 (9:26 am) |
| Adjusting ambient mission light? | Okay, when I change the values associated with the sun object, it changes the light that gets applie... read more | 12/12/2005 (8:00 am) |
| Milkshape vs Blender | [quote]Milkshape acts more like AAA (lightwave, 3DS, ETC..) modling programs[/quote] Heh... maybe... read more | 12/12/2005 (7:56 am) |
| List of all GUI Controls? | I'm AT work! ~ Oh, you meant on the page. heh. =P... read more | 12/08/2005 (1:51 pm) |
| List of all GUI Controls? | Nice work Rubes. Solid start. =)... read more | 12/08/2005 (1:38 pm) |
| Wish: bug tracker | Perhaps this would be something to add to TDN. Maybe email the suggestion to GG.... read more | 12/08/2005 (11:43 am) |
| List of all GUI Controls? | There is actually a placeholder page on TDN with space set aside for *exactly* this purpose. I'd ... read more | 12/08/2005 (11:41 am) |
| Penquins. | Oh, but the possibilities of this in 3D are just too juicy my friend...... read more | 12/08/2005 (9:51 am) |
| Tribes2 functions that didn't make it to TGE | Tim, I actually wasn't being a smart ass... but thanks for playing anyway. ^ THAT was being being... read more | 12/08/2005 (7:42 am) |
| Tribes2 functions that didn't make it to TGE | Tracers would probably best be defined using particles I'd think... look into the crossbow.cs file f... read more | 12/08/2005 (6:38 am) |
| Need quick response | No, just powers of 2.... read more | 12/07/2005 (7:00 pm) |
| Need help with Damage Over Time | Stuart... as soon as the player starts? Sound very "Gauntlet". (C; Create a function to decrement... read more | 12/07/2005 (3:28 pm) |
| 1.4 and Lighting Kit | David, I think this is were people's understanding of the issue breaks down. Saying that TLK is a... read more | 12/07/2005 (11:58 am) |
| Graphic client and dedicated server in TGE 1.4 | In the example directory, in MAIN.CS change the "default game" from tutorial.base to starter.fps... read more | 12/07/2005 (9:16 am) |
| Creatures | Wow. that's a pretty loaded question... Let's see, first off, yes, within the Torque Game Engine,... read more | 12/05/2005 (2:59 pm) |
| Is anyone interested in using Anim8or? | Right on. =)... read more | 12/05/2005 (12:13 pm) |
| Generic Level meter | Hmmm... Obviously, I can't sit down and write a script that would this (not at my home PC) but I ... read more | 12/05/2005 (12:12 pm) |
| Generic Level meter | Howard, If you look closely at the stock healthbar, you'll see there is an option called "display... read more | 12/05/2005 (9:18 am) |
| No zones found" Collision issue with fix/hack. | John, What version of the engine are you using, out of curiosity?... read more | 12/02/2005 (1:52 pm) |
| Lots of questions about Torque | Ganeel, I understand what you're saying, and wouldn't for a moment discourage you from purchasing... read more | 12/02/2005 (1:50 pm) |
| Lots of questions about Torque | One more thing... there's no way in h3ll you're going to handle 5000 clients on a single ($900) serv... read more | 12/02/2005 (1:42 pm) |
| Lots of questions about Torque | [quote]Kaneva is ok, I definitly don't like all the royalties though. I mean for starters you give t... read more | 12/02/2005 (1:39 pm) |
| Detail Mapping, 1.4 & TLK | Micheal, Probably would have been better to bump your previous topic... That said, Search f... read more | 12/02/2005 (12:09 pm) |
| What happens if a Resource is Rejected? | LMAO!... read more | 12/02/2005 (12:03 pm) |
| SimObject Id and client/server connection | I saw Frank's name pop up in unread posts and got all excited... )C:... read more | 12/02/2005 (12:00 pm) |
| Lots of questions about Torque | Ganeel, By no means wiould I ever detract from Torque as it is simply an awesome, professional gr... read more | 12/02/2005 (11:56 am) |
| Can't compile TGE | Patrick... always best to post specifics when dealing with this kind of thing. generally speaking... read more | 12/02/2005 (10:59 am) |
| Live in Utah? You really need to see this. | Fiber... /drools You lucky bastages. (C;... read more | 12/02/2005 (9:43 am) |
| Precipitation | Fanatic, Just go to your "MyAccount" page (linked at the very top left) and you'll see a link in ... read more | 12/02/2005 (6:39 am) |
| Total noob question about what to buy | The lighting kit adds functionality to the existing lighting model (volumetric) in Torque. It all... read more | 12/01/2005 (3:17 pm) |
| Milkshape and Nodes | No prob. Glad to be of help. =)... read more | 12/01/2005 (2:42 pm) |
| Total noob question about what to buy | Indy and commercial are only different in the specifics of the [i]license[/i], the technology is the... read more | 12/01/2005 (2:40 pm) |
| Will TSE be portable to PS3? | [quote]Heh , your going on saying MS is soo indie friendly but you still have to take into acount th... read more | 12/01/2005 (2:35 pm) |
| Total noob question about what to buy | Clarifications: TGE is networked "out of the box". TNL is a cleaned up version of the net code... read more | 12/01/2005 (2:28 pm) |
| Demo ridiculously fast | Ryan, TGE absolutely rocks. Hands down, but it's a fickle mistress as well! Thing is, it's a full... read more | 12/01/2005 (2:22 pm) |
| Milkshape and Nodes | Brandon, Nodes, as they appear in TGE are simple "bones" in Milkshape. As an example, if you w... read more | 12/01/2005 (2:16 pm) |
| Demo ridiculously fast | [quote]I am running a brand new machine, dual core processor, dual SLI nvidias. [/quote] I believ... read more | 12/01/2005 (1:38 pm) |
| Cannot Build TSE | Charles... Isn't there a private TSE forum for license holders? I'd think this would be more a... read more | 12/01/2005 (1:15 pm) |
| GuiPlayerView animation question | Try [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3659]this[/url] inst... read more | 12/01/2005 (1:12 pm) |
| Is anyone interested in using Anim8or? | One thing though - rather than keyframing it (which I realize is a bit easier from a development sta... read more | 12/01/2005 (11:58 am) |
| Noobie difficulties | Willie, What you're seeing is the "starter.fps" game. If you're working with the new 1.4 relea... read more | 12/01/2005 (10:12 am) |
| Is anyone interested in using Anim8or? | Precisely. *.3ds doesn't even supprt animation data, and Anim8or is, after all, and [i]animation[... read more | 12/01/2005 (7:33 am) |
| Model problems... | So basically, there are visible "creases" at key locations... gotcha. My guess would be that it i... read more | 11/30/2005 (2:51 pm) |
| Will TSE be portable to PS3? | Well, with the inclusion of Garage Games titles on XBox Live Aracade, I think it's safe to say that ... read more | 11/30/2005 (2:41 pm) |
| Model problems... | That is an excellent question Stephen... unfortunately it's one I don't have an answer for. Does ... read more | 11/30/2005 (2:25 pm) |
| Cost of modeling | Afrim... There's no firm answer here, not even a "ballpark" figure. Fact is, when you're deali... read more | 11/30/2005 (2:00 pm) |
| Model problems... | Well, that gives you some valuable information though - it tells you that your model is okay, and th... read more | 11/30/2005 (1:20 pm) |
| Will TSE be portable to PS3? | More importantly... will PS3 have an online electronic distribution scheme that lends itself so read... read more | 11/30/2005 (11:32 am) |
| 1.4 particles... | Well... it's good to know that someone else HAS experienced this. Interestingly enough, the foot ... read more | 11/30/2005 (9:19 am) |