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Kirby Webber's Forum Posts

Thread Post Date Posted
Adjusting ambient mission light? Matt, yes I did... although I stumbled across an old thread today where someone had similar issues -... read more 12/12/2005 (1:22 pm)
Adjusting ambient mission light? So... the terrain detail texture is unaffected by the lighting? Hmmm.... I guess I'll have to ... read more 12/12/2005 (9:26 am)
Adjusting ambient mission light? Okay, when I change the values associated with the sun object, it changes the light that gets applie... read more 12/12/2005 (8:00 am)
Milkshape vs Blender [quote]Milkshape acts more like AAA (lightwave, 3DS, ETC..) modling programs[/quote] Heh... maybe... read more 12/12/2005 (7:56 am)
List of all GUI Controls? I'm AT work! ~ Oh, you meant on the page. heh. =P... read more 12/08/2005 (1:51 pm)
List of all GUI Controls? Nice work Rubes. Solid start. =)... read more 12/08/2005 (1:38 pm)
Wish: bug tracker Perhaps this would be something to add to TDN. Maybe email the suggestion to GG.... read more 12/08/2005 (11:43 am)
List of all GUI Controls? There is actually a placeholder page on TDN with space set aside for *exactly* this purpose. I'd ... read more 12/08/2005 (11:41 am)
Penquins. Oh, but the possibilities of this in 3D are just too juicy my friend...... read more 12/08/2005 (9:51 am)
Tribes2 functions that didn't make it to TGE Tim, I actually wasn't being a smart ass... but thanks for playing anyway. ^ THAT was being being... read more 12/08/2005 (7:42 am)
Tribes2 functions that didn't make it to TGE Tracers would probably best be defined using particles I'd think... look into the crossbow.cs file f... read more 12/08/2005 (6:38 am)
Need quick response No, just powers of 2.... read more 12/07/2005 (7:00 pm)
Need help with Damage Over Time Stuart... as soon as the player starts? Sound very "Gauntlet". (C; Create a function to decrement... read more 12/07/2005 (3:28 pm)
1.4 and Lighting Kit David, I think this is were people's understanding of the issue breaks down. Saying that TLK is a... read more 12/07/2005 (11:58 am)
Graphic client and dedicated server in TGE 1.4 In the example directory, in MAIN.CS change the "default game" from tutorial.base to starter.fps... read more 12/07/2005 (9:16 am)
Creatures Wow. that's a pretty loaded question... Let's see, first off, yes, within the Torque Game Engine,... read more 12/05/2005 (2:59 pm)
Is anyone interested in using Anim8or? Right on. =)... read more 12/05/2005 (12:13 pm)
Generic Level meter Hmmm... Obviously, I can't sit down and write a script that would this (not at my home PC) but I ... read more 12/05/2005 (12:12 pm)
Generic Level meter Howard, If you look closely at the stock healthbar, you'll see there is an option called "display... read more 12/05/2005 (9:18 am)
No zones found" Collision issue with fix/hack. John, What version of the engine are you using, out of curiosity?... read more 12/02/2005 (1:52 pm)
Lots of questions about Torque Ganeel, I understand what you're saying, and wouldn't for a moment discourage you from purchasing... read more 12/02/2005 (1:50 pm)
Lots of questions about Torque One more thing... there's no way in h3ll you're going to handle 5000 clients on a single ($900) serv... read more 12/02/2005 (1:42 pm)
Lots of questions about Torque [quote]Kaneva is ok, I definitly don't like all the royalties though. I mean for starters you give t... read more 12/02/2005 (1:39 pm)
Detail Mapping, 1.4 & TLK Micheal, Probably would have been better to bump your previous topic... That said, Search f... read more 12/02/2005 (12:09 pm)
What happens if a Resource is Rejected? LMAO!... read more 12/02/2005 (12:03 pm)
SimObject Id and client/server connection I saw Frank's name pop up in unread posts and got all excited... )C:... read more 12/02/2005 (12:00 pm)
Lots of questions about Torque Ganeel, By no means wiould I ever detract from Torque as it is simply an awesome, professional gr... read more 12/02/2005 (11:56 am)
Can't compile TGE Patrick... always best to post specifics when dealing with this kind of thing. generally speaking... read more 12/02/2005 (10:59 am)
Live in Utah? You really need to see this. Fiber... /drools You lucky bastages. (C;... read more 12/02/2005 (9:43 am)
Precipitation Fanatic, Just go to your "MyAccount" page (linked at the very top left) and you'll see a link in ... read more 12/02/2005 (6:39 am)
Total noob question about what to buy The lighting kit adds functionality to the existing lighting model (volumetric) in Torque. It all... read more 12/01/2005 (3:17 pm)
Milkshape and Nodes No prob. Glad to be of help. =)... read more 12/01/2005 (2:42 pm)
Total noob question about what to buy Indy and commercial are only different in the specifics of the [i]license[/i], the technology is the... read more 12/01/2005 (2:40 pm)
Will TSE be portable to PS3? [quote]Heh , your going on saying MS is soo indie friendly but you still have to take into acount th... read more 12/01/2005 (2:35 pm)
Total noob question about what to buy Clarifications: TGE is networked "out of the box". TNL is a cleaned up version of the net code... read more 12/01/2005 (2:28 pm)
Demo ridiculously fast Ryan, TGE absolutely rocks. Hands down, but it's a fickle mistress as well! Thing is, it's a full... read more 12/01/2005 (2:22 pm)
Milkshape and Nodes Brandon, Nodes, as they appear in TGE are simple "bones" in Milkshape. As an example, if you w... read more 12/01/2005 (2:16 pm)
Demo ridiculously fast [quote]I am running a brand new machine, dual core processor, dual SLI nvidias. [/quote] I believ... read more 12/01/2005 (1:38 pm)
Cannot Build TSE Charles... Isn't there a private TSE forum for license holders? I'd think this would be more a... read more 12/01/2005 (1:15 pm)
GuiPlayerView animation question Try [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3659]this[/url] inst... read more 12/01/2005 (1:12 pm)
Is anyone interested in using Anim8or? One thing though - rather than keyframing it (which I realize is a bit easier from a development sta... read more 12/01/2005 (11:58 am)
Noobie difficulties Willie, What you're seeing is the "starter.fps" game. If you're working with the new 1.4 relea... read more 12/01/2005 (10:12 am)
Is anyone interested in using Anim8or? Precisely. *.3ds doesn't even supprt animation data, and Anim8or is, after all, and [i]animation[... read more 12/01/2005 (7:33 am)
Model problems... So basically, there are visible "creases" at key locations... gotcha. My guess would be that it i... read more 11/30/2005 (2:51 pm)
Will TSE be portable to PS3? Well, with the inclusion of Garage Games titles on XBox Live Aracade, I think it's safe to say that ... read more 11/30/2005 (2:41 pm)
Model problems... That is an excellent question Stephen... unfortunately it's one I don't have an answer for. Does ... read more 11/30/2005 (2:25 pm)
Cost of modeling Afrim... There's no firm answer here, not even a "ballpark" figure. Fact is, when you're deali... read more 11/30/2005 (2:00 pm)
Model problems... Well, that gives you some valuable information though - it tells you that your model is okay, and th... read more 11/30/2005 (1:20 pm)
Will TSE be portable to PS3? More importantly... will PS3 have an online electronic distribution scheme that lends itself so read... read more 11/30/2005 (11:32 am)
1.4 particles... Well... it's good to know that someone else HAS experienced this. Interestingly enough, the foot ... read more 11/30/2005 (9:19 am)