Game Development Community

Kirby Webber's Forum Posts

Thread Post Date Posted
Giving the player fire control over an AITurret Incidentally, the fucntion that fires when the mouse button is pressed is "MouseFire()" in default.b... read more 12/29/2005 (2:43 pm)
Giving the player fire control over an AITurret Okay, I [i]think[/i] I follow your logic here Frank, but how exactly would one go about making the v... read more 12/29/2005 (2:40 pm)
Any Firefox users having touble with GG site? Well, a little experimenting has proven to me that I have some applications that are just flat out "... read more 12/29/2005 (2:02 pm)
Any Firefox users having touble with GG site? So is this one.... I am suspecting that it's a particular combination of applications I tend to run ... read more 12/29/2005 (12:52 pm)
New gui controls not showing up in GUI Editor Not to sound condescending, but are you absolutely sure you added the files to the [i]project[/i]? ... read more 12/28/2005 (9:26 pm)
Help with Turret and AITurret classes resource in 1.4 Hate to necro, but thought this could use some closure. Jack most likely changed the writepacketd... read more 12/28/2005 (7:12 pm)
A New Year dawns Randy... You might check "Cyberpower PC" and "I Buy Power" PC's (online sales). I've built tw... read more 12/28/2005 (12:06 pm)
Help on turrets... link error Nevermind.... Despite my 'thorough' searching (through the forums and the code), I had overlooked... read more 12/28/2005 (11:48 am)
Changing the lighting direction David... would that apply to static *.dif files as well? Might explain a lot. Fortunately, I got ... read more 12/27/2005 (8:55 am)
Using blender? Short answer... yes.... read more 12/22/2005 (1:16 pm)
Joining or adding to projects Go to the profile of the memebr you're interested in adding to your company or project. At the bo... read more 12/22/2005 (10:03 am)
What 3d modeling tool do you recomend? Wow. [url=http://www.greenbriarstudio.com/3D/ToolBox/ToolBox.htm]Clickified.[/url] If that delive... read more 12/21/2005 (1:40 pm)
What do you aim for? Accepting the caveats mentioned previously, 2000 polys is acceptable given the norms of most current... read more 12/21/2005 (12:53 pm)
A "wish" for project pages... Cool. Thanks Jeff. =)... read more 12/21/2005 (6:00 am)
Remove Members from Project? Currently - delete the project containing the members you want to remove. Recreate a new project ... read more 12/20/2005 (1:57 pm)
Using Strata3D models That depends. I'm assuming that these models are in Strat's native format? What's the extension?... read more 12/20/2005 (1:56 pm)
Animating in .3ds No. *.3ds format does not store animation data (and niether does *.obj IIRC). On the other han... read more 12/20/2005 (1:45 pm)
Collision Checking? This is from memory, so forgive me if I'm off, but it seems that there IS a castray() function that ... read more 12/20/2005 (1:41 pm)
Mesh position not in sync with "actual" position Without seeing the specifics of your fucntion, we can only really offer troubleshooting ideas. My... read more 12/20/2005 (1:15 pm)
Collision Checking? What you're describing sounds like a pretty standard raycast to me. I'd suggest searching the sit... read more 12/20/2005 (1:11 pm)
XBox Live Arcade Developer [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=37732]Read this.[/url]... read more 12/20/2005 (9:38 am)
Is it impossible to create an wad with textures of 1024X1024? Probably - you could always test it to make sure... the real question is though, you [b]do[/b] reali... read more 12/20/2005 (9:27 am)
XBox Live Arcade Developer Build a solid and completed game. Once you have a finished product, [i]then[/i] you can dig into ... read more 12/20/2005 (7:49 am)
Vehicle collision issues Stefan - I sent you another email. Your previous message never came through. I just love techn... read more 12/20/2005 (7:05 am)
PNG with transparency in DTS shapes? Very generous offer. =) It'll be a bit before I can get back to "serious" dev time (the holidays ... read more 12/19/2005 (1:28 pm)
Vehicle collision issues Akio - don't misunderstand me, I'm not complaining that you "advertised" your solution here, or that... read more 12/19/2005 (1:24 pm)
Vehicle collision issues ^ I'm with Stefan. I hate to say it, but cross-platform compatibility is one of the best features... read more 12/19/2005 (10:47 am)
Vehicle collision issues [quote]only available for Windows platform[/quote] Ouch!... read more 12/19/2005 (8:58 am)
PNG with transparency in DTS shapes? Dirk: I had read that thread previously while searching out answers for the issue - good info in the... read more 12/19/2005 (8:53 am)
Some GUI weirdos in 1.4 The trick is (and this is just a guess, but it sounds like problems I'd had in the past before havin... read more 12/19/2005 (8:24 am)
PNG with transparency in DTS shapes? Jason, I appreciate the input... 1) I'm positive the PNG has an alpha and that it is setup correc... read more 12/19/2005 (8:20 am)
Vehicle collision issues Akio - this is extremelyu interesting to me. My project has pretty specific needs, So I'll try to... read more 12/19/2005 (7:41 am)
We will be preforming a MAJOR site update in the next hour WOW! This is SLICK! =)... read more 12/16/2005 (1:35 pm)
We will be preforming a MAJOR site update in the next hour =( But, I get the shakes something terrible when I can't login... =P Will this update in an... read more 12/16/2005 (12:33 pm)
Vehicle collision issues Well, it will be a while before I get the opportunity to try this, but it IS on my "to do" list. ... read more 12/16/2005 (12:24 pm)
Vehicle collision issues Stefan... interesting question you posed there and the answer is very likely "Yes". The interiors... read more 12/16/2005 (9:52 am)
Vehicle collision issues [Discalimer] I'm not a physics programmer, nor even a highly experienced C++ programmer[/Disclaimer]... read more 12/16/2005 (9:16 am)
Problem whit wheel..Help please... If I'm understanding you correctly, your tire now shows up on any wheeled vehicle? You need to ma... read more 12/14/2005 (2:33 pm)
DETAIL MAPS for everyone... The DTS format already supports detail maps IIRC. In fact, at one time, the MS3D exporter had sup... read more 12/14/2005 (10:28 am)
Remove 1st person view Not at all. Have at it. (C:... read more 12/14/2005 (6:52 am)
Remove 1st person view I see what you mean. The engine defaults to the first person view, so you have two options: 1)... read more 12/13/2005 (6:41 pm)
Remove 1st person view I thought I'd also adress cleaning up the solution here and implementing a more permanent fix withou... read more 12/13/2005 (5:47 pm)
Remove 1st person view Okay then... There are only three lines of script you need to remove to disable the ability to r... read more 12/13/2005 (5:36 pm)
Remove 1st person view Yes, I had hard coded the change in a previous version of the enginge, I know it can be done - just ... read more 12/13/2005 (2:07 pm)
Remove 1st person view Same way. You'll find that many f the scripts are simpyl duplicates with subtle changes here and the... read more 12/13/2005 (1:44 pm)
TGE 1.4 crashes with password = "1" in gui file. [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=37002]Clickified[/url]... read more 12/13/2005 (11:18 am)
HoverVehicles and Dust Trails in 1.4 Bah - you beat my eidt. =P... read more 12/13/2005 (10:04 am)
Vehicle Based Animation Tim, you can export straightforward timline aimations through Milkshape. One of the available exp... read more 12/13/2005 (9:58 am)
HoverVehicles and Dust Trails in 1.4 [edit] On second thought, I suppose it's worth a shot. On question thought - I don't see any f... read more 12/13/2005 (9:56 am)
Remove 1st person view I just did this last night... First, follow server/scripts/game.cs and you'll see a call gets mad... read more 12/13/2005 (8:10 am)