Kirby Webber's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Giving the player fire control over an AITurret | Incidentally, the fucntion that fires when the mouse button is pressed is "MouseFire()" in default.b... read more | 12/29/2005 (2:43 pm) |
| Giving the player fire control over an AITurret | Okay, I [i]think[/i] I follow your logic here Frank, but how exactly would one go about making the v... read more | 12/29/2005 (2:40 pm) |
| Any Firefox users having touble with GG site? | Well, a little experimenting has proven to me that I have some applications that are just flat out "... read more | 12/29/2005 (2:02 pm) |
| Any Firefox users having touble with GG site? | So is this one.... I am suspecting that it's a particular combination of applications I tend to run ... read more | 12/29/2005 (12:52 pm) |
| New gui controls not showing up in GUI Editor | Not to sound condescending, but are you absolutely sure you added the files to the [i]project[/i]? ... read more | 12/28/2005 (9:26 pm) |
| Help with Turret and AITurret classes resource in 1.4 | Hate to necro, but thought this could use some closure. Jack most likely changed the writepacketd... read more | 12/28/2005 (7:12 pm) |
| A New Year dawns | Randy... You might check "Cyberpower PC" and "I Buy Power" PC's (online sales). I've built tw... read more | 12/28/2005 (12:06 pm) |
| Help on turrets... link error | Nevermind.... Despite my 'thorough' searching (through the forums and the code), I had overlooked... read more | 12/28/2005 (11:48 am) |
| Changing the lighting direction | David... would that apply to static *.dif files as well? Might explain a lot. Fortunately, I got ... read more | 12/27/2005 (8:55 am) |
| Using blender? | Short answer... yes.... read more | 12/22/2005 (1:16 pm) |
| Joining or adding to projects | Go to the profile of the memebr you're interested in adding to your company or project. At the bo... read more | 12/22/2005 (10:03 am) |
| What 3d modeling tool do you recomend? | Wow. [url=http://www.greenbriarstudio.com/3D/ToolBox/ToolBox.htm]Clickified.[/url] If that delive... read more | 12/21/2005 (1:40 pm) |
| What do you aim for? | Accepting the caveats mentioned previously, 2000 polys is acceptable given the norms of most current... read more | 12/21/2005 (12:53 pm) |
| A "wish" for project pages... | Cool. Thanks Jeff. =)... read more | 12/21/2005 (6:00 am) |
| Remove Members from Project? | Currently - delete the project containing the members you want to remove. Recreate a new project ... read more | 12/20/2005 (1:57 pm) |
| Using Strata3D models | That depends. I'm assuming that these models are in Strat's native format? What's the extension?... read more | 12/20/2005 (1:56 pm) |
| Animating in .3ds | No. *.3ds format does not store animation data (and niether does *.obj IIRC). On the other han... read more | 12/20/2005 (1:45 pm) |
| Collision Checking? | This is from memory, so forgive me if I'm off, but it seems that there IS a castray() function that ... read more | 12/20/2005 (1:41 pm) |
| Mesh position not in sync with "actual" position | Without seeing the specifics of your fucntion, we can only really offer troubleshooting ideas. My... read more | 12/20/2005 (1:15 pm) |
| Collision Checking? | What you're describing sounds like a pretty standard raycast to me. I'd suggest searching the sit... read more | 12/20/2005 (1:11 pm) |
| XBox Live Arcade Developer | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=37732]Read this.[/url]... read more | 12/20/2005 (9:38 am) |
| Is it impossible to create an wad with textures of 1024X1024? | Probably - you could always test it to make sure... the real question is though, you [b]do[/b] reali... read more | 12/20/2005 (9:27 am) |
| XBox Live Arcade Developer | Build a solid and completed game. Once you have a finished product, [i]then[/i] you can dig into ... read more | 12/20/2005 (7:49 am) |
| Vehicle collision issues | Stefan - I sent you another email. Your previous message never came through. I just love techn... read more | 12/20/2005 (7:05 am) |
| PNG with transparency in DTS shapes? | Very generous offer. =) It'll be a bit before I can get back to "serious" dev time (the holidays ... read more | 12/19/2005 (1:28 pm) |
| Vehicle collision issues | Akio - don't misunderstand me, I'm not complaining that you "advertised" your solution here, or that... read more | 12/19/2005 (1:24 pm) |
| Vehicle collision issues | ^ I'm with Stefan. I hate to say it, but cross-platform compatibility is one of the best features... read more | 12/19/2005 (10:47 am) |
| Vehicle collision issues | [quote]only available for Windows platform[/quote] Ouch!... read more | 12/19/2005 (8:58 am) |
| PNG with transparency in DTS shapes? | Dirk: I had read that thread previously while searching out answers for the issue - good info in the... read more | 12/19/2005 (8:53 am) |
| Some GUI weirdos in 1.4 | The trick is (and this is just a guess, but it sounds like problems I'd had in the past before havin... read more | 12/19/2005 (8:24 am) |
| PNG with transparency in DTS shapes? | Jason, I appreciate the input... 1) I'm positive the PNG has an alpha and that it is setup correc... read more | 12/19/2005 (8:20 am) |
| Vehicle collision issues | Akio - this is extremelyu interesting to me. My project has pretty specific needs, So I'll try to... read more | 12/19/2005 (7:41 am) |
| We will be preforming a MAJOR site update in the next hour | WOW! This is SLICK! =)... read more | 12/16/2005 (1:35 pm) |
| We will be preforming a MAJOR site update in the next hour | =( But, I get the shakes something terrible when I can't login... =P Will this update in an... read more | 12/16/2005 (12:33 pm) |
| Vehicle collision issues | Well, it will be a while before I get the opportunity to try this, but it IS on my "to do" list. ... read more | 12/16/2005 (12:24 pm) |
| Vehicle collision issues | Stefan... interesting question you posed there and the answer is very likely "Yes". The interiors... read more | 12/16/2005 (9:52 am) |
| Vehicle collision issues | [Discalimer] I'm not a physics programmer, nor even a highly experienced C++ programmer[/Disclaimer]... read more | 12/16/2005 (9:16 am) |
| Problem whit wheel..Help please... | If I'm understanding you correctly, your tire now shows up on any wheeled vehicle? You need to ma... read more | 12/14/2005 (2:33 pm) |
| DETAIL MAPS for everyone... | The DTS format already supports detail maps IIRC. In fact, at one time, the MS3D exporter had sup... read more | 12/14/2005 (10:28 am) |
| Remove 1st person view | Not at all. Have at it. (C:... read more | 12/14/2005 (6:52 am) |
| Remove 1st person view | I see what you mean. The engine defaults to the first person view, so you have two options: 1)... read more | 12/13/2005 (6:41 pm) |
| Remove 1st person view | I thought I'd also adress cleaning up the solution here and implementing a more permanent fix withou... read more | 12/13/2005 (5:47 pm) |
| Remove 1st person view | Okay then... There are only three lines of script you need to remove to disable the ability to r... read more | 12/13/2005 (5:36 pm) |
| Remove 1st person view | Yes, I had hard coded the change in a previous version of the enginge, I know it can be done - just ... read more | 12/13/2005 (2:07 pm) |
| Remove 1st person view | Same way. You'll find that many f the scripts are simpyl duplicates with subtle changes here and the... read more | 12/13/2005 (1:44 pm) |
| TGE 1.4 crashes with password = "1" in gui file. | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=37002]Clickified[/url]... read more | 12/13/2005 (11:18 am) |
| HoverVehicles and Dust Trails in 1.4 | Bah - you beat my eidt. =P... read more | 12/13/2005 (10:04 am) |
| Vehicle Based Animation | Tim, you can export straightforward timline aimations through Milkshape. One of the available exp... read more | 12/13/2005 (9:58 am) |
| HoverVehicles and Dust Trails in 1.4 | [edit] On second thought, I suppose it's worth a shot. On question thought - I don't see any f... read more | 12/13/2005 (9:56 am) |
| Remove 1st person view | I just did this last night... First, follow server/scripts/game.cs and you'll see a call gets mad... read more | 12/13/2005 (8:10 am) |